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#151 ermo

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Posted 09 May 2015 - 15:08

Just a quick heads up that the PS4 + Fanatac issues are apparently being looked at by both Fanatec and SMS as I understand it.

 

For the XBOne controller issues, early reports suggest that some people have fixed the issues by updating the firmware on their controllers.  Your milage may vary.

 

In any case, I encourage people who play Project CARS to join the official Project CARS forum and post their issues there, as that will help the devs understand the extent of any issues encountered.

 

Thanks.   :)


Edited by ermo, 09 May 2015 - 15:09.


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#152 GoldenColt

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Posted 09 May 2015 - 16:39

Anyone here played this game with a G27 on PC? If so, how is the handling?



#153 Myrvold

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Posted 09 May 2015 - 17:12

Anyone here played this game with a G27 on PC? If so, how is the handling?

 

Can be sorta wonky



#154 Konsta

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Posted 13 May 2015 - 06:08

Just got the first taste of the game. My oh my how it is harder than let's say Driveclub. I seem to be crappy driver - spinning Clio corner after another... 

 

The game is very pretty and seemingly vast. Like a lot.



#155 The Kanisteri

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Posted 13 May 2015 - 07:46

Konsta,

 

When I first played game with pad, I set my attitude on level "full throttle makes car spin if it doesn't point straight". And I was right!

Cars are extremely fun to drive since they respond on gas quite good.

 

Though you have to finetune controller for your liking to have better experience. (sensitivity, speed filtering, opposite lock help...etc.)



#156 chunder27

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Posted 13 May 2015 - 10:21

My only point about going on WMD forums is be careful what you say.

 

There have been reports of unhappy punters going on there to take issue with things like AMD issues, screen suppor, poor default FFB settingst, and been banned for being overly critical.

 

They are one of the touchiest groups of poeple I have ever experienced. so just be warned.



#157 MikeV1987

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Posted 13 May 2015 - 13:06

The game is amazing, I get so immersed when I play. I haven't felt like that since I first started playing GT way back in the PS1 days. I was a pretty advanced player at Forza so I didn't have a whole lot of trouble adapting, but must say I like the feel of this game way better! Right now I am doing a Formula Gulf 1000 race in my career mode at Dubai Autodrome, very cool track.

 

I am using the Mad Catz wheel and pedals, I had to bring my laptop over and install some firmware updates but other than that it has been great. Below is the controller setup I used before jumping on the wheel & pedals.. The only thing I changed on the wheel setup was the throttle and braking deadzones to 0. 

 

Steering DZ 13

Steering S 5

Throttle DZ 0

Throttle S 0

 

Brake DZ 0

Brake S 80

 

Speed S 65

 

Games got some bugs, but they are working on them. A patch should be released soon, it is already finished we just hvae to wait for Bandai & the first party companies to do their thing!

 

Posted on WMD forums by "head of studio" Ian Bell

 

Patch info.

Fixed Issues - 

- Issue where cars would garage into closed garages in Zolder
- Console TT is now set to 11am to match PC
- Re-enabled saving of Community ghosts
- Added ABS brake rumble to XB1 triggers
- Changed XB1 pad rumble to only update during the per frame tick and not at 600hz
- Use absolute acceleration values for blending and updating steering movement to prevent negative direction
- XB1 trigger rumble scaled along with FFB rumble. XB1 analogue stick range corrected to use full extent
- The driver can no longer be switched in MP races and time trials
- Fix for NULL pointer protection when accessing ProximityDetector GUI


Edited by MikeV1987, 16 May 2015 - 20:05.


#158 MikeV1987

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Posted 13 May 2015 - 13:21

Just got the first taste of the game. My oh my how it is harder than let's say Driveclub. I seem to be crappy driver - spinning Clio corner after another... 

 

The game is very pretty and seemingly vast. Like a lot.

 

The clio cup is very tricky! tons of lift off oversteer. I lowered the pressure in the rear tires to 1.5 bar and brought the accel lock to 85 and decel lock to 25 in the diff and it helped me out a bit


Edited by MikeV1987, 13 May 2015 - 13:24.


#159 ermo

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Posted 13 May 2015 - 15:39

The clio cup is very tricky! tons of lift off oversteer. I lowered the pressure in the rear tires to 1.5 bar and brought the accel lock to 85 and decel lock to 25 in the diff and it helped me out a bit

 

This is apparently how the real car drives (to help with rotation).  Nicolas Hamilton drove in the Clio Cup for two seasons and helped calibrate its default handling. :)



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#160 pRy

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Posted 13 May 2015 - 15:59

Just had a Formula C race at Oulton Park... it was a lot of fun. I suspect I'm going to spend the most time in this game driving the lower formula cars.

 

There are however some tiny issues I spotted. 

 

- Flag Marshals.. do they actually wave flags? I didn't spot any. In fact I didn't see any flag rules at all during my race.. but perhaps I've got that turned off somewhere.

