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#151 ermo

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Posted 09 May 2015 - 15:08

Just a quick heads up that the PS4 + Fanatac issues are apparently being looked at by both Fanatec and SMS as I understand it.

 

For the XBOne controller issues, early reports suggest that some people have fixed the issues by updating the firmware on their controllers.  Your milage may vary.

 

In any case, I encourage people who play Project CARS to join the official Project CARS forum and post their issues there, as that will help the devs understand the extent of any issues encountered.

 

Thanks.   :)


Edited by ermo, 09 May 2015 - 15:09.


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#152 GoldenColt

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Posted 09 May 2015 - 16:39

Anyone here played this game with a G27 on PC? If so, how is the handling?



#153 Myrvold

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Posted 09 May 2015 - 17:12

Anyone here played this game with a G27 on PC? If so, how is the handling?

 

Can be sorta wonky



#154 Konsta

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Posted 13 May 2015 - 06:08

Just got the first taste of the game. My oh my how it is harder than let's say Driveclub. I seem to be crappy driver - spinning Clio corner after another... 

 

The game is very pretty and seemingly vast. Like a lot.



#155 The Kanisteri

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Posted 13 May 2015 - 07:46

Konsta,

 

When I first played game with pad, I set my attitude on level "full throttle makes car spin if it doesn't point straight". And I was right!

Cars are extremely fun to drive since they respond on gas quite good.

 

Though you have to finetune controller for your liking to have better experience. (sensitivity, speed filtering, opposite lock help...etc.)



#156 chunder27

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Posted 13 May 2015 - 10:21

My only point about going on WMD forums is be careful what you say.

 

There have been reports of unhappy punters going on there to take issue with things like AMD issues, screen suppor, poor default FFB settingst, and been banned for being overly critical.

 

They are one of the touchiest groups of poeple I have ever experienced. so just be warned.



#157 MikeV1987

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Posted 13 May 2015 - 13:06

The game is amazing, I get so immersed when I play. I haven't felt like that since I first started playing GT way back in the PS1 days. I was a pretty advanced player at Forza so I didn't have a whole lot of trouble adapting, but must say I like the feel of this game way better! Right now I am doing a Formula Gulf 1000 race in my career mode at Dubai Autodrome, very cool track.

 

I am using the Mad Catz wheel and pedals, I had to bring my laptop over and install some firmware updates but other than that it has been great. Below is the controller setup I used before jumping on the wheel & pedals.. The only thing I changed on the wheel setup was the throttle and braking deadzones to 0. 

 

Steering DZ 13

Steering S 5

Throttle DZ 0

Throttle S 0

 

Brake DZ 0

Brake S 80

 

Speed S 65

 

Games got some bugs, but they are working on them. A patch should be released soon, it is already finished we just hvae to wait for Bandai & the first party companies to do their thing!

 

Posted on WMD forums by "head of studio" Ian Bell

 

Patch info.

Fixed Issues - 

- Issue where cars would garage into closed garages in Zolder
- Console TT is now set to 11am to match PC
- Re-enabled saving of Community ghosts
- Added ABS brake rumble to XB1 triggers
- Changed XB1 pad rumble to only update during the per frame tick and not at 600hz
- Use absolute acceleration values for blending and updating steering movement to prevent negative direction
- XB1 trigger rumble scaled along with FFB rumble. XB1 analogue stick range corrected to use full extent
- The driver can no longer be switched in MP races and time trials
- Fix for NULL pointer protection when accessing ProximityDetector GUI


Edited by MikeV1987, 16 May 2015 - 20:05.


#158 MikeV1987

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Posted 13 May 2015 - 13:21

Just got the first taste of the game. My oh my how it is harder than let's say Driveclub. I seem to be crappy driver - spinning Clio corner after another... 

 

The game is very pretty and seemingly vast. Like a lot.

 

The clio cup is very tricky! tons of lift off oversteer. I lowered the pressure in the rear tires to 1.5 bar and brought the accel lock to 85 and decel lock to 25 in the diff and it helped me out a bit


Edited by MikeV1987, 13 May 2015 - 13:24.


#159 ermo

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Posted 13 May 2015 - 15:39

The clio cup is very tricky! tons of lift off oversteer. I lowered the pressure in the rear tires to 1.5 bar and brought the accel lock to 85 and decel lock to 25 in the diff and it helped me out a bit

 

This is apparently how the real car drives (to help with rotation).  Nicolas Hamilton drove in the Clio Cup for two seasons and helped calibrate its default handling. :)



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#160 pRy

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Posted 13 May 2015 - 15:59

Just had a Formula C race at Oulton Park... it was a lot of fun. I suspect I'm going to spend the most time in this game driving the lower formula cars.

 

There are however some tiny issues I spotted. 

