I can certainly vouch for disagree
Project Cars 2
#101
Posted 06 November 2017 - 08:08
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#102
Posted 06 November 2017 - 09:51
I challenge anyone to drive the 962c through the first chicanes at Imola using VR and a tuned FFB, look right at the airduct in the sidewindow and see the first sprinkles of rain and not say this is the most immersive simulator to date.
I have driven every single simulator on the PC from the ancient Indy 500 to Project Cars 2 and nothing comes close to this.
Funny you should mention it!
I have been ragging the 956 around the historic Spa layout (I'm waiting for the DLC with the 917) and I am blown away by the immersion and absolute fun I am having.
I don't have VR just a PS4 and a T300RS and this is most fun and enjoyable racing Sim I have ever played!
I started in 1983 with a Pole Position cartridge on my Atari 800 and I have played more than I can now remember in the intervening 34 years (gosh!) and this one has me gripped like nothing else....
It definitely has its share of bugs and quite honestly I really don't care because what is present and works is as far as I'm concerned genius!!!!
As a motorsports history fan, the selection of cars and tracks is inspired.
Regards Mike
Edited by blackmme, 06 November 2017 - 15:12.
#103
Posted 06 November 2017 - 20:39
Do both road and oval spec Indycars appear on track together on both road and oval tracks?
Do we still need the fictional LMP1 cars clogging up the grid when the real WEC prototypes are in game?
Do we not have any option to set up custom championships after years of fans asking for it?
Do they refuse to include cautions and safety cars in oval races where it's an integral part of the challenge?
Etc. I really dislike the way Ian Bell and his cronies go on. They're arrogant and dismissive. I quite want to hate their game, but kinda don't because despite all it's issues, when PCARS2 works, it can be fantastic.
#104
Posted 07 November 2017 - 00:54
They can't project manage, try to do too much and cannot pull it all off.
#105
Posted 07 November 2017 - 06:55
When you compare 1983's Pitstop game to Project Cars 2 (or iRacing, Gran Turismo, Forza...), we have come long journey to this point.
While Pitstop was bug free, there was not much to design in it. Also computer memory and speed limitations were there, but in 1983 it was perfect game.
Now there's licensed real cars, licensed and laser scanned tracks, and hours to put into construction of vehicle handling and how to transfer it to game controller wheel and even game pad since many casual player cannot get wheel for reason or other. We have dynamic weather and very good game build around it. It means tons of work when compared to bug free pitstop in early 80's.
Tons of stuff also will mean there goes mistake by. Fortunately for global internet, it's possible to fix it afterhand. Each of new games are prototypes and have flaws.
But that doesn't prevent ungrateful moaners like chunder27 and Alfisti to whine at every possible change, no offense. You guys are not alone, there's whiners everywhere and they even make up reasons to whine if necessary. For example some game might promise solid 60 frames per seconds, but one nerd evaluate is to 59.2 frames per seconds and that is excuse to start whining.
If game doesn't cheer you, go play elsewhere or go fishing. You don't need to piss into other people cereals if you don't like taste of cereals in first place.
#106
Posted 07 November 2017 - 08:21
As I said before fella, knock yourself out. I imagine you play on console which is fine, PCARS was designed to work there far more than PC.
I will never play this game unless it comes in the bargain bin, and by then let's hope all the bugs are ironed out, you know the ones that are still there from the first game!
I can hardly be ungrateful can I? I have never bought it or paid for it? Am I supposed to be grateful that Bell decided to take an arcade console game, convert it with YOUR money into a hashed wannabe sim and then trolled anyone who said it was rubbish?
Released it full of immense bugs, dropped DLC every month for a year then announced a new version before the first was right? Then did the same again?
You call me ungrateful. I call me rather canny and perhaps more switched on! And not swayed by clever advertising and pretty pictures.
#107
Posted 07 November 2017 - 08:27
They can't project manage, try to do too much and cannot pull it all off.
Nope they definitely didn't pull it all off, but when the elements they did come together it is absolutely sublime!