- Pit radio.. almost there.. but lacking in some obvious pieces of information, such as telling me it's the last lap.

- I set my race to start raining and sure enough the rain eventually arrived and became heavy. However, not a peep from my pit engineer to call me in nor any indication from them that it had indeed started raining. I guess you have to summon your own pit stop?

- The AI is pretty good. Had a hand full of wheel to wheel battles. Some dicey moments however such as at the start where they bunched up and braked suddenly. 

 

It's a very good game and it's almost perfect for me. The freedom to do whatever you like is the big win for my play style. 



#161 purplehaireddolphin

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Posted 13 May 2015 - 17:19

shame it's not available on xbox 360. Guess I'll have to wait til I get the xbox 1................in a couple of years time, no doubt  ):



#162 MikeV1987

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Posted 13 May 2015 - 18:40

They were going to put it on the 360 but they didn't want to hold the game back  :p


Edited by MikeV1987, 13 May 2015 - 19:19.


#163 MikeV1987

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Posted 13 May 2015 - 19:21

My issues

 

- Sound cutting out under braking 

- Setups not saving

- Wheel/Pedal config not saving

- AI is a bit ****, even at '100'

- Engineer talks way too much for f*** all.

- Lapped cars race you for position


Edited by MikeV1987, 13 May 2015 - 19:22.


#164 MikeV1987

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Posted 14 May 2015 - 01:53

This is apparently how the real car drives (to help with rotation).  Nicolas Hamilton drove in the Clio Cup for two seasons and helped calibrate its default handling. :)

 

yeah, you keep it pinned and it can straighten itself out at nearly all angles, good fun.


Edited by MikeV1987, 14 May 2015 - 01:54.


#165 Konsta

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Posted 14 May 2015 - 10:24

Thanks for advice on setting both the controls and the Clio. Allow me to float for a tiny while - PP, two fastest laps and two wins at Donington. What a joyous feeling it was to finally get to throw the cars in the corners without spinning.

 

This game is something really awesome - most likely a source of great anguish and sorrow as well :-)



#166 MNader

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Posted 15 May 2015 - 07:45

a lot of info here. But since the official release can anyone give feedback to ow it compares with others (Asseto corsa and iRacing mainly)?



#167 chunder27

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Posted 15 May 2015 - 11:04

Seems a lot of these guys are console players.

 

It seems the game is very good on that format, but a bit hit and miss unless you wnat to spend hours setting up, on the PC.



#168 MikeV1987

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Posted 15 May 2015 - 17:10

Xbox got royally screwed when it comes to online (Thanks to MS, not SMS). Matchmaking only, you can't see a list of player created races and join them like you can on PS4 & PC. Plus their are tons of bugs still with the sound, steering, frame rate and other things.

 

This will probably be the last console I will ever buy, PC is the way to go. Consoles get the **** end of the stick all the time! That being said, this is the best "pure" racing game i've played on console, ever.


Edited by MikeV1987, 15 May 2015 - 17:20.


#169 Konsta

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Posted 15 May 2015 - 20:49

Xbox got royally screwed when it comes to online (Thanks to MS, not SMS). Matchmaking only, you can't see a list of player created races and join them like you can on PS4 & PC. Plus their are tons of bugs still with the sound, steering, frame rate and other things.

 

This will probably be the last console I will ever buy, PC is the way to go. Consoles get the **** end of the stick all the time! That being said, this is the best "pure" racing game i've played on console, ever.

After a couple of days of racing I thoroughly concur. I've played it on PS4 so I cannot comment on anything else.

 

So far my favorite is the 190 2.5-16. Not that I've tested that many...but still.



#170 MikeV1987

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Posted 15 May 2015 - 21:01

I am a big fan of the GT3 cars, the M3 GT was my baby in Forza 5 so i'm glad to see its in Pcars too  :smoking: The Z4 GT3 is a sexy machine though, so I might switch to that.


Edited by MikeV1987, 15 May 2015 - 21:04.


#171 MikeV1987

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Posted 16 May 2015 - 19:22

I've been mounting my wheel on a desk with the pedals underneath, today I was moving it to my living room to have a go at Pcars and the f**king thing fell apart on me! :lol:  So I started looking for a decent wheel stand, the one I was looking at was over $200.  I made a thread on the pcars forum asking people if they have it and how they liked it. One member pointed this little beauty out to me...

 

http://www.homedepot...op-stand/906077

 

http://tinyurl.com/ljqzckq

 

$67 CDN taxes in.

 

I doubt the europeans on this board have a home depot to go to lol, but I'm sure you can find that or something very similar at whatever store you have in your country. Just some food for thought if any of you are in the market for something like this.


Edited by MikeV1987, 16 May 2015 - 19:43.


#172 JHSingo

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Posted 16 May 2015 - 22:03

Loving this game so far. Mostly stuck to offline mode as the AI presents enough of a challenge for me, and I'm woefully off the pace online. Grid Autosport this ain't.

