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#1 Eli

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Posted 24 January 2000 - 05:12

Unfortunately these are Dreamcast screenshots, but that´s a begining. They actually look like Monaco Grand Prix, I hope the PC version improves this aspect.

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#2 Megatron

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Posted 24 January 2000 - 07:09

I would not buy any game like Monaco GP. I hate that game. Almost anything would be better.

#3 Eli

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Posted 24 January 2000 - 07:41

Megatron,

With all the problems you had with the game I´m not surprised you don´t like it. :)

#4 F1razor

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Posted 24 January 2000 - 08:19

Play it on the PSX.

Works flawlessly.

#5 Eli

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Posted 24 January 2000 - 08:54

Except for the fact that sucks.

#6 Jason

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Posted 24 January 2000 - 10:17

Actually I kind of liked MGPRS2, for the PC, after I got it updated and patched. The only thing that I dislike is that it only runs in 16 bit color. :(

[This message has been edited by Jason (edited 01-24-2000).]

#7 Megatron

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Posted 24 January 2000 - 10:23

Yea I know!

I spent so much time trying to figure out how to set up the game with the internet graphics, and now I just can't stand the game.

I don't know what it is. I am good at Grand Prix Legends (so I can't be terribly bad) I kick but on NASCAR 3, but I can't get the blasted thing to stay on the road on MGPRS2! It doesn't turn right, it doesn't accerlate right, it just is not a good game in my view!

I tried to "force" myself to like the game for a long time. But I woke up after a friend came over to play the game. He noticed how I spent all my time altering the looks of the cars and when it came to race, I just wasn't there. He then made a statment that changed my life forever "You know [insert actual name], the only part of this game you enjoy is inserting the car colors, it is a shame when you enjoy that more than the game".

That hit me, and I have not seriously played the game since.

Grand Prix 3 and F1200 will be high on my list when they debut, because any to get away from this.

I think I like OF1 racing better, and thats bad!

Not to get in a long agruement with you F1 Razor over that playstation thing, but unless I just see something I "have" to have, I will proablly never purchase a Playstation game again.

I just love my PC games (save Monaco and OF1) so much better!

#8 F1razor

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Posted 24 January 2000 - 11:57

Well, Megatron, I bet you a million dollars that your woes are not the games fault, and it's hardware related, or patch related, etc.

That's my whole point about PC's. While you have been wasting hours fighting with your PC, me and Peeko have been happily playing on the PSX and comparing lap times.

Now you are going to give up on a perfectly good game because of your system.

Here is where someone interjects and tells you that GP2 is the only 'REAL' game anyway.

lol! I'll be playing MGP on the PSX, then GP3 or some other great sim on the PSX2...and having nothing but a good time, and no tech worries.

Or someone will come out with a decent controller for the DreamCast and I'll go get that and play MGP on that. By then the cosole will cost me 150 bucks.

lol!

But that sucks, right Eli?

LMAO!!

#9 Megatron

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Posted 24 January 2000 - 19:35

F1 Razor, that is about the most riduclous statement I have ever heard.

Just for the record, I felt the same way before I downloaded anything. But I guess thats the PC's fault too.

What are you so hung up on this console VS PC thing?

#10 Eli

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Posted 24 January 2000 - 08:16

F1Razor,

If the only reason for prefering a console is that you have problems running the games in a PC I think it´s sad. I´m not against consoles and in fact I play me PSX a lot but for racing games is just not enough and the problems i may have with my PC won´t stop me from using it and having fun with it. I may understand that you find a PSX simpler than a PC but that doesn´t make it better. It´s like saying that a Formula 1 car is worse than a road car just because it gives you much more problems....

#11 HappyDude

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Posted 24 January 2000 - 22:28

I'm not sure if this is actually RS3. I saw these shots a few days ago at a Dreamcast site where they were said to be from a DC game made as a joint venture by UbiSoft and Papyrus, and the name had not been decided upon yet.

