Jump to content


Photo

Reinstall Grand Prix Legends if you still have it


  • Please log in to reply
109 replies to this topic

#1 JacnGille

JacnGille
  • Member

  • 1,600 posts
  • Joined: July 02

Posted 28 September 2010 - 13:28



Advertisement

#2 pingu666

pingu666
  • Member

  • 8,743 posts
  • Joined: October 07

Posted 29 September 2010 - 01:26

:D

#3 The Kanisteri

The Kanisteri
  • Member

  • 10,510 posts
  • Joined: August 99

Posted 29 September 2010 - 09:01

Heh, does GPL work fine with 64 bit Windows 7?

#4 Villes Gilleneuve

Villes Gilleneuve
  • Member

  • 2,248 posts
  • Joined: April 08

Posted 29 September 2010 - 19:26

Heh, does GPL work fine with 64 bit Windows 7?


After about 20 hours of work.

It will run in 32-bit emulation. The problems will come with peripherals.

#5 Kanzo

Kanzo
  • Member

  • 65 posts
  • Joined: May 05

Posted 01 October 2010 - 16:30

Heh, does GPL work fine with 64 bit Windows 7?


I´ve played it since 2001 with Win98->XP->Vista64 and 64bit Win7 should be fine also. :wave:

For all your GPL questions please visit SRMZ. GPL FAQ is here and GPL Installer is here.

For (Finnish) GPL (+rF + iR) league racing go to Trellet.net! :cool:

Edited by Kanzo, 02 October 2010 - 14:30.


#6 Arturo Pereira

Arturo Pereira
  • Member

  • 842 posts
  • Joined: March 01

Posted 01 October 2010 - 19:00

Heh, does GPL work fine with 64 bit Windows 7?



Runs perfect here with Windows 7, 64bit, Ultimate. No need of emulating anything. It worked flawlessly out of the box with a Logitech G27. Just get the 64bit drivers for it.

Edited by Arturo Pereira, 01 October 2010 - 19:02.


#7 kissTheApex

kissTheApex
  • Member

  • 213 posts
  • Joined: March 10

Posted 01 October 2010 - 19:04

Can't wait for the release.






are we there yet?

#8 Villes Gilleneuve

Villes Gilleneuve
  • Member

  • 2,248 posts
  • Joined: April 08

Posted 04 October 2010 - 15:45

Runs perfect here with Windows 7, 64bit, Ultimate. No need of emulating anything. It worked flawlessly out of the box with a Logitech G27. Just get the 64bit drivers for it.


You can't run 32-bit code in 64 bit. The OS is automatically emulating it as 32-bit.

The 64-bit drivers are for the graphics.

The game code uses very little CPU and memory, remember, it was designed for 1998 technology.

It's rather pathetic that no one has come up with a better racing game in 12 years, and it shows that the open-source style produces much better work than any for-profit venture.

#9 Arturo Pereira

Arturo Pereira
  • Member

  • 842 posts
  • Joined: March 01

Posted 05 October 2010 - 14:03

You can't run 32-bit code in 64 bit. The OS is automatically emulating it as 32-bit.

The 64-bit drivers are for the graphics.

The game code uses very little CPU and memory, remember, it was designed for 1998 technology.

It's rather pathetic that no one has come up with a better racing game in 12 years, and it shows that the open-source style produces much better work than any for-profit venture.


Yes, you can run 32bit code in a 64bit OS.

About the 64bit drivers, they are for both the graphics card and also for the G27, and for whatever they exist.

#10 Dan333SP

Dan333SP
  • Member

  • 575 posts
  • Joined: March 10

Posted 07 October 2010 - 14:31

Looks like I have to find my old CD and check out that installer, the number of updates was what's kept me from reinstalling the game as it was a headache to get them all together originally, that installer will take care of that. Looking through youtube, it seems there are many great work in progress mods like Can Am and F1 1955, can anyone give me a brief list of which good mods are actually out? I remember the 1965 mod as it came out just before I stopped playing a few years ago, and I think a 1969 mod came out, but beyond that I have no idea...

#11 Villes Gilleneuve

Villes Gilleneuve
  • Member

  • 2,248 posts
  • Joined: April 08

Posted 07 October 2010 - 18:20

Yes, you can run 32bit code in a 64bit OS.

About the 64bit drivers, they are for both the graphics card and also for the G27, and for whatever they exist.


dude, you just re-iterated exactly what I wrote.

#12 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 16 October 2010 - 22:08

It's rather pathetic that no one has come up with a better racing game in 12 years, and it shows that the open-source style produces much better work than any for-profit venture.


Sports car GT (1999), Ferrari F355 Challenge (1999 Arcade, 2000 Dreamcast), Metropolis Street Racer(2000) Those games all had a much better feel to me and did some things better than GPL .As much as I like GPL and know where you're coming from, theres no way it stands out as being the best racing game.


#13 mouserat159

mouserat159
  • Member

  • 295 posts
  • Joined: September 10

Posted 17 October 2010 - 06:53

I use to have GPL on my old computer. But since I have had the new Computer I can't get the game to work. But I have herd you can get the cars & circuits from GPL for the RFactor, I am going to do it that way.

#14 simpson

simpson
  • Member

  • 162 posts
  • Joined: April 01

Posted 18 October 2010 - 02:31

I use to have GPL on my old computer. But since I have had the new Computer I can't get the game to work. But I have herd you can get the cars & circuits from GPL for the RFactor, I am going to do it that way.

Why? What exactly happens?

#15 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 19 October 2010 - 13:07

Sports car GT (1999), Ferrari F355 Challenge (1999 Arcade, 2000 Dreamcast), Metropolis Street Racer(2000) Those games all had a much better feel to me and did some things better than GPL .As much as I like GPL and know where you're coming from, theres no way it stands out as being the best racing game.


Pfffttttttt. What a load of bollocks.

#16 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 19 October 2010 - 20:40

Pfffttttttt. What a load of bollocks.



and you tried them all to establish GPL is the best racing game in the last 10 years, riight.
Would be interested in what specs you ran SCGT on in early 1999? and why you didnt get on with it? I was recommended R factor on the back of it being another ISI game, but wasnt as impressed if you take time into account. Didnt have quite the same feel on the limit for me and it wasnt as if I was doing all my racing on computers either.
thanks for the contribution anyway

Edited by Mr2s, 19 October 2010 - 20:48.


