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F1 2011


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#601 DanardiF1

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Posted 13 December 2011 - 06:17

Too bad they haven't gotten that part down in any of the games yet. :well:


To be fair some of the teams themselves struggle at times with that element of F1 racing... I've found the implementation of strategy in this game to be better (through use of tyres etc.) than the 2010 edition, and something that's well pitched to get more casual racers involved and possibly into more of the simulation side of racing games altogether.

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#602 Afterburner

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Posted 13 December 2011 - 18:16

To be fair some of the teams themselves struggle at times with that element of F1 racing... I've found the implementation of strategy in this game to be better (through use of tyres etc.) than the 2010 edition, and something that's well pitched to get more casual racers involved and possibly into more of the simulation side of racing games altogether.

I was talking about the way that strategy seems to be handled in the game. In most F1 games I've played, using unique strategies yields little to no benefit at all over the preferred strategy--in other words, in games with refuelling, you couldn't run a three-stopper on a track with a short pitlane and come out anywhere near the front-runners (who were typically on one-or-two-stop strategies, even though many drivers ran three-stoppers in the actual race on said track), or run a one-stopper without your tyres disintegrating too quickly (again in a race where a one-stopper was the better strategy in real life). In other words, the programming doesn't allow you to run anything other than the CPU's optimum strategies effectively, which occasionally didn't match what the teams concluded were the fastest strategies during certain races each year. I could be wrong, though--it might just be that I'm terrible at F1 games. :p

From what I hear, the tyres in F1 2011 are programmed to wear at a consistent rate regardless of your driving style. Someone tested this by sitting in a gravel trap for about an hour, and eventually, all his tyres became worn and were eventually punctured even though he wasn't moving. If the tyres are really programmed to wear the same way no matter how you drive, I think that's rather disappointing, because I was looking forward to managing the tyres on a smooth setup instead of a fast one. Instead, I hear that much of the strategic element in F1 2011 comes from picking the correct fuel mixture at the right time. Feels to me like they took the easy way out of programming realistic tyre wear. :well:

#603 Sevach

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Posted 14 December 2011 - 15:31

I think the big problem Codemasters has so far is making the AI run their own race like real cars under the same rules the player does, with tyre wear, damage and everything else...


#604 Reinmuster

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Posted 15 December 2011 - 12:02

...

From what I hear, the tyres in F1 2011 are programmed to wear at a consistent rate regardless of your driving style. Someone tested this by sitting in a gravel trap for about an hour, and eventually, all his tyres became worn and were eventually punctured even though he wasn't moving. If the tyres are really programmed to wear the same way no matter how you drive, I think that's rather disappointing, because I was looking forward to managing the tyres on a smooth setup instead of a fast one. Instead, I hear that much of the strategic element in F1 2011 comes from picking the correct fuel mixture at the right time. Feels to me like they took the easy way out of programming realistic tyre wear. :well:


Wow.. that's a big big disappointment to me.. tyre wears without the car even moved! By that fact, I'm gonna switched the tyre simulation OFF.

I wonder if 2010 version have this 'problem' too..




#605 Afterburner

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Posted 15 December 2011 - 17:06

Wow.. that's a big big disappointment to me.. tyre wears without the car even moved! By that fact, I'm gonna switched the tyre simulation OFF.

I wonder if 2010 version have this 'problem' too..

Upon further research on their forums, it appears that driving style does influence tyre wear, but sitting in a gravel trap will puncture all your tyres after a set length of time (my bad for getting this mixed up :blush:).

Link (if the mods take an issue with linking to the Codies forums then by all means edit this post :)).

#606 Taboot

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Posted 03 January 2012 - 16:29

I just got started with F1 2011 for XBOX 360. It really is a blast. I'm starting with everything set to easy, but eventually, I want to handle my own shifting, braking, etc.

#607 Collective

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Posted 12 January 2012 - 20:14

I just got started with F1 2011 for XBOX 360. It really is a blast. I'm starting with everything set to easy, but eventually, I want to handle my own shifting, braking, etc.

I recommend to at least remove the auto breaking asap. Otherwise you will be breaking on par with the AI and it will be hard to pass without the magic button.

#608 bub

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Posted 20 January 2012 - 13:30

So how does it compare to 2010?

I loved that. Should I get 2011?

#609 Kvothe

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Posted 01 March 2012 - 19:06

We're looking for a few more people to join our xbox 360 F1 2011 series we'll be starting up in March (on another forum) if interested pm me, clean racers only please.

#610 kar

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Posted 02 March 2012 - 19:10

Fun enough game, but my goodness, the cars feel like they are on rails. The feel of them is very very dull. Which is a shame, even with all the aids turned off the cars are so stable you can't get any of the feel of what you see on TV where the cars are very alive on the limit in the hands of the drivers.