I have poured more time into it than any other racing game in years and my 21YO son has been grabbed by it as well (he's a car guy through and through and a karter but previous racing games never really gripped him) and is thoroughly enjoying working his way through the career.
Regards Mike
#108
Posted 08 November 2017 - 07:58
At the moment I'd rank the big AAA recent racing games
1. Gran Turismo Sport
2. Project CARS 2
3. Forza 7
Both of the first two have surprised me in a positive way. GT Sport I love, but PCARS 2 has way, way more content and the best selection of tracks I've ever seen. Forza 7 is a disappointment.
#109
Posted 08 November 2017 - 14:51
When you compare 1983's Pitstop game to Project Cars 2 (or iRacing, Gran Turismo, Forza...), we have come long journey to this point.
While Pitstop was bug free, there was not much to design in it. Also computer memory and speed limitations were there, but in 1983 it was perfect game.
Now there's licensed real cars, licensed and laser scanned tracks, and hours to put into construction of vehicle handling and how to transfer it to game controller wheel and even game pad since many casual player cannot get wheel for reason or other. We have dynamic weather and very good game build around it. It means tons of work when compared to bug free pitstop in early 80's.
Tons of stuff also will mean there goes mistake by. Fortunately for global internet, it's possible to fix it afterhand. Each of new games are prototypes and have flaws.
But that doesn't prevent ungrateful moaners like chunder27 and Alfisti to whine at every possible change, no offense. You guys are not alone, there's whiners everywhere and they even make up reasons to whine if necessary. For example some game might promise solid 60 frames per seconds, but one nerd evaluate is to 59.2 frames per seconds and that is excuse to start whining.
If game doesn't cheer you, go play elsewhere or go fishing. You don't need to piss into other people cereals if you don't like taste of cereals in first place.
Give me a ****ing break. Here is VERy short list of just some of the problems with PCARS2;
- on some vehicles wet tyres are faster than slicks
- on same cars the tyres never, ever warm up, ever.
- Online is very unreliable
- Timing data remains utterly hopeless as per PCARS1 which is astonishing
- Settings are being lost rather than saved which is driving people crazy
- Ai is an absolute cluster****, slow on the straights and on rails around corners
- UI is still a mess after they promised to sort it out following complaints from PCARS1
There's so much more too, over 100 bugs being sorted through. It's a complete mess and again, they bit off way more than they can chew and released a beta version. I'll buy it but will wait for all the patches, which is taking A WHILE GIVEN THE LITANY OF **** THEY NEED TO FIX.
****ing caps.
#110
Posted 08 November 2017 - 15:06
Give me a ****ing break. Here is VERy short list of just some of the problems with PCARS2;
- on some vehicles wet tyres are faster than slicks
- on same cars the tyres never, ever warm up, ever.
- Online is very unreliable
- Timing data remains utterly hopeless as per PCARS1 which is astonishing
- Settings are being lost rather than saved which is driving people crazy
- Ai is an absolute cluster****, slow on the straights and on rails around corners
- UI is still a mess after they promised to sort it out following complaints from PCARS1
There's so much more too, over 100 bugs being sorted through. It's a complete mess and again, they bit off way more than they can chew and released a beta version. I'll buy it but will wait for all the patches, which is taking A WHILE GIVEN THE LITANY OF **** THEY NEED TO FIX.
****ing caps.
1. I haven't come across this yet but I have been sticking to certain cars really. I certainly don't dispute it is happening and if it is career mode then it must be hugely annoying.
2. As above.
3. I play offline.
4. I can't say I have noticed that.
5. Yep I have plenty of issues saving setup's and it is infuriating!
6. Curates egg in some classes and some cars it's great and others terrible so it definitely needs fixing.
7. I think the UI is absolutely fine, no problems with it in the slightest.
For me the good far, far, far outweighs the bugs. As I said in an earlier post, when it comes together (which is does regularly for me) it is sublime....
Regards Mike
Edited by blackmme, 08 November 2017 - 15:08.