#17 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 19 October 2010 - 22:56

and you tried them all to establish GPL is the best racing game in the last 10 years, riight.
Would be interested in what specs you ran SCGT on in early 1999? and why you didnt get on with it? I was recommended R factor on the back of it being another ISI game, but wasnt as impressed if you take time into account. Didnt have quite the same feel on the limit for me and it wasnt as if I was doing all my racing on computers either.
thanks for the contribution anyway


SCGT's tyre modelling was archaic even for 1999 (ridiculous slip angles spring to mind), certainly infantile compared to the model that Papyrus were using in their sims, heck it was lagging behind CART Precision Racing too for that matter (a title which is underrated), it also didn't help that it's optimization was lamentable and it's AI fundementally weak. There's a reason why GPL endures and SCGT doesn't and it's because it's like comparing a da vinchi with a doodle.

And I wasn't doing all my racing on the PC either, not by a long chalk . . . but if you want to turn this into a pissing competition about who's done what in a real cockpit, I'd be more than happy to oblige you . . .

#18 Exar Kun

Exar Kun
  • Member

  • 1,169 posts
  • Joined: October 00

Posted 19 October 2010 - 23:45

Agreed SCGT was miles behind GPL in the feel/physics department. It wasn't until F1 Challenge 99-02 that ISI's physics started to feel alright and even then it was Simbin with GTL who really got a handle on things with the ISI engine.

#19 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 20 October 2010 - 14:32

SCGT's tyre modelling was archaic even for 1999 (ridiculous slip angles spring to mind), certainly infantile compared to the model that Papyrus were using in their sims, heck it was lagging behind CART Precision Racing too for that matter (a title which is underrated), it also didn't help that it's optimization was lamentable and it's AI fundementally weak. There's a reason why GPL endures and SCGT doesn't and it's because it's like comparing a da vinchi with a doodle.

And I wasn't doing all my racing on the PC either, not by a long chalk . . . but if you want to turn this into a pissing competition about who's done what in a real cockpit, I'd be more than happy to oblige you . . .



If you're going to be rude about it right on....
Racing on super sticky slicks (new sets per meeting) with fresh engines per meeting, consistently shown on Sky sports..... until not surprisingly I ran out of money.

Perfect Physics have never done it for me in games. We still have 2d display devices, the same screens that came with our 286 PCs to play F1GP on all those years ago. Its about how our brains are conned into thinking we are in the car inside the screen, with no motion or feedback applied to our bodies, the other big, missing ingredient.
GPL felt like being on ice and the sense of speed was only truly apparent once you slid off the track. There are games in the last 10 years that you know you're travelling fast enough not to get in that position. Sometimes these games need tricks to get it right, not realism. The learning curve in GPL was also way too steep, but hey so long as the tyre models are good right?


What I said in my original post was "Those games all had a much better feel to me and did some things better than GPL"
I never said GPL wasnt good, It was certainly impressive and I also said I knew where the OP was coming from, I enjoyed the times I spent with it.
Sorry if that got to your ego.
FYI, I managed to remove my ego form motorsports and indeed motor vehicles many years ago, so really couldn't give a toss on your calls of bullshit over my feel of computer games being played on archaic display devices. Or the one up mans ship Im sure your dying to get out with your motorsport experience (whatever you've done I'll find interesting, but the level doesn't have any relation to my original comments)
I've also been quite aware over the years of the snobbery involved in this past time (again probably ego related) more apparent when I've only ever played these games for fun. The game I've had the most fun with I've not even bothered mentioning and that's Forza 2 or perhaps Daytona USA in 1994 that was physically (as in wheel pedals, frame rate) way ahead of anything at home despite the accuracy being a joke.
Its also well known some of the peripherals used to play the games can improve the experience, i.e projectors being the main one for me, more so than multi screen gaming for my brain. Again accuracy isn't everything

Edited by Mr2s, 20 October 2010 - 14:34.


Advertisement

#20 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 20 October 2010 - 14:52

Agreed SCGT was miles behind GPL in the feel/physics department. It wasn't until F1 Challenge 99-02 that ISI's physics started to feel alright and even then it was Simbin with GTL who really got a handle on things with the ISI engine.



You're obviously a 'realism is everything' person and importantly missed my point.
I wouldnt have cared if SCGT had bananas stuck to the tyres or I was racing agaisnt noddy. It felt more like I was in the car than GPL did at that time. I remember installing it for a couple of mates who felt the same about SCGT. Although they didnt try GPL, I know by their reactions, and their lack of interest in real world physics in games that they wouldnt have got on with GPL. Tell a lie, one ex work colleague did spend hours replaying his crashes in the first corner at Kylami. Thats as far as he ever got.

#21 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 20 October 2010 - 16:51

If you're going to be rude about it right on....
Racing on super sticky slicks (new sets per meeting) with fresh engines per meeting, consistently shown on Sky sports..... until not surprisingly I ran out of money.


Shame.

Perfect Physics have never done it for me in games.


Sorry, you were talking about "feel" in racing simulations, and don't think the physics engine matters . . . well what a unique idea of physics you have.

We still have 2d display devices, the same screens that came with our 286 PCs to play F1GP on all those years ago. Its about how our brains are conned into thinking we are in the car inside the screen, with no motion or feedback applied to our bodies, the other big, missing ingredient.
GPL felt like being on ice and the sense of speed was only truly apparent once you slid off the track.


I can't say this bares any relationship to my experience of it in anyway whatsoever, not even remotely . . . but hey ho . . . whatever you say chief. You evidently prefer signposted cues and motion blur to accurate handling. Whatever floats your boat. More power to you etc.

There are games in the last 10 years that you know you're travelling fast enough not to get in that position. Sometimes these games need tricks to get it right, not realism.


If a moron is driving yes, I'd agree with you. Like I said, I can't say I've ever failed to negotiate Parabolica in GPL because I didn't understand how fast I was going virtually. I've failed to get through it (just as I've failed to get through Gerrards and Old Lodge Corner in real life) because I ballsed it up and out-breaked myself, in fact I've done that alot, but the simulation is pretty much impeccable, so to throw my rattle out of the pram and refuse to drive it anymore because the nasty software didn't tell me braking too late was a bad idea is a little cheap, don't you think?

The learning curve in GPL was also way too steep, but hey so long as the tyre models are good right?


So, GPL was too difficult, and so fails a simulation is the crux of your argument? Great. Good luck with that one. Of course, I don't have to refute this argument at all, I just have to point out that thousands of people are still playing GPL online, 12 years after it's release, and loving every lap of the challenge of it, which kind of suggests the basic soundness of the physics model and the gameplay. Sports Car GT is dead and buried. Empirical evidence would seem to suggest you're barking up the wrong tree on this one wouldn't it?

