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F1 Manager game?


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#1 Antonov

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Posted 21 August 2014 - 14:23

Long gone are the days of the glorious Grand Prix Manager. Hard to believe there isn't a market for it... anyone with good alternatives?



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#2 HP

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Posted 21 August 2014 - 18:40

Why an alternative when GPM2 even has a 2014 MOD?

 

http://www.forum.gpr...s.com/index.php

 

http://www.forum.gpr...c.php?f=9&t=397

 

You can run GPM2 in within Dosbox in a current Windows PC. You will even find the game itself (legally I believe) to download on the Internet.

 

http://www.bestoldga...-prix-manager-2


Edited by HP, 21 August 2014 - 18:41.


#3 Buttoneer

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Posted 22 August 2014 - 17:14

Motorsport Manager for iOS

 

https://itunes.apple...d776865453?mt=8

 

Not played so not a recommendation.



#4 Tourgott

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Posted 03 September 2014 - 08:56

In GPM2 there's an rookie named "Alonso". I always wondered if this is the real Fernando Alonso. The game was released 96. I'm not sure if Alonso was that famous back then.

Anyway, loved the game. I will also try the new iOS Manager and report.


Edited by Tourgott, 03 September 2014 - 09:30.


#5 Nonesuch

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Posted 03 September 2014 - 12:59

It could be, Alonso was doing quite well in karting in those years.

 

By the way, how surprising and excellent to see GPM2 still receiving such attention by fans. :up:



#6 PaulTodd

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Posted 04 September 2014 - 23:40

Never understood why a game developer can't just buy the rights to this game and give all the drivers fake names as not to upset FOM and sell it on steam



#7 Sheepmachine

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Posted 05 September 2014 - 11:45

Motorsport Manager for iOS

https://itunes.apple...d776865453?mt=8

Not played so not a recommendation.

It's very good :) Certainly the best of its kind on the AppStore. I would recommend it.

#8 karlth

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Posted 05 September 2014 - 15:23

Motorsport Manager for iOS

 

https://itunes.apple...d776865453?mt=8

 

Not played so not a recommendation.

 

It is a lot of fun and the presentation is excellent.  Well worth the asking price.



#9 Myrvold

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Posted 05 September 2014 - 23:53

Never understood why a game developer can't just buy the rights to this game and give all the drivers fake names as not to upset FOM and sell it on steam

I remember the guys over at GPracegames had a interview with a certain Mr.Grabowski back when they where GPM2World, about helping out for a GPM3, but there was more than one hurdle. Wanting to, was not one of them.



#10 DutchAutosportFan

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Posted 07 November 2014 - 13:47

F1 manager from EA Games.

Some guy is making the mods from 1990 until 2014 for it.



#11 rosscamero

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Posted 30 November 2014 - 15:08

It is a lot of fun and the presentation is excellent.  Well worth the asking price.

 

I echo this sentiment.  As an app game.  It is fantastic.    

 

I have long been hoping that we will get an official update to the much loved GPM2 but have came to the conclusion that the cost of making a Football Manager type official F1 game and the demand for it don't match up.   I've played a few motor sport managerial sims on the tablet and pc over the years and this one is by far the best.   A few tweaks here and there (the official drivers and the ability to poach other drivers/staff from other teams and a pool of GP2/3 drivers to add to your young driver proggrame) and you have the basic template for a very good official game that could be released as an app.   

 

Football Manager has a app priced at 7.99 that comes out each year.   Terrific value for the product imo.   It is a scaled down, basic version of the PC game and imo opinion a better one for the casual fan as the PC game literally takes days to complete one season.     F1 has constantly shot itself in the foot regarding it's attempts to reach the new generation with social media, apps and the like.    Hire who ever makes motor sport manager and use that template to make an official game.  With a bit of investment into the current template, it should not cost and arm and a leg to make now that some has found the way to make these games and easy on the eye.  It could very well be the game us F1 geeks have being crying out for.   


