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Shift 2 -Unleashed


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#51 Villes Gilleneuve

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Posted 30 March 2011 - 20:11

Because I'm worried about your blood pressure. You sure get worked up/drawing conclusions about stuff with even the slightest of news coming out.

I'll say, try the game yourself. Give it some time and attention. Don't like it, return it.


So, in your world, you can return games if you don't like them?

The point of the thread is to discuss a new game, when very few racing games come out any more. The developers made many claims about the problems that the community identified with the old game.
The thread highlighted all the aspects of the new game, now the product is actually out, and we're looking to see if it's actually better.

Otherwise, the only other release in the future is F12011 in the Fall, or Dirt3 this year.

Take your own advice, if you don't like the thread, don't read it.

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#52 Villes Gilleneuve

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Posted 30 March 2011 - 20:16

Doubt he will.

He spent ages complaining about GT5 and saying how much better Shift 2 will be better and he never bought GT5 either


Actually, I bought and played GT5 for about 8 weeks before I sold it on eBay. But don't let reality get in the way of your rapier wit and stunning insights.



#53 Villes Gilleneuve

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Posted 30 March 2011 - 20:22

handling is improved and the physics are better but its not a massive leap , a few of the cars still have the wierd body roll/swerve crap going on and dont want to go straight after a corner but alot of the ones ive tried handle fairly well and are enjoyable to drive.

its certainly not a sim and if you didnt like shift1 you probably wont like shift 2.

the very first car you drive feels horrible and is probably why alot of people are saying the games crap it takes awhile to get to the cars that feel good, a few of the early cars are great like the e30, supra ,subaru etc but a fair few of them arent much fun.

ive only finished about 28% of careeer mode and only have 500-600k so i havent tried out any of the really fast cars or the GT cars yet they probably feel nothing like the cars im using now.

the defauly settings for a wheel are utter crap though and you need to tweak a bit some of the racing sim forums have some good base settings for alot of the more popular wheels which make the game feel alot more responsive.


the physics are definetly a big step forward so im convinced someone will turn the game into almost a proper sim


Is there a sim-like mode? one reviewer makes reference to this.

Pitstops? Tyre wear? track degradation?

I actually like the driving physics of Shift -especially the track bumps. The big problem was the AI that would try and knock you out if you even pulled alongside.

#54 kosmic33

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Posted 30 March 2011 - 21:45

I actually like the driving physics of Shift -especially the track bumps. The big problem was the AI that would try and knock you out if you even pulled alongside.

Must be modelled on modern day f1 then....

Quite like the look of it in the video of brands hatch posted earlier.

The new ad i just saw on tv however makes it look awful.

Still i'll probably buy it and see for myself!

#55 arknor

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Posted 31 March 2011 - 08:26

Is there a sim-like mode? one reviewer makes reference to this.

Pitstops? Tyre wear? track degradation?

I actually like the driving physics of Shift -especially the track bumps. The big problem was the AI that would try and knock you out if you even pulled alongside.

no pitstops , tyre wear is in but adjusted to the race lengh, tracks degradation as in rubber marbles/leaves etc apear and get blown about off the racing line as cars fly past.

the AI isnt anywhere near as agressive and you can tell they are very aware of other cars around them as they will take a different line around a corner if your next to one rather than ram you off and they will brake slightly earlirer if your infront of them.

you can however still get knocked off the track as the ai cars do make mistakes you will see them crash , go flying off the road spinning in all dirtections, you will come back around lap aftert lap and the ai wreck will still be sat where it landed even if thats on the middle of the track in a chicane.

my car resets from any huge crash and carries the visible damage still, but i think i only have visual damage on maybe with full damnage the race is over i dont know.

to me the game is great much better than shift was but its not what some people would like from a racing game and the earlier cars arent much fun apart from the odd retro car that stands out as they did back in their day.


som cars like the very first one are horrible i dont understand why your first lap is in the worst feeling car in existance, it the GTR you use in the first race feels like someone has filled it up with water and the movement of the water slapping the sides makes the car want to wobble all over plain horrible...

im 30% in now and every car ive bought recently has felt good so maybe only some of the earlier cars are crap, most the ones you expect to handle well seem to

#56 Villes Gilleneuve

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Posted 31 March 2011 - 15:21

no pitstops , tyre wear is in but adjusted to the race lengh, tracks degradation as in rubber marbles/leaves etc apear and get blown about off the racing line as cars fly past.


So is there less grip off -line on the marbles?