What I said in my original post was "Those games all had a much better feel to me and did some things better than GPL"
I never said GPL wasnt good, It was certainly impressive and I also said I knew where the OP was coming from, I enjoyed the times I spent with it.
Sorry if that got to your ego.


Ego? I wasn't the one who first tried waving my Blue Book and racing experience in this thread. You did that. Now because apparently you find yourself batting on a duff wicket we're all egomaniacs all of a sudden? How interesting!

FYI, I managed to remove my ego form motorsports and indeed motor vehicles many years ago,


Again, you were the first man in this thread to whip out his racing tackle, if other people's is bigger than yours, you can't complain can you? Personally I never met a racing driver, in now about 20 years on and off of national and regional, kart, single seater, sports car, saloon, stock and autograss competition who wasn't egotistical to some degree. Perhaps your lack of it is why the money ran out?

Or the one up mans ship Im sure your dying to get out with your motorsport experience (whatever you've done I'll find interesting, but the level doesn't have any relation to my original comments)


You mentioned motosport experience, not me. And you were the one who initially cited it as relevant (in an apparent attempt to apparently shout down someone for disagreeing with you about the quality of a simulation, a shame you picked the wrong bloke innit?), not me. Now apparently that isn't the case? Hmmmmmm . . . Duplicitous much?

I've also been quite aware over the years of the snobbery involved in this past time (again probably ego related) more apparent when I've only ever played these games for fun. The game I've had the most fun with I've not even bothered mentioning and that's Forza 2 or perhaps Daytona USA in 1994 that was physically (as in wheel pedals, frame rate) way ahead of anything at home despite the accuracy being a joke.
Its also well known some of the peripherals used to play the games can improve the experience, i.e projectors being the main one for me, more so than multi screen gaming for my brain. Again accuracy isn't everything


Perhaps you need to look up what "simulation" means?

#22 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 20 October 2010 - 16:52

You're obviously a 'realism is everything' person and importantly missed my point.


This forum is called "Racing Simulators" that would imply realism is at least a fairly important requirement.

I wouldnt have cared if SCGT had bananas stuck to the tyres or I was racing agaisnt noddy. It felt more like I was in the car than GPL did at that time. I remember installing it for a couple of mates who felt the same about SCGT. Although they didnt try GPL, I know by their reactions, and their lack of interest in real world physics in games that they wouldnt have got on with GPL. Tell a lie, one ex work colleague did spend hours replaying his crashes in the first corner at Kylami. Thats as far as he ever got.


Perhaps, with your wealth of racing experience, you should've suggested he use his brakes and shift down?

#23 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 11:59

You mentioned motosport experience, not me. And you were the one who initially cited it as relevant (in an apparent attempt to apparently shout down someone for disagreeing with you about the quality of a simulation, a shame you picked the wrong bloke innit?), not me. Now apparently that isn't the case? Hmmmmmm . . . Duplicitous much?



Perhaps you need to look up what "simulation" means?



It was relevant as to how come an apparently inferior simulation actually made me feel I was more at one with the car (however innacurate that car was)
The fact that you've now referred to that 4 times in 1 reply, proves it definatley got your goat up. As I apologised that was not my intention previously. It was only a brief hint anyway. Again that brief hint really got your goat up for some reason.
I think its more valid to try to understand how the brain works when focused on a 2d Screen than getting tyre models right.


As it still isn't clear to you. You dont need accurate real life physics for the vehicle to make the player feel he is in a vehicle.

And again, I didnt disagree with the quality of the simulation (I've now made this clear in every post ) :rolleyes:
As for picking on people, there are grown men here trying to defend a 1999 computer game (that I suspect the majority of people at first played on a 14" screen) that I never attacked :lol:

Edited by Mr2s, 21 October 2010 - 12:44.


#24 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 12:38

This forum is called "Racing Simulators" that would imply realism is at least a fairly important requirement.


Its funny that before PCs, custom graphics and sound cards became affordable, the best simulators of moving vehicles were the very same style arcade games that get knocked by the 'sim' snobs today. The arcades never took it seriously, but were superior in every way right up until the last decade, including force feedback, superior bar a few pages of car and track code that stuttered away on Commodore Amiga's and 386 PCs around that time.

Then you have F355 in the arcades not long after GPL, that you've blatantly never played, which oozed realism, was a technically and physically superior experience than what 99% of people would have had at home . Although it didnt, and heres the biggie, purposely, have 100% realistic models.
Lets also consider, that the excellent G25 wheel came out 13 years after the wheel in Daytona USA, without which its unlikely we would have seen such an advance.
GPL players had to wait 8 years for a decent wheel, but hey, the tyre models were great.

What's hard to grasp is that some grown men are so snobby or egotistical over their computer games (sorry sims) that they would probably refuse to sit down at an arcade game because of some inaccuracy to real life.

And to think, all I said was SCGT had a better feel to me. In particular travelling over hills and under braking had my brain convinced I was in a pukka race vehicle more so than GPL that felt like driving on ice unless you were prepared to put a ridiculous amount of time into it. Way more than Ive recently seen fresh kids on the kart track learn from cold tyres and clean tracks.


#25 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 12:48

Shame.

Again, you were the first man in this thread to whip out his racing tackle, if other people's is bigger than yours, you can't complain can you? Personally I never met a racing driver, in now about 20 years on and off of national and regional, kart, single seater, sports car, saloon, stock and autograss competition who wasn't egotistical to some degree. Perhaps your lack of it is why the money ran out?


Lets just remind ourselves how you and I first contributed to the thread before you go making accusations.

QUOTE (Mr2s @ Oct 16 2010, 23:08)

Sports car GT (1999), Ferrari F355 Challenge (1999 Arcade, 2000 Dreamcast), Metropolis Street Racer(2000) Those games all had a much better feel to me and did some things better than GPL .As much as I like GPL and know where you're coming from, theres no way it stands out as being the best racing game.


Pfffttttttt. What a load of bollocks.


Seriously, wait a few years until you've chilled with age, sort your ego out, or dont bother reading the likely comebacks to such a w####r response.

Who would win in a fight, Batman or the Ninja turtles? :lol:

Edited by Mr2s, 21 October 2010 - 12:55.


