Jump to content


Photo
* * * - - 5 votes

Project Cars


  • Please log in to reply
69 replies to this topic

#51 wrighty

wrighty
  • Member

  • 3,625 posts
  • Joined: November 06

Posted 11 April 2014 - 21:06

Given that you'd posted how big an improvement the recent version was that's quite....unfortunate. As someone who's spent far too much free time worrying about 'feedback' they have my sympathies but there's nothing to beat winning over the skeptics, and i think your exclusion now is a bit.....well its unsavoury.

 

Best wishes m8, ever fancied online golf? ;)



Advertisement

#52 1Devil1

1Devil1
  • Member

  • 3,036 posts
  • Joined: May 12

Posted 11 April 2014 - 23:36

Well I guess someone from WMD has been reading this as I got banned again today

 

I had been playing the version I had quite happily after trying it earlier,

 

So somehow they have found out form someone on here or elsewhere what my name is and removed me from the game.

 

I wonder who it might be that might have suggested my name then...

 

I would seriously have thought people had beter things to do with their time, I really would.

Loving it  :clap: This was real thriller, this thread, but in the end the bad guy dies..



#53 chunder27

chunder27
  • Member

  • 1,043 posts
  • Joined: October 11

Posted 12 April 2014 - 10:16

To be honest I just found it rather sad.

 

I posted my thoughts on a couple of sites, mainly due to the quote from their site mentioning the title was developed with next gen consoles in mind.  And got roundly turned on for that, despite it being a direct quote from their website.  OK they also mentioend it will be portable to decent PC's. but the emphasis was clearly on consoles, my main crit from day one with this title.

 

I was still a member from many years ago, and someone somewere has just found out who I am, found out in a previous username I was banned and done it again!  I mean that takes a bit of work surely!

 

And that is my point, the game had improved a lot, I had eaten humble pie and hey presto, sorry mate but after your previous conviction from the WMD forum police you are banned again!

 

Obviously it is largely to do with money, they won't want me getting my 10 quid off, but for goodness sake, what a pathetic bunch.

 

Still , says it all about their approach to comment, criticism and the like when even now, they are still doing rubbish like this.



#54 MaGiK

MaGiK
  • Member

  • 202 posts
  • Joined: November 11

Posted 16 April 2014 - 18:20

My new vid :)



#55 Pugamall

Pugamall
  • New Member

  • 1 posts
  • Joined: April 14

Posted 16 April 2014 - 18:24

Fantastic showcase MaGiK, all from in game ?, No "Bullshots" ?



#56 MaGiK

MaGiK
  • Member

  • 202 posts
  • Joined: November 11

Posted 16 April 2014 - 19:45

All in-game.

Mixed gfx settings (from medium to very high).

Without sweetfx or any aditional filters.



#57 ermo

ermo
  • Member

  • 162 posts
  • Joined: March 09

Posted 27 April 2014 - 15:26

Hi all,
 
1./ I'm surprised there's no thread about Project Cars, it's shaping very nicely at the moment. 2./ I've played it in Beta but its due for release in 2014 on PC and next gen consoles.

 
1./ There is already thread on Project CARS.  It's called C.A.R.S.
 
2./ You haven't played the Beta of the game, you've played a Work-in-Progress Pre-Alpha/Pre-Production version.  Big difference. In fact, Project CARS only recently reached the Alpha Milestone.
 

Definitions change but Alpha according to anyone we've worked for means all content in and testable. Some might be WIP and most require some polish. (...) we are pre-alpha, no matter how polished 'some' of the content is. (...) Beta is when all features are in and complete and only bug fixing remains. Occasionally some polish can be carried out but very superficial if anything. No features are added at beta. That would be pre-alpha.


Edited by ermo, 27 April 2014 - 15:27.


#58 Red17

Red17
  • Member

  • 3,435 posts
  • Joined: April 11

Posted 28 April 2014 - 14:15

Sorry for the late reply

 

You're in luck!  The ten licensed Lotuses include the winged 49C and the Indy 38 and 56.  They're not available yet, so I'm not sure whether they're planned for the initial release or will come out post-release.

 

Probably as a DLC I suspect, the prototype UI already has a DLC alert section, my only hope is that the pricing will be fair with some discounted packages.

But if the curent line-up is the out of the box line-up it will be very good.



#59 pRy

pRy
  • Member

  • 10,997 posts
  • Joined: March 99

Posted 29 April 2014 - 13:01

My new vid :)

 

The 2nd to last shot looks so close to real life. Great video. 



Advertisement

#60 Tourgott

Tourgott
  • Member

  • 434 posts
  • Joined: December 13

Posted 17 October 2014 - 07:56

PCars was delayed until March 2015.



#61 pRy

pRy
  • Member

  • 10,997 posts
  • Joined: March 99

Posted 19 October 2014 - 20:14

PCars was delayed until March 2015.