Edited by rosscamero, 30 November 2014 - 15:11.


#12 Nathan

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Posted 01 December 2014 - 01:25

It is not FOMs job to make video games.....

If you are going to play such a game clearly you are already an F1 fan.


Edited by Nathan, 01 December 2014 - 01:25.


#13 Bitnik

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Posted 02 February 2015 - 20:25

Hi!

 

There is a quite unusual approach for F1 Manager game out there. Let's say you can set up your own team selecting a car manufacturer, an engine manufacturer and up to 4 pilots. All from current season. And then you just wait for real F1 venue. Based on results in real life your team score points and get money, which then you use to select other, more competitive components for your team.

 

Does it sound interesting to you?


Edited by Bitnik, 02 February 2015 - 20:49.


#14 Dick Dastardly

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Posted 03 March 2015 - 19:58

There's a Play-By-Mail [EMail now] game out there.....

 

http://www.pbmsports.com/raceplan.htm

 

My only connection is that I'm one of the participants.....



#15 anbeck

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Posted 11 March 2015 - 09:15

Actually I always found the Microprose games (GPM, GPM 2, GPW) so flawed, that I never took them up once I lost interest the first time. Such a shame that they weren't as good as their racing sims. I remember how frustrated I got when I failed to finish a single race in the first season (I don't even remember which of the three games it was). Many games of that era (the Microprose games, the EA games, also the German Pole Position) had those horrible pre-rendered racing scenes, where usually within a split second you knew "Oh my god, that's the 'engine blown'-sequence".

 

 

I also thought most games didn't get right what a managing game is about. If I play a manager game, I do not want to make the setup for every driver. That's what I pay drivers and engineers for. Depending on how good they are, they should be able to find a setup for the car that gets the most out of the car for that specific circuit. Managing a racing team is about construction, development, huge strategic contract decisions (should I go with Honda in 2015?), trying to get good drivers before they sign to another team or are too expensive, trying to get good engineers together.... and generally, have everything of that list fall in place over time... But don't have me send a car out 7 times until I finally found the correct front wing angle (which usually were unrealistic anyway)... Yes, have me set the strategy and make calls during the race, but what would be nice would be comments from the engineer - depending on how good he is.

 

I have, however, played Grand Prix Wizard, an mid-1990s indy game, regularly over the past 20 years. Maybe you can find it somewhere. Its predecessor was even more text-based, but also fun (... could it be that it was also called Grand Prix Manager?).

 

Both games only had one problem: the other teams mostly overspent in order to get up the grid, and folding teams were more than frequent. This generally meant that after 20 or so seasons your team was the only financially healthy team and it became far too easy then (Or as we will say after we've seen the 14-car grid in 2016: it's not a bug, it's a feature!!!!!). But the first 10 seasons or so were always fun, especially when you had some of your childhood dreams coming true (Alesi and Villeneuve winning races for Ferrari in 1996 and Alesi becoming world champion). Look out for Berger and Wendlinger in GPW, they make a good team!

It has, however, (infrequent) driver deaths, and it's a little creepy to see your rising star not walk away from an accident.

 

If anybody ever makes a new manager game, make sure it has rules revolutions. That's really when established teams might get it wrong



#16 SlowLynx

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Posted 13 March 2015 - 03:27

Long gone are the days of the glorious Grand Prix Manager. Hard to believe there isn't a market for it... anyone with good alternatives?

There is an interesting game from Autosport. It is a prediction game called GP predictor and it is as simple as guessing the 10 first drivers in every race, the pole-man and the driver with the fastest lap. I will take the opportunity to invite all interested to join a really nice league organized by a motorsport facebook page:


 http://gppredictor.c...6273d3aa029c266      


:clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:  :clap:



#17 Buttoneer

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Posted 02 April 2015 - 10:55

It's very good :) Certainly the best of its kind on the AppStore. I would recommend it.

It is a lot of fun and the presentation is excellent.  Well worth the asking price.

