
Codemasters to make next F1 games
#1
Posted 09 May 2008 - 19:10
Codemasters, developer and publisher of award-winning racing video games, has secured the exclusive video game rights to FORMULA 1â„¢ it was announced on Friday. In a worldwide licensing agreement with Formula One Administration Limited, Codemasters will develop a new generation of the multi-million selling Formula One game franchise across multiple platforms.
sigh..still stuck with F1 Championship edition '98.
#3
Posted 09 May 2008 - 19:20
Age group target is 14-18. Driving games on consoles have really degenerated.
#4
Posted 09 May 2008 - 19:32
#5
Posted 09 May 2008 - 19:32
#6
Posted 09 May 2008 - 19:46
Well EA's last F1 game wasnt that bad really, had lots of fun with it and with the mods coming out for it.Originally posted by dawg_7529
At least EA didnt get it. Allthough they are busy trying to buy take two and thatl be the end of gta also.

#7
Posted 09 May 2008 - 19:53
#8
Posted 09 May 2008 - 20:06
So the targeted age group doesn't have to be a real problem.
#9
Posted 09 May 2008 - 20:32
#10
Posted 09 May 2008 - 20:37
Originally posted by Gecko
If a racing game is difficult it doesn't mean it's good or realistic.
I knoooow... but the comment was: 'Ah, its made for 14 - 18 kiddies.' Which suggests we have to be afraid for an arcade kind game. And what I like about Toca is you can play it as an arcade game, but you can tweak it to be more challenging. And for realism: we'd have to ask real F1 drivers to test the realism. 'We' don't know.
#11
Posted 09 May 2008 - 20:39
#12
Posted 09 May 2008 - 20:42
Also, there is a racing games section on atlas, I think this thread belongs there.
#13
Posted 09 May 2008 - 22:36
#14
Posted 09 May 2008 - 22:40
Originally posted by wingwalker
Uhm?
Also, there is a racing games section on atlas, I think this thread belongs there.
Agreed! Could one of the mods do that?
#15
Posted 09 May 2008 - 23:01
#16
Posted 09 May 2008 - 23:09
They couldn't because of a big conspiracy by Ferrari, the FIA and Michael SchumacherOriginally posted by Kenaltgr
Strange that EA didn't buy this licence after EA Sports signed a £5 million deal with Hamilton to front a game next year.

#17
Posted 10 May 2008 - 00:43
#18
Posted 10 May 2008 - 00:56
Originally posted by RiDE
Sony was paying $15 million/year for the license, which expired last year. Ecclestone was reportedly asking for even more and Sony wasn't willing to plunk down the cash. I wonder how much Codemasters got it for.
Double that probably.
Sony were limited in what they could plunk down for it as they were restrained to PS3 exclusivity. With Codemasters, they can tap into every other major market too and the PC version should sell pretty well.
#19
Posted 10 May 2008 - 01:19
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#20
Posted 10 May 2008 - 01:36
Originally posted by SchuOz
I just hope Geoff Crammond is involved with this...otherwise, another disappointment.
please god no, GP4 sucked balls
#21
Posted 10 May 2008 - 02:05
Me too!Originally posted by Wolbo
I'm still hoping for someone to make a successor to GPL.![]()

#22
Posted 10 May 2008 - 03:41

#23
Posted 10 May 2008 - 04:25
Yeah, huge dissapointment, drive feel was a step backwards from GP3.Originally posted by LukeM
please god no, GP4 sucked balls
#24
Posted 10 May 2008 - 04:29
The first sign of unrealism is if there is way too much grip. That's usually the case with arcade games, and laptimes dont reflect the reality.Originally posted by Jerome
I knoooow... but the comment was: 'Ah, its made for 14 - 18 kiddies.' Which suggests we have to be afraid for an arcade kind game. And what I like about Toca is you can play it as an arcade game, but you can tweak it to be more challenging. And for realism: we'd have to ask real F1 drivers to test the realism. 'We' don't know.
#25
Posted 10 May 2008 - 06:24
Originally posted by LukeM
please god no, GP4 sucked balls
You're kidding?
Best F1 game.
#26
Posted 10 May 2008 - 06:31
out of all the games though GPL is the king of them all.
#27
Posted 10 May 2008 - 07:02
#28
Posted 10 May 2008 - 07:13
Originally posted by pRy
If they took the rfactor aka F1 Championship engine/physics and improved them to todays console standards, that would be an awesome game. Sadly, we're stuck with Codemasters, which means the cars will handle like BTCC cars.
Exactly, especially given RFactor 2 has been under development for sometime now.
Love the GP '79 cars in RFactor

Heck even the ripoff mods like the F1 07 mod is better than the playstation 3 version of the sport.
#29
Posted 10 May 2008 - 07:14
Originally posted by LukeM
out of current sims rFactor is the best simulator(go grab some F1 mods), followed by GTR2.
out of all the games though GPL is the king of them all.
Whichever racing category you choose on rFactor, be it - F1, Tin Tops etc etc...it all feels the same.
Not a fan...but i think GTR 2 is awesome.
#30
Posted 10 May 2008 - 07:19
Originally posted by SchuOz
Whichever racing category you choose on rFactor, be it - F1, Tin Tops etc etc...it all feels the same.
Not a fan...but i think GTR 2 is awesome.
Are you serious? The cars feel very different to me. CTDP 2005 was the last 'proper' f1 mod, and that felt very distinct.
The current 'minimod' F1 releases aren't as good to be fair but still not bad.
I can't imagine how you could say a Formula BMW, or GP 1979 car feels anything like a Megane, or Super Clio, or one of the 1988 F1 Mod cars.
#31
Posted 10 May 2008 - 07:25
Originally posted by kar
Are you serious? The cars feel very different to me. CTDP 2005 was the last 'proper' f1 mod, and that felt very distinct.
The current 'minimod' F1 releases aren't as good to be fair but still not bad.
I can't imagine how you could say a Formula BMW, or GP 1979 car feels anything like a Megane, or Super Clio, or one of the 1988 F1 Mod cars.
They all handle quite similarly IMO.
Not a fan of the F1 mod at all..reminds me too much of the EA F1 games.
#32
Posted 10 May 2008 - 07:29
Originally posted by SchuOz
They all handle quite similarly IMO.
Not a fan of the F1 mod at all..reminds me too much of the EA F1 games.
Same underlying physics engine is why. ISI did the EA F1 games.
I can only speak for myself but I find the cars handle quite distinctly, and what I love about rfactor is how (with good peripherals) you can really feel the changes to the car when you alter the setup.
It's not perfect though, you shouldn't be able to camber a car to ridiculous levels, and have toe values of like -50 and get grip without wear, but you definitely feel the affects of ride height, packers, dampers and springs much more than any other game I've played.
And to be quick you really do have to employ different driving styles. The Meganes have terrible understeer so you drive it using lots of trail braking and extreme engine braking to encourage oversteer. In the GP79s it's the otherway around, you have so much engine power and so little grip you can steer the car with the throttle and barely move the steering wheel.
There are so many mods though that simply use close to the default physics. It's no surprise then that some mods feel quite similar. But the cream of the crop all have their very distinct handling.
#33
Posted 10 May 2008 - 07:29
im flet MMG07 its more easy than CTPD05. something has missing, but something has new..
Lexus IS-F its more road car feel than a racecar.
TOCA, Colin Mcare ( not Dirt like more sim to me ) more like acrade game. i hope GRID and F109 from CodeMaster have something new.
#34
Posted 10 May 2008 - 08:11
F1 games and even Gran Turismo serial don't have bumps in the game. Look at this video, you can feel every bum on the road.

#35
Posted 10 May 2008 - 08:22
(Deleted a bunch of my original post. Said more than I should given my current job, even though racing sims aren't directly related).
#36
Posted 10 May 2008 - 09:08
#37
Posted 10 May 2008 - 09:12
Originally posted by alg7_munif
Polyphony Digital should do the game imo.
God no. It'd have 6 cars in the race, and you'd be forced to do 5 100 lap races at a 5 mile oval in order to earn the money to unlock any car except the Force India. Your tyres would wear down in half a lap and the cars would be able to cannon off each other all day without the slightest damage.
#38
Posted 10 May 2008 - 09:15
#39
Posted 10 May 2008 - 09:51
Originally posted by bogi
Last ten years F1 games sucks big time, GTR2 if you want good racing sim.
F1 games and even Gran Turismo serial don't have bumps in the game. Look at this video, you can feel every bum on the road.![]()
yap !! i love GTR2. and wating for GTR
compare this
Rfactor MMG07 with mclaren
and
mass and Ferrari
http://www.youtube.c...feature=related
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#40
Posted 10 May 2008 - 12:42
Originally posted by SchuOz
They all handle quite similarly IMO.
I don't think so myself. rFactor has indeed the greatest amount going for it right now though, certainly way ahead of Live For Speed and netKar Pro.
I'm currently doing a Caterham league using both the standard Cat and the R500, and these two alone handle very differantly - likewise the GP79 mod is a world apart from the rF3, GP2 or Formula Nippon cars. The BMW Sauber is also brilliant to drive too!
Though for me it'll always be GTR2. It's just an amazing game that's got that extra bit of polish to it that rFactor is missing, for one thing the menu's in GTR2 are alot easier to navigate and look alot better; not to mention the cars and racing itself is utterly fantastic.
Not overly keen on how this new F1 game will be, after TOCA2, Codemasters sort of went downhill with the games. Race Driver #1 would have been good minus the rubbish storyline, and the other two would have been better with real cars - something GRID is missing too. (I don't mean real cars, but as in real liveries and championships like GTR2 or RACE does). I'd be very surprised if this doesn't turn out to be more than an F1 Championship Edition but with 2008 cars.
#41
Posted 10 May 2008 - 16:23
The Codemasters Colin McRae games had terrible physics all the way through the range and when Richard Burns rally came along it was the first time the company that did RBR had done that kind of game and it blew Codemasters efforts away.
The next thing I thought about was the long period of time I spent playing Toca 1,2 and the Race Driver series which had a lot in the game but again the physics was a little bit wrong. The weight acting on the car made the car swivel on a hyperthetical axis, all the cars would turn in really fast like they were only 200Kg then suddenly understeer across the road like the car was 1000Kg.
Colin McRae DiRT has got awful physics I was thoroughly disappointed with that game and I sold it straight away and I've just tried the Race Driver Grid demo for the PS3 and it too has terrible physics.
There's lots going on all very exciting if you're a child and like crazy arcade games that resemble Hollywood film special effects but in terms of a simulator Codemasters is looking like the worst possible company for the F1 games.
#42
Posted 10 May 2008 - 16:32
Originally posted by Juan Kerr
I have just done a bit of research and thinking back to the previous Codemaster games and I'm now having doubts.
The Codemasters Colin McRae games had terrible physics all the way through the range and when Richard Burns rally came along it was the first time the company that did RBR had done that kind of game and it blew Codemasters efforts away.
The next thing I thought about was the long period of time I spent playing Toca 1,2 and the Race Driver series which had a lot in the game but again the physics was a little bit wrong. The weight acting on the car made the car swivel on a hyperthetical axis, all the cars would turn in really fast like they were only 200Kg then suddenly understeer across the road like the car was 1000Kg.
Colin McRae DiRT has got awful physics I was thoroughly disappointed with that game and I sold it straight away and I've just tried the Race Driver Grid demo for the PS3 and it too has terrible physics.
There's lots going on all very exciting if you're a child and like crazy arcade games that resemble Hollywood film special effects but in terms of a simulator Codemasters is looking like the worst possible company for the F1 games.

Last good racing game from Codemasters is CMR2 (which have arcade feeling), but Toca and other CMR games are total disaster. DiRT have insane hardware requirements and their F1 game are powered by DiRT engine

There is no good multiplatform game.
#43
Posted 10 May 2008 - 16:52
The music is absolutely dreadful, so I could not watch the whole lap. But it would be a pity if the official F1 game would be worse than other games out there.
#44
Posted 10 May 2008 - 16:52

sometimes i feel people make stuff too hard to make it realistic, but its actully falsely hard...
#45
Posted 10 May 2008 - 17:07
It depends a lot on your hardware. A simulator without proper hardware does not function well. Wheel, pedal, computer... In a game it does not matter so much.Originally posted by pingu666
rfactor lacks polish, kinda feels like a shell of a game, feels pretty i guess. i didnt like how the meganes handled, any wheelspin would just fire you off or make you spin![]()
sometimes i feel people make stuff too hard to make it realistic, but its actully falsely hard...
#46
Posted 10 May 2008 - 17:15
Originally posted by pingu666
rfactor lacks polish, kinda feels like a shell of a game, feels pretty i guess. i didnt like how the meganes handled, any wheelspin would just fire you off or make you spin![]()
sometimes i feel people make stuff too hard to make it realistic, but its actully falsely hard...
rFactor does lack lots of polish, the menu's are not a patch on GTR2 - though it does have some neat features too.
The Meganes are known to be a bit slippery; give the Trucks a go or one of the GT Mods - they aren't the best quality wise, but still good fun. The Clio's are decent too!
#47
Posted 10 May 2008 - 18:46
#48
Posted 10 May 2008 - 19:11

#49
Posted 11 May 2008 - 07:40
Rfactor has the best Netcode, its stable and the Mods a wide and varied and with the right hardware each Mod is completely different, if you don't feel that then you haven't tweaked it, which is its greatest weakness, to a noob it feels shithouse out of the box and GTR/GTR2 have better out of the box physics. Once you tweak Rfactor its as good as any out there.
I think my install is something like 14gig, its like having 30 driving games in one.
ARCA Remax is okay if you like oval racing, lets see what Iracing turns out.
F1 99-02 again was good for one reason its netcode was outstanding, very tolerent to modding.