 

One slight criticism I have is of the infuriating "lap invalidated" thing, which at times seems very harsh. Put so much as two wheels on the grass, and boom, that's your time gone, because you know, you gain 30 seconds a lap doing that(!) I guess it's most frustrating at Nurburgring, especially if you make a mistake in the final sector, it invalidates you current lap time and your next one too! :mad:

 

If there was some way of turning the sensitivity on that damn thing down it'd be great. Otherwise it's great that there's now a game that has an emphasis on motorsport. I don't like Forza and Gran Turismo, because while they call themselves motorsport games, they really aren't. Both of them have far more road cars than racers in them, so I'm really pleased there's a game where the focus is more on proper, true motorsport and racing cars than road cars.



#173 MikeV1987

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Posted 17 May 2015 - 08:28

The track limits are strange and need a fix imo, some tracks let you cut entire chicanes with no penalty (Catalunya GP) but some other ones like you mentioned are too harsh.



#174 ermo

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Posted 18 May 2015 - 14:46

I'm fairly certain the devs are at least aware of the track penalty issues.

The best thing you can do if want this to become better is to post at the projectcarsgame.com forum with the list of tracks and in which context you drove when you received what you perceived to be too harsh track limit penalties (videos and pictures help!). The more concise you are, the easier it is for the devs to reproduce and fix the issues, as they are more likely to monitor that forum than the autosport.com forum.

Just saying. :)

#175 MikeV1987

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Posted 18 May 2015 - 17:42

Here is a good tune for the Clio Cup courtesy of ford racer on the pcars forums, works well.

 

EDIT: Also nice tuning chart here.

 

Tires and Brakes
Front L/R Tire Pressure: 1.69/1.67
Rear L/R Tire Pressure: 1.65/1.64
Brake Pressure: 100% (I use ABS, so adjust to individual preference)
Brake Balance: 47%
Bake Duct: 25%

Aero & Chassis
N/A - Everything here is locked for the Clio

Alignment
Steering Ratio: 9.4:1 (Again, adjust to preference)
Front L/R Camber Angle: 3.4/3.5
Rear L/R Camber Angle: 2.5/2.5
Front Toe: -0.3
Rear Toe:

Suspension
Front Sway Bar: 37 n/mm
Rear Sway Bar: 30 n/mm

Dampers
Front L/R Slow Bump: 19700/19700 n/mm
Rear L/R Slow Bump: 30000/30000 n/mm
Front L/R Slow Rebound: 24500/24500 n/mm
Rear L/R Slow Rebound: 26000/26000 n/mm

Differential
LSD Accel: 90%
LSD Decel: 10%
LSD Preload: 100 n-m

Gearing
Final Drive Ratio: 4.30
1/2/3/4/5/6 Ratios: 2.42/1.72/1.37/1.13/.96/.82

Engine
Fuel Load: 30 L (adjust to preference)
Qualification Fuel Load: 21L (adjust to preference)
Brake Mapping: 4


Edited by MikeV1987, 19 May 2015 - 21:10.


#176 The Kanisteri

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Posted 25 May 2015 - 20:00

I won Renault Clio Cup and then for rest of seasons there's invitation races.

 

I noticed not so fun issue with classic touring cars (Mercedes 300 and Ford Escort RS1600).

Brands Hatch qualifying. I drove 3 laps and got time 1:53.something and it begun raining. So I went pitbox to wait if weather improves.

It didn't, but times of AI cars did and they were very close to my dry hotlaps - and on rain!

 

Race of 8 laps.

I started from pole and I did decent laps - not knowing laptimes since bug disabling head up display. (Note: Before game is patched, avoid going option "monitor" in pitbox, because it disables HUD. You can turn it back only going far back in menus at controllers options). In race I had no visual information about tire temperature, gears, gaps to rivals, no sector times nor laptimes.

However, I felt driving well and no mistakes and soon I didn't see cars from mirrors. During lap 5 it begun to rain and last two laps were absolutely soaking. I used slicks like every other cars on track and I did flawless laps though corners were slower and tricker and wheelspin on acceleration. At the end of 7th lap I saw from mirror few cars getting more closer to me and during last lap they did grown scarily bigger in my mirror. Middle of main straight just before finishline, second car was taking position to overtake me and was next to my rear bumber. I won race however.

 

I did save replay of the race and I estimated AI car behind me catch me 10 seconds per lap in soaking wet conditions. I won this battle, but it's highly annoying if weather doesn't effect on AI cars at all. They practically drove faster on wet than on dry!


Edited by The Kanisteri, 25 May 2015 - 20:06.


#177 ermo

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Posted 31 May 2015 - 19:26

Doug Arnao, the AI and Handling guy, is looking into tweaking the AI wet weather performance (it will land in an upcoming patch).  Please check http://forum.projectcarsgame.com for more details. :)



#178 ermo

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Posted 01 June 2015 - 14:27

The Project CARS patch v1.4 is right around the corner.  Among other things it addresses the AI wet weather performance.