 

- Flag Marshals.. do they actually wave flags? I didn't spot any. In fact I didn't see any flag rules at all during my race.. but perhaps I've got that turned off somewhere.

- Pit radio.. almost there.. but lacking in some obvious pieces of information, such as telling me it's the last lap.

- I set my race to start raining and sure enough the rain eventually arrived and became heavy. However, not a peep from my pit engineer to call me in nor any indication from them that it had indeed started raining. I guess you have to summon your own pit stop?

- The AI is pretty good. Had a hand full of wheel to wheel battles. Some dicey moments however such as at the start where they bunched up and braked suddenly. 

 

It's a very good game and it's almost perfect for me. The freedom to do whatever you like is the big win for my play style. 



#161 purplehaireddolphin

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Posted 13 May 2015 - 17:19

shame it's not available on xbox 360. Guess I'll have to wait til I get the xbox 1................in a couple of years time, no doubt  ):



#162 MikeV1987

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Posted 13 May 2015 - 18:40

They were going to put it on the 360 but they didn't want to hold the game back  :p


Edited by MikeV1987, 13 May 2015 - 19:19.


#163 MikeV1987

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Posted 13 May 2015 - 19:21

My issues

 

- Sound cutting out under braking 

- Setups not saving

- Wheel/Pedal config not saving

- AI is a bit shit, even at '100'

- Engineer talks way too much for f*** all.

- Lapped cars race you for position


Edited by MikeV1987, 13 May 2015 - 19:22.


#164 MikeV1987

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Posted 14 May 2015 - 01:53

This is apparently how the real car drives (to help with rotation).  Nicolas Hamilton drove in the Clio Cup for two seasons and helped calibrate its default handling. :)

 

yeah, you keep it pinned and it can straighten itself out at nearly all angles, good fun.


Edited by MikeV1987, 14 May 2015 - 01:54.


#165 Konsta

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Posted 14 May 2015 - 10:24

Thanks for advice on setting both the controls and the Clio. Allow me to float for a tiny while - PP, two fastest laps and two wins at Donington. What a joyous feeling it was to finally get to throw the cars in the corners without spinning.

 

This game is something really awesome - most likely a source of great anguish and sorrow as well :-)



#166 MNader

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Posted 15 May 2015 - 07:45

a lot of info here. But since the official release can anyone give feedback to ow it compares with others (Asseto corsa and iRacing mainly)?



#167 chunder27

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Posted 15 May 2015 - 11:04

Seems a lot of these guys are console players.

 

It seems the game is very good on that format, but a bit hit and miss unless you wnat to spend hours setting up, on the PC.



#168 MikeV1987

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Posted 15 May 2015 - 17:10

Xbox got royally screwed when it comes to online (Thanks to MS, not SMS). Matchmaking only, you can't see a list of player created races and join them like you can on PS4 & PC. Plus their are tons of bugs still with the sound, steering, frame rate and other things.

 

This will probably be the last console I will ever buy, PC is the way to go. Consoles get the shit end of the stick all the time! That being said, this is the best "pure" racing game i've played on console, ever.


Edited by MikeV1987, 15 May 2015 - 17:20.


#169 Konsta

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Posted 15 May 2015 - 20:49

Xbox got royally screwed when it comes to online (Thanks to MS, not SMS). Matchmaking only, you can't see a list of player created races and join them like you can on PS4 & PC. Plus their are tons of bugs still with the sound, steering, frame rate and other things.

 

This will probably be the last console I will ever buy, PC is the way to go. Consoles get the shit end of the stick all the time! That being said, this is the best "pure" racing game i've played on console, ever.

After a couple of days of racing I thoroughly concur. I've played it on PS4 so I cannot comment on anything else.

 

So far my favorite is the 190 2.5-16. Not that I've tested that many...but still.



#170 MikeV1987

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Posted 15 May 2015 - 21:01

I am a big fan of the GT3 cars, the M3 GT was my baby in Forza 5 so i'm glad to see its in Pcars too  :smoking: The Z4 GT3 is a sexy machine though, so I might switch to that.


Edited by MikeV1987, 15 May 2015 - 21:04.


#171 MikeV1987

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Posted 16 May 2015 - 19:22

I've been mounting my wheel on a desk with the pedals underneath, today I was moving it to my living room to have a go at Pcars and the f**king thing fell apart on me! :lol:  So I started looking for a decent wheel stand, the one I was looking at was over $200.  I made a thread on the pcars forum asking people if they have it and how they liked it. One member pointed this little beauty out to me...

 

http://www.homedepot...op-stand/906077

 

http://tinyurl.com/ljqzckq

 

$67 CDN taxes in.

 

I doubt the europeans on this board have a home depot to go to lol, but I'm sure you can find that or something very similar at whatever store you have in your country. Just some food for thought if any of you are in the market for something like this.


Edited by MikeV1987, 16 May 2015 - 19:43.


