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Revisiting ancient racing games you once loved


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#151 messy

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Posted 26 January 2023 - 13:27

The rules in online multiplayer were very customisable. You could sort players into different groups and restrict the vehicle selection in each group (and even apply horespower/grip handicaps within each group, so you could peg back GT2 cars to be on pace with GT3s), adjust start rules so each group rolled off independently of one another, and set a timer for the race duration (which admittedly could be gimmicked by not braking if the race happened to end in a braking zone).My friends and I would probably still play that one if it weren’t for the fact that Xbox Live costs like $10/month.


Ahh- I never played online so never knew you could do that. As an offline player I detested FM4 for only letting me do three lap races so I never really gave it a chance. Ditto WRC Rally Evolved for ruining the work done by the previous games by reducing rallies to three stages each. Looking back both games are rated as the best of their series' so I probably cut off my nose to spite my face.

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#152 mahelgel

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Posted 27 January 2023 - 23:16

PCars2 is still great and I really need to get my VR Headset set up again to make the most of it with my wheel, it's a truly unique experience ragging an IndyCar around at full volume with my headphones in and force feedback turned up to maximum and one I can recommend - as long as you don't get too motionsick!

 

Project Cars 2 is great with VR, drove it a lot when i first got my VR headset



#153 messy

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Posted 18 February 2023 - 17:41

Hmm, 06 or 07. Both games are pretty much the same. 07 may be a bit faster paced as a game, but they're basically the same. After 07 I feel like they gradually fell off the licensing-train and had a gradual decrease in licensed drivers. The 09 game didn't even have car-badges.
All games does have some car badge/shape trickery and some missing drivers. 2008 isn't any better than 07. It has new hud, and the Car of Tomorrow. But I never got properly into it. They also removed the team-control aspect of it. Yes, it wasn't realistic that you could jump between cars in your team during the race, but it really did give a more "team owner" feel.
 
Basically, it comes down to which drivers you feel you "must" have in a game, these are missing:
 
NASCAR 06: Dave Blaney, Robby Gordon, Bobby Hamilton jr, Bill Elliot and Mike Wallace.
NASCAR 07: Carl Edwards, Ken Schrader and Clint Bowyer.
 
For me 07 is "worse" in that respect, due to Carl Edwards. Clint Bowyer did appear in NASCAR 07, but only in the Nationwide/Busch series. There is obviously loads of drivers missing in the lower series. Basically every driver with #100 or higher is fake.
NASCAR 06 also had more alternate car liveries IIRC, which made the races feel a bit different when the AI's suddenly had different paint schemes.
 
They all look pretty bad though. They didn't look great graphically back then, and they certainly haven't aged well either. I still play some of them now and then. I like the career-part :)


You certainly weren’t joking about the bolded bit! I was passing CeX today and managed to find NASCAR 07 on the PS2 and 08 on the PS3, so bought both. I tried 08 first and think it has potential, then put 07 on and couldn’t believe how bad the graphics were, it’s like a PS1 game. But actually, I suppose like actual PS1 games, you start to see past that quite quickly and it’s certainly got a nice feel to it. I’m on half term this week so will have a proper go on both when I can, always been keeping an eye out for these after 06 wouldn’t work in my PS2.