#57 MrFondue

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Posted 31 March 2011 - 18:14

Almost as terrible as F1 2010. The GT's feel like karts. And what's with the blur? It's a shame devs these days are overusing those effects.

#58 Villes Gilleneuve

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Posted 01 April 2011 - 19:22

Almost as terrible as F1 2010.



What, this F12010?

F12010 versus real

#59 arknor

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Posted 01 April 2011 - 22:01

still loving this game :D
couple of screenshots a few almost look like photos :love:
ive not edited them at all

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
using the graphics config settings
<prop name="AntiAlias" antialias="0" />
<prop name="Windowed" windowed="0" />
<prop name="TextureFilter" texturefilter="5" />
<prop name="TextureResolution" textureresolution="4" />
<prop name="Brightness" brightness="10" />
<prop name="CarDetailLevel" cardetaillevel="4" />
<prop name="TrackDetailLevel" trackdetaillevel="4" />
<prop name="ShadowDetailLevel" shadowdetaillevel="4" />
<prop name="MotionblurLevel" motionblurLevel="0" />
<prop name="EffectsDetailLevel" effectsdetaillevel="4" />
<prop name="EnvmapDetailLevel" envmapdetaillevel="3" />

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#60 MrFondue

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Posted 01 April 2011 - 22:02

What, this F12010?

F12010 versus real


Precisely! The game that managed to completely screw up and kill off the sensation of speed.

#61 Villes Gilleneuve

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Posted 05 April 2011 - 15:21

Precisely! The game that managed to completely screw up and kill off the sensation of speed.


So you want blurry effects?

#62 Villes Gilleneuve

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Posted 07 April 2011 - 15:04

They've already announced a DLC pack: drag racing and standing mile.


Alfa_Romeo GTA 1600
Austin Mini Cooper
BMW CSL Gr4
Ford Capri RS3100
Ford Escort Mk1
Ford GT40
Jaguar E-type
Lotus Cortina
Nissan 240ZG
Nissan Skyline 2000GT-R
Porsche 911 Carrera RSR
Porsche 914
Shelby Cobra Daytona

YewToob


Why aren't there decent drag racing games on consoles?

#63 kosmic33

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Posted 07 April 2011 - 15:07

They've already announced a DLC pack: drag racing and standing mile.


Alfa_Romeo GTA 1600
Austin Mini Cooper
BMW CSL Gr4
Ford Capri RS3100
Ford Escort Mk1
Ford GT40
Jaguar E-type
Lotus Cortina
Nissan 240ZG
Nissan Skyline 2000GT-R
Porsche 911 Carrera RSR
Porsche 914
Shelby Cobra Daytona

YewToob


Why aren't there decent drag racing games on consoles?

Have you bought it yet?
Whats it like?

#64 Villes Gilleneuve

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Posted 08 April 2011 - 16:15

Have you bought it yet?
Whats it like?


I'm 25% into the career mode.

I disagree with almost all the games site reviewers -this version is massively improved.
The graphics are stunning, different render engine, much higher detail and realism than GT5. You can actually see the track get dirty over time and the racing line is slippery on the marbles, you can even hear the marbles hitting the fenders when you run over them.
I swear they spent >30 hours modelling the asses of the pit girls. Unlike GT5 with it's surreal lighting and abandoned apocalyptic tracks, you get the impression of a real race.
Tracks are bumpy, with elevation changes and actual track widths. There is dynamic lighting at dusk and night racing is visually accurate. The sun will blind you at times, but that's real.
The AI is the best I've ever seen in a game. They will out-brake you, in elite handling mode, the game is very hard to beat with 16 cars on track, but very satisfying to even finish 6th.
The AI will make mistakes.

Gone is the a-hole AI. If you get bumped, it's because you braked way too soon. Bumping and pushing physics are spot on, you can't bump a car in front without repercussions.
They greatly improved the interface and cleaned it all up.

Things I really like:


Elite mode physics: you NEED a wheel and pedals for this, but even with the controller, the brakes are modulatable to impending lockup, and you can feather the throttle effectively. Weight transfer physics on braking and elevation changes are spot-on.

EA customer loyalty -unlocks cars and cash.

Crash physics, damage and track damage.

You can race up to 99 laps.

All cars can be modified to full race mode, fully detailed cockpits on all cars, cockpits are also modifiable.

The sound has at least 4-6 levels of complexity in 5.1 Dolby. You can hear engine, tranny, braking, bumps, tires, surrounding sounds and other cars with directionality (i.e. you know which side a car is on behind you). In pushes or hits, no canned bongo drum sound.