#611 The Kanisteri

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Posted 02 March 2012 - 19:22

Fun enough game, but my goodness, the cars feel like they are on rails. The feel of them is very very dull. Which is a shame, even with all the aids turned off the cars are so stable you can't get any of the feel of what you see on TV where the cars are very alive on the limit in the hands of the drivers.


Sorry to break your world but F1 cars are easy to drive. They have sticky tires and enormous downforce and wall hitting strong brakes.
It's matter of players will not have real fear of real driving in those speeds and gamers won't feel even fracture of exhausting forces driving deals with.
Gamers can hit 300 kph into wall and walk from it, real drivers won't.

Edited by The Kanisteri, 02 March 2012 - 19:23.


#612 olliek88

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Posted 03 March 2012 - 18:48

Sorry to break your world but F1 cars are easy to drive. They have sticky tires and enormous downforce and wall hitting strong brakes.
It's matter of players will not have real fear of real driving in those speeds and gamers won't feel even fracture of exhausting forces driving deals with.
Gamers can hit 300 kph into wall and walk from it, real drivers won't.


No chance, even forgetting the physical requirements driving an F1 car isn't "easy", not even close to it.

#613 PretentiousBread

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Posted 04 March 2012 - 12:28

Fun enough game, but my goodness, the cars feel like they are on rails. The feel of them is very very dull. Which is a shame, even with all the aids turned off the cars are so stable you can't get any of the feel of what you see on TV where the cars are very alive on the limit in the hands of the drivers.


The cars were more 'on edge' in F1 2010, but still relatively dull, with a very unrealistic implementation of 'over-steer'. In F1 2011, in an effort to make the cars feel more alive and oversteery, they've made them oversteery like a boat - yes they oversteer but they do it sometimes wildly, and it is wildly easy to control. They've made them oversteer but in a sort of 'oversteer for beginners' way. It still works because a big dose of it is still slower than a benign handling car, but they're just very easy to drive whatever the characteristics.

#614 Sevach

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Posted 04 March 2012 - 16:01

In F1 2010 the car was mostly front limited (too much so imo), but when the back stepped out it did so violently andyou had to be on your toes to catch it.
In F1 2011 the car isn't front limited anymore, it oversteers quite a lot actually (again overdone imo), but without any risk of you actually losing it.
I can definitely see where the power boat/rally car comparisons come from.

#615 kar

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Posted 04 March 2012 - 20:53

In F1 2010 the car was mostly front limited (too much so imo), but when the back stepped out it did so violently andyou had to be on your toes to catch it.
In F1 2011 the car isn't front limited anymore, it oversteers quite a lot actually (again overdone imo), but without any risk of you actually losing it.
I can definitely see where the power boat/rally car comparisons come from.


I'm used to playing rfactor and particularly the gp79 mod, so I guess I kinda always feel like I should treat a car like it's driving on ice. But in this game, I barely can get oversteeer. I mean of course if I throw it into a corner with an open throttle and 3rd gear, yeah the back will step out. But even then all you have to do is mild countersteer and take your foot off the throttle. It's hard to get any liftoff oversteer and the engine breaking effect doesn't really seem to be programmed in.

This said, the main thing I was getting at is the cars don't feel very alive, and I think this due to the relatively poor force feedback. You barely feel any bumps in the road, and when you actually break traction it doesn't really come through the wheel. A good example is to run with a heavily rearward biased brake balance When you lock the rear breaks you don't get that snapping at the wheel.

The game is design for consoles, that much is clear. But it's a shame Codemasters don't pay ISI for the rfactor physics engine. It would be a far better game for it.

Edited by kar, 04 March 2012 - 20:54.


#616 Sevach

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Posted 04 March 2012 - 22:19

It is not big time oversteer, is just the car tend to slide (gently) the rear.
Be it a fast corner or a slow corner the car tends to slide the rear, but as i said it is not a big oversteer moment that you have to work to catch it, it is just a "nice, non-threathening" slide of the rear, which once you figure the game out, you can use for a tighter turn radius in slower corners all day without a second thought... it is sliding and oversteering, but it's not gonna step out on you... you feel very safe from it.

And yes, there are no rear locking from engine braking.
I've never had it at least... it's very hard to lock the rears actually, even with rear bias.

#617 Sevach

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Posted 14 March 2012 - 16:46

Codemasters keeps the license for the next years

Damn... i wished some other company, more capable, got it.

#618 Afterburner

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Posted 14 March 2012 - 19:30

Codemasters keeps the license for the next years

Damn... i wished some other company, more capable, got it.

Would've been interesting to see what Turn 10 could've done with it.

#619 bobban86

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Posted 17 March 2012 - 14:32

Does anyone know when the 2012-version will come out? :)

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#620 olliek88

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Posted 17 March 2012 - 16:55

Does anyone know when the 2012-version will come out? :)


Usual time, in September.

