Posted 24 August 2009 - 16:14
HAVING SAID THAT,
[size="4"]FOM camera "philosophy" needs to be revised, big time.[/size]
WHY IT *LOOKED* BORING:
In a situation like at Valencia, where the track itself is prone to look the same, fast cuts do not give the viewer a chance to establish his/her "bearings" on the track. As far as I'm concerned there's only 2, maybe 3 "iconic", recognizable landmarks viewable on the track:
- the bridge;
- the "green warehouse"
- the "angular canopied warehouse"
Because of this, anywhere else on the track is effectively "generic, unrecognizable".
So the problem is this:
1) by doing fast jump cuts, the viewer isn't given a chance to figure out/remember where on the track the shot is;
2) by doing panning shots, the viewer further isn't given a chance to *learn* where a location on the track is (because it's in motion);
3) by doing zooming shots, the same thing applies.
You can switch up the shots involving the easily discernable "landmarks": the bridge, for example. The rest - it just makes it confusing. In other words, switching angles, panning, whatever "artsy" thing one wants to do with a landmark can potentially work, mixed with other approaches - because the viewer can instantly realize "oh, this is the bridge complex". Boom shots, panning sometimes, other times stationary, etc. on the "dull" parts of the track actually makes them more dull - you're spending half the race trying to figure out "is that the main straight? Oh, wait, no..?"
Mix in jumping around the circuit without regard to a "track direction" concept, and you have to really study the course to know where the cars are.
Another point:
A panning shot should stop moving when a car is going to leave the frame against a landmark. If the panning continues you lose all sense of speed.
Zoomed out, wide angle shots look slow unless there's visual context, of which Valencia has little (save the helicopter views (which were great)).
Zoomed in, narrow angle shots look slow head - on.