Thank you, I have it now, and agree that's it's fun. The first season I found rock hard with the demands of the sponsors becoming impossible, quickly. Having a much easier time of it in the second, because I invested in the young driver programme and have a much better (and cheaper) driver than I had for season 1.
 

Hi!
 
There is a quite unusual approach for F1 Manager game out there. Let's say you can set up your own team selecting a car manufacturer, an engine manufacturer and up to 4 pilots. All from current season. And then you just wait for real F1 venue. Based on results in real life your team score points and get money, which then you use to select other, more competitive components for your team.
 
Does it sound interesting to you?

Yes, but it would need to cover more than one motorsport in order to maintain interest.

#18 Sheepmachine

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Posted 11 April 2015 - 14:01

Thank you, I have it now, and agree that's it's fun. The first season I found rock hard with the demands of the sponsors becoming impossible, quickly. Having a much easier time of it in the second, because I invested in the young driver programme and have a much better (and cheaper) driver than I had for season 1.

Yes, but it would need to cover more than one motorsport in order to maintain interest.

I managed to finish 1-2 in my first race thanks to pitting at the right time when it rained but that seemed to mess me up for the rest of the year as the sponsors expectations went to high. After that it was ok until now where I am stuck in the 2nd tier on the edge of bankruptcy. :eek:

#19 Reinmuster

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Posted 13 April 2015 - 04:31

http://steamcommunit...s/?id=334059290

 

Looks cool.



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#20 Myrvold

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Posted 23 April 2015 - 22:13

That reminds me very much of the absolutely bloody awful Racing Manager 2014!



#21 Peter Perfect

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Posted 15 May 2015 - 20:07

Started playing this a couple of weeks ago and got completely addicted -> Motorsport Manager

 

Anyone else seen it?



#22 gebroederko

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Posted 18 May 2015 - 09:13

First of all, let me introduce myself: my name is Mike. I am working as a conceptdeveloper for a mediacompany in The Netherlands.

We develop fantastic concepts in all different sorts of disciplines. One thing they have in common: all concepts are online.

 

As we speak, we are expending our company. From 2016 on, we will be active in the game-industry.

Our first game will be a Formula 1 management game. 

 

This racinggame will be a lot different than most of the other managementgames on the internet.

At the moment we are searching for racingfans who would love to brainstorm with us about the features of the game.

 

Please send me a PM, if you would like to help us. It will not cost a lot of time, probably. one or two Skype sessions.



#23 JacobGames

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Posted 31 May 2015 - 07:37

Here's my idea - 3 game modes (Classic, Career and Custom) 

Classic is like the F1 Manager type-mode (not played Grand Prix Manager 1/2/World) where you do the set-ups and stuff

Career is where the races are simulated and all you do is manage finace, hire drivers and engineers, get sponsors etc. 

Custom is where you can choose, maybe you want to do the set-ups and watch the races but want to do more realistic behind-the-scenes stuff then you can.

 

Just a cool idea i would like to see in an f1 manager game



#24 Buttoneer

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Posted 10 June 2015 - 23:12

Started playing this a couple of weeks ago and got completely addicted -> Motorsport Manager
 
Anyone else seen it?

It's the same as this; 
 

Motorsport Manager for iOS
 
https://itunes.apple...d776865453?mt=8
 
Not played so not a recommendation.

So you'll see a few people who have recommended it on the page. Not an easy game to beat.

#25 Peter Perfect

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Posted 20 June 2015 - 06:59

It's the same as this; 
 
So you'll see a few people who have recommended it on the page. Not an easy game to beat.

 

Ah! Hadn't realised. I beat it on the first go! :D ...

 

 

 

 

 

...although it did take 16 seasons...



#26 FormulaXGame

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Posted 26 July 2015 - 17:05

Hello everyone!

 

I've been looking for a really good F1 management sim for years, but most of them I didn't like that much. Motorsport Manager for iOS is quite good, but it gets repetitive a bit too quickly.

