ferrari simulator...glasses?
#1
Posted 25 December 2009 - 07:27
#3
Posted 25 December 2009 - 07:48
Gotta call Merry Christmas on that ;)
#4
Posted 25 December 2009 - 08:40
#5
Posted 25 December 2009 - 08:45
Watch the monitor on this brilliant maniac's home-made simulator ... his cap has 3 LEDs for pan and tilt:
or Johnny Chung Lee's famous Wii Sensor bar version:
#6
Posted 25 December 2009 - 09:04
Head tracking I'd assume, InfraRed LEDs above each eye, IR filtered camera looking back at driver, which gives the video image of two moving dots to the renderering computer and it moves the on-screen video perspective in sympathy with the drivers head position.
It's obviously quite simple, and even not knowing exactly whats going there, it's a minor inconvenience....
main objective:
- take a good picture.
- show how technologically superior we are.
#7
Posted 25 December 2009 - 09:19
#8
Posted 25 December 2009 - 09:22
... i'd have thought it'd be much better to have the LEDs mounted in, or on, a race helmet, both for a better mounting solution, and for a more accurate overall simulation experience.
(watching video of Nick Wirth's simulator, the drivers wear their racing gloves too).
#9
Posted 25 December 2009 - 12:14
"On this channel, our drivers can do a hot lap of Monaco - and on this one, they can watch James Cameron's 'Avatar'!"Probably 3D glasses.
#10
Posted 26 December 2009 - 11:02
"On this channel, our drivers can do a hot lap of Monaco - and on this one, they can watch James Cameron's 'Avatar'!"
#11
Posted 26 December 2009 - 11:15
#12
Posted 26 December 2009 - 12:01
The engineers remain eternally grateful - unlike the management
#13
Posted 26 December 2009 - 22:05
what would they be for then? discuss.
article: http://www.autosport...rt.php/id/80649
you've got it all wrong, it's a simulated mono-brow.
don't know why gene is wearing it though...
#14
Posted 26 December 2009 - 22:37
you've got it all wrong, it's a simulated mono-brow.
don't know why gene is wearing it though...
It´s a habit. He´s wearing it in the windtunnel to simulate Alfonso´s aerodynamic performance.
#15
Posted 26 December 2009 - 22:47
#16
Posted 26 December 2009 - 23:22
being brand new, I doubt it's far behind.....i thought mclaren had the best simulator i wonder how good this is to theirs?
#17
Posted 27 December 2009 - 00:31
#18
Posted 27 December 2009 - 00:40
and you have a big chin, you can chop opponents at the start without doing anything else..............Apparently, with this simulator, you can also turn the steering wheel by just tilting your lips.
#19
Posted 27 December 2009 - 04:25
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#20
Posted 27 December 2009 - 11:57
Basically, F1 drivers move their head back and forward and around, to the sides etc and the glasses let some very simple hardware measure that movement, and adjust the cameras view point accordingly. It actually increases the feel of the 3D rendering a great deal, if the camera moves a little bit to mimic the head movements.
I've done something very similar with a Wii controller, and the sensor bar LED's glued to a an old pair of my wifes lab specs, and hooked it up to my own little rendering engine. It wasn't my idea though, there's a video somewhere of some very smart PhD computer scientist who came up with the idea originally.
I would imagine that the LED's also make it eaiser to track the pupils of the person sitting in the sim. A really important thing in rendering a 3D scene that feels like the real thing, is depth of field. This is basically when our eyes focus on a certain area, and anything before and after that target area, is out of focus for us. It's an easy thing to do in 3D graphics; you just save the depth of each pixel and then perform a post processing step to do the blurring.
The trick is, to decide where the person wants to focus. You can sort of fake that by saying "at a certain speed we will most likely be fiocusing x meters in front of us". But it's not accurate, and easy to get wrong during braking and taking a turn. So the best thing is to measure the positions and dilation of the person pupils to work out the target point from there (as well as field of view). The problem is, face tracking software is still not that great when it comes to small movements. But with the LED's you could configure the software to scan a very small area between them for the pupils, and track them accordingly for small movements.
I don't know if the "depth of field" stuff is what they're doing; it's certainly something I'd be doing if I were fortunate to get a job in working on proper racing simulation for a team. But I can say with 100% certainty that head tracking is definitely what it's being used for.
Edited by BinaryDad, 27 December 2009 - 12:06.
#21
Posted 27 December 2009 - 12:02
H.U.D.?
H.M.D.
#22
Posted 27 December 2009 - 15:39
I don't know if the "depth of field" stuff is what they're doing; it's certainly something I'd be doing if I were fortunate to get a job in working on proper racing simulation for a team. But I can say with 100% certainty that head tracking is definitely what it's being used for.
That's something I'd avoid, as it's not necessary and artificial. We blur peripheral parts of our field of view, we don't need to have them blurred out before we see them. I think it makes no sense when having a concave large plasma screen around you, which covers all your horizontal peripheral vision. You naturally blur the parts you don't focus at.
About the eye tracking system, it makes (a little) sense if used like this, and I say little because if you are in a cockpit your head position relative to the screen will move very little. If it's used like this it doesn't make any sense at all, specially with the concave plasma screen around you. It doesn't even make sense for the guy in the video, as if you want to look up with that system, you would have to move your head up and look down with your eyes if you still want to be looking at the screen, something not natural. It has been demonstrated that if a person wants to look at one point, moves his/her head a little in that direction and completes the remaining angle moving his/her eyes, but in the same direction.
Edited by prty, 27 December 2009 - 15:48.
#23
Posted 27 December 2009 - 16:35
you've got it all wrong, it's a simulated mono-brow.
don't know why gene is wearing it though...
I don't think that is Gene.
#24
Posted 27 December 2009 - 17:03
I don't think that is Gene.
It is;the article says that Andrea Bertolini was the first to test the simulator, but that is definitely Marc in the photo. Also, we know for a fact that he has been wearing glasses when in the car, look at onboard footage from the #9 Peugeot at Le Mans this year and see for yourself.
#25
Posted 27 December 2009 - 17:23
It is;the article says that Andrea Bertolini was the first to test the simulator, but that is definitely Marc in the photo. Also, we know for a fact that he has been wearing glasses when in the car, look at onboard footage from the #9 Peugeot at Le Mans this year and see for yourself.
I have to 'read' up on the looks of drivers then. I read the Bertolini reference and convinced myself that I was looking at Andrea :-)
But I agree that is Gene (I have 'read' up now).