Apology to all.
In this thread I wrote I don't play some mods (2005, 1988) anymore because of the snap oversteer during shifting down. It turns out to be this problem was ALL driver-related. I've understood from a friend who recently got a new job (at Mercedes GP!) that if you have shift down for a chicane, for example (so from high speed to low speed) you should go from 7 tot 3 very quickly, wait, just before turn in shift to 2 and then only to 1. Otherwise the speed of the axle is to great for the gearbox, it seizes, and then you swap ends. I've gotten used to this new technique and I don't have problems anymore...
My friend had another great tip for all rFactor users. He said that most racing teams don't screw around with bump and rebound settings too much, because that is way too unpredictable. There's a base setup with bump and rebounds, and they induce more understeer or whatever in other ways. That was interesting, because I found that the default setup is in rFactor usually very driveable, but slow, because of the high wing levels. If you lower the winglevels, you get faster but the setup is effed up. This is what I found. Find the maximum topspeed for any given track. Reset winglevels and gears. Now the car probably oversteers in most corners. Untill two days ago I would start around fiddling with the slow bump and rebound settings.
There's an easier way. In the general setup page you can find the differential settings. The setup could look like this:
Power - 1
Coast - 5
My friend's advice was this: Oversteer in entry, raise the coast value. Oversteer in exit, raise the power value. I did at Monaco, with the F1 1988 mod, which oversteered like crazy, especially at Massenet. I knocked off about eight seconds of my time in the 1988 because I could finally brake deep into the corner.
Try it, you will like it.
Edited by Chezrome, 28 June 2010 - 08:10.