Could someone explain the effects of positive and negative camber, toe-in and toe-out for a 4 wheel drive? Basically looking for seting up the Subaru on Richard Burns Rally. Thanks in adv!
Camber, toe-in and Caster
Started by
ViMaMo
, Feb 04 2008 11:59
2 replies to this topic
#1
Posted 04 February 2008 - 11:59
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#2
Posted 04 February 2008 - 12:31
Originally posted by vivian
Could someone explain the effects of positive and negative camber, toe-in and toe-out for a 4 wheel drive? Basically looking for seting up the Subaru on Richard Burns Rally. Thanks in adv!
Wouldnt the net have downloadable setups for this sim?
Toe out in real life for a rally car gives you quicker turn in/more oversteer with a loss of straightline stability.
As with any modern tyre, negative seems to be the go these days according to my friends who still compete, but not much, you still want the outside shoulder to bite in and find the true surface under the gravel.
#3
Posted 04 February 2008 - 17:27
i have a 4wd car, a real one i mean :-) namely a delta integrale.
toe out at the rear is usually a no no, control can get very tricky due to the tendency to snap oversteer. which looks good but is not necessarily fast, expecially if you hit something...
i have recently changed shocks, i have top mounts that allow changes in camber. i am using around 3.5 degs negative camber at the front and the difference in handling and grip compared to the stock 1.5 is noticeable
toe out at the rear is usually a no no, control can get very tricky due to the tendency to snap oversteer. which looks good but is not necessarily fast, expecially if you hit something...
i have recently changed shocks, i have top mounts that allow changes in camber. i am using around 3.5 degs negative camber at the front and the difference in handling and grip compared to the stock 1.5 is noticeable