I have to say, the more I play Shift, the more I like it. It was actually a bit difficult for me to adjust to the handling model. It's very different. But quite good. You can really feel how it models weight and balance and tire loads. Don't let the crash and bang promo videos fool you. Driving in Pro mode with all assists off is quite challenging but very rewarding. As I wrote in my GTPlanet review, Shift is the heart of a sim, masquerading as an arcade game. Personally, I could do without all the ridiculous in-your-face menus and points gathering that EA probably insisted on. I think it detracts from the game.
I'm afraid in the end, it may not be SIM enough to lure anybody over from iRacing. And not arcade enough to pull anybody from Midnight Club. So EA may have the proverbial red-headed step child sitting in it's lap because, as I feared, they simply tried to give this game too broad an appeal and lost focus.
Last night I played Supercar Challenge and NFS:Shift back to back and they're such an interesting contrast. SCC, totally serious and spartan. Shift, very in your face and full of graphic richness. It's chocolate and jalapeno potato chips: both good in their own way.
I recommend both.

I'm afraid in the end, it may not be SIM enough to lure anybody over from iRacing. And not arcade enough to pull anybody from Midnight Club. So EA may have the proverbial red-headed step child sitting in it's lap because, as I feared, they simply tried to give this game too broad an appeal and lost focus.
Last night I played Supercar Challenge and NFS:Shift back to back and they're such an interesting contrast. SCC, totally serious and spartan. Shift, very in your face and full of graphic richness. It's chocolate and jalapeno potato chips: both good in their own way.
I recommend both.
Good overview
HMMMM Redheads!!!
My feel was simple as this:
This game is what Gran Turismo should have been years ago.
Decent A.I.
Same racing vibe(single races, time attacks, series, rivalries, manufacturer series, one-off special events)
DAMAGE!!! (Hellooooooo Polyphony!!!
And finally a NFS game that does not have a corny story to follow!!! Just a simple voice lettin' you know what you're getting into and maybe what's expected of you...if you wanna make it!!!
One thing they could improve on is the racing lines.
As of today, in pretty much all games, it's either ON or OFF. There should be a kind of ghostly one that could re-appear gradually as you leave the racing line... So you could bring yourself back slowly into the groove.(Please don't sing...)
Somewhat like in EA's NHL series when you be play at being a pro and you have to follow your position. When you're off-position, an arrow shows up on the ice...
