Yeah
It's pretty damn fun, it has something that other sims don't seem to have which is grip differences between puddles and the rest, the slippery rubbered-in racing line and the rest.
AFAIK. ACC has the puddle physic thingy to a degree. rF2 has puddles, but they are more visual than anything, also "puddle maps" are a thing, so I assume those are pre-defined in the track files. ACC doesn't have the rubbered in line and grip thing. rF2 has, but it changes too quickly. As in the rubber gets was away too quickly, so it goes back to racing line being quickest again too soon.
And of course the dynamic lines based on where cars are actually driving etc. has been a variety of sims the last 10 years.
If they keep working on the visibility thing, and keep refining the wet/rubbered in line. It can be extremely good! As that is the main thing that will separate it from their competitors.