#12 Dironey

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Posted 24 January 2000 - 23:41

Why do you dislike MGPRS2? I could use some advice because I finally got a 3D card and had decided to buy it as soon as I get money. I played the demo and it seems really nice to me, except for the crappy sound.

#13 HappyDude

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Posted 25 January 2000 - 00:31

Sorry, It's not UbiSoft and Papyrus, it's UbiSoft and Video Systems (makers of Formula One World Championship).

Go look at the screenshots at http://dreamcast.ign...news/14122.html. Look familiar? I dunno. Is this supposed to be RS3, or just something they're working on for the DC, and RS3 will be something else aimed at the PC?

#14 mtl'78

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Posted 25 January 2000 - 00:37

Forget the people saying MGPRS2 is crap. I have the game on PC, and I've played on PSX. I've tried all the sims GP2 GPL and RS2 is way better than Gp2.

The driving model is very very accurate. Don't get me wrong, this game is for advanced "simers". The game is made to give you the most realistic feel to any F1 game ever made. And they do this. This is often a problem for people not looking to spend 2 hours setting up the car for qualifying etc.

If you are looking for a fun way to hop straight into a race to the WDC then this is not your game. The PSX version is basically an arcade version. I'm sorry but playing a sim on a controller is not the same. The PSX wheels are total crap.

Another thing that this game will teach you is how to set up a car. This will teach you all that goes into making an F1 and will deepen your overall knowledge of the sport. There has never been a game that gives the user so much input into the car's performance. And every tweak you make, no matter how small can be felt while driving the car.

Very Very VERY steep learning curve. My suggestion: Play 2 weeks with all the aids, then gradually remove them. Start by taking off ABS brakes, then wheelspin, then
damage and you'll be set.

Ghost laps are very very useful to lean tracks, use them, but don't download the fastest times, download some in thetop 10 for every track, make sure they are times you can acheive after 10-25 laps or you will get discouraged.

By far the most challenging game, GPL is probably taking over, but for modern action, this is it!

#15 Eli

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Posted 25 January 2000 - 01:56

mtl'78,

I know MGPRS looks better than GP2 because it has 3D acceleration, but I believe that the game itself (physics and so on) is worse. The thing is that GP2 is a little old for me, so I play MGPRS too.

#16 F1razor

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Posted 25 January 2000 - 03:47

Because, Megatron, the arguements against consoles is not fact based.

Those DreamCast screen shots above look great. And as far as I understand it's a straight port.

You've got everyone from F197 PSX players to PC GP2 players marginalizing MGP. Reality lies somewhere in between those too extremes.

I've got analogue control of my cars in MGP. What's the big deal? I have to use a wheel? Why?

MGP on DreamCast is the sim. MGP on PSX is somewhere in between an arcade game and a sim. And I find the PSX analogue controller quite adequate.

And I'm linking up and playing two player full screen. Trust me, it's much more rewarding to race a human than a computer.

I'm hung up in the PSX versus PC argument because I'm being told that I'm not a 'real' gamer for playing on a console.

I bet I'm faster than a lot of you PC players.

I have no doubt that GPL is the best racing game available, bar none, all platforms. But I want to race modern F1 cars. On that front, seems to me the PC players are fractured between different titles.

I'm looking to the next generation consoles to bring PC and console players together on the same playing field. Where hardware differences won't be an equation in competition. I happen to agree with the PC players who don't take F197 seriously.
The PSX2 and possibly GP3 looks like a common ground for all of us to comptete. And I'm looking forward to it. I'm willing to give up a little resolution and cost for the sake of competition.

In the meantime, MGP on PSX is my compromise solution without going out and buying a bunch of new hardware.

So sue me.




#17 Megatron

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Posted 25 January 2000 - 04:32

I take a bit of offence about MGPRS2 being for "advanced gamers". I have been playing GPL's for about a month and I am lapping on pace with the upper part of the field on many tracks. I am not an expert, but I think that is pretty good.

