Jump to content


Photo
* - - - - 3 votes

Overuse of safety car adding danger?


  • Please log in to reply
257 replies to this topic

#251 PayasYouRace

PayasYouRace
  • Racing Sims Forum Host

  • 46,572 posts
  • Joined: January 10

Posted 13 October 2020 - 06:05

If no unlapping is allowed and the SC is deployed when the leader is lapping a gaggle of cars that are fighting over P10, the gap between P10 and P11 can grow from 0.5 seconds to 95 seconds. I'm fine with having an extra SC lap to avoid such an unfair and anticlimactic scenario.

As I said, tough cookies. Someone are going to lose and some are going to gain. In your scenario you’ve restored P11’s gap, but you may have brought brought them both into striking distance of P9 who was 30s ahead due to a clever strategy which has now been ruined.

 

The only really fair system is to restore all the gaps using the delta times, like I’ve been suggesting for a while. If they’re not going to do that, they might as well just leave the lapped cars where they are.



Advertisement

#252 Beri

Beri
  • Member

  • 11,670 posts
  • Joined: January 14

Posted 13 October 2020 - 08:53

As I said, tough cookies. Someone are going to lose and some are going to gain. In your scenario you’ve restored P11’s gap, but you may have brought brought them both into striking distance of P9 who was 30s ahead due to a clever strategy which has now been ruined.

 

The only really fair system is to restore all the gaps using the delta times, like I’ve been suggesting for a while. If they’re not going to do that, they might as well just leave the lapped cars where they are.

 

Thats the point with the Safety Car all along and has been since the birth of the Safety Car. Gaps will vanish none the less. No matter if its between P1 and P2, or further down the field.

This whole thing with adding extra delta times to restore the gaps will just add more time to any Saftey Car period. Since the use for a Safety Car these days is to bunch up the cars behind it to let marshalls do their work safely without cars passing by at various moments. So when a Safety Car period is coming to an end, in your case, the drivers would have to commit to delta times. This will be a seriously time consuming issue when this has to be done for all the remaining drivers in the field.

And this stands out from the fact that the current Safety Car situation, where the build up gaps are taken away, adds to the possibility of overtaking and even changing race outcomes. This has always been part of the excitement during a Safety Car deployment. So I'd opt to keep it as it is.


Edited by Beri, 13 October 2020 - 08:54.


#253 PayasYouRace

PayasYouRace
  • Racing Sims Forum Host

  • 46,572 posts
  • Joined: January 10

Posted 13 October 2020 - 09:01

It would take a single lap for everyone to get back to where they were. The leader would get a reasonable delta time, close to their pace but not too quick. The drivers behind would get that time plus the gap to the leader. One lap. This could be done on the “green flag lap” when the SC comes in. No waiting for cars to reshuffle.

Cars that had pitted can have the time they spent in the pits added to their delta to ensure they’re in the right place.

#254 PlatenGlass

PlatenGlass
  • Member

  • 4,714 posts
  • Joined: June 14

Posted 13 October 2020 - 09:10

It would take a single lap for everyone to get back to where they were. The leader would get a reasonable delta time, close to their pace but not too quick. The drivers behind would get that time plus the gap to the leader. One lap. This could be done on the “green flag lap” when the SC comes in. No waiting for cars to reshuffle.

Cars that had pitted can have the time they spent in the pits added to their delta to ensure they’re in the right place.

The drivers who were about to be lapped would have to be actually stationary for it to happen in one lap. Imagine the complaints about cold tyres/brakes!

Fake edit - Oh I see. One lap for them, but two laps for the leader, so they'd be going at about 50% pace.

#255 PayasYouRace

PayasYouRace
  • Racing Sims Forum Host

  • 46,572 posts
  • Joined: January 10

Posted 13 October 2020 - 09:14

The drivers who were about to be lapped would have to be actually stationary for it to happen in one lap. Imagine the complaints about cold tyres/brakes!

Fake edit - Oh I see. One lap for them, but two laps for the leader, so they'd be going at about 50% pace.


Yeah you got it in the last para.

#256 ExFlagMan

ExFlagMan
  • Member

  • 5,726 posts
  • Joined: January 10

Posted 13 October 2020 - 09:16

It only changed because Whiting claimed the FIA race tracking software had problems with lapped cars.  I never bought it at the time, it's another example of changes being made for the show.

 

It's surprising how often the FIA has problems when computers are involved.  They must be using the same experts as the UK government.

 

Just as the flag marshals told them when it was first introduced but I guess the 'nanny knows best' rule appears to trump common sense.

 

I doubt it has improved a great deal since, given the way Masi/stewards recently started handing out blue flag penalties apparently at random.

 

One thing I would like to know regarding their '3 blue flag' rule is, what constitutes a 'blue flag' in their definition? - is it a proper blue flag shown trackside, a blue light panel or a combination of both - as often the flag points and the light panels are at different points.

 

Given that a driver appears to get 2 or 3 licence points for blue flag transgressions, I imagine that the back of the grid teams would see a variety of temporary replacement drivers during a season if they reverted to the 'leave them in the pack' system.

 

I have no objections to reverting to the old system. providing they sort out (abolish) the blue flag penalty system - the main problem with which is that the places where the flag points are closest together are those where it is the most difficult for the slower drivers to let that the faster drivers past, even more so if they are in a big mixed up pack all closed up after a SC restart.  Though I guess the chaos at places like the first few corners at the Nürburgring or Sochi might be entertaining - that is until they have to bring the SC back out to clear up the resulting mess.



#257 RedRabbit

RedRabbit
  • Member

  • 3,250 posts
  • Joined: August 12

Posted 13 October 2020 - 11:37

A top 5 having a spin in a battle could be harmless pre SC and drop you back behind guys you lapped 6 laps prior post SC...

 

I would think the obvious solution to this is quite simple - don't spin.



#258 SenorSjon

SenorSjon
  • Member

  • 17,651 posts
  • Joined: March 12

Posted 13 October 2020 - 13:17

If no unlapping is allowed and the SC is deployed when the leader is lapping a gaggle of cars that are fighting over P10, the gap between P10 and P11 can grow from 0.5 seconds to 95 seconds. I'm fine with having an extra SC lap to avoid such an unfair and anticlimactic scenario.

 

Well the leader had his gap reduced to the field and had to use resources (tires...) to get past them. Why is it unfair to have the gap between P10 and P11 grow, but is it ok to have the gap between P4 and P10 nullified?