 

Get the full list of changes here:

 

Project CARS patch v1.4 change log.

 

Quote from the wookie-in-chief, Ian Bell, of SMS:

 


The reality is that the team really are working themselves like crazy to give you guys what you want. We doubt it will ever be perfect but our goal remains to continue to listen to all of your feedback and requests and deliver as much as is humanly possible.

We're also simultaneously working on new assets and features. Which will follow this release.


Edited by ermo, 01 June 2015 - 14:33.


#179 MikeV1987

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Posted 02 June 2015 - 01:03

http://forum.project...eeds-assistance

 

:up:



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#180 MattFoster

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Posted 04 June 2015 - 03:32

Here is a good tune for the Clio Cup courtesy of ford racer on the pcars forums, works well.

 

EDIT: Also nice tuning chart here.

 

Tires and Brakes
Front L/R Tire Pressure: 1.69/1.67
Rear L/R Tire Pressure: 1.65/1.64
Brake Pressure: 100% (I use ABS, so adjust to individual preference)
Brake Balance: 47%
Bake Duct: 25%

Aero & Chassis
N/A - Everything here is locked for the Clio

Alignment
Steering Ratio: 9.4:1 (Again, adjust to preference)
Front L/R Camber Angle: 3.4/3.5
Rear L/R Camber Angle: 2.5/2.5
Front Toe: -0.3
Rear Toe:

Suspension
Front Sway Bar: 37 n/mm
Rear Sway Bar: 30 n/mm

Dampers
Front L/R Slow Bump: 19700/19700 n/mm
Rear L/R Slow Bump: 30000/30000 n/mm
Front L/R Slow Rebound: 24500/24500 n/mm
Rear L/R Slow Rebound: 26000/26000 n/mm

Differential
LSD Accel: 90%
LSD Decel: 10%
LSD Preload: 100 n-m

Gearing
Final Drive Ratio: 4.30
1/2/3/4/5/6 Ratios: 2.42/1.72/1.37/1.13/.96/.82

Engine
Fuel Load: 30 L (adjust to preference)
Qualification Fuel Load: 21L (adjust to preference)
Brake Mapping: 4

Thanks for the set up.  Now I can actually drive the Clio with a controller.



#181 The Kanisteri

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Posted 04 June 2015 - 14:22

Does anyone has good tips how to gain temperature on tyres of Caterham 7? And how to keep those tyres warm during race?

I have to drive about ten laps before one tire gets green



#182 Dyrgl

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Posted 05 June 2015 - 16:00

This game is great... Except for the community. Full of rammers! I don‘t know if I would be playing  it without belonging to a clean racing group. There is a huge difference between playing destruction derby and having races like this: 

 

 

Yes, you're still using the same software but it totally transforms your experience. The game shows its true colours like this, AI is terrible and only multiplayer is enjoyable, but you need the right company! You haven't played PCARS until you approach turn 1 amongst 15 competent and safe drivers. You guys should try it! If there are any ps4 users around here you would be more than welcome.


Edited by Dyrgl, 05 June 2015 - 16:10.


#183 ermo

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Posted 06 June 2015 - 12:05

For the record (as this may not be evident from dyrgl's comments):

 

Slightly Mad Studios are working to improve the AI.  As I understand it, the AI drivers each have around 13 different parameters that express their combined 'personality' and skill set (braking, cornering, acceleration, how risk averse they are etc.).

 

SMS have already acknowledged that the AI drivers are probably too aggressive past the 85% skill level and among other things, it is my impression that they are considering trying to separate 'skill' and 'aggression' into two independently configurable sliders. Stay tuned. :)



#184 Dyrgl

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Posted 07 June 2015 - 00:14

Problem with ai is that it brakes too late and gets bad exit all the time. They divebomb you and go wide, once you are out of divebomb  range you won.But no game has perfect ai, even if they improve it it will never be nowhere near as goos as other human rivals.

 

By the way, that guy that says "careful with what you say there" is right. I got banned permanently today, reason specified "none". All 10 hours after telling Ian they had released an unfinished game and that console versions contained bugs evident within first 20 minutes of gameplay, like wheels acting crazy everytime you leave a session.I If they don‘t want open criticism, they might as well close the place.



#185 chunder27

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Posted 07 June 2015 - 21:43

But they have sold a million copies and steering wheel sales are up as a result if this immersive, fabulous, revolutionary title being released.

 

I did tell you guys, this bloke has an ego the size of Belgium and his lieutnenants patrol all sorts of places trying to ban people who say anyhting negative about this title.  They ahve been throwing their weight around on sites that do not bow down tothem about server and dedicated server issues, is a fascinating way to conduct your PR in public..

 

Expecially when your games PR budget is so colossal that million is probably not a huge profit!



