All games/sims give you these understeery stable default setups. You gain stability but loose overall speed. So you reduce the wings, make the mechanical grip more twitchy and less margin for error but faster.. better turn in, better exit etc. Then you have these alien type guys who are good enough to drive those edgy setups as if they are stable.. and it's alot easier to be brave doing that when it's a computer game.. you have these guys that will be anywhere from 1-3 seconds faster. The top 100 time trial times are simply ridiculous. But it's just the way it is. For Codemasters to try and change that would to be to create an artifical racing experience IMO.
You are right on the money on this one, at first F1 2010 felt very weird to me, i couldn't feel any movement from the car, it felt like a powerboat honestly.
It all changed, for me at least, when i tried stiffer rear springs with medium/soft at the front, now i could feel the back of the car was swinging under braking and i could make it "dance", ride the power on the exit.
It was an totally different experience...
Sure, Codemasters didn't get the top speeds right (how could they miss by that much is beyond me however ), some braking distances don't look right (maybe because of the top speed), and having one setup for all the tracks is incredibly lazy... but those things don't really detract from the driving experience itself.
It might be easier to hit the ground running in F1 2010 than Rfactor, but the challenge is still taking things to the edge.
If it has too much grip, go into the corner faster.
With all that said, no matter what setup changes i do, it doesn't get to be as savage as the FVA Ferrari F-10, it just feels fast and on edge, you just have to treat that car with respect
It's a shitty little game that just has hotlapping on one car ( the aforementioned F-10) on just 3 tracks, no racing whatsoever...
The highlight of it is that you get to compare your times to Alonso, Massa and Fisichella.
And yes, the aliens managed to destroy Alonso too