Bluesmoke
Jan 5 2007, 21:49
The top one is fake. Well fake and fake, a render. What game?
Bluesmoke
Jan 5 2007, 21:56
Originally posted by Limits
The top one is fake. Well fake and fake, a render. What game?
Not saying which is fake or real (to give people more time to vote) but I can assure you, the fake one is IN-GAME graphics of the PS3 game F1 Champion's Edition.
Tenmantaylor
Jan 5 2007, 21:57
Yup. Can see the reflections riding the polygons on the nose tip.
Also the scum on the tyre on the real one is something that wouldnt appear in a game.
Still, mighty impressive for in game!
Originally posted by Tenmantaylor
Still, mighty impressive for in game!
I agree
Originally posted by Bluesmoke
Not saying which is fake or real (to give people more time to vote) but I can assure you, the fake one is IN-GAME graphics of the PS3 game F1 Champion's Edition.
How does it drive?
Bill Becketts
Jan 5 2007, 22:01
the second picture has only (The usual) boring Armco barrier in the background..... :\
So it must be a picture of todays sanitised Grand Prix racing (Sorry, I mean Berni's "F1")
TNF Rules
Bluesmoke
Jan 5 2007, 22:03
carbonfibre
Jan 5 2007, 22:06
Are you sure? Not by normal analog sticks?
Too bad the Wii doesnt get a F1 game, that would rock even more control wise.
Bluesmoke
Jan 5 2007, 22:09
Originally posted by carbonfibre
Are you sure? Not by normal analog sticks?
Too bad the Wii doesnt get a F1 game, that would rock even more control wise.
You can use the sticks as well. Tilting is always an option, but after using tilt, I don't see why anyone would choose sticks. I have the Motorstorm demo at home and I'm having a blast using the tilt function. It's instant resposiveness.
It's obviously the top one that's "fake" (Oh the shame if I'm wrong!), you can still see the curved surfaces are made of polygons...and the advert for the game on the barriers, but it looks mightily impressive nonetheless.
Funnily enough, we had a "Fake or Real?" competition at work a while ago. Granted, it was involving the chest of a blonde employee, rather than a car...
Bluesmoke
Jan 5 2007, 22:16
Bianchimont
Jan 5 2007, 22:16
I dont think PS3 models exhaust gases or random dirt at tyres. But reflections it sure does.
jokuvaan
Jan 5 2007, 22:21
I'm sure there's capacity to put nice graphics as physics are ignored
Insane111
Jan 5 2007, 22:22
They had to spoil it by having James Allen as commentator didn't they.
Looks as if the have concentrated more on eye candy than driving realism. Why do so many people that like to drive a car insist on sitting on the roof or on a seat 10 meters behind and 5 meters above the car? It must for sure affect the CoG?
Bianchimont
Jan 5 2007, 22:35
Originally posted by jokuvaan
I'm sure there's capacity to put nice graphics as physics are ignored
Looks like typical arcade in the videos. Easy to control, sticks to rail without effort. Underlined by the sign telling which way to turn
Spyker MF1
Jan 5 2007, 22:38
Originally posted by jokuvaan
I'm sure there's capacity to put nice graphics as physics are ignored
I thin thats probably more true than me and you can even fathom
Juan Kerr
Jan 5 2007, 22:58
I'm totally unimpressed actually, I think technology is there but there's not enough logical thought now. They need to stand back and get ordinary people to judge it and give them feedback and work off that.
Its possible to look at things too technically as opposed to for real, like "phwoar look at the polygons on that!" whilst Joe Ordinary says so what it dont look right.
They need to work on views for a start, look at the effect that had the dude just moving his own camera into the screen a bit for a more representative view. The view point needs to move around the panorama and not with involuntary movements either.
Yes we're spoilt but still I think theyre capable of better with some more common sense not more tech development.
Bianchimont
Jan 5 2007, 23:11
Originally posted by Juan Kerr
I'm totally unimpressed actually, I think technology is there but there's not enough logical thought now. They need to stand back and get ordinary people to judge it and give them feedback and work off that.
Its possible to look at things too technically as opposed to for real, like "phwoar look at the polygons on that!" whilst Joe Ordinary says so what it dont look right.
They need to work on views for a start, look at the effect that had the dude just moving his own camera into the screen a bit for a more representative view. The view point needs to move around the panorama and not with involuntary movements either.
Yes we're spoilt but still I think theyre capable of better with some more common sense not more tech development.
Why bother improving the graphics if the physics engine is shit? You could as well throw it into trashbin.
I think they are missing the primary idea of driving simulations/games. It's not to have wonderfull graphics which to adore while driving. Graphics are secondary. Graphics should only serve the purpose of the game being more driveable and realistic driving challenge. Not some photobook.
