Finally, after years of Sony mass produced rubbish, we will go back to the days of having a racing focussed developer producing F1 games on multiple platforms!

According to the article the first game will be of the 2009 season.
Posted 09 May 2008 - 08:10
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Posted 09 May 2008 - 08:12
Posted 09 May 2008 - 08:17
Posted 09 May 2008 - 08:27
Originally posted by F1Fanatic.co.uk
Very glad there is finally going to be a new F1 game (how has it taken three years?) and the news it's going to be cross-platform is especially welcome.
But as I see it's going to be an EGO Engine title I hope it's most like the earlier Colin McRae and TOCA games and less like the recent ones which have been really simplistic and not much fun. Codemasters make mass produced rubbish as well you know.
Posted 09 May 2008 - 08:54
Posted 09 May 2008 - 09:04
Posted 09 May 2008 - 09:39
Originally posted by kar
I'm a little disappointed I had hoped EA would get the licence and they could resume their collaboration with Image Space, the team behind the excellent F1 Challenge series on the PC.
They more recently have been behind rfactor which is far and away the best racing platform on PC.
They have been working on rfactor2 for sometime now, and that would have provided the perfect engine with which to build a high fidelity F1 game on top of.
Oh well, at least codemasters wont produce a slick, but ultimately vacuous game that Sony have continued to do so with their licence.
Posted 09 May 2008 - 11:27
Originally posted by kamix
Agreed. However the mere fact that we aren't stuck with a single platform, empty arcade game for the next however many years is worth rejoicing to me.
Posted 09 May 2008 - 12:27
Posted 09 May 2008 - 12:52
Posted 09 May 2008 - 15:46
Originally posted by HoldenRT
I fear it will be arcadish and more "fun" then realistic. I want to be able to change every bump and rebound damper setting!
Posted 10 May 2008 - 07:23
Posted 11 May 2008 - 11:50
Posted 11 May 2008 - 17:55
Posted 12 May 2008 - 11:33
Originally posted by The Kanisteri
great...
From Sony to Codemasters is like, from Jordan to Spyker.
New winds, but still far away from point battles. :
Posted 13 May 2008 - 18:02
Originally posted by UPRC
Spyker? I'd say this is at least Toyota.![]()
Posted 15 May 2008 - 03:05
Originally posted by Jerome
I'd say. I can't understand the scepsis towards Codemasters.
Posted 15 May 2008 - 16:55
Originally posted by Exar Kun
Because everything Codemasters have made for the past 8 years has been an arcade game.
I have never been able to even get Dirt to run properly on my PC. Nor can I get the new Grid demo to run. And it's still a big developer so they won't listen to what people say. As long as it can be played by keyboard or gamepad they'll be happy.
The one positive is that there will be modern F1 cars and tracks to rip for rF2.![]()
Posted 15 May 2008 - 22:04
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Posted 17 May 2008 - 18:59
Originally posted by Exar Kun
Dirt worked but had horrible controller lag. And Grid is pure arcade from what people say. The Racedriver series looked nice but still played like an arcade game. In the V8s I always got lap times that were 10 to 20% quicker than the real thing and that was only after one or two laps on track. There was simply far too much grip and power.
It will be nice to have a pick up and play F1 game on PC but it will be far from a simulation - it's just not what Codies do these days. It's just unfortunate for me that the engine they're using has never worked particularly well on my computer (controller setup for my momo wheel + A1 pedals + Actlabs shifter was horrid too - i.e. it wouldn't detect them all).
Posted 20 May 2008 - 21:16
Posted 21 May 2008 - 21:29
Posted 25 May 2008 - 02:34
Originally posted by RedBaron
Are you serious? Have you ever played TOCA (DTM, V8s depending where you're from) or Race Driver? It's going to blow our minds with realism.
Grid is a the new follow up from Codemasters to the Race Driver on the PS3, I was watching clips the other day. The damage models are just fantastic, when you hit barriers you don't bounce, tires fly everywhere the cars bend depending on how and where they hit other objects.
I know it isn't the new F1 game... but this is the standard they set with their other games: http://uk.gamespot.c...rone/index.html (Scroll down for videos) Or
Colin Mcrae dirt is Codemasters too isn't it? I have no worries about realism (obviously I haven't ever driven an F1 car to compare, I mean surroundings so would guess cars too)
Edit: Forget to mention how excited I am for an official F1 release again![]()
Posted 30 May 2008 - 23:15
Posted 31 May 2008 - 16:40
Originally posted by OSX
Very interested to see how this one pans out. Codemasters certainly have the talent. The Colin McRae Rally series was and is the best racing simulator series ever. [/B]
Posted 02 June 2008 - 09:33
Posted 02 June 2008 - 10:34
Originally posted by OSX
I said the best racing simulator series and I should have pointed out that I was only referring to console games.
Posted 03 June 2008 - 10:03
Posted 03 June 2008 - 21:55
Posted 11 June 2008 - 16:32
Posted 11 June 2008 - 16:42
Posted 16 June 2008 - 20:48
Posted 08 July 2008 - 13:42
What garbage. I don't want to have to buy a PS3, Xbox 360, Wii and PC just so I know I'll be able to play the official F1 game and I doubt many others do. Making it multi-format is obviously the right decision.Originally posted by DVtriple6
multi console games sucks.. It's much, much better when the game has been made for a single console
Posted 08 July 2008 - 14:31
Originally posted by F1Fanatic.co.uk
What garbage. I don't want to have to buy a PS3, Xbox 360, Wii and PC just so I know I'll be able to play the official F1 game and I doubt many others do. Making it multi-format is obviously the right decision.
Posted 08 July 2008 - 21:22
Posted 09 July 2008 - 14:21
Right, I haven't read every post in this thread, but I get the jist and just to stop you all from panicking too much... GRID and DiRT are aimed at an arcade audience and they do that very well. F1 has different requirements and will get a completely different treatment from our in-house team, including full on sim options, physics, rules and regs etc. We will also have arcade requirements catered for as well. How this will be split we do not know yet, but split it will be.
Posted 09 July 2008 - 14:38
How? Surely you have a bigger market with a multi-format game?Originally posted by paranoik0
It's the best decision for sales
Posted 09 July 2008 - 15:08
Originally posted by F1Fanatic.co.uk
How? Surely you have a bigger market with a multi-format game?
Posted 02 October 2008 - 23:36
I don't care.Originally posted by F1Fanatic.co.uk
What garbage. I don't want to have to buy a PS3, Xbox 360, Wii and PC just so I know I'll be able to play the official F1 game and I doubt many others do. Making it multi-format is obviously the right decision.
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Posted 02 October 2008 - 23:38
Originally posted by paranoik0
It's not the best decision if you want the highest quality possible game, as then they have to make compromises and waste a shitload of time adapting the game to every format.
Posted 05 October 2008 - 20:38
Posted 11 October 2008 - 14:07
Why? Whats that about consoles and never be sims? Xbox is not a consoleOriginally posted by pRy
Console F1 games will never be sims, that's for sure. They may make entertaining "pick up and race" games but thats where it ends.
As for sims, they'll be PC only and sadly no one seems to be developing one. F1 Championship Season was the last decent attempt and the car addons were pretty nifty for that title. Any ported game from console -> PC will be a poor attempt at a sim.
It's a shame really.
Posted 11 October 2008 - 14:20
Posted 23 October 2008 - 07:53
Originally posted by rye&ginger
Im quoting you but also direct this at others with a similar look at this.
Sony's last game for PS3, IMO, was exellent. Great physics and damage model, and it looked hot as !@#!.
It did lack the high level tuning in some ways though, and the AI needed work.
Playing the GRID demo on PS3, Im not really sure Codemasters will do F1 justice. GRID's physics are very loose. ITs an arcade game even at the highest difficulty level. IMO that is because their physics engine has to run on a Nintendo DS also! I dont know the tech details but this may mean they are making the game less complex from a simulation stand point.
Im sure it can be tweeked for F1 purposes but Im not all that confident we will get what we want.
I wanted the makers of Grand Turismo to land this but I guess they wont now? Exclusive deal I believe. GT5 has great AI, physics, look and everything. Using their engine to make a F1 game would result in a masterpiece I think.
I hope Codies do a good job though.
Posted 23 October 2008 - 08:45
Originally posted by Tony Mandara
I agree with this. Polyphony Digital would have been a great choice.
Posted 23 October 2008 - 08:53
Originally posted by babbel
F1 2009 would come out in 2012 (in a best case scenario)![]()
Posted 20 November 2008 - 10:15
Posted 14 December 2008 - 06:44
Originally posted by DVtriple6
![]()
Make M$ stop making rubbish consoles please, someone. That way we can all enjoy proper games![]()
Posted 15 December 2008 - 13:04
Originally posted by mursuka80
I take 360 over PS3 anyday.Game library is so much superior and it doesnt cost 500 euros.
Posted 15 December 2008 - 18:22
Originally posted by Tony Mandara
murska80,
PS3 game library will expand and price will fall.![]()
That is the way of things, the way of the force............
......er, oops sorry, wrong hobby again!!!![]()
Tony.![]()