#111
Posted 20 November 2017 - 19:08
Someone is keeping a log of the PCARS2 bugs ... here goes ...
1.) Cut Tra1.) Cut Track penalty system during passing is broken. If someone spins and / or lets you pass by significantly slowing down, the system thinks the passing car is "cheating", and forces the passing car to give the spot back. Also, it forces you to give the numerical position back, but not necessarily forces you to give it back to the person you "cheated." Assume that if / when this system activates at the right time, it'll still make you give back the position #, not the place to the correct driver. (Edit: This bug occurred no less than 6 separate times in the League race we had yesterday. This bug is so massive and so game breaking that we'll be turning off penalties for all league races moving forward until this is fixed.) Verified still a bug: Nov 14.
New Bug: Drive Through penalties are broken. Currently they prevent you from pitting. What should happen is that you can pit, but you'll have to serve the Drive Through in the next few laps.ck pe
Edited by Alfisti, 20 November 2017 - 19:08.
#112
Posted 21 November 2017 - 09:39
Makes a point perfectly lool!
#113
Posted 23 November 2017 - 07:49
Tried a Formula Renault 3.5 race last night at Monaco (Azure) and was quite enjoying it until the yellow flags came out and I came round to find the entire field in a massive pileup blocking the track, reversing, nudging each other, no way past them and nothing I could do except restart. Then it happened again. It's pretty bad really. You wonder how all this stuff gets past their quality control/Year ten work experience department.
#114
Posted 23 November 2017 - 08:21
They outsourced QA this time.
Again, maximising profit over quality sadly.
#115
Posted 23 November 2017 - 17:17
#116
Posted 23 November 2017 - 21:25
randomly purchased PC2 for the PS4. With a controller, hands down the worst game i have ever played.
Actually that's good sign, since there's no compromise to give handicap on unnatural way to drive car.
Real hardcore race drivers like Chunder27 will play only with master race PC and even steer with mouse. Then they come here to tell us how bad console games are.
#117
Posted 23 November 2017 - 21:28
randomly purchased PC2 for the PS4. With a controller, hands down the worst game i have ever played.
If PC2 is the worst game you’ve ever played, you’re incredibly lucky.
#118
Posted 23 November 2017 - 23:00
Actually that's good sign, since there's no compromise to give handicap on unnatural way to drive car.
Real hardcore race drivers like Chunder27 will play only with master race PC and even steer with mouse. Then they come here to tell us how bad console games are.
Ha!!
#119
Posted 24 November 2017 - 08:18
Kan
What on earth are you talking about you strange guy?
Look all over the place if you will, on all sorts of forums and the opinion about your precious game is very mixed.
Sorry to say, but there are a lot of game breaking bugs on both formats. And I know several people who stopped playing it as a result. WMD have a history now of producing bug riddled games, they ahev now done it twice in a few years and that is not a great record. I am sure they will fix most of them, at least I hope they will.
If you think its wonderful, good for you but that says more about you than sim gaming in general, just read around the sim community and you will see that.
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#120
Posted 24 November 2017 - 10:24
Actually that's good sign, since there's no compromise to give handicap on unnatural way to drive car.
Real hardcore race drivers like Chunder27 will play only with master race PC and even steer with mouse. Then they come here to tell us how bad console games are.
To me your over analyzing it. If you produce a driving game for a console, it must be user friendly for a controller. By failing to do this the majority of people who purchase the game who will use controllers ( who will outweigh the number of people using wheels ) will find it a poor game and thus give it a bad review thus impacting ongoing sales of the game.
#121
Posted 24 November 2017 - 12:04
I gather they have released a demo of this in the last few days
So will be interesting to see what it is like.
Good idea in my view, wich more people did release demos, especially with all the variables linked to sim gaming
#122
Posted 24 November 2017 - 19:30
To me your over analyzing it. If you produce a driving game for a console, it must be user friendly for a controller. By failing to do this the majority of people who purchase the game who will use controllers ( who will outweigh the number of people using wheels ) will find it a poor game and thus give it a bad review thus impacting ongoing sales of the game.