Haven't played this at all since release but F1 fever got the better of me today, had a few laps around Melbourne and once i'd sorted steering settings (G27) etc it was a bit better than i remembered but still felt so imprecise and vague compared with my usual haunt of iRacing, i know its never going to compete with that but it just feels like guess work every time you apply lock, kinda good fun but in an arcade way (not saying it is before i get shot down!) , you know it was fun but lacks the rewarding nature because it feels to lenient.

#621 Sevach

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Posted 19 March 2012 - 00:21

I would like the cockpit cam in 2012 to look like the helmet cam on Webber and Ricciardo this weekend.

#622 bobban86

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Posted 20 March 2012 - 18:46

I am thinking of buying a steering wheel for my xbox 360 in order to enhance the experience a bit. What do you others use and what can you recomend?

#623 The Kanisteri

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Posted 21 March 2012 - 10:41

I am thinking of buying a steering wheel for my xbox 360 in order to enhance the experience a bit. What do you others use and what can you recomend?


Unfortunately Micro$oft is not eager to reveal their controller functions to many game controller manufacturers. You can get official and ridiculous wireless "airwheel" for it, or spend 200 euros to reasonable bad wheel, or if you want proper experience with Xbox racing games with wheel, you have to spend 400 - 600 euros proper wheel with pedals.

#624 bobban86

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Posted 21 March 2012 - 18:17

Hmm.. seems like a rather difficult situation... well, maybe I can wait a bit longer.

Unfortunately Micro$oft is not eager to reveal their controller functions to many game controller manufacturers. You can get official and ridiculous wireless "airwheel" for it, or spend 200 euros to reasonable bad wheel, or if you want proper experience with Xbox racing games with wheel, you have to spend 400 - 600 euros proper wheel with pedals.



#625 The Kanisteri

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Posted 24 March 2012 - 17:44

Maybe some of you have also noticed this bug and it happened to me today during Istanbul GP.

I have damage and tyre wear on. Beginning of last lap (100% race) I had rear right puncture and few corners later fron right puncture! It's OK, I had fine lead and crawled at victory. Cars which were (well, all) lap or several down) didn't pass me though I have room and I was injured. Instead of that they kept crashing with each others!

None retire event nor safety car nor I was flagged about dangeous driving. Odd?

Hopefully they fix that into F1 2012

Epic win anyway. :D

Edited by The Kanisteri, 24 March 2012 - 17:46.


#626 MPowers

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Posted 06 April 2012 - 17:07

In the world of virtual F1 there was mega an event. The Russian pilot of team Katerkhem Vitaly Petrov participates in free arrivals on F1 2011 for PlayStation 3 within the project LFRM.net. And also will take part in the next season F1 2011.

The manager F1 2011 for PlayStation 3 on LFRM.net:

"We already drive three days with Vitaly, we communicate with it. Vitaly open kind person and very fast racer. Having started to play literally some days and it already breaks records of our best pilots of the championship. Yesterday in Silverstone showed time in qualification 1.24.339. It at completely disconnected assistants.

Vitaly's participation became possible thanks to one of our pilots. Ilya ака NIKOLrus. They are friends since the childhood. Now Vitaly in London. And still can do a bit of traveling with us till Friday. Join! But I warn at once, to overtake Vitaly very difficult. It progresses so quickly as far as it is possible. It already overtook our champions))".

At a forum the large quantity of video of races with Vitaly is already uploaded. There is a desire to win the best Russian pilot of real F1? And now also best virtual pilot of Russia? — Velk!

We express huge gratitude to Vitaly for that that agreed to do a bit of traveling with the best virtual pilots of Russia.
http://gotps3.ru/topic/35293/

The reference to video with Vitali Petrov's participation:

#627 anbeck

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Posted 13 April 2012 - 07:58

I think the game's website has a video they filmed during the young driver test last year. They talk about the game, and IIRC one driver (Leimer) says that before he drove an F1 car he found that F1 2011 was much too arcade, but now that he had driven an F1 car, he thinks that it's actually not too bad. Well, for a console game at least.

But I've never played iRacing nor F1 2011, but I remember GPL being quite a challenge!

