Jump to content


Photo
* * * * - 6 votes

iRacing.com


  • Please log in to reply
2518 replies to this topic

#2501 noikeee

noikeee
  • Member

  • 23,902 posts
  • Joined: February 06

Posted 05 December 2023 - 14:08

Cheers.

When 2 cars fight in front of you, maybe next time keep a bit more distance. You entering that corner as on a qualifting lap with no cars areound didn't really work. ;)


I thought I had enough of a gap to them to do that. They were like a full second ahead. In my mind I thought I'd catch them by the middle of the next straight... Not already on corner exit!

Advertisement

#2502 EvilPhil II

EvilPhil II
  • Member

  • 1,960 posts
  • Joined: February 07

Posted 09 December 2023 - 04:50

And so, thankfully, some wonderful news, it appears to have begun...

iRacing Acquires NASCAR Team Properties’ Exclusive Simulation-Style Console Racing Game License

(October 5, 2023) – NASCAR®, iRacing and Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games”) announced today that iRacing has acquired NASCAR Team Properties’ (NTP) exclusive simulation-style console racing games license from Motorsport Games. The sale, approved by NTP, will see the license transfer from 704Games, a wholly owned subsidiary of Motorsport Games, to iRacing, which will begin developing a NASCAR console game expected in 2025.

https://www.iracing....g-game-license/


Indycar terminates video game licence with Motorsport games. Opens up return of Indycar to iRacing.

https://eu.indystar....es/71590472007/

#2503 EvilPhil II

EvilPhil II
  • Member

  • 1,960 posts
  • Joined: February 07

Posted 09 January 2024 - 21:47

iRacing and INDYCAR Sign Multiyear License Agreement!

 



#2504 Carl42

Carl42
  • New Member

  • 21 posts
  • Joined: July 19

Posted 19 February 2024 - 13:21

I am racing in 3 leagues with the Clio, Nascar next gen and TCR all with https://www.jpbroadc...om/leagueracing

The racing is close and for the best part of it very clean, some of the races now have live stewarding to keep thing fair

Come and have a look at his youtube channel https://www.youtube....hssLXnRi7VnNCsg

And come join us on track



#2505 Secretariat

Secretariat
  • Member

  • 1,620 posts
  • Joined: July 11

Posted 08 March 2024 - 11:16

Has anyone tried the Tempest weather system yet?



#2506 noikeee

noikeee
  • Member

  • 23,902 posts
  • Joined: February 06

Posted 08 March 2024 - 12:11

Has anyone tried the Tempest weather system yet?


Yeah

It's pretty damn fun, it has something that other sims don't seem to have which is grip differences between puddles and the rest, the slippery rubbered-in racing line and the rest.

However I think there's quite a few issues which is kinda expected for a brand new feature.. the outside line having more grip seems a bit overdone, the spray is so intense you can't see anything including the rain lights from the back of other cars, the rain falling on the windshield hardly seems to affect visibility at all so the wipers are kinda needless, and the transitions from dry to wet track and back are graphically a bit weird and unintuitive. Moreover I think it's so tough to drive I'm pretty damn sure wet weeks will have low participation.

It's a great base for a new feature but needs work IMO.

#2507 Secretariat

Secretariat
  • Member

  • 1,620 posts
  • Joined: July 11

Posted 08 March 2024 - 12:54

Yeah, it seems the absence of a rain light really intensifies the lack the vision, and conversely the clarity on the windshield is odd. I wonder if it is graphical compromise in exchange for driving experience. Nevertheless, I enjoyed my first test this week (R8 GT3 @ Lime Rock) and will engage in a longer session this weekend.



#2508 Myrvold

Myrvold
  • Member

  • 17,401 posts
  • Joined: December 10

Posted 12 March 2024 - 19:24

Yeah

It's pretty damn fun, it has something that other sims don't seem to have which is grip differences between puddles and the rest, the slippery rubbered-in racing line and the rest.

 

AFAIK. ACC has the puddle physic thingy to a degree. rF2 has puddles, but they are more visual than anything, also "puddle maps" are a thing, so I assume those are pre-defined in the track files. ACC doesn't have the rubbered in line and grip thing. rF2 has, but it changes too quickly. As in the rubber gets was away too quickly, so it goes back to racing line being quickest again too soon.

And of course the dynamic lines based on where cars are actually driving etc. has been a variety of sims the last 10 years.

 

If they keep working on the visibility thing, and keep refining the wet/rubbered in line. It can be extremely good! As that is the main thing that will separate it from their competitors.