Oh, don't get me wrong. I am not happy it's difficult with controller. More real feeling the game/sim is, harder it's to make work with controller. Wheel and pedals have been natural way to drive car since Middle Ages. I think Ford had even prototype concept for alternative way to drive car (joystick) but it was terrible idea. Gamepads...if programmed to be pleasant driving experience...have so many shortcuts and handicaps over wheels it's kind of wrong. I remember Gran Turismo 5 and Gran Turismo 6 players switching to gamepad because it was way too easier to drift seasonal drifting events by that way than wheel.
LBDN, out of arcade racing games, every single racing (sim) game in future will be very hard to drive with gamepad...Forzas...Project Cars...Assetto Corsas...iRacings (Except Chunder with master race PC and mouse steering )...F12017...
Edited by The Kanisteri, 24 November 2017 - 19:32.
#123
Posted 24 November 2017 - 20:06
I'd kill to use a wheel, I reakon it's worth a full 1.5- 2 seconds on a 1m 40 second lap.
#124
Posted 24 November 2017 - 20:57
LBDN, out of arcade racing games, every single racing (sim) game in future will be very hard to drive with gamepad...Forzas...Project Cars...Assetto Corsas...iRacings (Except Chunder with master race PC and mouse steering )...F12017...
On a console i cant see this happening. I cant imagine a game companies strategy ever being "we are going to build a game that isnt useable on the controller that comes with the console."
From a business perspective it makes no sense when the majority of the users would be controller users.
Over time games will become even more sim like on the wheels with consoles but the game still needs to be controller useable
#125
Posted 24 November 2017 - 21:07
But the bugs are pathetic. It's ruined by them. You pick this up and start a race, there's maybe a 50% chance it won't go comically wrong and for a product they're charging £40-50 for, that's horrendous. It's an absolute **** up with the potential to be really good if they actually took time and care over the coding, which I really don't think they do. And Ian Bell comes across as a right prat with a God complex.
It's absolute deja but from the last one. Thing is, I'll continue to play it and enjoy it at times, and I'll probably buy any of the DLC that interests me, so I'll be a mug and continue to encourage them to mess up the third one just as badly. But GT Sport wins this for me. Both PCARS2 and Forza are a bit of a disappointment.
#126
Posted 24 November 2017 - 21:33
Would have been interesting to try
But sadly the demo just made my screen green and flickery
Not the most promising start!
#127
Posted 26 November 2017 - 17:33
I'd kill to use a wheel, I reakon it's worth a full 1.5- 2 seconds on a 1m 40 second lap.
Nowhere near worth that. When I switched to a wheel on PC1 and AC it was maybe worth max 0,5 seconds a lap.
But it helps loads in terms of tyre wear etc as you give more precise inputs
#128
Posted 26 November 2017 - 17:43
been mostly hotlapping, and there has been few problems with that, but AI races have been a bit accident prone, especially if the track is narrow and there are tight corners early in the lap... gets better when the field gets spread out a little...
#129
Posted 27 November 2017 - 14:28
Nowhere near worth that. When I switched to a wheel on PC1 and AC it was maybe worth max 0,5 seconds a lap.
But it helps loads in terms of tyre wear etc as you give more precise inputs
To be clear i am not (because I am hopeless) using the pull triggers at the back or the sticks, I am using the X and square buttons and the 4 way pad. There's no way to modulate so at say Monza i don't think you find a lot of time but at Spa, have an on/off switch for a brake and accelerator is tough going, i reakon you'd find a ton of time with a wheel.
#130
Posted 27 November 2017 - 14:29
Project CARS 2 for me is just like Project CARS 1. There's enough to make it well worth playing if you like racing sims, and at times it's very satisfying. There's a lot of variety and the best selection of tracks out of any racing game out there (without modding).
But the bugs are pathetic. It's ruined by them. You pick this up and start a race, there's maybe a 50% chance it won't go comically wrong and for a product they're charging £40-50 for, that's horrendous. It's an absolute **** up with the potential to be really good if they actually took time and care over the coding, which I really don't think they do. And Ian Bell comes across as a right prat with a God complex.