#628 RoutariEnjinu

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Posted 26 April 2012 - 12:25

From what I hear, the tyres in F1 2011 are programmed to wear at a consistent rate regardless of your driving style. Someone tested this by sitting in a gravel trap for about an hour, and eventually, all his tyres became worn and were eventually punctured even though he wasn't moving. If the tyres are really programmed to wear the same way no matter how you drive, I think that's rather disappointing, because I was looking forward to managing the tyres on a smooth setup instead of a fast one. Instead, I hear that much of the strategic element in F1 2011 comes from picking the correct fuel mixture at the right time. Feels to me like they took the easy way out of programming realistic tyre wear. :well:


Typical Codemasters to be honest. Huge budget on art and sound, menu design, music rights, vehicle rights, attention to detail on car models, special shader effects, and then throw it all away by having nothing more sophisticated than Mario Kart underneath, with canned physics, and canned 'simulations' as described above. I once got on to the grass going very slowly indeed, and it seemed to just run some kind of canned "sideways sliding along grass at high speed animation". It's like I actually sped up. It's smoke and mirrors, and pre-rendered bullshit.

The game is without soul. It is clown cars with Formula 1 3D models.

I wish someone else had the rights to an F1 project, because this is all Codemasters ever does nowadays. Cheap tricks hidden behind beautiful visuals.

#629 Skinnyguy

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Posted 26 April 2012 - 14:50

It´s a cool game if you don´t exploit its faults.

If you stay on the tarmac (grass and curbs are a joke), use the setup you´re supposed to use for dry (it´s broken, you already know) and generally keep it real it´s nice. People are not willing to do that though. I bet an idiot on you-know-what setup and charging on the outskirts of the track will beat Petrov´s times in a flash despite lacking a ton of skill compared to him.

#630 RoutariEnjinu

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Posted 27 April 2012 - 08:40

If you stay on the tarmac and use the setup you're "supposed" to use, it's still nothing even approaching realistic. It looks stunning and sounds fantastic on a good surround sound setup, but even a Formula Ford type car on a better simulator/game is far more challenging and much more rewarding to get right.

It's not even being elitist to mock it so explictly as iRacing, LiveForSpeed, Richard Burn Rally, Gran Turismo 5, rFactor and GTR2 off the top of my head all have much better vehicle dynamics, and some of those had a significantly smaller budget and development team working on them.
It's not like Codemasters don't have the money or the technical know how. My brother used to work at a Mitsubishi dealer, and one day about 15 people from Codemasters turned up to take photographs of a Lancer from every angle, inside and out.

F1 2010 and 2011 is as sophisticated as Mario Kart, with a Formula 1 theme, cashing in on F1 popularity and the generation of people that can't be ****ed.

They must have used Anthony Davidson as the mouth piece because he is ignorant of just how advanced consumer level racing simulators can be. He probably thought they were really trying.
They should have got Barrichello helping out with development, or the Hamilton brothers.

Maybe if more reviews moaned as much, the yacht owning suits and ties at the head of Codemasters would allow the obviously talented developers to spend time making a coherent and realistic physics model for their engine.
As it stands they probably see it as a big investment for minimal return, given the largest part of their target audience would probably boycott their typical games if there wasn't a NOS button.

Edited by RoutariEnjinu, 27 April 2012 - 08:43.


#631 Skinnyguy

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Posted 07 May 2012 - 22:45

Sure there´s funny stuff on the physics side, but it´s not as bad as you make it look. Played properly it does give a nice platform to have a lot of fun in multiplayer against other people willing to play properly too. The strategic side gets you quite well into something similar to moder F1 races, and the handling´s not amazing, but not THAT bad either.

Sure, it´s not very realistic, but a huge step forward from 2010 game (it wasn´t hard to improve it anyway) handling wise.

#632 SpartanChas

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Posted 08 May 2012 - 20:49

Gargh the online can be such a joke. Haven't got it all figured out yet but you lose 100xp if you fail a target and only gain 50 sometimes if you reach the target? What the hell were they thinking?!

That's bad enough already without the fact that I am pretty competent and I would reach my target most of the time if it weren't for the idiots who make going through turn 1 on every race one of the things where you just have to keep going and hope you aren't hit from behind. As a result I've gone from level 48 to 42 and now I'm back to 47.

Had some good races today though, a 4 way battle on Spa, wheel to wheel all the way from Radillon to Pouhon, and we still managed to keep it clean. This can be such a good game when you're playing decent racers but then five minutes later you're going into turn 1 or trying to overtake someone who just doesn't care.

Edited by SpartanChas, 08 May 2012 - 20:51.


#633 windwaves

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Posted 07 June 2012 - 12:36

nobody noticed the totally dull sound when downshifting in 2011 compared to 2010 !? it's the first thing I noticed and it kills me. But I find it strange that nobody here complains about it, could it be some setting (other than the sound ones, which I have checked). I mean, it is pathetic how there's virtually no sound when downshifting. In the 2010 version you could definitely hear the loud bangs ....

#634 Dispenser89

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Posted 07 June 2012 - 12:57

Got this yesterday. I'm still getting used to it as i'm like 5 seconds off the pace atm, but it's good. Handling feels weird to me, maybe because i chose the HRT in career mode, but i'm sure i'll get the hang of it.