#186 ermo

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Posted 09 June 2015 - 16:33

It is my understanding that people get banned if they go on and on and on about the same thing, despite the fact that the issue they are going on about has already been officially acknowledged multiple times.  This is because such behaviour is considered disruptive to both the general tone on the Project CARS forum and the morale of SMS (motivated SMS employees == better Project CARS).  If you are managing a discussion or a meeting at the workplace, would you consider it constructive if certain co-workers kept bring up stuff that a) is already officially acknowledged as suboptimal and b) is currently in the process of being fixed/improved? I'm thinking you wouldn't.

 

There are things about Project CARS that are not perfect and no one is arguing this is not the case, mind you. Issues are being reported and scheduled for future patches as part of SMS's daily business.  I mean, SMS want to make a living off of Project CARS.  So it stands to reason that they have every interest in ensuring that the product is as fit for purpose as it possibly can be -- on all platforms.

 

Also, the fact is the game is out.  What, exactly, can people hope to accomplish by repeatedly stating that it shouldn't have been released in its current state?  Can doing so magically make the game unreleased?  If it can't, then why keep doing it if it adds nothing constructive to the discussions about the game?

 

I can't tell you exactly how or why the decision to release Project CARS in its current state was made (that was SMS's and Bandai Namco's call).  I just want to see the full potential of Project CARS realized now that it is out there. :)

 

EDIT: For the record I was sad to hear of the console issues, as they seem to be marring the experience with a sim that I personally quite enjoy.


Edited by ermo, 09 June 2015 - 16:41.


#187 Dyrgl

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Posted 09 June 2015 - 18:43

People are banned for WHATHEVER they want. Ignore my case for a second. When I got banned, another guy on same thread asked "so you get banned for stating facts here?". Ian himself replied "yes". Then that guy making the question got a warning for "offensive language". Another guy that liked the post I had made ended banned too. I thought Kim Jong Un had hacked Ian's account.I know this because I contacted them with another account I have now.

 

 Anyway, back on topic, the game is good. It is just not ready to sell. And it is dishonest to sell this crap. All you can do reliably is free practice. Can´t do career due to AI state, can 't do community event due to corner cutting detection failing. Can´t do online because you can jumpstart or ram with no penalties. Everything you can do is drive alone (until your wheel fails). It is not a product ready to sale, nowhere near.

 

They shouldn't have a forum if they want no feedback. When you post an issue, you go through 10 stupid replies from WMD members instead of acknowlogment. "Hey guys, you can jump the start" leads to having these corporate slaves telling you stuff like "it is to mimic real life, as long as you don‘t leave gridbox it is ok" (which is false, you can't move). Posting any issue leads to denial by members. That is not how you push a product forward. You identify and tackle issues, you don‘t sweep the under a carpet of nonsense. I liked the concept of community assisted games, but this is not one. This is just a community founded game.At least it will be good, far down the road.


Edited by Dyrgl, 09 June 2015 - 19:02.


#188 ermo

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Posted 09 June 2015 - 20:41

People are banned for WHATHEVER they want. Ignore my case for a second. When I got banned, another guy on same thread asked "so you get banned for stating facts here?". Ian himself replied "yes". Then that guy making the question got a warning for "offensive language". Another guy that liked the post I had made ended banned too. I thought Kim Jong Un had hacked Ian's account.I know this because I contacted them with another account I have now.

 

 Anyway, back on topic, the game is good. It is just not ready to sell. And it is dishonest to sell this crap. All you can do reliably is free practice. Can´t do career due to AI state, can 't do community event due to corner cutting detection failing. Can´t do online because you can jumpstart or ram with no penalties. Everything you can do is drive alone (until your wheel fails). It is not a product ready to sale, nowhere near.

 

They shouldn't have a forum if they want no feedback. When you post an issue, you go through 10 stupid replies from WMD members instead of acknowlogment. "Hey guys, you can jump the start" leads to having these corporate slaves telling you stuff like "it is to mimic real life, as long as you don‘t leave gridbox it is ok" (which is false, you can't move). Posting any issue leads to denial by members. That is not how you push a product forward. You identify and tackle issues, you don‘t sweep the under a carpet of nonsense. I liked the concept of community assisted games, but this is not one. This is just a community founded game.At least it will be good, far down the road.

 

I take issue with you describing WMD members as 'corporate slaves' (I'm not on Ian's payroll and I'm certainly not his slave).

 

Now, I just looked up your posts (because I'm the curious sort).  As far as I'm aware, Ian (the guy with whom you engaged directly and proceeded to goad) is the boss of Slightly Mad Studios, the company who pays for and runs the official Project CARS forum. To quote from the forum rules:

 

 

1.3 Behaviour

- Criticism towards SMS, the game or this support forum is welcomed, but it has to be constructive criticism that can be used to improve the game/support etc. Ranting or venting frustration does nothing to solve issues and only creates an atmosphere of conflict and anger.

