Originally posted by johnbe2
I play on Xbox 360 now because I just don't have the time to twidle around with all the awesome mods that exist for GP3/4. But I still have all 4 versions of this game in the original boxes on my shelf (World Circuit, GP2, GP3, GP4 and several add-ons) and I look at these boxes often with fond memories. I used to play with a force feedback joystick and racing wheel.
I wish codemasters would hire Geoff Crammond for their upcoming F1 2009 game. The fear of the community is that codemasters game will be too arcadie.
BTW, does anybody now why the xbox version of GP4 was abandoned? I remember an official announcement on xbox.com but then suddenly there was no news and I was never able to get an official reason as to why the game wasn't finished for the xbox.
Hi John
In a nutshell, as soon as the PC version of the game was out the door and on its way to the CD press, Infogrames came in and shut us down.....The PS2 and Xbox versions were due to come out several months after the PC version as it had prooved to be harder than expected trying to get GP4 to fit on the quite useless consoles...PS2 more so than the X Box....
I saw the game run on the XBox a few times, and in a very cut down from PC version sort of style.......I can vaguley recall seeing a race being run, but the fps were poor, and it never got the chance to see a full development run....
PS2 hardly progressed past the graphics engine phase sad to say, though it did appear to run the graphics quite well (once they had been shrunk to fit the PS2s tiny little brain)......but agian, when Infogrames announced our doom, the team carried on to the last..but all for nought.....and I'm not sure if the PS2 would ever have run the graphcis and the race code......
We were the bastard child Infogrames did not want..I'm not sure of the entire story, but I gather Infogrames did a deal with Hasbro, where they would get the licence rights to many board games, and get a few names chucked in as well...one of them being Atari, which is what I think Infogrames was really after...a cool name....lol.
That combined with the F1 licence Games rights going up for sale and going to a single developer, and the cost of which rising into the tens of millions, it was decided that we were waaaay too expensive and not part of Infogrames/Ataris plan......
Still, never mind..was fun while it lasted....lol.