#172 JHSingo

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Posted 16 May 2015 - 22:03

Loving this game so far. Mostly stuck to offline mode as the AI presents enough of a challenge for me, and I'm woefully off the pace online. Grid Autosport this ain't.

 

One slight criticism I have is of the infuriating "lap invalidated" thing, which at times seems very harsh. Put so much as two wheels on the grass, and boom, that's your time gone, because you know, you gain 30 seconds a lap doing that(!) I guess it's most frustrating at Nurburgring, especially if you make a mistake in the final sector, it invalidates you current lap time and your next one too! :mad:

 

If there was some way of turning the sensitivity on that damn thing down it'd be great. Otherwise it's great that there's now a game that has an emphasis on motorsport. I don't like Forza and Gran Turismo, because while they call themselves motorsport games, they really aren't. Both of them have far more road cars than racers in them, so I'm really pleased there's a game where the focus is more on proper, true motorsport and racing cars than road cars.



#173 MikeV1987

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Posted 17 May 2015 - 08:28

The track limits are strange and need a fix imo, some tracks let you cut entire chicanes with no penalty (Catalunya GP) but some other ones like you mentioned are too harsh.



#174 ermo

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Posted 18 May 2015 - 14:46

I'm fairly certain the devs are at least aware of the track penalty issues.

The best thing you can do if want this to become better is to post at the projectcarsgame.com forum with the list of tracks and in which context you drove when you received what you perceived to be too harsh track limit penalties (videos and pictures help!). The more concise you are, the easier it is for the devs to reproduce and fix the issues, as they are more likely to monitor that forum than the autosport.com forum.

Just saying. :)

#175 MikeV1987

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Posted 18 May 2015 - 17:42

Here is a good tune for the Clio Cup courtesy of ford racer on the pcars forums, works well.

 

EDIT: Also nice tuning chart here.

 

Tires and Brakes
Front L/R Tire Pressure: 1.69/1.67
Rear L/R Tire Pressure: 1.65/1.64
Brake Pressure: 100% (I use ABS, so adjust to individual preference)
Brake Balance: 47%
Bake Duct: 25%

Aero & Chassis
N/A - Everything here is locked for the Clio

Alignment
Steering Ratio: 9.4:1 (Again, adjust to preference)
Front L/R Camber Angle: 3.4/3.5
Rear L/R Camber Angle: 2.5/2.5
Front Toe: -0.3
Rear Toe:

Suspension
Front Sway Bar: 37 n/mm
Rear Sway Bar: 30 n/mm

Dampers
Front L/R Slow Bump: 19700/19700 n/mm
Rear L/R Slow Bump: 30000/30000 n/mm
Front L/R Slow Rebound: 24500/24500 n/mm
Rear L/R Slow Rebound: 26000/26000 n/mm

Differential
LSD Accel: 90%
LSD Decel: 10%
LSD Preload: 100 n-m

Gearing
Final Drive Ratio: 4.30
1/2/3/4/5/6 Ratios: 2.42/1.72/1.37/1.13/.96/.82

Engine
Fuel Load: 30 L (adjust to preference)
Qualification Fuel Load: 21L (adjust to preference)
Brake Mapping: 4


Edited by MikeV1987, 19 May 2015 - 21:10.


#176 The Kanisteri

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Posted 25 May 2015 - 20:00

I won Renault Clio Cup and then for rest of seasons there's invitation races.

 

I noticed not so fun issue with classic touring cars (Mercedes 300 and Ford Escort RS1600).

Brands Hatch qualifying. I drove 3 laps and got time 1:53.something and it begun raining. So I went pitbox to wait if weather improves.

It didn't, but times of AI cars did and they were very close to my dry hotlaps - and on rain!

 

Race of 8 laps.

I started from pole and I did decent laps - not knowing laptimes since bug disabling head up display. (Note: Before game is patched, avoid going option "monitor" in pitbox, because it disables HUD. You can turn it back only going far back in menus at controllers options). In race I had no visual information about tire temperature, gears, gaps to rivals, no sector times nor laptimes.

However, I felt driving well and no mistakes and soon I didn't see cars from mirrors. During lap 5 it begun to rain and last two laps were absolutely soaking. I used slicks like every other cars on track and I did flawless laps though corners were slower and tricker and wheelspin on acceleration. At the end of 7th lap I saw from mirror few cars getting more closer to me and during last lap they did grown scarily bigger in my mirror. Middle of main straight just before finishline, second car was taking position to overtake me and was next to my rear bumber. I won race however.

 

I did save replay of the race and I estimated AI car behind me catch me 10 seconds per lap in soaking wet conditions. I won this battle, but it's highly annoying if weather doesn't effect on AI cars at all. They practically drove faster on wet than on dry!


Edited by The Kanisteri, 25 May 2015 - 20:06.