 

 

So let me get this straight by way of analogy:

 

You go into a shop and buy a product.  You go home and, upon closer examination, realize that the product you bought is is not fit for purpose as you understand it. Then, you go to the shop and instead of simply asking for a refund citing obvious defects, you decide to mouth off to the guy who owns the shop, loudly telling him that a) his product stinks, b) his customers are being held for fools, c) his investors are stupid and clueless and d) after you (and the guys who joined the chorus) are shown the door, you complain about it being unjustified?  It's really not that complicated: Ian's shop, Ian's product, Ian pays the rent, Ian's rules.  Deliberately piss him off and you're out.  End of.

 

Just think about it: All else being equal, except the roles were reversed and you were in Ian's shoes, would you honestly enjoy keeping people around who behave like you did in your last five or so posts?

 

Plenty of people have managed to put up constructive criticism and had their posts taken into consideration.  It hardly takes superhuman observational skills to discover the secret to that phenomenon.  Hint: Being confrontational is probably not the best approach.

 

And just to make sure that I haven't neglected to mention it: You are of course perfectly entitled to your opinion about the game. The issues you have reported with your wheel sound as if they are a source of major frustration, just as the other 'paper cut' annoyances you list. And with that I mean issues that don't crash the game, but still limits the enjoyment you get out of it on a scale from 'minor annoyance' to 'major pain in the arse'.

 

Personally, I feel the issues you outline need addressing in case that matters any.  It might even have benefited the game to have been sold as an early access/open beta title on steam for a period of 3-6 months.  But that ship has sailed by now and SMS simply need to deliver on their promise of good post-release support.  So far I'm seeing absolutely zero indication that this won't happen btw.

 

Fingers crossed. :)


Edited by ermo, 09 June 2015 - 20:50.


#189 Myrvold

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Posted 10 June 2015 - 03:48

By the way, that guy that says "careful with what you say there" is right. I got banned permanently today, reason specified "none".

Whatever you do, do not make a thread about that, that you got "none" as a reason. Then he will sue you or the site you made the thread on. Trust me and chunder on that one.

 

With that being said, ermo, 'they' (SMS) do hand out bans, and infraction points, limites access etc. for just about anything. It can be something so simple that you click like on a post.
And being sold as an early access/open beta? Wasn't that the point of WMD? Getting 80k people inn, who all could test and give feedback.

And lastly, regarding Mr.Bell, and the 'crew' knowing that the game isn't bug-free. Bell was the guy, jumping on quite a big forum, within the first week of release, claiming that there was only one problem with the online mode in pCars, they had no way of getting rid of rammers. At the same time, servers disconnected,threw people out. People started on top of eachother, crashed in nothing on the grid before the race started, got 2000 seconds speed limit penalty etc. etc. But according to him, there was nothing wrong at all with the online part of the game.



#190 MikeV1987

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Posted 10 June 2015 - 16:59

 I'm taking a break from this game, I have a lot of patience and even I am getting fed up with it atm.

 

 I always have a hard time finding and joining multiplayer games, and when I FINALLY find one it's usually filled with idiots who either a) get their kicks from crashing people b) park on track c)or cheaters who exploit the track limits because that is the only way they can be fast d) or jump starters. I'm sure there are more examples but thats all I can think of off the top of my head. Stuff like this doesn't always happen, I meet up with a group of people who are clean, fast and cool almost every day but they are mostly European so their time zone is way ahead of mine. But when I join random lobbies it happens every time.

 

 So when I give up on multiplayer like that you would think Time Trial would be mildly entertaining but NOPE. On almost EVERY track the "top" guys cut the corners to gain an advantage so much it makes time trial a joke! I hot lapped Dubai Autodrome GP with the Z4 GT3 and finished with a clean 1:57.5xx (i'll post my setup later) which was good enough to put me in the 80-90s on the GT lb. I can go faster but what's the point? all that effort is made redundant because every other GT car in front of me on the LB cuts the track or goes super wide off track so they can carry way more speed. Absolute joke, they even let people do this for their "e-sports" bs.

 

 So that leaves me with career, and honestly (me being a pretty advanced player) why the hell would I want to play against a bunch of slow AIs that crash you most of the time? I don't care about achievements, I just want to race real people.

 

On top of all that the game crashes to home almost every day, sometimes I'll join MP races only to find out it won't let me change my view, saving setups is a pain in the ass for NO reason I don't know why they couldn't just keep that simple. And don't even get me started on the matchmaking system! or the lag spike when someone joins/leaves, the list goes on...

 

Then they have the audacity to release DLC that you must pay for!  :lol:

 

 

 

/rant


Edited by MikeV1987, 10 June 2015 - 22:19.


#191 ermo

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Posted 10 June 2015 - 17:14

1./ Whatever you do, do not make a thread about that, that you got "none" as a reason. Then he will sue you or the site you made the thread on. Trust me and chunder on that one.
 
