It is always the case that if you don't have the information you can't do a cutaway! Once again we come back to the fundamental reason for technical illustration - it is to show how something is put together, or how it works. It doesn't matter how cool it looks, if it's wrong, it's wrong.
Early in my relationship with Jim Allington, aged about 16 or 17 and before my official apprenticeship started, I can remember getting all fired up and saying "I'm going to do a cutaway of a Hawker Hurricane!" His response was "Where are you going to get the information?" I immediately realised the enormity of the task. It would not have been impossible to gather details, but it brought me up short and I never forgot it - you have to have the information.
Early in my relationship with Jim Allington, aged about 16 or 17 and before my official apprenticeship started, I can remember getting all fired up and saying "I'm going to do a cutaway of a Hawker Hurricane!" His response was "Where are you going to get the information?" I immediately realised the enormity of the task. It would not have been impossible to gather details, but it brought me up short and I never forgot it - you have to have the information.
Great, I can post now we have passed that 4000 barrier!
You know, I found it really fascinating when you first mentioned the possible use/reading of the draughtsman's drawing as a 'tool' as a part of the process of producing a technical illustration, it just never occurred to me, it should have, but obviously if you are seeking that most 'fundamental' level of information, can there really be a better source/starting point than the engineering drawing, assuming you can accurately interpret the drawing. Which clearly begs the question, do your illustrations adhere to any particular level of tolerance and fit Tony?
Seriously though, I realise that being given access to engineering drawings or very detailed technical information beforehand is probably neither common nor necessarily a prerequisite. It could be argued that an initial lack of information is one of the primary challenges you face as a technical illustrator and you have given us numerous examples of how, in being denied certain information rather than 'make it up' you have instead applied engineering principles and attempted to work out a particular process or mechanism yourself in order to 'get it right'. However, on which work do you feel that you were provided with or were able to amass the most satisfactory levels of preparatory information beforehand? And beyond possibly reducing the lead time did this in your opinion necessarily make for an easier process as well as a better final work?


