#26 Dan333SP

Dan333SP
  • Member

  • 575 posts
  • Joined: March 10

Posted 21 October 2010 - 15:02

This thread went from "Reinstall GPL to enjoy the cool new mods coming out!" to "Reinstall GPL and delete every other racing game on your hard drive because you can't like anything else if you care about sims/are a man". Nice!

#27 Tenmantaylor

Tenmantaylor
  • Member

  • 8,317 posts
  • Joined: July 01

Posted 21 October 2010 - 15:04

You're obviously a 'realism is everything' person and importantly missed my point.
I wouldnt have cared if SCGT had bananas stuck to the tyres or I was racing agaisnt noddy. It felt more like I was in the car than GPL did at that time. I remember installing it for a couple of mates who felt the same about SCGT. Although they didnt try GPL, I know by their reactions, and their lack of interest in real world physics in games that they wouldnt have got on with GPL. Tell a lie, one ex work colleague did spend hours replaying his crashes in the first corner at Kylami. Thats as far as he ever got.


But your comparing two completely different eras. F1 cars on cross-ply treaded tyres in 1967 literally had no grip. The tiny slick radials on modern wingless Formula Ford can probably generate more lateral G than those big rock solid cross plys from back then. They used to make the same set of tyres last multiple race weekends back then.

Edited by Tenmantaylor, 21 October 2010 - 15:06.


#28 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 15:46

But your comparing two completely different eras. F1 cars on cross-ply treaded tyres in 1967 literally had no grip. The tiny slick radials on modern wingless Formula Ford can probably generate more lateral G than those big rock solid cross plys from back then. They used to make the same set of tyres last multiple race weekends back then.


I'd forget it if I were you Ten old son, our new boy is obviously beyond help. The crux of his argument seems to be GPL did a worse job of being a driving sim that SCGT . . . despite being a much more accurate driving sim. That somehow having a much more real depiction of vehicle dynamics somehow detracts from the feeling of being in a car . . . If an argument makes that much sense, and can only be corroborated with hysterical wibbling about "snobs" and arcade machines, what on earth can we do to engage with it?

I mean nonsense like;

Then you have F355 in the arcades not long after GPL, that you've blatantly never played, which oozed realism, was a technically and physically superior experience than what 99% of people would have had at home . Although it didnt, and heres the biggie, purposely, have 100% realistic models.
Lets also consider, that the excellent G25 wheel came out 13 years after the wheel in Daytona USA, without which its unlikely we would have seen such an advance.
GPL players had to wait 8 years for a decent wheel, but hey, the tyre models were great.


Makes me feel actually embarrassed for the guy since it ecompases both glaring and moronic contradiction (how can something "ooze realism" by deliberately being less realistic? La la ****ing land right there) and an ignorance of race sim history (the notion that without Daytona USA being in the arcades force feedback wheels for PC's would never have been developed is painfully embarrassing and can be dismissed with even a cursory glance at the history of peripherals development).

The guy's a clown.

How's the FSR stuff going? :)


#29 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 18:02

I'd forget it if I were you Ten old son, our new boy is obviously beyond help. The crux of his argument seems to be GPL did a worse job of being a driving sim that SCGT . . . despite being a much more accurate driving sim. That somehow having a much more real depiction of vehicle dynamics somehow detracts from the feeling of being in a car . . . If an argument makes that much sense, and can only be corroborated with hysterical wibbling about "snobs" and arcade machines, what on earth can we do to engage with it?

I mean nonsense like;



Makes me feel actually embarrassed for the guy since it ecompases both glaring and moronic contradiction (how can something "ooze realism" by deliberately being less realistic?

How's the FSR stuff going? :)



What's really embarrassing is your show of social weakness buddying up with another poster and exclaiming to the thread that I'm new.
I would say that and your original w####r reply sums you up nicely. The taking out of context and desperation to find faults and contradictions is fairly run of the mill.


There is no argument, as pointed out, what 4 times now? they were my feelings on the games, to which you responded aggressively with a typical forum w####r reply.

F355
Less realistic tyre models but with surround screens and high frame rate are very exhilarating. But then you never played it before slagging it down in your pre pubescent defence of your favourite video game.
Once again Im not here saying what is best.
How is me pointing out that he purposely has some arcade code in the game, but oozes realism a contradiction? especially when youve never played it. IIRC the games is well reviewed as being a mix.
It seems your'e way off here, trying to discect the computer code and tyre models, when actuallly the feeling you get from playing it accounts for so much. It could also depend a lot on the person.

Calling me a clown and be embarrassed for me.. is there irony in your David Brent avatar?

Its blatantly obvious you looked for offence in all of my posts, when I showed respect to the OP. You then made this personal.

Edited by Mr2s, 21 October 2010 - 20:08.


#30 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 18:25

Daytona USA being in the arcades force feedback wheels for PC's would never have been developed is painfully embarrassing and can be dismissed with even a cursory glance at the history of peripherals development).


once again and now embarrassingly for you Im taken totally out of context again. I never said they wouldnt have been developed at all. I would have thought the 13 years until G25 came along was already too long with arcade development for you to miss the point entirely and dismiss it :rolleyes: . I used the word "advance" The gaming industry as a whole has advanced, but then looking at your profile it seems you didnt experienced some of those advances without having to have a cusory look at history by your own admission. But looking at my first post and response you dont seem to give 2 shits about other peoples experiences, its all about you somehow knowing your game is the best.
Im genuinely happy for you that you are passionate about GPL backed up with some real world motorsport experience, theres no hurt egos or pickiness going on here. That says a lot about the game (as I have aid too) shame you had to spoil it by being a complete cock over my own expericnes and totally dismissing some games may just do some things better. Including my main point of realistic feeling, altough perhaps the use of the word exhilarating would have been better in the first place, instead of leaving me open to troll worthy pickiness.

Now if you want to be childish and rip the way Ive tried to get my simple point across again, go ahead.
TBH Im genuinely more interested in your racing history in conjutcion with the opinion you formed on GPL, regardless of your childish and desperate attempts to put me down. Water off a ducks back. Im well done with the ego thing that first rattled your cage ( and so much so the 2 valid questions in the same paragraph were never addressed, funny that)

Edited by Mr2s, 21 October 2010 - 20:18.


#31 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 20:26

But your comparing two completely different eras. F1 cars on cross-ply treaded tyres in 1967 literally had no grip. The tiny slick radials on modern wingless Formula Ford can probably generate more lateral G than those big rock solid cross plys from back then. They used to make the same set of tyres last multiple race weekends back then.