For $15 through the PS Store, you can skip all the unlocking and just unlock all tracks and cars. FINALLY this is an option in a console racer. No tedious bullsh*t hours of driving a VW van around an airfield. ( although career progress is really fast, I doubt I'll do this).

Mirrors are useful -full rendering in mirrors.

In quick race mode, when you pick identical cars, they actually have the identical upgrades to match your car. So, you can't purchase a win.

If you upgrade and don't like it, you can recover the money. the game is about the racing, not the stupid unlocking.

You can upload replays to YouTube (some people like this).

No NASCAR -if you want that crap, there is a whole other game for that.

No like: speed blur gimmick and helmet cam -you should be able to turn these off.
If the rear end drifts and you compensate with the wheel, you heads shakes to follow the wheel. No.

No real race formats. No dynamic weather. I'm not sure about the tyre wear yet.

Cut scene movies are just sensationalist crap for kids.

Radio: guy yelling "green light, that means go". Really?

Drift mode -for crissakes, just someone make a drifting game. Drifting is figure skating in a car.

I wish they would model Watkin's Glen, Mont Tremblant, Sebring and Mosport -these are still active sports car tracks.


So far, I haven't found a single bug (hello CODEMASTERS). The on-line and Autolog feature is seamless and the game is very well finished and polished. It's very easy to navigate the menus.
I can and will avoid the drifting.

I can see the sim community scheduling on-line races in elite mode. It's obvious that EA actually listened to the complaints about Shift and fixed them.

I will likely buy the expansion pack. I'd love to try the Alfa GTA 1600. It's the closest thing to simulation physics and actual racing on console. But, it's not Simbin's GTR.

Edited by Villes Gilleneuve, 08 April 2011 - 16:23.


#65 Menace

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Posted 08 April 2011 - 18:42

That sounds awfully positive.  ;)

I might have to pick this up now. :p

#66 MrFondue

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Posted 09 April 2011 - 10:34

That sounds awfully positive. ;)

I might have to pick this up now. :p


It's badly optimized for PC. And it seems the devs forgot to add bump mapping, the graphics are horrible compared to GT5 or even Forza 3. The only upside so far are the mods, especially the handling tweak. Well, I'm going to stay with GTR Evo on PC.

#67 Superbar

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Posted 09 April 2011 - 11:01

It's badly optimized for PC.


So the console versions are the way to go?

#68 arknor

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Posted 10 April 2011 - 13:11

It's badly optimized for PC. And it seems the devs forgot to add bump mapping, the graphics are horrible compared to GT5 or even Forza 3. The only upside so far are the mods, especially the handling tweak. Well, I'm going to stay with GTR Evo on PC.

it runs great for me on a 460 1gb card and they only cost about 110 quid now days its pretty much a low end card now look at my screenshots im pulling 60fps with 4xaa...

if you run xfire i heard its bugged and causes the game to only use 50% gpu.

as for bump mapping the game has it just not overly done , its tesselation your probably talking about which is like bump mapping on steroids.

look at some of the walls around the edges of the circuit i cant remember where it was but one of the the white walls has a rough concrete finish and you can clearly tell its bump mapped, the tarmac isnt completly smooth and flat either but it depends on what time of day your racing on look at some of the night races on the replays

#69 kosmic33

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Posted 10 April 2011 - 17:18

Bought it today.
Think it's boy racer drift based crap to be honest.

Bought a focus st to start with - figured it'd be good for a real world comparison since I used to own one.
In the game, in standard form, and unlike the real thing, it spits flames out the exhaust, kicks the back out at every opportunity [like a drift car obviously], and sounds stupid.

Already that drift fool is annoying the hell out of me.

The skyline too seems to only be interested in drifting?

Even at it's highest setting, the steering is nowhere near sensitive enough when using a controller.

And why the hell does what looks like spit, keep appearing on the screen during races??????

Not impressed......

#70 Menace

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Posted 10 April 2011 - 17:41

It's badly optimized for PC. And it seems the devs forgot to add bump mapping, the graphics are horrible compared to GT5 or even Forza 3. The only upside so far are the mods, especially the handling tweak. Well, I'm going to stay with GTR Evo on PC.



When you say it's badly optimized, what do you mean?

Running everything at max @1920x1200 and v-sync on. Looks good, but I'm not sold on the game yet to be honest. Just seems more arcadish then dare I say it, F12010. :)

#71 Menace

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Posted 10 April 2011 - 17:48

BTW, there certainly is some bugs. Patch is on the works.

http://forum.ea.com/...0.page#13221313

#72 arknor

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Posted 11 April 2011 - 11:08

Bought it today.
Think it's boy racer drift based crap to be honest.

