Again I have to call into question what you know.
Simbin made Race Pro for the Xbox released earlier this year. Blimey games the developers behind Simbin are working on Shift after leaving behind their Ferrari project.
Superstars V8 is not an Aus only game. I assume you guessed it was based on the V8 supercar series, its not. Its actually based on a predominantly Italian championship.
Fanboy websites talk about many things in preparation-few come to light. Search, "Racing Legends". This game was hyped for 5 years, but never made.
Race Pro is a good example of the PC -based game dumbed down for console sales. It's very easy to publish from PC to Xbox, the Xbox is just a PC. PS3 requires a whole different approach.
From Eurogamer on Superstars V8 ( I confused this with a similar Auz title):
"The first official screenshots were released last week, accompanying the scraps of information offered so far. This is often a worrying sign so close to launch."http://www.eurogamer...8-in-june-cheap
If no pre-release to press occurs one month prior to sales release, this always equals a poor game. Always. Also, cheap price is another bad sign.
Past releases: Screamer, and Screamer Rally. Get real.
NFS: Shift... come on, this series is arcade. They should call it, "NFS:Grid". I'll note that all marketing so far is showing nothing but crashes.
The Ferrari Challenge game is not a port of the Dreamcast game nor is it a sequel of the Sega Arcade. The clue is the fact its not made by sega.
Sega licensed the Ferrari challenge engine to many developers for consoles subsequent to the arcade and Dreamcast versions. Sega sold rights to AM2, who made "F355 Challenge" (also not by Sega), AM2 sold to system 3, System 3 just updated the graphics for modern consoles, but if you ever actually played the games, you'd realize they were the same.
So far you have been entirely worng. Lets move unto Gran Turismo then.
You spelled 'wrong' wrong.
This game will be out in Japan this year.
I'm going to make up T-shirts with this phrase and sell them on PS3 fan sites. Perhaps get a tattoo.
This coming Tuesday the E3 conference will take place, look for confirmation their. Contrary to popular opinion a release date has never been set.
You spelled 'there' wrong.
Of course a release date has been set, repeatedly, it's just never been met, then Sony denies any date. Sad truth is that GT5 was originally scheduled to release with the PS3.
Also the chances of them renaming the Gran Turismo series, a series which is Sonys highest selling are nil.
You spelled 'Sony's' wrong.
Agreed, that's as crazy as releasing a demo and calling it "prologue", then charging money for it. And then re-releasing another demo and calling it, "spec III", then charging more money for it.
Out of your points the only one I would accept is that the AI is poor,
Really?, because according to many fansite game reviewers, and various Sony interviews with Kazunori Yamauchi, the AI was "vastly" improved in Prologue, which of course, is complete fiction. Nothing has changed from GT2.
Gran Turismo has never been noted for it but then again most play raacing games online so the challenge comes from beating other players. As regards the tracks just wait for the track roster to be complete. There will be plenty of real tracks as well as the fictional tracks which are fantastic in Gran Turismo.
You spelled 'racing' wrong.
Yes, Daytona and High speed ring are VERY challenging. Let's not forget the GT4 idea of running the game with a virtual driver for 24 hour races -that was true Yamauchi innovation: a racing game that excludes actual driving.
Let's hope they get Monaco right this time, instead of the 2X track width of the past.
The only good track model they ever used was Nordschleife, the rest are to make teenagers think they can be great drivers.
As regards the Physics in Gran Turismo 5, well obviously as it is we can only go on Gran Turismo 5 Prologue, but it is evident that the Physics have been moved up a notch especially when using a wheel and using the stock tyre settings as provided in the in game manual. It is generally becoming accepted amongst the more hardcore of the sim racing fans to be, certainly on consoles, a great simulation of a driving experience, certainly up there with LFS.
I doubt anyone experienced with both games will ever come to this conclusion.
Regardless of hot lapping alone, accurate racing games need accurate:
1. Race events modeling
2. Tyre wear modeling
3. bump/crash physics, or off-track physics
4. Proper competitive classes
5. accurate race lengths, or at least the option.
6. Mechanical failures
GT5 Prologue has none of this. Try jumping a real car over a bump at 200km/hr, there isn't much left after you land.
GT5 will never have crash modeling. The point of the game is to present car models and outstanding graphics, in a concerted effort between Sony and the auto Companies that pay to have their cars in the game. It's about developing fan bases in teenage boys, and convincing teenage boys they can all drive like Senna. Everyone feels good. This is a contrast to the early GT series.
As I've said -sim racing has been tried on consoles, and failed. The main problem is that it is rather easy to generate models and hire artists to make a game look good, but there are very few developers than can model game race events and accurate physics-this is difficult to do, and most of these people are employed on blockbuster games about killing people.
So while may racers will continue to be released on the PS3, they will likely continue to be poor quality, because with typical PS3 gaming audiences, it doesn't appear to matter.
Do I have to list the number of really, really, bad driving games on the PS3?
My PS3 is a Blue-Ray movie player these days.
Meanwhile, the Grand Prix legends projects just get better, and they actually get released!