2./ With that being said, ermo, 'they' (SMS) do hand out bans, and infraction points, limites access etc. for just about anything. It can be something so simple that you click like on a post.
3./ And being sold as an early access/open beta? Wasn't that the point of WMD? Getting 80k people inn, who all could test and give feedback.
4./ And lastly, regarding Mr.Bell, and the 'crew' knowing that the game isn't bug-free. Bell was the guy, jumping on quite a big forum, within the first week of release, claiming that there was only one problem with the online mode in pCars, they had no way of getting rid of rammers. At the same time, servers disconnected,threw people out. People started on top of eachother, crashed in nothing on the grid before the race started, got 2000 seconds speed limit penalty etc. etc. But according to him, there was nothing wrong at all with the online part of the game.

 

1./ "Banned for no reason" is quite a different thread title to, say, "Banned with 'no reason specified'". I would argue that the latter title is much more informative and indicative of the situation. But that's just me (yes, I recently read through it and it was a pretty weird thread).

2./ I was commenting specifically on dyr_gl's case and I can see why Ian would have had enough of the attitude on display in that particular instance (in fairness, I should probably note that dyr_gl's previous posts were more constructive). Again, it's Ian's forum and he pays for it, so it's probably fair to say that the buck stops with him, just as the buck stops with Bram over at RD (he's listed as owner of RD, correct?).

3./ The early access/beta comment related to the point that the FSA closed down the WMD toolpack funding. With the income from an Early Acces/Open Beta period, more time and funds could have been allocated to testing the console versions, plus it would have given the game slightly more hardware coverage and a fresh perspective from the influx of new testers. FWIW, I suggested an Open Beta on the WMD forums IIRC. Got no response, so figured the devs were too busy to deal with stuff like that.

 

4./ I was unaware of your last point.  Knowing Ian, it is not outside the realm of possibility that he actually believed the online code was defect free.  Since then and from the posts I've seen, he appears to have changed his stance in the face of the available evidence.  And as MikeV1987's post indicates, the evidence is mounting that Project CARS needs a little more work before it can be considered 'fully baked'. Hence my conservative 3-6 month Open Beta estimate.

 

Personally, I mostly hotlap and play quick races with pCARS at the moment.  I've also done the first Clio Cup career event at Donington where I drove all sessions including practice and qualifying at full length which I very much enjoyed, but I'm not up to speed with the online and TT issues.  But it sounds as if there's clearly work to do. :)


Edited by ermo, 10 June 2015 - 17:18.


#192 MikeV1987

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Posted 10 June 2015 - 21:08

Here's the Z4 GT3 tune I use, i'll keep this post updated for this car. this tune is for Dubai Autodrome you may need to change the gears, aero, brake ducts and radiator depending on the track.

 

Compound: Automatic by weather

Tire pressure: Fronts - 1.73 Bar / Rears - 1.80

Brake pressure: 90%

Brake balance: 60%

Brake duct: 30%

Traction control slip: 8%

 

Front DF: 1.0

Rear DF: 3.0

Longitudinal Weight Bias: 49.5

 

Steering ratio: 9.4:1

L/R Caster angle: 6.7

Front L/R Camber angle: -3.0

Rear L/R Camber angle: -1.7

Front toe in: .3

Rear toe in: 0.0

 

Front ride height: 60mm

Rear ride height 65mm

Front L/R Spring rate: 200

Rear L/R Spring rate: 120

Front sway bar: 48n/mm

Rear sway bar: 25n/mm

 

Bump stops: All 0mm

Front L/R Slow bump: 13650

Rear L/R slow bump: 5050

Front L/R fast bump: 8010

Rear L/R fast bump: 3990

Front L/R slow rebound: 15150

Rear L/R slow rebound: 9650

Front L/R fast rebound: 8850

Rear L/R fast rebound: 4750

 

Accel lock: 20%

Decel lock: 30%

Preload: 60 n-m

Viscous lock: .01%

Radiator: 25%

 

Final drive: 3.91

Left the individual gears alone

 

Brake mapping 5

 

I keep qualy fuel at 15, that usually gives me 3-4 hot lap attemps while not being too heavy. This thing burns 2.5-3.5L a lap on the regular sized GP circuits. Longer ones like Spa are over 4L per lap.


Edited by MikeV1987, 10 June 2015 - 21:20.


#193 Youichi

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Posted 11 June 2015 - 08:54

 I'm taking a break from this game, I have a lot of patience and even I am getting fed up with it atm.

 

 I always have a hard time finding and joining multiplayer games, and when I FINALLY find one it's usually filled with idiots who either a) get their kicks from crashing people b) park on track c)or cheaters who exploit the track limits because that is the only way they can be fast d) or jump starters. I'm sure there are more examples but thats all I can think of off the top of my head. Stuff like this doesn't always happen, I meet up with a group of people who are clean, fast and cool almost every day but they are mostly European so their time zone is way ahead of mine. But when I join random lobbies it happens every time.

