Could you elaborate a bit on the differences compared to sim racing games in terms of handling, realism and such? Any gripes?
Don't get me wrong, I think Codies has done a great job lately, I enjoy both Dirt Rally and their latest F1 titles as well. But I still think they lack a bit of detail compared to other sims. The two things I miss the most is proper suspension movement and the feedback on grip on my wheel.
In F1 2017, you can still ride the curbs way too easily, a good example is Albert Park, if you cut the 90 degrees right corners on the inside with two wheels on the grass, it won't unsettle the car at all, so an even higher cornering speed is reachable by doing that.
The other thing is the FFB and simulation of grip. When you apply too much throttle on corner exit - especially in powerful cars like this - in other sims, you can instantly feel the loss of grip on your wheel, because it becomes suddenly lighter. And also when you brake too hard and lock your wheel, FFB pulls the steering slightly to the side so the driver can instantly react to the car's sideways movement. In F1 2017, the feeling is there, but somehow it doesn't feel so "direct". Even if you lose the rear sometimes, it still feels more like a scripted rather than a simulated event - you can correct it with a single counter-steer and that's it.
Here is an example in the rain (I didn't feel the loss of grip on the wheel so I lost the car completely, but still managed to correct it with a single move):
And here is a counterexample in RaceRoom (unfortunately I have no better example recorded atm, but probably it will show what I mean):
Or in rF2:
Edited by balage06, 28 October 2017 - 13:00.