As I said, that NASCAR 3 is pretty easy. After a few laps on most tracks, I was lapping faster than the race leaders.

What little bit of time I spent on OF1R I set fastest lap around Canada with the keyboard (before I got my wheel set up and abonded the game).

I have turned some of the fastest laps I have seen on the net (though certainly not THE fastest) for F197 for the Plastation.

It is just that Monaco, for what ever reason has not appealed to me. Not, that is not to say that I have not set some decent times on the game. Nothing spectacular, but I have put in some decent quaifying performances and ok races.

But I could certainly question it realisim. I am sure that all real F1 cars have constant wheel spin in 1st and 2nd gear, and I am sure that 25 MPH is the fastest you can run on the grass.

I think there have been worse games than MGPRS 2, but it is just not for me.

#18 HappyDude

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Posted 25 January 2000 - 04:42

F1Razor -

"Because, Megatron, the arguements against consoles is not fact based."

He's not asking why you like PSX over PC's, he's asking why you're so hung up on arguing about it. So you're firmly in the PSX camp. More power to you since you obviously really enjoy your PSX as much as other people enjoy their PCs. But I think the arguments have been exhausted and there's no sense having it spill over into other threads like this one.

"Those DreamCast screen shots above look great. And as far as I understand it's a straight port"

Do you have some info we don't have? Read my earlier posts in this thread. All I've been able to find (at HighGear and at various DC sites) is that those screenshots are from some as-yet-unnamed F1 game for the DC that UbiSoft and Video Systems are working on jointly. There's no mention that it's RS3, and it's only been referred to w.r.t. DC, so have you found other info that says it's a port of a PC game? (believe me, I'm not trying to make a point about "which came first, PC or console" :), I honestly want to know...)

Happy

ps - I've also heard you mention several times in the last few days about GP3 being on the PSX2. While this would make me extrememly happy since I plan to get a PSX2, I've never heard anything about it and am not holding my breath. Again, where did you hear this?

[This message has been edited by HappyDude (edited 01-24-2000).]

#19 Eli

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Posted 25 January 2000 - 05:13

F1Razor,

"real" racers, as they call it, don´t have to be necessarily faster than console gamers. It has nothing to do with that. A hardcore racer is someone who really cares about the physics of the car, the setups, and, in my case, the graphics, among other things. There´s nothing wrong with console games and there´s nothing wrong with the PSX of MGPRS2. But if you can have the same game, but with better graphics, more options, force feedback, Internet gaming and other stuff like that it´s just better and more fun.

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#20 F1razor

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Posted 25 January 2000 - 09:03

Happy,

I think I am correct in saying that Rich mentioned that the GP3 folks are planning a PSX2 release.

I'll try this again since you don't seem to get my point:

I am hung up about arguing the PSX versus PC debate because the arguements against the PSX in earlier threads were full of twisted facts. And I don't really appreciate being put into a lower class of gamers because I choose to play on PSX.

If you don't agree with my answer, that's a different issue. But don't tell me I didn't answer his question, because I clearly did.

And I did get the above screen shots and the existing released version of MGP on DreamCast mixed up. Sorry. But I still remember reading, sorry if I can't produce a link for you, that MGP on DreamCast is directly ported from the PC version.

That's why it's called 'racing sim' in the title screen on DreamCast, where as the PSX version does not call itself a racing sim.

Eli,

Well...all I can tell you is that setup is really important in the PSX MGP. Especially gearing ratios for each different track. And the car physics are a huge improvement over F197, it's much easier to spin-out for example, and it's also possible to 'slide' through a corner. Everything you are preaching is why I prefer MGP over F197, I guess just not an as 'grand' a scale as you PC players.

But again, the abilty to compete head to head full screen against a human opponant is a big selling point for me.

I'm just not in the market for a new PC right now. So this is where I am at.

If I see a huge MGP PC league spring up on here, maybe I'll dig into the savings account. Who knows. But I bet I still race head to head linked up. It's just too much fun to dismiss altogether, especially since we already have the hardware and two 32" TV's.

#21 HappyDude

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Posted 25 January 2000 - 10:52

.....

[This message has been edited by HappyDude (edited 01-25-2000).]

#22 Eli

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Posted 25 January 2000 - 19:56

Good reply, Happy. :)

#23 Graham H

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Posted 25 January 2000 - 22:05

To Megatron Re: MGPRS2

I was ready to give up MGPRS2 because of the impossible wheelspin. Then I discovered that if I set my wheel up with seperate axes for brake and accelerator the wheelspin was easily controllable. With only one axis the wheelspin was chronic.

Also if you are have trouble with unstoppable spins make sure to turn OFF spin help. If you use spin help the spin comes later but too late to correct.

If either of these two were setup 'wrong' it might be worth giving the game another try.

Graham

#24 mtl'78

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Posted 26 January 2000 - 01:18

Razor, MGPRS2 has no league going here because Ubisoft has a website for you to go and compete. MGPRS2.com is an UNofficial, which has a gohst lap comp, and a league. You can race against up to 8 humans, sightly better than head to head split screen.

Also, concerning playing with controlers: It is A LOT easier to "drive" using that rather than a wheel. In one you are moving your thumb and it is very easy to make fast corrections to your trajectory. A wheel is much more sensitive and requires you to chose how much steering you want, rather than just press the "left arrow" I know this because I played hours and hours of F197 on PSX, and it was fun, 2 years ago!

My problems are :

almost impossible to oversteer
no pedals to control braking and throttle
PSX wheels suck
Even in Sim mode you can run off the track and not lose time, infact, sometimes you save time!
You can drive into a wall at 350kph ond only lose your front wing
drivers, teams, tracks, liveries, antiquated.
etc etc etc etc....

Re: MGP2 sim. The one glaring weakness is sound quality, but you can download souds from any other PC sim around. It is still the best game for now IMO, but I am ready for GP3 and MGPRS3 as well.

#25 F1razor

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Posted 26 January 2000 - 07:52

*sigh*

Man oh man I'm just not getting through!!

I'm NOT playing split screen!!! We are linking two PlayStations with a serial cable. Each PlayStation is connected to a T.V. That gives both of us FULL SCREEN, 32" monitors into the game.

I'm not using the DIGITAL controller with left and right arrows, I am using the ANALOGUE joy stick on the PlayStation controller. It requires you to make frequent and near constant, very sensitive, movements with your thumb on the joystick. In cockpit view, there are animated hands on the wheel that mimic your moves. Spectators often ask me why I am sawing the wheel so much.

There *IS* oversteer, and opposite lock.

If you get out of shape on a kerb, huge and ugly spin. As in right now.

You lose time for anything other than running on the race line, going on the grass is a disaster, time wise. Sand traps are the worst. Takes FOREVER to get out.

You get a black/white flag for cutting a chicane or punting off cars, and get too many of those and you get black flagged.

With realistic damage turned on, all you have to do is barely graze the wall a couple of times, and you bend your suspension, severly affecting handling of the car. It's possible to hit the wall hard enough to end your race.
Even if you manage to hit it without the game ending your race on the spot, if you mess around trying to get going again and make a comp car severly brake or something because your sideways on the racing line, or if your car is even *slightly* pointing the wrong way...black flag!

Back markers are a total bitch to get by. They don't simply 'move over'.

The drivers and teams is totally customizable.

The cars have grooved tires and narrow tracks.

The manual gear box is totally realistic. Try manual on F197, the engine bogs down severely.

The game supports dual shock. No it's not force feedback, but it does aide the driving experience. It's vital in cockpit view, because you can 'feel' your rear end start to slide coming off a kerb and correct it before it's becomes an uncatchable spin.

It's SOOOOOOOOOOO much better than F197 it isn't even funny. If you have a PSX laying around, all ya need is a current analogue controller and a 20.00 dollar used copy o' the game. And you'll have a blast.

I do agree with your point about the wheels.. They totally suck. For me, the wheel in general is just not practical, you have to set it on your coffee table, at an uncomfortable angle, and the accel/brake thingy slides all over the place.

It's clear the MGP for PSX is optimized for the analogue PSX controller, which makes sense to me since that is what the designers figured most people would have. Peeko was playing MGP on PSX with a wheel and switched to the analogue PSX controller and told me it gave him more control.

Anyway, I think it's about time to get off my soap box about this game.

I just shocks the hell out of me that F197 players can't see how comprehensively and clearly MGP trounces it in 99% of every gaming category.

But then I remind myself how difficult is was to go from tapping around the corners with a digital controller and auto transmission, to the precision of analogue control and maunually shifting gears, and I get it.

Just chaps my hide when the lazy F197 digital/auto transmission players tell me my game sucks.



#26 Paste

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Posted 26 January 2000 - 08:11

. It requires you to make frequent and near constant, very sensitive, movements with your thumb on the joystick


The thumb thing is still a lot easier than a wheel. It's much, much easier and quicker to make corrections with your thumb than with your hands on a steering wheel.

#27 F1razor

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Posted 26 January 2000 - 09:21

Maybe so, but it's a hell of a lot harder than digital.

Trust me I know. Took me a long time to learn it.

#28 Paste

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Posted 26 January 2000 - 09:27

Yes, yes it is.

#29 Aussiemade

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Posted 28 January 2000 - 08:23

I recently bought MGP for the PC but was dissapointed to find it ran really jerky even with a 200mhz, 32mb ram, voodoo 2 3D card. This is above the recommended requirements! Can anyone help me with this problem?

#30 Eli

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Posted 28 January 2000 - 22:03

Try to set the quality of the graphics to a lower level. But anyway with your hardware configuration it should work fine with the best quality.

#31 mtl'78

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Posted 28 January 2000 - 22:21

I've found that you are much better off with a Pentium 2. Try leaving all the graphics on high but take off the replay option, that one slows the framerate considerably. On my old cpu P1 200 mmx, I found the game choppy untill I did this.

#32 HappyDude

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Posted 29 January 2000 - 01:23

Yeah, the replay feature causes me quite a bit of jerkiness even with a PII350. Also if you are using a wheel it can hurt your framerate. Go to http://www.rs2league.com and go to the "TechTalk" section for a really good explanation of why this happens.

#33 Dironey

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Posted 29 January 2000 - 21:00

How good is the AI in MGPRS2? Are the computer drivers harder to beat than in GP2 or ICR2? (That is assuming you run the top skill level in RS2 and GP2 and 100% in ICR2.)

#34 Eli

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Posted 29 January 2000 - 22:33

Dironey,

When it comes to racing the AI is pretty bad IMO, and there are even some situations where the cars behave stupidly. Still, at least they give you room when you try to overtake them.

#35 mtl'78

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Posted 01 February 2000 - 00:36

The AI isn't perfect, but it's very good IMO. The thing I really like is that the AI cars can lose control and spin off just like you can, and when it happens right in front of you it is really something...

The AI is sometimes problemativ when lapping someone. Most times they just move over, but sometimes they don't right away, and you come up to pass them, then they decide to move over and there is a collision.

But the best part of the AI is that they REACT to your presence on the track. Take the inside and they will take the outside. Brake test them and they will try and pass etc. They don't just go around on the racing line like a train.

A few other cool features is that you can slipstream. In the straights, if you are following a car, your top speed is higher than it would be, but braking is harder, as well as grip in the turns being affected. If you can "learn" these aspects, you can "time" your overtakings in a very realistic way, as they do in real life.