How should straights 'feel' in realistic racing games
#1
Posted 14 January 2010 - 16:00
I wonder if some people who have experience with either GP Legends or rFactor (in specifically the 79 mod) can share their thoughts how race-cars realistically behave on the straights. I am playing the 79 mod on rFactor now without any aids and I enjoy it, except on one part: the straights. The corners are okay, but on the (long) straights I really have to fight to keep the car out of the barriers, even with the default setups. I just can't imagine that even in the real thing I would have to correct so much just to go down the straights of Kyalamy. Annoying also is that the car veers to the right immediately when I brake.
Kind regards for any replies!
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#2
Posted 14 January 2010 - 17:07
I wonder if some people who have experience with either GP Legends or rFactor (in specifically the 79 mod) can share their thoughts how race-cars realistically behave on the straights. I am playing the 79 mod on rFactor now without any aids and I enjoy it, except on one part: the straights. The corners are okay, but on the (long) straights I really have to fight to keep the car out of the barriers, even with the default setups. I just can't imagine that even in the real thing I would have to correct so much just to go down the straights of Kyalamy. Annoying also is that the car veers to the right immediately when I brake.
Kind regards for any replies!
That sounds like a hardware/software issue to me. Have you treid re-installing the drivers and re-calibrating? Playing with the settings in games etc? What wheel is it?
I have experienced wheel 'shake' on straights before, and currently it still happens if i was to let go of the wheel, but when holding the wheel its not noticable.
#3
Posted 14 January 2010 - 18:02
That sounds like a hardware/software issue to me. Have you treid re-installing the drivers and re-calibrating? Playing with the settings in games etc? What wheel is it?
I have experienced wheel 'shake' on straights before, and currently it still happens if i was to let go of the wheel, but when holding the wheel its not noticable.
Recalibrating is perhaps a idea, but I don't understand why a software glitch would only felt on the straights...
I try it anyway, thanx
#4
Posted 14 January 2010 - 18:47
The 79 mod has some flaw in tyres which makes it annoying on straights. You are not the first one who notices this.(in specifically the 79 mod) can share their thoughts how race-cars realistically behave on the straights. I am playing the 79 mod on rFactor now without any aids and I enjoy it, except on one part: the straights.
Funnily 1.1 or whatever version worked ok, but the mod was clearly too good so they decided to adjust it slightly worse
#5
Posted 15 January 2010 - 13:20
The 79 mod has some flaw in tyres which makes it annoying on straights. You are not the first one who notices this.
Funnily 1.1 or whatever version worked ok, but the mod was clearly too good so they decided to adjust it slightly worse
Thanks for the reassurement, and I think I have found the solution - somewhat. In the controller menu you can adjust the rates, and especially the rates for digital steering, throttle and brakes. I adjusted the slider for digital steering to 10 percent... then the car was very stable on the straight, but very sluggish in the corners. I readjusted the slider to 28 percent, the car was still a little unstable on the straights, but I managed a 1.12 with 30 litres aboard, which is not bad for my standard. So I'll go fiddling around untill I have found the setting that is the best compromise.
So the answer for the 79 mod seems to be: adjust the digital steering input.
Thanks for the support, guys!
#6
Posted 22 January 2010 - 19:24
Perhaps that is the source of the problem itself, a keyboard often does not allow you to make the little corrections that you could with a wheel.
Adjusting the digital controller input rates helps solve that problem somewhat - it makes the "on/off" digital input a little more progressive
Edited by Umpire, 22 January 2010 - 19:25.
#7
Posted 24 January 2010 - 07:32
That's only valid if you're using a digital input device (usually a keyboard).
Perhaps that is the source of the problem itself, a keyboard often does not allow you to make the little corrections that you could with a wheel.
Adjusting the digital controller input rates helps solve that problem somewhat - it makes the "on/off" digital input a little more progressive
Ehmmm... I am afraid to say it... I use a Xbox 360 controller...
#8
Posted 13 February 2010 - 22:16