https://www.facebook...993.74881132059
Previews:
http://www.videogame...eview-3012.html
http://www.eurogamer...f1-2011-preview
http://www.computera...aster-stronger/
Edited by Mastah, 03 June 2011 - 09:41.
Posted 03 June 2011 - 09:11
Edited by Mastah, 03 June 2011 - 09:41.
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Posted 03 June 2011 - 10:20
Posted 03 June 2011 - 11:11
Posted 03 June 2011 - 11:37
Posted 03 June 2011 - 12:52
Posted 03 June 2011 - 19:18
This is what I've been thinking too. It's going to retail at full price though, that's for sure.I don't see how it can be a big leap really. It will just be new cars, a few new tracks, a few features they wanted to put in F12010 and ran out of time and perhaps some tweaks to the graphics. But I'm expecting it to just be an expansion pack really.
Edited by King Six, 03 June 2011 - 19:18.
Posted 03 June 2011 - 21:35
I don't see how it can be a big leap really. It will just be new cars, a few new tracks, a few features they wanted to put in F12010 and ran out of time and perhaps some tweaks to the graphics. But I'm expecting it to just be an expansion pack really.
Posted 04 June 2011 - 00:30
Posted 04 June 2011 - 01:27
Posted 04 June 2011 - 11:29
Even more impressive canned spins?
Posted 04 June 2011 - 11:39
Posted 04 June 2011 - 12:37
been playing the game a bit lately getting back into it, upto singapore but not only singapore but other tracks like catalunya, when you are on the racing line and go over a kerb trying to take the right line or just taking a line close to the line normally results in a spin which makes you less confident in taking the racing line, also they need other cars to retire imo its the worst part of the game mechanical failure, accidents, crashes other than just those spins which only happen a t particular tracks in particular areas. sorry about the rant but i was in the mood cause i had these experiences todayThats the one thing they need to fix more than anything else. Totally ruins the game for me, some corners you cant take the correct line or you will just soin of in a bizzarre and unnatural way.
Posted 04 June 2011 - 13:39
If F1 2010 was open to the modding community, there would have been a proper 2011 total conversion out already
I guess that's why it wasn't, and why alot of games these days are so closed off for modding.
Edited by Ise, 04 June 2011 - 13:43.
Posted 07 June 2011 - 08:48
Posted 07 June 2011 - 16:12
I remember how a year ago all those previews and interviews gave such a positive feeling. How misleading was that, not gonna fall for that again.
Posted 07 June 2011 - 16:33
Posted 07 June 2011 - 20:02
Posted 07 June 2011 - 20:05
Posted 07 June 2011 - 20:13
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Posted 07 June 2011 - 22:22
Posted 08 June 2011 - 10:22
I'm going to wait what others say 1st, this year. I bought it straight away last year. And was disappointed. Only played it for a week and ended up swapping it for GT5, when that came out.
Posted 08 June 2011 - 15:32
Posted 08 June 2011 - 15:34
Posted 09 June 2011 - 05:09
Posted 09 June 2011 - 08:42
im really looking forward to multiplayer career i think its excellent plus i can prove to my brother that i am more superior at this game ;)Oh yea forgot to say, this year will have 2 player split screen mode and 2 player career mode
Also they are trying to be cagey over the whole scenario but I think safety cars may be making an outing
Posted 10 June 2011 - 13:55
On Friday 3rd June, unauthorised entry was gained to our Codemasters.com website. As soon as the intrusion was detected, we immediately took codemasters.com and associated web services offline in order to prevent any further intrusion.
During the days since the attack we have conducted a thorough investigation in order to ascertain the extent and scope of the breach and have regrettably discovered that the intruder was able to gain access to the following:
Codemasters.com website
Access to the Codemasters corporate website and sub-domains.
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Access to the DiRT 3 VIP code redemption page.
The Codemasters EStore
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Codemasters CodeM database
Members' names, usernames, screen names, email addresses, date of birth, encrypted passwords, newsletter preferences, any biographies entered by users, details of last site activity, IP addresses and Xbox Live Gamertags are all believed to have been compromised.
Whilst we do not have confirmation that any of this data was actually downloaded onto an external device, we have to assume that, as access was gained, all of these details were compromised and/or stolen.
The Codemasters.com website will remain offline for the foreseeable future with all Codemasters.com traffic re-directed to the Codemasters Facebook page instead. A new website will launch later in the year.
Posted 23 June 2011 - 18:05
**** this. As a consumer, I don't appreciate being part of an unpaid QA team. The amount of bugs F1 2010 shipped with was pathetic, and the fact that they've moved on to the next game without bothering to fix half of them is about as **** as you could treat your customers.
If this sells well it just sends a message to developers that they can release their games in whatever state they want and people will lap them up (see what I did there). Then they'll go mental over the sequel as well. It's the end of QA as we know it.
Posted 23 June 2011 - 21:15
So what they are saying is, codemasters are like most of the back of the grid teams, oh and mercedes gp... ahem lolLoving this comment on the Eurogamer website:
Posted 23 June 2011 - 22:45
Posted 23 June 2011 - 22:45
I didn't fall for it.. I stayed away from the hype.. now I've finally started playing and it's amazing. I'm curious why some of you are guys are negative?I remember how a year ago all those previews and interviews gave such a positive feeling. How misleading was that, not gonna fall for that again.
Edited by HoldenRT, 23 June 2011 - 22:53.
Posted 23 June 2011 - 23:40
Posted 23 June 2011 - 23:54
I'm curious why some of you are guys are negative?