Spyker MF1
Jan 5 2007, 23:21
Originally posted by micra_k10
Why bother improving the graphics if the physics engine is shit? You could as well throw it into trashbin.
I think they are missing the primary idea of driving simulations/games. It's not to have wonderfull graphics which to adore while driving. Graphics are secondary. Graphics should only serve the purpose of the game being more driveable and realistic driving challenge. Not some photobook.
Couldn't be more true. Can't wait till Sony don't have the licence they are like EA they know they have no competitors for a lot of things so know they can have crap physics
I am quite sure Sony has earned alot more money on their F1 games than EA ever did. People want entertainment, not realism, when they play games.
Spyker MF1
Jan 6 2007, 00:04
The simulations market is quite big. I know for certain I want a racing game to be as real as possible unless advertiesed as not such as the Burnout series. It is only because Sony own the F1 game market that their games are not great physics wise.
Oh yea and EA would've earned a lot more through their sports series than Sony ever will through racing games of any sort
Originally posted by Spyker MF1
The simulations market is quite big.
I do not believe that to be the case. Specially not compared to the gaming market. But I can not back up my claim.
Spyker MF1
Jan 6 2007, 00:20
lol neither can I put I know that a lot of simulations such as LFS,Netkar,GP4,flight sim etc tend to have large fanbases of hardcore followers
daallo1
Jan 6 2007, 00:30
Will this be available in the XBOX 360?
Bianchimont
Jan 6 2007, 00:31
Originally posted by Limits
I am quite sure Sony has earned alot more money on their F1 games than EA ever did. People want entertainment, not realism, when they play games.
Yeah they sell it a lot in christmass present and way like that. But no racing/driving enthusiast buys it for himself. Except by mistake if it's his first game.
Arrows4Ever
Jan 6 2007, 00:37
Nope! Only Sony will come out with this...(FIA Exclusive license)
Anyways, the XBOX people will be quite busy with promoting Forza 2!!!
Originally posted by micra_k10
Yeah they sell it a lot in christmass present and way like that. But no racing/driving enthusiast buys it for himself. Except by mistake if it's his first game.
But the simulator industry (does such an "industry" exist?) can build F1 simulators as much as they want, the just can not call Alonso Alonso and a Ferrari have to be called "Gonx Motorsport" and have "Grindstone" tyres. A pure race car DRIVING fan would not really care? He fix the names in notepad and get on with working on the laptimes.
I expect the license to be expensive as ****, so whoever pay for it will have to target the casual gamers and the gift-buying parents while those who builds for the hardcore fans has to estimate a sell around maybe just thousand licenses at best.
I suddenly felt like installing GPL again, if I can find my dusty CD
Haven't been on a PC since I ran GPL in 2000 and while the above screen captures are impressive the videos of actual gameplay do nothing for me. Still arcade crap for three year old children. Unfortunately the dork market isn't strong enough to warrant a realistic modern day sim.
Originally posted by 312 PB
Haven't been on a PC since I ran GPL in 2000 and while the above screen captures are impressive the videos of actual gameplay do nothing for me. Still arcade crap for three year old children. Unfortunately the dork market isn't strong enough to warrant a realistic modern day sim.
I tried GTL, a new sim that simulates old cars, a couple of years ago. The driving felt very believable IMO and the graphics was very good. What was missing, and is also missing in GPL, is the bumps and the different griplevels of a real track. It becomes very predictable, each lap is the same. Day after day, year after year... But I was impressed nevertheless. I was actually looking at steering wheels and pedals in a quite well-sortimented shop, but that was a huge disappointment. A million different "shake & rumble" wheels that did not even have any mechanism with wich you could tighten them to a table or anything. Pure crap. For games.
For those that don't follow the gaming thread in the paddock club, one of the boards members; Mart is involved in this title.
Looks very nice, sadly i wont be able to justify the approx aud $1000 on a ps3 when it arrives here
I'm not good at recognising the polygons, but the "Championship Edition" ad on the barriers in the picture at the top sure gave it away.. That and the blur right behind the car on the bottom pic due to exhaust gases..
bystander31
Jan 6 2007, 09:41
Originally posted by rfus
For those that don't follow the gaming thread in the paddock club, one of the boards members; Mart is involved in this title.
Looks very nice, sadly i wont be able to justify the approx aud $1000 on a ps3 when it arrives here
By the looks of it, I will. That looks excellent. I've played all the Formula One games on PS2 and Liverpool Studios do a excellent, fantastic job with them
Just earlier today I was playing at Indy and Schumi put me into the wall at turn one. Thats realism for ya.
All those judging this game, I suggest you wait till its released.
BorderReiver
Jan 6 2007, 09:41
The fact is nobody has beaten Papyrus Software in terms of realism for years. GPL and NASCAR 2003 are still the finest commercially avaliable racing simulations out there.
ensign14
Jan 6 2007, 11:25
One is basically a pastiche, a marketing exercise based on the visceral experience of Grand Prix racing, but developed by a corporate mentality with no understanding of the sport and no emotion, no passion, no heart.
The other is a computer game.
Originally posted by bystander31
By the looks of it, I will. That looks excellent. I've played all the Formula One games on PS2 and Liverpool Studios do a excellent, fantastic job with them
Just earlier today I was playing at Indy and Schumi put me into the wall at turn one. Thats realism for ya.
All those judging this game, I suggest you wait till its released.
They do?
The Liverpool Studios F1 games have got consistently worse. The current PS2 offering is a joke, the previous one had a 1970s Lotus revving to 18000rpm.
BorderReiver
Jan 6 2007, 11:54
Originally posted by ensign14
One is basically a pastiche, a marketing exercise based on the visceral experience of Grand Prix racing, but developed by a corporate mentality with no understanding of the sport and no emotion, no passion, no heart.
The other is a computer game.
BOOM BOOM!
Originally posted by Bluesmoke
Not saying which is fake or real (to give people more time to vote) but I can assure you, the fake one is IN-GAME graphics of the PS3 game F1 Champion's Edition.
there is a difference between "in-game", and using the in-game engine to render a scene. Still looks nice.
carbonfibre
Jan 6 2007, 14:05
Originally posted by eoin
there is a difference between "in-game", and using the in-game engine to render a scene. Still looks nice.
Yep.
For the biggest example look at a GT game. In the replay mode you will see no jaggy's etc etc and everything looks almost real. In-game you will see jaggy's and everything is looking less impressive.
Arrows4Ever
Jan 7 2007, 04:08
Originally posted by eoin
there is a difference between "in-game", and using the in-game engine to render a scene. Still looks nice.
All in all, still consider this...
You had to check it out to be sure while about ten years ago, Sony gave us this title for console racing:
http://www.gamespot.com/ps/driving/ridgera...ISc7wmCo5bgOvT4
Originally posted by Arrows4Ever
--------------------------------------------------------------------------------
Originally posted by eoin
there is a difference between "in-game", and using the in-game engine to render a scene. Still looks nice.
--------------------------------------------------------------------------------
All in all, still consider this...
They are all grabbed from actual gameplay footage, not rendered images.
Arrows4Ever
Jan 7 2007, 14:16
djellison
Jan 8 2007, 10:18
Originally posted by Spyker MF1
lol neither can I put I know that a lot of simulations such as LFS,Netkar,GP4,flight sim etc tend to have large fanbases of hardcore followers
Compare the number of people driving LFS/NK etc online to, say, the number of people playing CS2 of an evening. Sim Racing runs at something under 5% of the volume of the big FPS titles
Doug
Originally posted by BorderReiver
The fact is nobody has beaten Papyrus Software in terms of realism for years. GPL and NASCAR 2003 are still the finest commercially avaliable racing simulations out there.
You should check out Live for Speed.
It's a pretty good simulator.
www.liveforspeed.net
Limits
Jan 10 2007, 09:27
LFS is maybe a good link between a game and a simulator, but I would not call it a simulator
Spyker MF1
Jan 10 2007, 18:33
Originally posted by djellison
Compare the number of people driving LFS/NK etc online to, say, the number of people playing CS2 of an evening. Sim Racing runs at something under 5% of the volume of the big FPS titles
Doug
Yes but this thread isn't about FPS's it's about racing games
Sandeep Banerjee
Jan 30 2007, 14:43
Originally posted by jokuvaan
I'm sure there's capacity to put nice graphics as physics are ignored
Exactly. I appreciate good graphics as much as anyone, but without good physics, which most of these games seem to lack severely to the point of being perfectly drivable even if one were totally braindead, it just ain't the full package at all.
MS7XWDC
Feb 1 2007, 00:52
Originally posted by Sandeep Banerjee
Exactly. I appreciate good graphics as much as anyone, but without good physics, which most of these games seem to lack severely to the point of being perfectly drivable even if one were totally braindead, it just ain't the full package at all.
Sadly the PS3 version's physics ARE the full pkg, but without FFB, you cannot really appreciate them. maybe sometime down the road we'll get FFB.
Melbourne Park
Feb 2 2007, 03:20
Originally posted by MS7XWDC
Sadly the PS3 version's physics ARE the full pkg, but without FFB, you cannot really appreciate them. maybe sometime down the road we'll get FFB.
Is FFB force feedback?
I can't imagine enjoying GT5 without a force feedback wheel.
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