Bought a focus st to start with - figured it'd be good for a real world comparison since I used to own one.
In the game, in standard form, and unlike the real thing, it spits flames out the exhaust, kicks the back out at every opportunity [like a drift car obviously], and sounds stupid.

Already that drift fool is annoying the hell out of me.

The skyline too seems to only be interested in drifting?

Even at it's highest setting, the steering is nowhere near sensitive enough when using a controller.

And why the hell does what looks like spit, keep appearing on the screen during races??????

Not impressed......

make a custom setup for the car under tuning and change the max steering angle from rhe deafult 20 which is uber low and move the suspen stiffness to halfway.

doesnt help you on events where your given a car though


#73 Villes Gilleneuve

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Posted 11 April 2011 - 16:39

Bought it today.
Think it's boy racer drift based crap to be honest.

Bought a focus st to start with - figured it'd be good for a real world comparison since I used to own one.
In the game, in standard form, and unlike the real thing, it spits flames out the exhaust, kicks the back out at every opportunity [like a drift car obviously], and sounds stupid.

Already that drift fool is annoying the hell out of me.

The skyline too seems to only be interested in drifting?

Even at it's highest setting, the steering is nowhere near sensitive enough when using a controller.

And why the hell does what looks like spit, keep appearing on the screen during races??????

Not impressed......


You only see the cut scene vids once.
I have no idea what you 're on about. If you have the handling mode on elite, you can't just keep the throttle on or the rear end will spin the tires.

The stuff on the screen is dirt.

#74 Villes Gilleneuve

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Posted 11 April 2011 - 16:40

BTW, there certainly is some bugs. Patch is on the works.

http://forum.ea.com/...0.page#13221313


Found little things like the Mirrors in the Elise don't work.

Most of the major issues are on the PC/Xbox from what I can see.

Edited by Villes Gilleneuve, 11 April 2011 - 19:06.


#75 MCH

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Posted 11 April 2011 - 20:53

Found little things like the Mirrors in the Elise don't work.



The rearview mirror? It's like that on the real car ;)

#76 Villes Gilleneuve

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Posted 26 April 2011 - 17:52

Patch for PS3 is now out. I have yet to find any major issues.

Apparently, the damage in PS3 was not as intense as the Xbox.

Likin' the GT3 class and the physics.

#77 Villes Gilleneuve

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Posted 26 April 2011 - 17:54

And why the hell does what looks like spit, keep appearing on the screen during races??????

Not impressed......


It's Kazunori Yamauchi's man-seed.

#78 Menace

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Posted 29 April 2011 - 23:43

PC patch came out yesterday I believe...

#79 gm914

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Posted 01 May 2011 - 04:49

Okay Porsche 914/6GT ?
I'm picking this up tomorrow.

I guess I won't be able to get the DLC Legends til Sony recovers from that Super Hack and reopens PSN.:(

Can't wait to play Bathurst. Be nice if they released a 1960's/70's version of that! No kink in Conrod.

Is there any plan to release the Le Mans 24 Hr circuit? (La Sarthe)

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#80 Johniboy

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Posted 07 May 2011 - 10:07

Anyone interested in racing in a GT1 and / or GT3 championship (Xbox 360)? Just for fun and bragging rights. If you send me a message on XBL, my GT is J0HNIB0Y (both the o's are zeros).

You don't have to be the best racer (as it's just for fun) but good, friendly attitudes and clean racing is what it's all about.

Older gamers welcomed (I am a bit of an old boy myself).

I encourage people to use the Elite handling model and in-car view (although not necessarily helmet-cam).

Might even consider running a GT3 championship for beginners (or those not used to racing online) and GT1 for more experienced racers if there are enough people interested.

I've prevously run Forza 3 DTM championships and would even be interested in getting one going again (A4 and C-Class '08 DTM's only) so if you are interested let me know.

#81 karlth

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Posted 31 May 2011 - 15:51

Inside Sim Racing just posted their final review:

Fun but poor physics.

They recommended modding the game for those who want a more sim like experience.

#82 Shiftin

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Posted 07 June 2011 - 17:08

I, like Shift1, like the sense of speed of the game. the bumps, roughness etc.. Thing I really dislike is that it's not about laptimes anymore in autolog.

I am just restarting again and again to have a perfect start and be no1 after the first corner.... :well:

And after you managed that ^, you make a mistake in round three. Going wide (not even gaining something)... "laptimes will not be posted to speedwall"

That sucks.... :down: