Originally posted by hydra
I know I'll eventually need to calculate this, but what would you say is a reasonable estimate for CG height? I'm starting from a clean sheet of paper, and will be packaging as many parts as I can as low as possible - right on the floorpan. By way of comparison, Goran Malmberg's HemiPantera has a CG height of 415mm @ 75mm ride height, but that's with a Hemi-engine and a roof structure, so I was thinking that 400-420mm should be in the ballpark.. Some rough calcs show that I have roughly 55% of my overall weight at ~320mm above the ground..
What would you say is a good baseline FLLT% to start with? Milliken has a (presumably front mid-engined) example in Chapter 16 that ends up with 44-45% weigh distribution on the front @ race weight, and has equally sized tires front and rear. He then goes to recommend setting the FLLT% as 5% + the Frontal Weight % for initial understeer. Now I went ahead and added another 2-3% on top of that just to be extra safe. Why do you feel that even this is insufficient? Incidentally, this would mean that I'd end up with a front ARB that's 9mm thick.. I've seen drinking straws that are bigger than that! 
I'll be running a Torsen/Helical LSD which I may end up modifying to increase the Torque Bias Ratio under acceleration by substituting the needle thrust bearing for a hardened washer on the drive side, as described on the Torsen website.
I also really wanted to thank You, Greg, and Neil for your superb, world-class feedback. This has been a most enjoyable and informative discussion thus far...
UGH! You're asking a pretty tough question without much info. Without a doubt, the tires are going to be the biggest factor when it comes to FLLT%. Without having a clue of what they'll give you, my thoughts on the matter aren't worth a whole lot.
I would say that a 9mm FARB is giving you some sort of message. Depending on the span of that bar, it could be within reason or very small. Which do you think? When you're building a car from the ground up, you need to allow for adjustability. I'd recommend building several FARB's. Start out with them in fairly large increments, say a 50-100% increase between bar sizes. Also build them with blade adjusters so you can hope to find a good setting based on track conditions.
As far as giving you an actual FLLT% to shoot for. I'd guess you'll end up anywhere from 55-75%. A huge range, I know. This is about a truthful as I can be, though.
A Torsen diff isn't my favorite. They're pretty tough and don't cause a lot of problems, though, so all in all, maybe not too bad of a choice. With the Quaiffe you can adjust the belleville's in the middle to vary preload. Is this an option on the Torsen you're using? If so, then you might think about throwing a chunk of preload in it to start, maybe 30-60 NM. Most Torsen diffs aren't built to lock very hard. This is one of the things that makes them last a long time and not induce any really ugly traits.
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Driving style is going to play a huge part in tuning the car. Inexperienced drivers (I don't know your experience level) tend to drive a car in a way that will induce understeer. They tend to brake too lightly, turn in too early or too late (either having to wind in a bunch of wheel at the apex or never actually getting to the apex), and apply the throttle mid-corner--generally in stabs. All of this conspires to make the car understeer. The driver reports this understeer, and then the engineer goes about trying to tune it out. Ultimately, the car might have been well balanced or even an oversteering car when driven by a pro. Don't get caught in this loop. It's one that's very tough to get out of.
If you make a couple changes to the car that _should_ reduce understeer, but it doesn't seem to, then go back to baseline. Does that feel like more or less understeer? Now do something pronounced that should make it understeer. Quite often you'll find as you make the car understeer more, the driver can drive more like he should and the car will actually feel as if it has _less_ understeer even though logically you know it has more. I don't know if this is making any sense, but what I'm trying to get at is that understeer is not necessarily your enemy. It's a tough thing for most racers to grasp because they feel fast when oversteering and sawing on the wheel. It's a shame, but that just doesn't work on the stopwatch.