It's absolute deja but from the last one. Thing is, I'll continue to play it and enjoy it at times, and I'll probably buy any of the DLC that interests me, so I'll be a mug and continue to encourage them to mess up the third one just as badly. But GT Sport wins this for me. Both PCARS2 and Forza are a bit of a disappointment.
Thing is i bought PCARS1 late, very late, and there's the odd annoyance but by then they'd sorted it out.
The most disappointing thing is they swore they learned their lesson, that it wouldn't happen again and that moving into rallying and ice etc wouldn't suck up too many resources.
It did.
#131
Posted 27 November 2017 - 22:15
I bought the deluxe edition of Pcars 2 and I have not played it since the week it was released.
Really disappointing because this game has a ****-ton of potential
#132
Posted 28 November 2017 - 07:15
So just to clarify your comments, do you mean you would find a lot of time with pedals rather than a wheel, as that seems to be where you would lose out by using buttons.
But you are using a control scheme that I have never used tbh so can't comment how that compares
#133
Posted 28 November 2017 - 11:32
Project CARS 2 for me is just like Project CARS 1.
This is my main issue with it. It is basically pCars 1.5 - same bugs and everything.
#134
Posted 28 November 2017 - 14:29
So just to clarify your comments, do you mean you would find a lot of time with pedals rather than a wheel, as that seems to be where you would lose out by using buttons.
But you are using a control scheme that I have never used tbh so can't comment how that compares
You're asking so i will bore you.
From day one moving from Atari to Playstation I struggled with multiple buttons, I just cannot do it. Something like Mortal Kombat for e.g that required fast inputs and combinations, i just cannot do it. Fast forward 30 years and I cannot, for the life of me, drive these cars with the little toggle pulls, sticks and the gear changes, so i am in AUTO using the D-Pad and square and X buttons.
It's my own fault 'cos i suck at doing it the right way, but my inputs are very on/off, there's no subtlety so even somewhere like the fast right after the cutting at Bathurst is a bit of a **** show because i need to pick my spot and just hurl the car through there, i cannot make a small correction so i reakon i'd find time with both pedals and wheel.
Still, it's about the racing though, was on PCARS1 last night and joined an LMP1 race at SPA, it was fantastic, two of us left the rest for dead but we tussled for all 6 laps before i got him down the inside at Malmedy. Jolly good fun, not particularly fast (we were running 2.02's) but fun times.
#135
Posted 28 November 2017 - 15:16
Massive, massive 9GB patch released today, let's see if that sorts some of this out.
#136
Posted 01 December 2017 - 17:30
The patch seems to have improved damn near everything BUT it's meant the work on settings etc before the patch are often meaningless now, so much has changed it's a near new game. For casual users no issue but the serious guys are chucking tantrums 'cos they need to start all over again.
#137
Posted 01 December 2017 - 19:55
Multiclass AI is dreadful though and insanely overpowered (either that or I'm a rubbish driver). AI at strength 45% and aggression 40% at Le Mans in an all-LMP race, I'm in LMP3, from 8th in class I manage to slipstream the whole class by the run between Mulsanne and Indianapolis (only because I'd put my rear wing to minimum for straight-line speed), when I get to Indianapolis and start braking for the left-hander, next two LMP3 cars ram me off into the barrier.
#138
Posted 01 December 2017 - 20:09
#139
Posted 01 December 2017 - 20:38
Yeah, AC's multi-car/multi-class selection actually works a lot better, you can pick and mix everything you want (within pit box limit), I once did a Porsche-only race with everything from 919s down to Cayman GT4s in AC. pCARS2 is probably never going to have that fine-grained a selection for opponent cars.
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#140
Posted 01 December 2017 - 20:54
#141
Posted 25 December 2017 - 21:34
Got an Xbox One X - man, it's like a different game compared to the base Xbox One - love it, even on controller - but with a steering wheel, this is superb...