Yes Im pretty much aware of all of that, but with all respect, that doesnt mean that SCGT couldnt be more exhilarating for me back in 1999, does it?
Its almost like Im being treated as dishonest by sharing my expeirences here. Perhaps under diffrent circumstances GPL really coukld do it for me, but my OP didnt deserve the agressive reply, let alone the pathetic, picky, and troll worthy attempts at follow ups.

Edited by Mr2s, 21 October 2010 - 20:32.


#32 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 20:31

What's really embarrassing is your show of social weakness buddying up with another poster and exclaiming to the thread that I'm new.
I would say that and your original w####r reply sums you up nicely. The taking out of context and desperation to find faults and contradictions is fairly run of the mill.


Calm down, your frothing isn't doing you any favours. You may have noticed you've got a 1 star forum rating right now. Behaviour like this isn't going to help that anytime soon. In case you weren't aware Tedmantaylor races in one of the foremost Sim championships in the world, I'd like to know how he's getting along. I'd suggest you might also like to treat his opinion seriously if not mine. But hey, if he's younger than you, why don't you just go ahead and arbitralily dismiss it as you've done mine in between your hysterics?

F355
Less realistic tyre models but with surround screens and high frame rate are very exhilarating.


Well if aesthetics matter more to you than actual decent coding and proper modelling, great. Enjoy your cartoons.

But then you never played it before slagging it down in your pre pubescent defence of your favourite video game.


Oh irony your cup doth runeth over. It seems age is no guarentee of wisdom isn't it?

You have absolutely no evidence I haven't played it. Only assumptions and arrogance. In fact I've shoved credits into most arcade racers at some point including F355 (which incidentally I have on MAME on my PC Rig, and can hook up to my G25 at leisure Those with MAME might like to download it here, and give it a go to compare and contrast.) I've never met one which impressed me to any degree as a decent simulation, it's slick and pretty and good for a quick laugh after you've finished a few frames of bowling or you're waiting to go into the cinema, but that's all it is. Of course, if that's all you need to impress you, I'm happy for you, I wish I had such standards, I'd be dissapointed far far less in life . . .

Once again Im not here saying what is best.


This is frantic backpeddling at it's finest. You were the first man to use the word "best" and imply your nominations were "better". Would you like me to quote the relevant part of this conversation where you did so and you can apologize? Hint, it's your first post.

How is me pointing out that he purposely has some arcade code in the game, but oozes realism a contradiction? especially when youve never played it. IIRC the games is well reviewed as being a mix.
It seems your'e way off here, trying to discect the computer code and tyre models, when actuallly the feeling you get from playing it accounts for so much. It could also depend a lot on the person.


Yes, it's the difference between one individual talking bollocks, and the other using empiracle evidence and citing actual physics models in his case. Of course, apparently, we should all bow to your opinion on "feel" (A more wibbly wobbly term you'd be hard to find frankly). Your contention appears to be that despite far more basic, and in some cases completely ficticious, physics models the games you cite "feel" more real to you than others with far superior maths going on under the hood. As contentions go it's bizarre in the extreme and I can only assume that because in the arcades the screens are big and the framerates fast, you've been fooled into beleiving something that isn't actually true.

Calling me a clown and be embarrassed for me.. is there irony in your David Brent avatar?


That's Jim Clark putting on his goggles, I fail to see what's so Brent about it.

Its blatantly obvious you looked for offence in all of my posts, when I showed respect to the OP. You then made this personal.


I think even a cursory look at this threadpost will show any disinterested reader who has been more personal here. I said your view on SCGT and the other titles you mentioned being better than GPL was bollocks. I stand by that. It is. Your defence seemed to rely on firstly trying to frighten dissent with claims about your motorsport experience, and when that didn't work going off on a personal offensive whilst wibbling vaguely about arcade games being the best and "snobs" not realizing it.

As performances in a debate go yours has been a bit Andrea Moda hasn't it?

#33 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 20:34

Yes Im pretty much aware of all of that, but with all respect, that doesnt mean that SCGT couldnt be more exhilarating for me back in 1999, does it?


The word "exhilerating" wasn't used in this thread until you adopted it as the only subjective adjective you could continue to carry your pathetic argument with. Look again at your opening post in this thread. Then you can apologize.

Its almost like Im being treated as dishonest by sharing my expeirences here. Perhaps under diffrent circumstances GPL really coukld do it for me, but my OP didnt deserve the agressive reply, let alone the pathetic attempts at follow ups.


Pedal pedal pedal pedal pedal . . .

You were, and are, talking bollocks, I retain the right to call it such. Your not a child (apparently I'm that) you should be robust enough to either pass my views off as unimportant, or intelligent enough to argue your case coherantly. It seems your neither.

#34 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 20:45

once again and now embarrassingly for you Im taken totally out of context again. I never said they wouldnt have been developed at all


No, you just said it was highly unlikely. Which is bollocks. IIRC I used my first steering wheel peripheral, extremely basic though it was, on a SNES in the early 1990s. A fact which, alone, makes you look more than a little confused.

I would have thought the 13 years until G25 came along was already too long with arcade development for you to miss the point entirely and dismiss it :rolleyes: . I used the word "advance" The gaming industry as a whole has advanced, but then looking at your profile it seems you didnt experienced some of those advances without having to have a cusory look at history by your own admission.


Oh here we go, again, not able to bully people with claims of motorsport granduer, and unable to to cite evidence to back up your case, you fall back on attacking your opponent for not being old enough to know better. Feeble. The fact is I think it's very obvious who knows his stuff here . . .

But looking at my first post and response you dont seem to give 2 shits about other peoples experiences


:rotfl: Irony etremis.

its all about you somehow knowing your game is the best.


It's about knowing that SCGT, F355 and Daytona USA are utterly inferior as simulations to GPL. Regardless of what you profess to "feel". It seems most other people on this thread agree with me.

Im genuinely happy for you that you are passionate about GPL backed up with some real world motorsport experience, theres no hurt egos or pickiness going on here.


Considering your hysterical replies to my posts I'd kind of argue this is bullsh*t, your a man trying to defend the indefensible out of nothing but pride and ignorance if ever I saw one. You would've admitted defeat along time ago if you weren't.

That says a lot about the game (as I have aid too) shame you had to spoil it by being a complete cock over my own expericnes and totally dismissing some games may just do some things better.


