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F1 2010 What they Did Right, what needs Tweaking


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#51 Villes Gilleneuve

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Posted 20 October 2010 - 17:52

You can see the good intentions in what they are trying to do, especially with the wet weather and kerbs wet-and-dry... they've made them difficult to attack as to stop people from overusing them. In the real world, the kerbs are there to be attacked, but not so much they damage the car... with the wet physics, they probably underestimated people's determination probably, thinking that if they made staying on the track in heavy rain TOO difficult, then some players might get bored... like you say some tracks they've got the balance right, some need tweaking.

I find the Monza kerbs annoying too, but I understand the intention of making them difficult to attack...


But real cars do attack them.

At Singapore, if you attack the curbs at those silly chicanes, the car doesn't spin automatically, but it can bounce out of control.

Again, it's just indicative that they know what to get towards, they were just sloppy on execution and inconsistent.

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#52 klyster

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Posted 21 October 2010 - 00:41

You should know that you can't just "turn on at whim" graphics characteristics if they weren't in the original programming. Few PC games are modeled at the level of top cards, it would be pointless for the developers.

I have mega bucks computer cards -they boost AA and resolution, buy the basic light shading and rendering don't get any better.

GT5 has been delayed because of frame rate issues -Codemasters just went ahead and released a game with crap frame rates.

As for the game shots -they aren't the final game, and Youtube videos of TVs really don't tell us anything.



I know I know and I know but, Crysis (as someone mentioned) was released years ago, and still puts many PC and Console games to shame engine wise, you can turn shit including the lighting, down to make it playable on lesser cards, so that was my point, the basic lighting and shading do get better or worse if these settings are altered, and PC's don't piss around with upscaling.
Also, we are seeing games that can switch from different directX and open GL versions at a whim, this involves the lighting and shading (textures and tessellation also) altering drastically each time you do this, if you can't notice these changing then the game is pretty basic or your cards don't support these features.
You don't need megabucks video cards these days, if you are running multiple displays or are worried about bottlenecks for you uber expensive PC, fine, but both ATI and Nvidia make cards that have much more powerful GPU's than the entire PS3 for under $300 NZ. (if in doubt, check out folding@home for a start)

I'm not saying the PS3 is shit, or GT5 will be shit, but there's no comparison when it comes to which is more technologically advanced, otherwise we'd be seeing Cell powered workstations, but that's not happening, and even if it would, Sony would knock it on the head.

As for crap frame rates, I play on the PC, and I must admit I was a bit dishonest about the initial FPS i posted, it was actually a low of 47fps (not 60fps) with a top fps well near the 100's.

Edited by klyster, 21 October 2010 - 01:00.


#53 Villes Gilleneuve

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Posted 25 October 2010 - 20:32

I just did a half-race. Impressive dynamic weather, from deluge , to just wet, to dry lines, to full dry.

The game is now disappointing in career mode in a Red Bull -I'm +23 seconds/race on legend. It's gets worse with longer races.

#54 mtknot

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Posted 19 November 2010 - 02:42

I just did a half-race. Impressive dynamic weather, from deluge , to just wet, to dry lines, to full dry.

The game is now disappointing in career mode in a Red Bull -I'm +23 seconds/race on legend. It's gets worse with longer races.


Well, Vettel and Webber at some points this year had a gap that big whilst leading.

#55 faaaz

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Posted 22 November 2010 - 11:21

The game needs a Mclaren Mp4/4!!

#56 DanardiF1

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Posted 22 November 2010 - 11:30

The game needs a Mclaren Mp4/4!!


Yeah I miss the classic cars... it's sometimes a nice distraction from just racing, and gives you a different feel to the regular cars which helps you appreciate how quick you're going in the modern car.

If Codemasters can bring that aspect back for time trial and maybe even classic-only online races... that would be cool.



#57 Villes Gilleneuve

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Posted 23 November 2010 - 19:36

Yeah I miss the classic cars... it's sometimes a nice distraction from just racing, and gives you a different feel to the regular cars which helps you appreciate how quick you're going in the modern car.

If Codemasters can bring that aspect back for time trial and maybe even classic-only online races... that would be cool.


They did this in F1CE, rather poorly.

It would be awesome for someone to make an epic F1 game, with tracks and cars from one year of the the 60s, 70s, 80s, 90s, 00s. Sort of a Gran Turismo for F1. If Polyphony starts now, maybe they'll get it done by the 2020's.