
Forza Motorsport 4
#1
Posted 12 December 2010 - 19:28
Looks a bit like something you'd expect to see on Top Gear, which is interesting because they've got the Top Gear track in there and the Top Gear logo on the screen at the end.
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#2
Posted 12 December 2010 - 20:28
#3
Posted 12 December 2010 - 20:45
#4
Posted 12 December 2010 - 23:59
That would be pretty nifty if someone managed to get kinetic to spot when your feet are moving up/down and your hands are turning the 'wheel' so you wouldn't even need pedals and a wheel set.
I know I'm a PS3 owner, but I'm not sure I see the attraction of using Kinetic for a driving game. It doesn't make it more realistic, I for one would prefer to have a wheel in my hand rather than holding them out in mid air.
#5
Posted 13 December 2010 - 00:50
That would be pretty nifty if someone managed to get kinetic to spot when your feet are moving up/down and your hands are turning the 'wheel' so you wouldn't even need pedals and a wheel set.
Just needs a little more refinement.

#6
Posted 13 December 2010 - 01:34
I know I'm a PS3 owner, but I'm not sure I see the attraction of using Kinetic for a driving game. It doesn't make it more realistic, I for one would prefer to have a wheel in my hand rather than holding them out in mid air.
Me neither... It seems more of a novelty item than both the Wii and PS Move... at least these two systems have inbuilt feedback devices (rumble), have an actual peripheral item to interact with, and are thus more practical.
Kinect for proper driving games would be utter crap... sitting there with your hands up getting no real world feedback from what you're doing!! Even with a pad you get rumble...
#7
Posted 13 December 2010 - 05:23

or you could just buy a fanatec porsche wheel
#8
Posted 13 December 2010 - 08:31
450 euros for a wheel and pedal combo as my only option for the 360...you could make you own wheel reference out of cardboard if you really want something to hold
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or you could just buy a fanatec porsche wheel

I'm also not convinced about using Kinetic for driving games.
#9
Posted 13 December 2010 - 09:38
Kinect does seem a bit silly for racing, especially considering the 1/2 second delay, but who knows, someone might figure out a use for it, there's already people hacking it for pc, so maybe it could be used a tracking device, or even just to pull the handbrake on in a rally game? There's definitely scope for it anyway....
#12
Posted 16 January 2011 - 00:00
Plus, walking around a car is possible with a game controller, you just need that mode set into the game... adding some flashy little videos on pressing hotspots is nothing impressive either...
'Welcome to the future of racing'... my arse
#13
Posted 16 January 2011 - 06:28
#14
Posted 16 January 2011 - 07:57
#15
Posted 17 January 2011 - 15:41

Actually, maybe you could have a bonus point system. Style points for driving with one arm out of the window, flipping oponents the finger, using your phone whilst driving etc.....
#16
Posted 17 January 2011 - 18:22

#17
Posted 17 January 2011 - 21:27
the kinect features a bit of fun! obviously you can play with the old methods so
I know you can, but my point is Microsoft are trying to sell this technology in their own pitch as 'the future of racing'. It's clearly not, and any credible racing game that gets based around this is going to crash and burn. Using it for walking around a car, ok, that would be quite cool, especially if the cars are of the same quality as the premium models in GT5 (Photomode with Kinect tech), but tacking on some flashy video for hovering over a hotspot is nothing new. The hand movements are only letting you do scripted things, so the interactivity is about the same level as moving a mouse over a button and clicking it.
As for driving with it... come on. There is no way a high-end racing game is going to be centered around a technology like that. It is only a peripheral, something that adds to the game experience (head-tracking, free roaming dealerships?). Even using a Wii remote or PS Move controller means you have motion sensing AND buttons to use within the game.
#18
Posted 18 January 2011 - 06:08
http://n4g.com/news/...very-impressive
Edited by klyster, 18 January 2011 - 07:01.
#19
Posted 06 June 2011 - 20:16
Notable features:
1) The usual pre-release graphics orgasm:
Turn 10's re-rendered every single vehicle, ripping the graphics engine down and building it back up. And the results are simply staggering. Cars are up from Forza 3's 400,000 polygons to over one million polygons per car. They've added real-light changes like blooming and lens flares help make the cars look like they're really in the environment.
2) The usual pre-release physics orgasm:
Not only has Turn 10 rebuilt the physics engine from scratch, they've also tried to address one of the most glaring problems with Forza 3, the tires. That's why, for enthusiasts anyway, the most important addition to the game is going to be the tire physics. Turn 10 worked to completely redo the modeling completely redone thanks to a partnership with Pirelli. The tire company let them inside their testing system to give the game a soup-to-nuts data download and allow them to directly input it into the game.
3) Three ways to use kinect:
- Virtual walk-arounds of every car with Jeremy Clarkson
- MarioKart Wii mode, where acceleration and braking are automated and you steer with your hands
- Head tracking.
4) More online community features.
No mention of weather or new steering wheels. Either way, I'm looking forward to it, I've always liked the Forza series.
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#20
Posted 08 June 2011 - 13:47
That put a smile on my face.Actually, maybe you could have a bonus point system. Style points for driving with one arm out of the window, flipping oponents the finger, using your phone whilst driving etc.....