Which we've narrowed down to the staggeringly scientific qualities of "feel" and wrap around screens in arcades. Congratulations on your comprehensive debunking of Papyrus Simulations and their merits and purveyors of a engrossing driving experience. Staggering.



#35 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 20:51

Including my main point of realistic feeling, altough perhaps the use of the word exhilarating would have been better in the first place, instead of leaving me open to troll worthy pickiness.


Pedal pedal pedal . . .

Now if you want to be childish and rip the way Ive tried to get my simple point across again, go ahead.


Ahhh a lovely attempt to imply that anyone who now has the nerve to disagree with your brand of palpable nonsense is being childish. It's a shame it was also crass, obvious and ineffective isn't it?

TBH Im genuinely more interested in your racing history in conjutcion with the opinion you formed on GPL, regardless of your childish and desperate attempts to put me down.


My opinion of GPL is that it's one of the most comprehensive racing simulations ever developed and until comparativly recently stood unassailed at the top of the sim ladder due to the depth of it's excellent physics model, it's engrossing challenge, it's thriving mod community, it's compelling and realistic AI, it's wonderful online racing, and it's sensation of speed. The fact that 12 years later it is still going strong and has been cited as pivotal by gamers and racers alike is a testament to all those things.

Of course, all that might count for bugger all because F355 challenge and Daytona USA apparently "feel" better . . . so I'll simply desregard my 12 years of hotlapping and online racing in GPL and head down to NAMCO do to pennance.

Water off a ducks back.


Says the man who's been hysterically clutching at straws to defend himself with (if we might mix metaphors) throughout this thread. I'll say it once again. You're talking bollocks.

Im well done with the ego thing that first rattled your cage ( and so much so the 2 valid questions in the same paragraph were never addressed, funny that)


What valid questions? It's difficult to discern any validity amid all the nonsense you've posted up until now. Sorry. Perhaps you'd like to reiterate them?

*EDIT* Had to split that across to two posts due to the number of quotes. Cheers.

#36 Exar Kun

Exar Kun
  • Member

  • 1,169 posts
  • Joined: October 00

Posted 21 October 2010 - 21:15

Wow - thread going nuts. :D

My biggest criticism with the early ISI engined games is that they didn't feel right. I felt disconnected with the car or more like the car felt disconnected with the road. The oversteer/drifting (as in proper four wheel drifting) was always weird and it was very difficult to modulate braking. As I said in my earlier post, it wasn't until GTL came out that I started feeling like I could really grab a car by the neck and push - I just couldn't sense the limit before that. GTL and GTR2 were a revelation as to what could be done with the engine then some of the rFactor mods started to get a handle on things too and 'realfeel' helped a bunch as well.

GPL was the first racing game that really gave me that sense of immersion that I could be driving a real car. As slippery as things were it was possible to sense the limit.

#37 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 21:23

Calm down, your frothing isn't doing you any favours. You may have noticed you've got a 1 star forum rating right now. Behaviour like this isn't going to help that anytime soon. In case you weren't aware Tedmantaylor races in one of the foremost Sim championships in the world, I'd like to know how he's getting along. I'd suggest you might also like to treat his opinion seriously if not mine. But hey, if he's younger than you, why don't you just go ahead and arbitralily dismiss it as you've done mine in between your hysterics?



Well if aesthetics matter more to you than actual decent coding and proper modelling, great. Enjoy your cartoons.


Oh irony your cup doth runeth over. It seems age is no guarentee of wisdom isn't it?

You have absolutely no evidence I haven't played it. Only assumptions and arrogance. In fact I've shoved credits into most arcade racers at some point including F355 (which incidentally I have on MAME on my PC Rig, and can hook up to my G25 at leisure Those with MAME might like to download it here, and give it a go to compare and contrast.) I've never met one which impressed me to any degree as a decent simulation, it's slick and pretty and good for a quick laugh after you've finished a few frames of bowling or you're waiting to go into the cinema, but that's all it is. Of course, if that's all you need to impress you, I'm happy for you, I wish I had such standards, I'd be dissapointed far far less in life . . .



This is frantic backpeddling at it's finest. You were the first man to use the word "best" and imply your nominations were "better". Would you like me to quote the relevant part of this conversation where you did so and you can apologize? Hint, it's your first post.



Yes, it's the difference between one individual talking bollocks, and the other using empiracle evidence and citing actual physics models in his case. Of course, apparently, we should all bow to your opinion on "feel" (A more wibbly wobbly term you'd be hard to find frankly). Your contention appears to be that despite far more basic, and in some cases completely ficticious, physics models the games you cite "feel" more real to you than others with far superior maths going on under the hood. As contentions go it's bizarre in the extreme and I can only assume that because in the arcades the screens are big and the framerates fast, you've been fooled into beleiving something that isn't actually true.



That's Jim Clark putting on his goggles, I fail to see what's so Brent about it.



I think even a cursory look at this threadpost will show any disinterested reader who has been more personal here. I said your view on SCGT and the other titles you mentioned being better than GPL was bollocks. I stand by that. It is. Your defence seemed to rely on firstly trying to frighten dissent with claims about your motorsport experience, and when that didn't work going off on a personal offensive whilst wibbling vaguely about arcade games being the best and "snobs" not realizing it.

As performances in a debate go yours has been a bit Andrea Moda hasn't it?


frothing? Im at work with my feet up, grin on my face, coffee at my side, reading someone preeching on things I dont give a shit about. As for being calm, have you ever worked 12 hour shifts with 8 days off looming? ( the blatant vast amount of time spent on your 'PC rig' doesnt count)frothing , no.

Debate? sorry Im confused with that claim, repeatedly mis quoting me and ripping apart my posting style is not a debate in my book :lol:
Bullshit and twist all you want in your follow up, but the majority of content youve posted here is trying to put me down for daring to stick up for my personal opinion. Cleverly and almost eloquently done in places, but mostly looks to me like point scoring to an audience. Which is sad if true :( I would have honestly expected different from a fellow motorsport competiro with no ego problems.

Nul points for your star jibe.
FYI the 1 star rating is rather old, way before I posted here, did you vote BTW? from me generally expressing what a bad taste michael schumaher left in my mouth at various times, in that very forum :cat: I wasnt taking the star thing that seriously TBH but thanks for pointing that out, must free up more lesuire time and try harder (this really is the wrong environment to try and raise my level to calling bolllocks on other posters, pizza will be here soon :) )

However much bullshit and however well you word it doesnt hide the fact you were out of order.
Despite your claims to the contray, I think there will be at least a few people who think youre a bit of a cock with your put downs and taking me out of context, althouhh I think youve totally misundersttod and taken me the wrong way to be fair, and that had got the better of you. Especially the very early and relavant reference to being able to compare real life to computer screens.

