So I finally got a long awaited and much anticipated opportunity to have a decent and uninterrupted
hands-on at Forza Motorsport 3 and thought I would post it here, I have to admit I've been pretty excited about this game but at the same time not entirely convinced that the package had moved forward. Yes the graphics look superb but what progress had been made with the handling? Had the complete package taken a step forward or was it a little bit of smoke and mirrors? Like all aspects of technology and gaming the benchmark moves very quickly but occasionally something comes along that really exceeds expectations, visually Forza Motorsport 3 is one of these, resulting in a product that simply wasn't possible on the hardware two years ago, but before I ramble on any further its time for some brief reflection around the heritage of the series.
The evolution of the Forza Motorsport franchiseBack in 2004 Forza Motorsport was announced to the world as Microsoft's answer to Sony's behemoth Gran Turismo franchise, a huge project that would tie in XBox live to every aspect and demonstrate the flexibly of online gaming. So important was this that even Bill Gates played the title on stage at the CES 2005, further backing if it was needed and indeed it didn't disappoint, presenting a level of detail detail which blew away any opposition on the Xbox format. It may have only been running at 30fps but exceptionally detailed graphics combined with the most advanced handling model ever seen on a home console title helped Forza Motorsport to exceed all expectations. Sales wise the title did well too but this came at a point very late in the life-cycle of the Xbox, so perhaps wasn't entirely representative of its potential.


VVV were among the first to play Forza Motorsport 2 and helped produce this handy beginners guideHowever the franchise quickly built a solid fan-base and with no serious racing titles on the 360 the result was putting even higher expectations on Forza 2, indeed on first playing it I was excited for the prospect, handling seemed a little off, perhaps a bit floaty but with a short few goes and stock set-up it was very hard coming to any meaningful conclusion, suffice to say it was the best racer on the Xbox 360 for that period. But the package didn't match that of the prequel, handling issues and glitches affected its early life, on the whole Forza 2 felt rushed and on meeting Dan Greenawalt I got the impression it wasn't all he wanted it to be with the cost of development weighing heavily on its development process and possibly rushed release.
Move on two more years and we see Dan on stage at E3 2009 presenting Forza 3 with absolute confidence, he conveyed the level of enthusiasm we all know and expect, this is the game he's always wanted to bring to the 360 and it's going to be something special. Now was my first chance to get stuck in and really analyze the improvements this package brings to the table.
The three screen set-up for my hands-on and an Audi R8 I decided to sit in without the owners permission for a laughSitting myself down in the racing seat and starring at the 3 screen set-up I felt like a big bag of excitement, playing on the E3 build, I selected the longest of the Monserrat circuits and opted for a 2007 Lamborghini Murciélago LP640, ABS on, TCS on, Racing line - Brake Assistance on, Manual Gears with everything else off. We see the cars revving on the grid briefly before the race starts, the vibrating camera building the intensity of the scene and away we go. Jostling for position before diving into the the dark shadows and tricky mid corner apex of turn 1, I loose a few places before accelerating hard down hill (curiously picking up a penalty for getting some air), braking into a longish hairpin at the bottom I gain a place but suffer some understeer. It was at this point that I felt the feedback for the first time, as the car lost grip I felt a detailed response in traction and relative grip, the car felt good and traction response was superb, back up the hill before two more slow corners and I already felt at home with the controls, relative grip combined with the cars limits of performance for my short term experience were giving great feedback and enabled me to push harder in really getting the most out of the car, already this demo capturing that racing spirit, I was enjoying the driving and pushing just felt like more fun.
Great views and an unparalleled level of detail present in the car models Following a quick run about on the other circuits in the Ford GT40 I decided to go back and really have a pop at honing the longest of the 3 courses, taking out a Porsche 911 GT2 (997) and turning all assists off. Of all aspects I hoped to see fixed, the ABS would probably be top of my list and thankfully Forza 3 didn't disappoint, indeed it again exceeded my expectations. Racing down the hill to the first hairpin I snatched a wheel and it sent me wide, typical when you change from ABS assistance but in making that mistake I felt clearly when the wheels were turning, going round and up the hill I broke early just over the crest, again feeling the wheels locking under braking but not locking my steering, off the brake, wheels turning and the car was gripping well. Up the second part of the hill and I was really building some speed, this game giving an unparalleled sensation of motion that only 60fps can provide. Braking into the final corner and it was a tricky late apex, the wheels again locking slightly making me cautious and with the Porsche's big ass wanting to overtake me its a corner that seemed to go on longer than you ever expect, round onto the final straight and I was again finding a comfortable balance, 10 laps later and it was time for a muscle car.
Three shots here of the long hairpin at the bottom of the Monserrat hill Having a search and I opted for a 2009 Dodge Challenger SRT-8, all assists off I leave the grid and the power is obvious, this car has torque and plenty of it. Taking turn 1 and my back end steps out immediately, quickly counter steering and reducing the power I straighten out down the hill, braking into the apex and the the back end again comes out sending me into a full on powerslide, I hit the opposite lock to control the slide but it's too late and the car spins out. It seems at this point that the car really needs a different set-up to slide comfortably, the stock car giving a driver two options, either come off the power or spin out. Either way it was great fun racing this beast around the track and it gave the opportunity for some really aggressive driving, coming up to the final few corners and I almost loose it but the road is in a heavily positive camber, giving me the grip for a save from a possible heart stopping accident, camber really affecting the cars as it should.

This was just a taster of the final game, we've seen very little so far with a wealth of modes and game options still to be revealed but what I have discovered on this brief experience is that Forza 3 is going to deliver both in handling and graphics. It was exciting feeling just how different each car handled, weight distribution and traction all very unique in their response. Even at this very early stage the game feels right, it feels new and so it's difficult to compare with anything I've played before, that would simply be an injustice, so for now I look forward to getting my hands on future builds before our interview with Dan Greenawalt later this year, in the meantime check out the latest
Forza Motorsport 3 shots in our gallery.