#21
Posted 08 June 2011 - 19:40
Have you seen pictures of the new "wheel"? Seriously, why won't MS just support Logitech/PC compatible wheels? The console is really missing out by not doing so. I almost regret not getting a PS3 because of this, but I had way too much fun with friends and the PGR series. However, MadCatz is supposedly releasing a new wheel for the the Forza 4 release, and hopefully it's an improvement on the current one which I have at the moment.No mention of weather or new steering wheels. Either way, I'm looking forward to it, I've always liked the Forza series.
#22
Posted 08 June 2011 - 23:40
Have you seen pictures of the new "wheel"? Seriously, why won't MS just support Logitech/PC compatible wheels? The console is really missing out by not doing so. I almost regret not getting a PS3 because of this, but I had way too much fun with friends and the PGR series. However, MadCatz is supposedly releasing a new wheel for the the Forza 4 release, and hopefully it's an improvement on the current one which I have at the moment.
http://www.virtualr....heel-uncovered/
If this is anything to go by, then this looks fantastic. Only the inevitable collosal pricetag will turn me off.
#23
Posted 10 June 2011 - 08:26
#24
Posted 10 June 2011 - 13:42
I would love to buy a Fanatec wheel, but there is no way I can justify spending that much money for a console wheel. The logitech prices are just about what I can afford to spend. I'm not interested in investing a ton of time to go sim racing on a PC, and the consoles give me the distraction and fun. Like I said, almost regret not getting a PS3...
Agreed, there is no way I can justify spending hundreds on a wheel like that. I would love to have one, no doubt, but just simply cannot justify that much of an expense for a console wheel.
#25
Posted 10 June 2011 - 14:23
#26
Posted 10 June 2011 - 18:14
True. Though steering wheel options on consoles in general have always been few and far inbetween.
Apart from the Logitechs though, the DFGT is probably the best-priced for quality around...
#28
Posted 03 October 2011 - 10:53
#29
Posted 03 October 2011 - 17:37
I'll definitely be downloading it, then. The trailers have made it look amazing--only thing missing so far is the Lotus T125.Demo is on the XBox store.


#30
Posted 03 October 2011 - 19:16
So what's Forza like in the full version? Can you just pick a fast Ferrari and jump straight into a race of your choosing or do they make you go down a career path to buy cars etc?
I managed some nice drifts in the Ferrari, even with the stick controller which I normally suck at using. I like the menus and music too.
#31
Posted 03 October 2011 - 19:21
#32
Posted 03 October 2011 - 22:02

#33
Posted 03 October 2011 - 22:47
#34
Posted 04 October 2011 - 03:43
Forza 3 had 'Free Play' mode available from the start, which allowed you to pick any car, go to any track, and race under pretty much whatever settings you wanted. I'd imagine the system will be much the same in Forza 4.So what's Forza like in the full version? Can you just pick a fast Ferrari and jump straight into a race of your choosing or do they make you go down a career path to buy cars etc?
I managed some nice drifts in the Ferrari, even with the stick controller which I normally suck at using. I like the menus and music too.
Forza 3 had awesome music as well.
#35
Posted 04 October 2011 - 05:43
Homepage.. available now ;)
Edited by klyster, 04 October 2011 - 05:45.
#36
Posted 04 October 2011 - 16:27
played it at a friends. the menus are very slick, and it is very fun to drive.
Edited by SCUDmissile, 04 October 2011 - 16:29.
#37
Posted 04 October 2011 - 16:28
#38
Posted 06 October 2011 - 13:32
#39
Posted 06 October 2011 - 14:05
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#40
Posted 06 October 2011 - 14:51
It's getting 9s from almost everyone. Looks like we're onto a winner.Eurogamer review rewards Forza 4 with a 9.
#42
Posted 07 October 2011 - 19:10
I turned the in-race music off almost immediately, but I left the menu songs on. You didn't like Roadside (first of the two links)?The music was terrible, there was maybe 1 or 2 songs that were OK, but the selection was so limited I found myself either turning it off, or streaming music from my laptop.

My biggest gripe about the Forza 4 demo is that there's no option to turn the in-race music off. I had to mute my TV to enjoy it. Physics are great apart from that. My only concern is the way the stats are balanced--the 458 Italia really has a 9.8 on speed?
#43
Posted 07 October 2011 - 19:32
Give me 600 tracks and 22 cars instead

And yes, the music in the demo sucked big time.
#44
Posted 08 October 2011 - 16:07
I like tracks more than cars and there's not enough new stuff in that respect for me to buy this new version. I still have a lot accomplish Forza 3 (and 2!).
Give me 600 tracks and 22 cars instead
And yes, the music in the demo sucked big time.
Done!

#45
Posted 10 October 2011 - 18:46
#46
Posted 12 October 2011 - 08:39
#47
Posted 13 October 2011 - 07:16
#48
Posted 14 October 2011 - 13:48
The opponents where mostly to easy to beat (winning all but round1 of hockenheim - mostly due to me over estimating the front end grip in turn 2, ending up on the grass, won round2). Also, i won a few cars during those races too, but i guess the "easy" start to the game is to hook all the players in

Seems to be good in the "fun" departement though

Edited by mahelgel, 14 October 2011 - 13:51.
#49
Posted 14 October 2011 - 14:56
I traded in F12011 and picked this up.
#50
Posted 14 October 2011 - 16:58
I traded in F12011 and picked this up.
Just did exactly the same thing, sucks that I lost $35 on F1 2011 (bought for $60, traded in for $25) but I am sure to be playing Forza 4 much more than F1 2011, and will also be having fun instead of getting annoyed.
Is it true that the engine sounds are better on Forza 4 than Forza 3? Most of the engine sounds on 3 were disappointing to me, I have read that 4 has much more realistic sounds.
Now I just have to wait until 6:30pm when I get home to play.