Still I guess this leaves me even more perplexed as to why I founf SCGT more exhilarating than GPL back in 1999, I guess there are other forums where I could get more reasonable arguments and ideas from. At this point Im going to stay convinced I wasnt the only one, but I guess 20 minutes or so on google could shed more light.
cheers

Edited by Mr2s, 21 October 2010 - 21:39.


#38 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 21:29

Wow - thread going nuts. :D

My biggest criticism with the early ISI engined games is that they didn't feel right. I felt disconnected with the car or more like the car felt disconnected with the road. The oversteer/drifting (as in proper four wheel drifting) was always weird and it was very difficult to modulate braking. As I said in my earlier post, it wasn't until GTL came out that I started feeling like I could really grab a car by the neck and push - I just couldn't sense the limit before that. GTL and GTR2 were a revelation as to what could be done with the engine then some of the rFactor mods started to get a handle on things too and 'realfeel' helped a bunch as well.

GPL was the first racing game that really gave me that sense of immersion that I could be driving a real car. As slippery as things were it was possible to sense the limit.



In your opinion, given that GPL has been such a long lasting game, could time and hardware spec/periphals make a big diffrence to peoples feeling when playing the game?
The reason I ask is I played both back in 1999, on small screens, at work and at home, quickly moved up to a 19" screen and still found SCGT drew me in in terms of exhilaaration, Sounds silly today with the hardware and screen sizes available :confused:
I did brush on this with with the border guy but he went off on a tangent.

Edited by Mr2s, 21 October 2010 - 21:32.


#39 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 21:38

Wow - thread going nuts. :D

My biggest criticism with the early ISI engined games is that they didn't feel right.


There's that word again ;) . For what it's worth I agree though, the adhesion was all wrong and the cars behaved in a pretty ludicrous manner on the limit with overly generous slip angles making lurid and improbable slides standard, I seem to recall also that horrible feeling of cars turning on a "pivot" in the middle rather than any simulation of the fronts biting, even faffing about with brake balances and weighting produced no discernable difference for me in that regard.

I felt disconnected with the car or more like the car felt disconnected with the road. The oversteer/drifting (as in proper four wheel drifting) was always weird and it was very difficult to modulate braking. As I said in my earlier post, it wasn't until GTL came out that I started feeling like I could really grab a car by the neck and push - I just couldn't sense the limit before that. GTL and GTR2 were a revelation as to what could be done with the engine then some of the rFactor mods started to get a handle on things too and 'realfeel' helped a bunch as well.


I only had GTL for a very short time (it was lost due to horrendous scratching in the great CD Tower collapse which also claimed the life of "Black and White" and Civ 3, a dark day) but while I did I had great time chucking Lotus Cortina's about. I'll try and find it on budget sometime . . . You're right GTR and GTR2 were brilliant, I've had great fun in real life in Elises (never one of my own sadly . . . one day) and I still occasionally make my own Elise grid and have a blast around Donington in GTR2. That was much much better, you could really feel the car leaning on the sidewalls and play around with the limit in a way that was always consistant and grounded in reality.

Realfeel is bloody magic in rFactor, makes a huge difference. I've been on a long term crusade (whenever I can get a spare couple of hours to boot it up) to set a time in the 1979 Mod's Ensign N177 which would've seen it qualify respectably at every single Grand Prix of that year, without touching the default set-up (except for fuel levels). It's an insanely frustrating job, and the N177 is a dog and has terminal understeer like nothing else . . . but boy is it compelling.

There's a video of my first ever attempt at it there, the first time I'd played rfactor. Terrific fun if a horrible scrappy lap, so deep into Crowthorne it still makes me wince. I've improved my time alot since then, promise! Oh and the sound is out of synch before you suggest I shouldn't be lifting off on the straight bits :p .

GPL was the first racing game that really gave me that sense of immersion that I could be driving a real car. As slippery as things were it was possible to sense the limit.


I remember my first completed lap of Old Spa in GPL in something approaching a respectable time (in a BRM no less, I stick up for the BRM in GPL its' much maligned) with no aids and with my palms sweating and feeling king of the world. Gritting your teeth for Masta and hanging on for grim death as the back end got loose coming through those horrendously dangerous sweeps at Rouen are still among my favourite moments in gaming ever.

Edited by BorderReiver, 21 October 2010 - 21:51.


Advertisement

#40 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 21:49

frothing? Im at work with my feet up, grin on my face, coffee at my side, reading . . . .
cheers


Is it just me, or is thos post devoid of any content concerning this discussion whatsoever? I've never ever seen someone take so many words to say something as short as "I've lost this argument on factual grounds and I'm just trying to make this a personal contest now"?

If you want to tell me about your personal opinion of me, you can always PM me, if you want to discuss the merits of GPL as a sim, you can do that here. It'd be nice to know why you dismissed it it out of hand as "worse than SCGT" when all the world and his wife thinks differently. I'd be keen to know why, without you having to resort to such guff as "driving on ice" . . . which is about as descriptive as saying "it's a nice day". What exact problems did you have with the grip levels in GPL which SCGT did better?

#41 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 21:54

Pedal pedal pedal . . .





What valid questions? It's difficult to discern any validity amid all the nonsense you've posted up until now. Sorry. Perhaps you'd like to reiterate them?

*EDIT* Had to split that across to two posts due to the number of quotes. Cheers.



Pfffttttttt. What a load of bollocks.




and you tried them all to establish GPL is the best racing game in the last 10 years, riight.
Would be interested in what specs you ran SCGT on in early 1999? and why you didnt get on with it? I was recommended R factor on the back of it being another ISI game, but wasnt as impressed if you take time into account. Didnt have quite the same feel on the limit for me and it wasnt as if I was doing all my racing on computers either.
thanks for the contribution anyway


There. Now tell me all that spouting and audience point scoring hasnt made you look a complete cock.

All you did to my above quote was to take exception with me saying "it wasnt as if I was doing all my racing on computers either"
that was all you had to offer after calling me "bollocks" previosuly.

I hope youve enjoyed what youve created since. 5 star rating right?



#42 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 21:56

There. Now tell me all that spouting and audience point scoring hasnt made you look a complete cock.