 

Strange decision. They're saying it was to avoid the holiday season.. I thought that was the best time to release a game. Wonder if they weren't happy with the quality and didn't want a repeat of Drive Club. Seems very late to change their plans.



#62 sennafan24

sennafan24
  • Member

  • 3,979 posts
  • Joined: July 13

Posted 19 October 2014 - 21:07

I set £40 quid aside for this in June. Gutted

 

pRy is Drive Club not very good? I really want a racing game for my PS4  :(



#63 pRy

pRy
  • Member

  • 10,997 posts
  • Joined: March 99

Posted 19 October 2014 - 22:03

I set £40 quid aside for this in June. Gutted

 

pRy is Drive Club not very good? I really want a racing game for my PS4  :(

 

Best check the reviews but they weren't great. And same here.. this was meant to be my PS4 purchase game at Christmas.


Edited by pRy, 19 October 2014 - 22:03.


#64 Myrvold

Myrvold
  • Member

  • 2,877 posts
  • Joined: December 10

Posted 19 October 2014 - 22:34

Strange decision. They're saying it was to avoid the holiday season.. I thought that was the best time to release a game. Wonder if they weren't happy with the quality and didn't want a repeat of Drive Club. Seems very late to change their plans.

 

Did they mention the holiday? Didn't they claim it was to avoid the cluster of releases that is in November... Problem is, that there is a lot of AAA games that's postponed to Q1, Feb/Mar 2015... Anyway, I won't get this.



#65 RoutariEnjinu

RoutariEnjinu
  • Member

  • 2,354 posts
  • Joined: March 09

Posted 20 October 2014 - 08:01

The fan made smokin' trailer looked pretty good, although in the slow motion, it looked like a low update rate for the physics, but I assume it was just footage slowed down in a video editor?

 

The open wheeler footage looked really boring to me. I have no sound here, but it looked like it was being driven at half throttle or something. Either that or the wheel animation is severely smoothed and averaged out from the actual wheel input. Or it was played with a pad with all the helping hands turned on.



#66 RogerGraham

RogerGraham
  • Member

  • 132 posts
  • Joined: October 12

Posted 20 October 2014 - 08:27

The fan made smokin' trailer looked pretty good, although in the slow motion, it looked like a low update rate for the physics, but I assume it was just footage slowed down in a video editor?

 

The physics tick rate is 600Hz.



#67 Nonesuch

Nonesuch
  • Member

  • 2,459 posts
  • Joined: October 08

Posted 21 October 2014 - 10:06

Either that or the wheel animation is severely smoothed and averaged out from the actual wheel input.

 

I've heard it said that this is due to the way Project CARS handles replays. It may or may not change in the future.

 

Project CARS is undoubtedly a stunning title in terms of its visuals, but that doesn't come without its cost. It'll be interesting to see how well they can balance visuals and performance on the consoles' mediocre hardware, especially after the various high-profile shenanigans of titles like Ubisoft's Watch Dogs or Turn 10's Forza 5.


Edited by Nonesuch, 21 October 2014 - 10:18.


#68 RogerGraham

RogerGraham
  • Member

  • 132 posts
  • Joined: October 12

Posted 21 October 2014 - 12:38

Project CARS is undoubtedly a stunning title in terms of its visuals, but that doesn't come without its cost. It'll be interesting to see how well they can balance visuals and performance on the consoles' mediocre hardware, especially after the various high-profile shenanigans of titles like Ubisoft's Watch Dogs or Turn 10's Forza 5.

 

Except that their hardware isn't mediocre.

 

PS4 is already at 1080p/60fps/MSAA, XB1 is apparently not *quite* at 1080p yet, but very close, and that's obviously the aim once the ongoing optimisations are completed.  I can't find the relevant interviews just now, but PS4/XB1 will have the same physics (tick rate, tyre model etc) as the PC version.  

(Keeping the physics the same across all systems is largely why the PS3/XBox360 were dropped.)



#69 Nonesuch

Nonesuch
  • Member

  • 2,459 posts
  • Joined: October 08

Posted 21 October 2014 - 15:00

No doubt Project CARS will still look good on consoles, but I'll be surprised if Slightly Mad Studios can match the visuals of their current PC builds at the resolutions and framerates you mention.

 

There is reason to be optimistic about their efforts to balance performance and visuals though, as the performance of Project CARS' PC builds on Steam has definitely improved over the summer.

 

The few extra months that Slightly Mad Studios now have should allow them to further optimize the performance of all versions of their game.

 

Anyway, we'll see how things turn out. :up:



#70 RogerGraham

RogerGraham
  • Member

  • 132 posts
  • Joined: October 12

Posted 26 October 2014 - 07:40

Here's the most recent trailer, highlighting the Nurburging, night racing and wet weather.