Posted 24 June 2011 - 15:58
Posted 24 June 2011 - 16:38
In my case it was lack of feedback from the wheel and canned(scripted) physics.
Posted 24 June 2011 - 16:50
I've noticed racing those quick races seems to attract the most idiots, it's no tyre wear, no damage so it's like 3 laps of fantasy/time trial laps.. usually only 3 or 4 people, unrealistic setups and I've noticed alot of people go out of their way to bump you into the gravel so you won't race them back or maybe it's just they want a buffer incase they make a mistake. That combined with how the gravel makes you instantly spin all the time is pretty arcade and ********.
Posted 24 June 2011 - 17:22
I don't understand what that means. I sort of get the force feedback, good thing about rF is the .plr file has finite adjustable parameters. I think I have wheel weight (which is like a dead consistant force) at 20 or 30%, and the feedback effects very high like 80%. It's seems to increase the feeling of the road in your hands but at times there's not enough resistance (inconsistant) and if you increase the wheel weight it sort of deadens out the feedback itself (a bit). Bit of a comprimise and not ideal.In my case it was lack of feedback from the wheel and canned(scripted) physics.
Edited by HoldenRT, 24 June 2011 - 17:26.
Posted 24 June 2011 - 17:25
You could be right. Even more fun is you can argue with them through windows live messages.Most of the times they are idiots who have no idea of where the break points are.
Posted 24 June 2011 - 17:36
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Posted 24 June 2011 - 18:02
I've noticed... I actually read most of it, and overall it's not like you're wrong or anything. Compared to other games it has it's ups and downs.I know I waffle on too much.. if you don't read the long message I apologise at the bottom but jsut apologising again incase you don't read that far. I just love this stuff too much.
Posted 24 June 2011 - 18:33
My windows live name is MarkWebbo (lame I know) if you want to add me.
Once people are on your friends list, you can race against their ghost times in time trial mode even if they are offline or sleeping on the other side of the world, so that's pretty cool. I mainly just love the TT's because it's a quick easy way to fine tune the setups for online races (like a good base before adding more wing or whatever if it's a full fuel race). But seeing where you can gain or lose time against the other times in certain corners. It's complete banzai but it's a nice "fantasy" way to find the limit of setups or tracks. The Casino Square in Monaco for example is pretty crazy when you nail it. It's really helped to learn the tracks quicker for me because some like Valencia or Singapore or Korea.. completely lost. In Korea, even with the ghosts it's still pretty bad (I spin on the turnin for that hairpin in S1 nearly every time) but it still helps a bit. It really helped with Valencia which is good because everyone seems to be racing it the last few days (wonder why )..
Posted 24 June 2011 - 22:53
Posted 24 June 2011 - 22:57
Posted 24 June 2011 - 23:22
Posted 25 June 2011 - 00:07
Posted 25 June 2011 - 06:44
Posted 25 June 2011 - 15:36
I appreciate that everyone can have opinions I just fail to see how it's off. (I'm open to possibilities, I am not saying I'm definately right or anything just my impressions of my own experiecnes) Is it too easy or too hard?
I've driven harder sims, I've driven easier sims. 2005RH mod in F1C which was great (but not applicable to compare as v10's different aero, TC etc) and ISI BMW Sauber mod and CTDP 2006 were good. And random ones like FSOne (hate), F1C itself (the orignal cars).. this seems universal or similar to all of them. As in the same rules apply. Especailly the wet races, I really can't tell a difference between this and F1C's wet races. I just know that this one tallies best with what I've seen on onboards over the last few years. Especially since TC was banned. I always download at least 3 or 4 onboards every race from a certain website I can't name just as a reference, just as a hobby. But forgetting that, there is also YT. I even watched some 2010 pole laps on YT yesterday. Not seeing any big red flags.. like "that should be easier" "or that should be harder". Granted I have never driven the cars or "felt them", only watched from the TV cameras.
I've never driven an F1 mod where you can mash the throttle on low fuel without insta spinning the car gets so light and twitchy. On this one you can floor the throttle in a straight line and the car will spin the wheels but stay reasonably straight. All other F1 mods, you mash the throttle in a straight line but it still wants to spin. They do this under the SC all the time in real life with aggressive steering and spinning the wheels without spinning, and even now with TC banned, they deliberately try to get some slip to help the exits. Did you see Webber at the last race? How much he spun his wheels in the traction zones but the car wasn't spinning. In other F1 mods I've driven you try to do that and it aquaplanes off like Massa did. I'm not talking about making "wheel corrections" I am talking is just spins straight on into the wall or grass unless the wheel is dead straight and your on 20% throttle. Then you watch TV and they are just so planted with low temps under SC. This was one of the talking points of GTR2 vs GTR. The traction was more like in this one. Some said it was dumbed down, some said it was more realistic. Some people have different expectations regardless if they've never driven the real thing. I hadn't watched GT's on TV so I had no idea, I just liked that it was a sim that had online races with big grids, tyre wear, fuel strategies, 30 or 60 min races etc. You can still spin the car in this, and you can still spin the car in GTR2 but there is a wider window to work with and you can "play with it" a bit.. and correct slides easier. Unless the tyres are worn or it's wet.
Edited by Sevach, 25 June 2011 - 15:42.
Posted 25 June 2011 - 20:15
Posted 25 June 2011 - 20:31
Posted 25 June 2011 - 21:26
Edited by HoldenRT, 25 June 2011 - 21:28.