All you did to my above quote was to take exception with me saying "it wasnt as if I was doing all my racing on computers either"
that was all you had to offer after calling me "bollocks" previosuly.

I hope youve enjoyed what youve created since. 5 star rating right?


My my, another post devoid of the thread topic entirely. I'm flattered your so fixated on me now . . . but do us all a favour and discuss the ****ing topic or clear off.

Edited by BorderReiver, 21 October 2010 - 21:56.


#43 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 21:58

Is it just me, or is thos post devoid of any content concerning this discussion whatsoever? I've never ever seen someone take so many words to say something as short as "I've lost this argument on factual grounds and I'm just trying to make this a personal contest now"?

If you want to tell me about your personal opinion of me, you can always PM me, if you want to discuss the merits of GPL as a sim, you can do that here. It'd be nice to know why you dismissed it it out of hand as "worse than SCGT" when all the world and his wife thinks differently. I'd be keen to know why, without you having to resort to such guff as "driving on ice" . . . which is about as descriptive as saying "it's a nice day". What exact problems did you have with the grip levels in GPL which SCGT did better?


I played them as games in 1999 wasnt that clear enough? Please dont treat me like Im a "PC rig" owner having played this game for over a decade. If I had perhaps I would be able to go into more detail other than SCGT was more exhilarating, for me
I appreciate your knowledge of sims is vast, Ive never tried to score points with you or ther audience, let alone accuse you of frothing. The amoubnt of free time youve applied to my offending quote is unreal.

#44 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 21:59

My my, another post devoid of the thread topic entirely. I'm flattered your so fixated on me now . . . but do us all a favour and discuss the ****ing topic or clear off.



you asked for me to reiterate then come out with this response :rolleyes: but... you think im fixated on you and questioned my posting ability? are you for real?

why did you take execption and offence with that one quote? youve caused a bit of a stir, dont put it all on me.

Edited by Mr2s, 21 October 2010 - 22:05.


#45 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 22:05

I played them as games in 1999 wasnt that clear enough?


So, in effect. You can't tell me. You've got no answers whatsoever beyond meaningless soundbytes which you hoped we'd all accept at face value and you'd never have to justify. Brilliant.

Please dont treat me like Im a "PC rig" owner having played this game for over a decade. If I had perhaps I would be able to go into more detail other than SCGT was more exhilarating,


I'll remind you of your first post in this thread shall I? I understand you are now desparately trying to shift the goalposts away from your original, ridiculous, position, but now clutching like a drowning rat to the word "exhilerating" does your case no favours. Especially for a man who can't apparently remember why he disliked GPL, yet still felt confident enough to come into this thread and claim SCGT was better. Perhaps I should resort to your desparate tactic of lampooning the opposition's age and ask if you're going senile?

I appreciate your knowledge of sims is vast


I never claimed it was. I just I based my position on corroborated fact and adult discussion, not feeble attemps to deflect this thread from the subject once I'd made a tit of myself.

Ive never tried to score points with you or ther audience, let alone accuse you of frothing. The amoubnt of free time youve applied to my offending quote is unreal.


Pedal pedal pedal . . . you've got a long way to go mate, I'd do it harder if I were you.

#46 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 22:08

So, in effect. You can't tell me. You've got no answers whatsoever beyond meaningless soundbytes which you hoped we'd all accept at face value and you'd never have to justify. Brilliant.


no in effect you made a cock of yourself for calling bullshit on such meaningless soundbytes






#47 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 22:09

I'll remind you of your first post in this thread shall I? I understand you are now desparately trying to shift the goalposts away from your original, ridiculous, position, but now clutching like a drowning rat to the word "exhilerating" does your case no favours. Especially for a man who can't apparently remember why he disliked GPL, yet still felt confident enough to come into this thread and claim SCGT was better. Perhaps I should resort to your desparate tactic of lampooning the opposition's age and ask if you're going senile?


once again, I never claimed SCGT was better. Is that 5 times Ive had to remind you now?

Edited by Mr2s, 21 October 2010 - 22:09.


#48 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 22:12

you asked for me to reiterate then come out with this response :rolleyes: but... you think im fixated on you and questioned my posting ability? are you for real?

why did you take execption and offence with that one quote? youve caused a bit of a stir, dont put it all on me.


I called your initial position (not the one you're pretending to adopt now) bollocks. Because it palpably and self evidently is. You cast aspersions on that comment and vaguely hinted you'd know better because your experience of sims was larger and you'd done a bit of motor-racing. I replied I'd done much the same and offered concrete reasons as to why I felt SCGT was a weak bit of software (poor tyre modelling, poor and inconsistant handling, poor AI, bad optimization . . . incidentally AMD 450mhz core with an ATI card and IIRC 64 meg of ram, though that was now over ten years ago). Reasons you've done nothing to refute, because at that point you had some sort of seizure and started talking nonsense about arcade games, snobs, David Brent and how because I'm 28 I'm apparently less informed than you, oh wise old prophet of the arcades.

From that ludicrous lurch you've become progressivly less coherant and more ridiculous. The reason I've called your argument bollocks is because it is, and the reason I've said your acting like a tit is because you are.

Now, grow up and tell us what was wrong with GPL in your eyes, or tell me why I was wrong about SCGT.

#49 Mr2s

Mr2s
  • Member

  • 794 posts
  • Joined: February 10

Posted 21 October 2010 - 22:14

I never claimed it was. I just I based my position on corroborated fact and adult discussion, not feeble attemps to deflect this thread from the subject once I'd made a tit of myself.


No, that was me telling you you were knowledgable, but once again youve returned with a majority of insults again.

adult, feeble, deflect? seriously have you got somethingwrong with your head? Im begging to wonder wehther I was right about your ego the first time, and this is your own free time right?



#50 BorderReiver

BorderReiver
  • Member

  • 9,953 posts
  • Joined: April 03

Posted 21 October 2010 - 22:14

once again, I never claimed SCGT was better. Is that 5 times Ive had to remind you now?


*sigh*

Sports car GT (1999), Ferrari F355 Challenge (1999 Arcade, 2000 Dreamcast), Metropolis Street Racer(2000) Those games all had a much better feel to me and did some things better than GPL .As much as I like GPL and know where you're coming from, theres no way it stands out as being the best racing game.


Bold is mine. The inference of your post is fairly clear. You can pretend otherwise all you like, but only at extreme risk to the tiny amount of credibility you have left now.

So, would you like to stop lying and tell us what exactly SCGT did better than GPL an why those titles you mentioned are better than it?