#2509 Stephane

Stephane
  • Member

  • 5,082 posts
  • Joined: February 10

Posted 16 March 2024 - 14:27

red lights and visibility are already better



#2510 ThrottleBlib

ThrottleBlib
  • Member

  • 396 posts
  • Joined: March 21

Posted 10 April 2024 - 17:39

And to have even better visible red lights, turn on HDR in gfx settings. (low impact on my 4070, and has nothing to do with real HDR.. This could be confusing)



#2511 Dolph

Dolph
  • Member

  • 12,584 posts
  • Joined: March 01

Posted 10 April 2024 - 20:31

Ams2, Pc2 have puddle physics. AMS2 has racing line vs non racing line grip diff in the wet.

#2512 A3

A3
  • Member

  • 32,179 posts
  • Joined: February 00

Posted 09 May 2024 - 09:53

Just did my first online race in 4 years, Mazda MX-5 at Lime Rock Park. Top split because I still have a decent irating. Nervous as hell, qualified 8th and finished 8th, 0 inc. Somne people crashed and I got passed  a couple of times and passed 1 guy back (he had a slow down :lol:).

 

Never expected to be so consistent.so quickly and racing in VR is just awesome. So immersive. Happy days. :)



#2513 noikeee

noikeee
  • Member

  • 23,902 posts
  • Joined: February 06

Posted 09 May 2024 - 10:27

I've joined a Discord group / team / community for people who just want to chat about iRacing and the races they do, they pair people who want to do endurance races as well, and we run a kind of hotlap competition every week. Got both North American and European people. 

 

If anyone wants to join, it's called PUR iRacing Community (PUR = Pick-Up Racing). The guy that's running it explains a bit on this Reddit post and there's the code to join there: https://www.reddit.c...es_recruiting/ 

 

Seems chill so far, not like, superduper competitive. Most the guys seem to be in the 1k to 2k iRating range, but there's no iRating requirements or anything like it. Open to any kind of series racers.


Edited by noikeee, 09 May 2024 - 10:30.


#2514 A3

A3
  • Member

  • 32,179 posts
  • Joined: February 00

Posted 09 May 2024 - 11:25

Sounds nice, but not something I can commit to because of the kids.



#2515 Secretariat

Secretariat
  • Member

  • 1,620 posts
  • Joined: July 11

Posted 15 May 2024 - 16:11

I've joined a Discord group / team / community for people who just want to chat about iRacing and the races they do, they pair people who want to do endurance races as well, and we run a kind of hotlap competition every week. Got both North American and European people. 

 

If anyone wants to join, it's called PUR iRacing Community (PUR = Pick-Up Racing). The guy that's running it explains a bit on this Reddit post and there's the code to join there: https://www.reddit.c...es_recruiting/ 

 

Seems chill so far, not like, superduper competitive. Most the guys seem to be in the 1k to 2k iRating range, but there's no iRating requirements or anything like it. Open to any kind of series racers.

Thanks. Had been thinking about doing some leagues. Oddly enough, in all my years in this hobby, never done one. Still recovering from a foot injury but hopefully soon.



#2516 noikeee

noikeee
  • Member

  • 23,902 posts
  • Joined: February 06

Posted 15 May 2024 - 17:02

Thanks. Had been thinking about doing some leagues. Oddly enough, in all my years in this hobby, never done one. Still recovering from a foot injury but hopefully soon.

It's not really a league tbh, more of a team. Though some of them are running a mini-league at the moment



#2517 A3

A3
  • Member

  • 32,179 posts
  • Joined: February 00

Posted 22 June 2024 - 17:20

I really like the FF1600 but as it's a rookie series the racing is not always clean. So the last few races I started from pit lane to avoid the carnage. This was in the top split:

https://www.reddit.c..._and_then_this/



#2518 A3

A3
  • Member

  • 32,179 posts
  • Joined: February 00

Posted 07 July 2024 - 19:55

I protested the dude and now he has a new account. :lol:

 

 

Since I'm back at iRacing I drove soms sports cars, but mainly the FF1600 and F4. The force feedback on my Asetek La Prima was obviously way better than on my previous belt driven wheel. But today I experienced the true power of a direct drive wheel. I bought the SF23 and trashed it around Silverstone. Man, the force and details throught the wheel is unbelievable. What a workout!



#2519 mahelgel

mahelgel
  • Member

  • 6,083 posts
  • Joined: November 99

Posted 11 July 2024 - 08:26

Been away from iracing for a period, after getting a bit burned out at first, and then i have struggled with a bad shoulder after some heavy lifting at an less than ideal angle, so even without a direct drive wheel, i have stayed away from simracing. Should probably pick up the wheel again and brush off some rust with the f3 and super forumla cars as those have generally been my favorites. Starting my summer vacation next week, so i guess that would be an ideal time to pick it up again, and i hopefully have more free time on my hands (not going away this year, but have a few things i need to get done, but still lots of time to do some simracing i would think :) )