 

But rather than give up, I'm actually developing a racing manager sim at the moment. I've been at it for ages on a spare time basis - a couple of years - but it's over the crest of the hill now, and I'm trying to spread the word since I've got plans to work on it full time.

 

The game is called Formula X, and what I'm going for is something less intimidating/confusing than some of the older F1 management sims, while still having a good level of depth. In tone, it's more humorous than most racing team strategy games, with a lot of parody to make up for the fact that I have no license to portray real life motorsports.

 

If anyone is interested to know more, let me know!

 

@FormulaXGame



#27 UPRC

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Posted 29 July 2015 - 15:23

Well yeah, spill the details.  :p



#28 Tourgott

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Posted 29 July 2015 - 16:01

Yeah, would also love to know more about it or if you need any help.



#29 FormulaXGame

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Posted 29 July 2015 - 21:30

OK. Well, there's quite a bit to cover, so I'll mark the important bits. It's the Red Letter Elevator Pitch.

 

But if it's a bit TL;DR, here's the address for the game development blog that I started running last weekend as a means of picking up momentum for a Kickstarter:

 

www.nicholasheathfield.co.uk/wp/

 

Lots of stuff on there. Pictures, music, screenshots, mockups, share buttons, regular updates to follow. If you like what you see there, tell a friend or three. :)

 

 

So here's the information overload:

 

Well, I started the project after graduating from university in 2012, but progress was slow because of trying to get jobs and things. It wasn't until 2014 that things started to pick up. ATM I've got a job at a call centre and work there 12pm to 8pm... but from 8 to 10 in the mornings and from 9:30 to 11 at night, I'm working like the devil on the project. A lot of the work is done, I'm over the crest of the hill. I'm hoping to run a Kickstarter campaign in around a month from now, so it's vital that as many people know about Formula X as possible. I wouldn't even need to raise all that much to succeed.

 

As for the game itself, it's quite straightforward. You start the game as a race manager hired by one of the teams in the game - McTavish, or perhaps Wilhelm or Sorbet. Once you've got the basics of issuing team orders (pacing, fuel strategy, tyre changes), you are offered a job as a team manager and get control over the team's finances in addition to team orders.

 

There's going to be some flexibility about how to progress in the game's career. The team pays you a salary, and you can use that to buy a team outright if they're willing to sell to you, or you can try to get hired by top teams. By the end of ten years, the objective is to accumulate as many points, victories and titles as possible and beat your high score.

 

You can hire drivers, from backmarker hopefuls like Alexander Wurst to top competitors like Jenson Healey or aging legends like Nigel Moustache. You can buy engines from Stromboli, or perhaps arrange a partnership with Fjord in exchange for a minimum expected championship position.

 

Short on money now? Take out a loan from a reputable bank like HTSBC, or from those misers at Stooge & Marlow. You can also take sponsorship deals with a top brand like Voguephone or find a more accommodating partner like Telefonicompani, and there'll be a payout for passing race objectives for them.

 

Then you have to pick which tyre manufacturer you'd like to go with for the year. Will Goodtimes' dry weather superiority prevail, or will you hedge your bets with Piranha? Finally, you'll pick a chief designer and set a budget for your pit crew. Perhaps you can afford Gerry Anderson, but the amount of money left over might mean you'll have to hire Gullible Volunteers to man the pit lane. 

 

I've been doing tons of graphics for the game. There are 39 sponsors, each with an individually-designed livery for ten car designs to cover the ten years. Circuits will follow, I've done a few of those already. The same goes for music.

 

One thing I would ask for help with is finding a guy who can impersonate Murray Walker's style of commentating, as I'm looking into having commentary in the game.

 

That's it, sorry if I got carried away there. Most of these features are fully or almost-fully implemented already.


Edited by FormulaXGame, 29 July 2015 - 21:31.


#30 k0010

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Posted 03 August 2015 - 14:32

there is a very good online manager game and i enjoy it
http://www.gpro.net/?id=703523