 

 So when I give up on multiplayer like that you would think Time Trial would be mildly entertaining but NOPE. On almost EVERY track the "top" guys cut the corners to gain an advantage so much it makes time trial a joke! I hot lapped Dubai Autodrome GP with the Z4 GT3 and finished with a clean 1:57.5xx (i'll post my setup later) which was good enough to put me in the 80-90s on the GT lb. I can go faster but what's the point? all that effort is made redundant because every other GT car in front of me on the LB cuts the track or goes super wide off track so they can carry way more speed. Absolute joke, they even let people do this for their "e-sports" bs.

 

 So that leaves me with career, and honestly (me being a pretty advanced player) why the hell would I want to play against a bunch of slow AIs that crash you most of the time? I don't care about achievements, I just want to race real people.

 

On top of all that the game crashes to home almost every day, sometimes I'll join MP races only to find out it won't let me change my view, saving setups is a pain in the ass for NO reason I don't know why they couldn't just keep that simple. And don't even get me started on the matchmaking system! or the lag spike when someone joins/leaves, the list goes on...

 

Then they have the audacity to release DLC that you must pay for!  :lol:

 

 

 

/rant

 

Mike, if you want decent multiplayer you really should try iRacing.



#194 Dyrgl

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Posted 11 June 2015 - 10:26

Sorry ermo, but you pointing out "but he's the owner" doesn't help. Thea doesn't change anything about his actions. It doesn't make ok handing bans for stating facts (his literal analysis of my incident with him). It doesn't make ok censoring links to sites that dared to critizise the project. It doesn't make ok throwing fake warnings for offensive language. It doesn't make ok being condescendent with posters (to anyone interested, read the link ermo pasted from my first post there, the "wolf around corner thing"). It doesn't make ok running the place like a tool. It just means he can, not that he should. I am not a member, so I don‘t have to laugh his antics or tolerate them. 

 

About corporate slaves thing,I didn't want to offend you. It is what I saw there. Accuracy of your posts doesn't matter, only if it is positive or not. I would receive 20 likes when I denied a problem from some guy being game's fault (a guy complaining about being unable to floor a classic f1 in 2nd gear). Then hostility and 20 silly excuses when posting a real problem ( glue on cars on side by side contact). It doesn't matter what it is said, only if it is good/bad and who said it. Bell would be applauded if he could fart in a thread. He got likes for a "yes" reply to a"do you get banned for stating facts?" question.

 

Anyway, not a big deal. I lost nothing, I can (and I do) still post there with a different account, and he showed his true colours in a public place. His problem .

 

Let's just hope that he puts more effort to turn around this garbage he released than in silencing negative reactions to his dishonest behaviour. You don‘t say you dealay a game because it is 99'9 %completed and that is not enough for you, and then months later release this.



#195 MikeV1987

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Posted 11 June 2015 - 15:32

Mike, if you want decent multiplayer you really should try iRacing.

 

That is my intention once I dump the console and get a proper gaming PC.



#196 ardbeg

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Posted 12 June 2015 - 01:22

Mike, if you want decent multiplayer you really should try iRacing.

Yes, iracing has very good multiplayer but it tend to get kind of sterile. Specially if you are driving in a popular series, then you never really get to know who you are racing against. Of course, if you race a lot you will, but... well, you get the idea.

For me, the question here is: Is the multiplayer in PC good? I mean from a technical point of view? Nowadays I much prefer joining a league than to trudge around iRacing's rather square environment, so if PC's multiplayer is good maybe Google can help finding a nice league. And there is quite a lot of kamikze drivers in iRacing too...

 

But of course, regardless of the multiplayer quality, the game must be good in other areas as well.



#197 Dyrgl

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Posted 12 June 2015 - 13:22

iRacing safety rating system does sound like a good way to stop rammers. I hoped this game made a similar thing, it would be much easier to be matched with safe people. . But the price is a bit OTT. If I had the time and money I would move. Must be awesome entering a lobby and being sure you are between competent people without the need of even being in a racing league! Also another plus is the homogeneous high quality content.

 

In PCARS you get cars with awesome FFB that give you full control and a lot of fun. Like this:

 

 

And then you get total mess of cars like go-karts and Formula A, that require hours of struggle to get a decent and predictable FFB profile. IF you can sort them out... 


Edited by Dyrgl, 12 June 2015 - 13:26.


#198 Dyrgl

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Posted 12 June 2015 - 22:36

1.4 does not solve severe wheel bugs on ps4. The game still assigns wrong steering rotation for given cars. The wheel still does random stuff entering and leaving sessions. You still need to restart it every 15 minutes.



#199 MikeV1987

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Posted 13 June 2015 - 08:42

Good news with 1.4 is at least it is the beginning of the track limits fixes, the leaderboards will be wiped as well.



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#200 Dyrgl

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Posted 15 June 2015 - 10:13

I think this paranormal incident sums up really well the state this game is in.

 

 

:lol:  :lol:  :lol: