
Optical Illusion??
#1
Posted 07 May 2001 - 21:25
thanks.
dave.
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#2
Posted 07 May 2001 - 21:52
Each time the tire's rotating speed passes through a multiple of the TV frame rate, you'll see this effect. Multiples of 1/2, 1/3, 1/4, etc also work, but cause other interesting effects like the logo appearing in several places on the tire.
If you can find a variable speed strobe, you can play with this effect at home.
#3
Posted 08 May 2001 - 00:41
Just watch at one helicopter propeller. At sometimes, you can even watch them staying still. It depends on the frecuency that one object passes for the same place. At specific frecuencies, you will be able to see it staying still, and then move counterclockwise.
Uff My english today....

Bye
Pato
#4
Posted 08 May 2001 - 00:47
dave.
#5
Posted 08 May 2001 - 01:07
#6
Posted 08 May 2001 - 02:51
Originally posted by Wolf
SennavsProst- it's because Your eyes work on the same principle as cameras, except their sampling rate is 24Hz (24 pics in a second). As You may noticem it's close to sampling rates of all visual media (film, TV/video, &c).
Wolf: the critical flicker fusion frequency is 60-80Hz (higher in the magnocellular, er, peripheral vision, + some individual differences). That's why televisions are interlaced: to get rid of the flicker by effectively doubling to 60hz (and adding a lot of blur, too, for good measure).
All good monitors (do they make anything less these days, or am I just old?) have a refresh rate of 66 Hz or higher. For today's larger monitors, that's not even enough. If your monitor is big enough (or you can move closer so that it covers more of your visual field) and you stare at the corner, you might see flicker out of the corner of your eye (especially with a white background) if you set your refresh rate low enough.
Your brain certainly "samples" at greater than 24 Hz (I can see the flicker in a movie theater), but it depends what you mean by sampling. The closest thing to sampling (as you talk about it) would be some data from the early 1970's using the RSVP technique, in which items are rapidly flashed one after another to the same spatial location. I think the fastest a person can pick out a target word with decent acuracy is at a rate of 20 hz (50 msec per item). In an unpublished study with some undergraduates, we still got near perfect accuracy with a presentation rate of 45 msec/item.
Sorry to bore you.
Anyway, the tire thing has something to do with the frequency at which the environment is sampled for motion perception.
#7
Posted 08 May 2001 - 06:25
#8
Posted 08 May 2001 - 18:39
Your eyes sample at more then 24 frames a second. It's more like 60 frames a second. It just so happens that 24fps is the point that your eyes will detect motion without flickering. That's why movies are filmed at that rate, why waste film when you can get away with 24fps.
#9
Posted 13 May 2001 - 03:02
Originally posted by Ross Stonefeld
Did anyone notice sometimes when they had the old vertical camera pods on the top of the airintake, at high speed they appeared to wobble violently from side to side? Like a spring mounted on the wall behind a door so the knob doesnt damage the plaster
Yup. I don't know what that's all about -- I figured it probably had something weird to do with translating from PAL to NCwhatever.
Ever notice the funky moire patterns that show up when guys wear pinstripe shirts on TV?
#10
Posted 16 May 2001 - 21:11
Interlaced is when one picture is split up in two, one with the odd lines, one with the even:
PAL is 25 fps interlaced, that means 50Hz frequency.
NTSC is 30 fps interlaced, thus 60 Hz.
These numbers aren't really amazing when you concider that the electrical powergrid in Europe runs at 50Hz, while in the US it runs at 60Hz.
Further differences are that PAL has a higher vertical resolution than NTSC, and NTSC uses a different tranmission technique.
According to some broadcast coorperations NTSC stands for 'Never Twice the Same Color';). Color is encoded differently for PAL and NTSC. NTSC broadcasts (esp. old transatlantic ones converted to PAL) regularly had colors switching suddenly. Green turned yellow, red turned blue, etc etc...
These days it's all transported digitally, so there is less quality loss.
#11
Posted 23 May 2001 - 09:41

Have you ever watched a movie where they have some computers in the background... it all flickers. that is way more interesting and visible

#12
Posted 23 May 2001 - 19:56
#13
Posted 24 May 2001 - 01:27

#14
Posted 24 May 2001 - 11:47

That is what friends are for!

#15
Posted 24 May 2001 - 20:41
Under acceleration the wheel apears to be going forward.
But when braking it goes backwards.
I don't have any explanation for it.
Niall
#16
Posted 24 May 2001 - 22:05
The incorrect spinning of wheels on TV is a particular instance of a problem class called Aliasing. Aliasing is when a high frequency signal appears to be a low frequency signal due to an insufficient sampling rate. IOW, because you are not sampling often enough your data will show a high frequency signal as a lower frequency signal. Thus a spinning wheel appears to be still, slowly moving, or even moving backwards.
To get a good grasp of this I would suggest that you draw a sine wave and simply examine what happens at different sampling rates. It is old fashioned, but effective.
On TV aliasing is easy to spot, in other applications it is not. Thus methods of defeating aliasing needed to be developed. Enter H. Nyquist who came up with what is known as Nyquist's Theorem. It says you must sample at a rate at least double the frequency of the highest frequency signal you want to accurately recreate.
Obviously it is not always practical to do that. In those cases you can use an anti-aliasing filter which is simply a low pass filter that attenuates frequencies above your target. With the higher frequencies eliminated you can then sample the data without undue worry about alaising errors. Yes, you lose data, but at least the data you have is accurate.
In the immortal words of MattPete, sorry to bore you.
#17
Posted 24 May 2001 - 22:36
Originally posted by Arneal
On TV aliasing is easy to spot, in other applications it is not. Thus methods of defeating aliasing needed to be developed. A couple of dead white male's named Shannon and Nyquist came up with what is known as Shannon's Theorem. It says you must sample at a rate at least double the frequency of the highest frequency signal you want to accurately recreate.
IIRC that's the Nyquist Theorem. The Shannon theorem gives the maximum capacity of a comm's link as function of bandwidth and signal to noise ratio.
#18
Posted 25 May 2001 - 08:20
Originally posted by Ursus
IIRC that's the Nyquist Theorem. The Shannon theorem gives the maximum capacity of a comm's link as function of bandwidth and signal to noise ratio.
HAHAHA... didnt we all know that?? hhaaa.... damn I am always amazed at some of the stuff people know in this damn forum, the reason I keep coming back!!!
#19
Posted 25 May 2001 - 14:47
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#20
Posted 01 June 2001 - 16:09
Originally posted by MattPete
Ever notice the funky moire patterns that show up when guys wear pinstripe shirts on TV?
The patterns are caused by the fact that colour signal is modulated onto a frequency within the black and white picture. For PAL this is 4.43Mhz (colour sub-carrier) but the black and white band width is 5.5 Mhz. This means that if you get a picture with fine detail i.e a pinstripe suit the frequency clashes with the colour sub-carrier causing the patterning.
Sorry for being a geek
#21
Posted 01 June 2001 - 17:21