#142
Posted 27 December 2017 - 14:12
How does this compare to AC? i feel like the tire model in AC was too simple.. Once you had wheel spin you had no traction at all. But you could in other situations go really fast while sliding somehow..
#143
Posted 31 December 2017 - 13:29
How does this compare to AC? i feel like the tire model in AC was too simple.. Once you had wheel spin you had no traction at all. But you could in other situations go really fast while sliding somehow..
I prefer the "feel" in PC2 compared to AC. Wether this is down to the tire modell, or if it is more the overall differences in the physics engines. I feel its a bit easier to feel the limits of the cars, and catching a slide feels more natural i PC2, though im not a good driver in either Done a few videos that might show a bit how the tiers behave when loosing grip, all taken from the first few laps in the respective cars. The Renault 5 video is grabbed when using the Oculus Rift, the other 2 are with the TrackIR head tracking (but not VR).
#144
Posted 31 December 2017 - 13:46
I use Super GT's wheel settings and the game feels great. I have yet to try AC.
#145
Posted 02 January 2018 - 18:16
Anyone have recommended PC2 controller settings for PS4?
#146
Posted 03 January 2018 - 14:23
OK got her going yesterday and man, I am all over the place. Tried various controller settings to no avail, I am just a mess, running 2.19's at Bathurst in the McLaren, I ran 2.07's in PC1.
Unplayable right now for me.
#147
Posted 03 January 2018 - 20:58
The AI is weird and imbalanced, the handling....just something 'off' with the core gameplay. The original was great when it worked, crap when it didn't. But set up a GT3 grid and if you set the difficulty right for you, could have done incredibly tense, convincing feeling races. Haven't had a race like that on PC2 as yet. Waiting for a patch, the fundamental existence of Project CARS players.
#148
Posted 03 January 2018 - 22:46
On PC with a wheel and pedals, i would say PC2 feels much better than PC1, but i have not tried it with a controller or on a console... The AI i have not raced much against, as i usually do hotlapping, but atleast for my part PC2 is a much better experience than PC1...
#149
Posted 03 January 2018 - 23:20
PC1 was a floaty, understeery mess for me with wheel/pedals, I refunded it within the Steam window. PC2 feels very natural to me, good FFB and I can really feel the car sliding. That is with the Jack Spade Custom FFB settings. I like it so much I'm using PC2 more than AC and AMS at the moment. But I'm also mostly hot lapping.
I did some races against the AI in Oulton Park this evening on max difficulty and found them to be pretty good wheel to wheel. But they were short races. I did notice the usual problem of them being a little too slow through chicanes/slow corners and godly fast through high speed stuff.
#150
Posted 04 January 2018 - 15:05
Changed my controller to default, took the Ferrari out at Road America (2.08's in PC1 for reference) and it definitely felt better but still could only manage 2.16's. Everything felt better than the mcLaren yesterday but still the same issues (understeer, snappy, twitchy, bno brake feel at all) but to a lesser extent. Through the carousel I must have lost 2 seconds to PC1.
Jumped on UTUBE and tried the settings by some random dude with a squillion hits, decided to see what online looked like and joined a race. It forced the M3 GT3 on me and finally, it felt better. Still not quite dialed in but felt better. Race was abandoned so tried another at the Glen that forced the GT3 Z4 on me, again felt better, reasonably planted.
So feeling better but not sure if its just the cars I chose or if i hit the right controller settings.
TBH the game is a bit dissappointing, i have the following issues;
- graphics just look odd, too blocky in the background, car seems floaty
- AA everywhere, what a mess, it's really, really bad
- teeny tiny font for online UI and settings changes
- Settings saving still seems a bit odd, I thought they were track specific but i swear the same settings poppe dup in two different tracks
- sounds just seem off, i dunno, flat
- the pace of drivers online a bit of a worry, maybe just dumb luck so far but despite feeling at odds with the cars i was clearly the fastest on track and by some margin, though i suspect it is because i don't qualify for the higher rated races
I'll get back on it tonight.
Edited by Alfisti, 04 January 2018 - 15:06.