F1 2021
#101
Posted 25 December 2021 - 13:33
I’ve confirmed the pedals work using an old PS3 and a copy of F1 2011, so it’s not hardware from what I can see.
Do these wheels need setting up more for modern games?
Ta in advance!
Advertisement
#102
Posted 25 December 2021 - 13:49
I think Logitech has a software for its wheels, try downloading it. Also, have you configured controller in game. With Fanatec you needed to choose from settings if throttle and brake are combined as one axis or separate axises.
#103
Posted 29 December 2021 - 01:57
You can tell the engineer to be quiet, but then you lose his genuinely useful messages.
Other than entertainment, I hardly have any useful messages from the engineer. Some really ridiculous ones, 3 corners to go in the race, fighting for the lead and he tells me I have just 1 lap of fuel left (?!)
or suggesting a pit stop with 5 laps to go as a different strategy...
#104
Posted 29 December 2021 - 10:43
Something I’ve been wanting for years is to have commentary back. I get that it could kill the immersion for some, plus you’d likely have to listen to Croft, but it really made me feel like I was part of a race back in the Murray Walker/PlayStation days. I loved hearing Murray read out the *clears throat* ‘RACE ORDER’...hearing the top positions even if you were down towards the back. F1 games can feel a bit ‘lonely’ now.
No reason why this couldn’t be provided alongside the race engineer - plus it would actually give Codemasters something new to sell rather than these strange story mode things or updated liveries. Granted some of the commentary in old F1 games is a bit clunky, but we’ve come a long way since then. All sports games have excellent commentary now and it really makes you feel like you’re part of an event.
#105
Posted 29 December 2021 - 11:31
Other than entertainment, I hardly have any useful messages from the engineer. Some really ridiculous ones, 3 corners to go in the race, fighting for the lead and he tells me I have just 1 lap of fuel left (?!)
or suggesting a pit stop with 5 laps to go as a different strategy...
He seems to always tell me I'm down to two laps of fuel in the middle of my qualifying hot laps. I suck nailing a hot lap in qualifying though so I don't worry too much about it.
There are much more annoying things the game does, like it always has an AI leave the pits just as you're starting a practice programme to get in your way. At least it feels like that.
Something I’ve been wanting for years is to have commentary back. I get that it could kill the immersion for some, plus you’d likely have to listen to Croft, but it really made me feel like I was part of a race back in the Murray Walker/PlayStation days. I loved hearing Murray read out the *clears throat* ‘RACE ORDER’...hearing the top positions even if you were down towards the back. F1 games can feel a bit ‘lonely’ now.
No reason why this couldn’t be provided alongside the race engineer - plus it would actually give Codemasters something new to sell rather than these strange story mode things or updated liveries. Granted some of the commentary in old F1 games is a bit clunky, but we’ve come a long way since then. All sports games have excellent commentary now and it really makes you feel like you’re part of an event.
I guess the difference is that most sports games are played from the TV point of view, whereas driving games are played from the driver's point of view. So it would seem a little weird to be hearing commentary. Though it was a lot of fun in the PSX era, but then those weren't as immersive as simulations, certainly not compared to the Crammond games of the same era.
#106
Posted 29 December 2021 - 11:40
Think I'll share my liveries from my first 3 My Team seasons. I've been going roughly based on the 1984-1993 seasons. The choice of year determines which 10 races I pick for my season and my WCC position in the previous season determines my livery inspiration. I'm sure you can all guess my inspirations.
Season 1 (1984)
#107
Posted 29 December 2021 - 16:40
I guess the difference is that most sports games are played from the TV point of view, whereas driving games are played from the driver's point of view. So it would seem a little weird to be hearing commentary. Though it was a lot of fun in the PSX era, but then those weren't as immersive as simulations, certainly not compared to the Crammond games of the same era.
True, I guess you could argue that an onboard cameras are a TV point of view though. I tend to play in cockpit view - purchased F12021 yesterday funnily enough, £15 on steam sale, bargain. I don’t tend to buy them every year as I don’t feel that enough changes between them - I’d happily pay for a livery update or something like that. Don’t think I’ve bought an F1 game out of sale for years now.
#108
Posted 03 March 2022 - 10:58
I know what you mean, lol. I've played F1 games since GP2 on keyboard, this year I changed to wheel (G27). But since joining an online league, I got a lot better. I'm still about 2 seconds behind the top guys from the league (they are at most 1 second behind eSports players), and I most lose time to them on braking. Tail braking seems to be super important here, and I'm not able to do it properly. I'm not doing lots of TT now, because I'm more focused on races, and TT setups are usually too oversteering and not kind on tyres, but to give you an example, I was practicing for Brazilian GP on TT. 2 tenths down on S1, 3 on S3 (that's basically one corner) and a full second down on S2 (this comparing with one of the top guys of the league). Since joining the league I believe I chopped 2 seconds of my times in TT, and it's really fun doing some online races.
Also, don't forget we got a TT reset with one update, and people got 1~2 seconds slower. I know you are comparing to ghosts, but just to remember that TT time son YouTube are basically from before the update.
Sorry not to reply to this sooner. I got a lot more replies to my questions on another sim racing forum and yeah - like you say - a lot of the "unexplained time differences" seem to come down to (1) software updates (2) equipment (I thought I had a decent rig but it's actually pretty rubbish with tangible deficiencies it sounds like) and (3) set ups. I can't do anything about (1) & (2) and regarding set ups, I have limited time to devote to that side of things! All in all for a "jump in and drive" guy with a modest rig, I've been assured my times aren't too bad at all.