A glimpse at the damage model:
Info:
* In-depth career mode.
* Split-screen offline multiplayer.
* 43 car fields offline, 16 online.
* Revolutionary damage model.
* Extensive car setup options.
* Option to force default setups online.
* Tire wear.
* Tire blowouts.
* Tire temps/pressures affect handling.
* AI that drive like the actual Cup drivers.
* All 4 car manufacturers
* Rubber build-up on the tracks that affects handling.
* Ability to control what assists are used in online races.
* Ability to run multiple grooves and be competitive.
* Replay and photo editor
* Multiple paint schemes for drivers.
* Extensive in-game paint booth.
* Ability to rewind the race.
* Double file restarts.
* All car cockpits represent that of the actual driver.
* Accurate time-of-day transitions for races.
* 2011 car noses and paint schemes DLC soon after release.
* Scrolling standings ticker during races.
* PRN Commentary during pre-race and post-race.
* Spotter.
* Interactive victory celebrations including getting out of the car and doing backflips to pump up the crowd.
* All drivers modelled in detail
VG247: How do you feel about being given the opportunity to work on the NASCAR property? How aware are you of the excitement the announcement is likely to have among NASCAR fans?
Dave Thomspon: Eutechnyx is fiercely independent as a company and we are constantly evaluating opportunities as a developer. With a strong background on immersive racing and driving titles, the NASCAR license has provided us with a great opportunity to use our passion and technology to bring something new to the franchise, and give the fans the game they’ve always wanted.
The NASCAR licence has allowed us to do a lot more in the game on the whole, and include the features we, and of course the fans, have always wanted – extreme wrecks, ferocious damage, 43 car high-speed close racing, pit stops and advanced tuning are all part of the NASCAR world. Everything that the fans expect from a NASCAR experience is captured in the game.
Through research, studying every event, talking closely to the drivers and teams, and with a strong support from NASCAR – we are highly confident that the game is going to thrill the NASCAR fans. It’s always been crucial for Eutechnyx to capture the passion and emotion of NASCAR throughout the game – of course in the races, but also in the build up to The Chase, in the spectacle before each event, and throughout the immersive 3D Front End. Players feel like a real driver progressing through the NASCAR Sprint Cup Series as themselves, or as any one of their favourite NASCAR legends.
Initially, when the potential to develop the next NASCAR games emerged, we pitched a high-level concept to NASCAR with the core aims to deliver an unprecedented sense of speed, dynamic damage, life-like cars with real handling and physics, and a true sense of immersion into the biggest motorsport in America.
NASCAR, the teams and the drivers all loved the concept, and Eutechnyx acquired the exclusive worldwide rights to the franchise. We feel that the fans, and racing gamers in general, will really appreciate the level of detail we’ve gone into to provide the complete NASCAR experience. Nothing will come closer to the real thing!
We are very excited and confident that the fans will love the game, and feel that the announcement is only the beginning, and will create a huge amount of buzz.
We’re confident because we’ve experienced and studied the sport first hand, listened to the fans, forums, teams and drivers, and gone all out to include the racing realism, online, community and tuning features that players want, as well as introducing a wide range of cool new features – such as replay and photo editing, and awesome 3D styling. We are looking forward to the fans reaction, as well as the simulation drivers and casual racers when unveiling the first images of the game on our website – NASCARTheGame.com