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Best PC Game for Touring Cars Mods/Physics


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#1 Paahto

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Posted 05 August 2024 - 19:31

Hello all. I hope it's ok to start a new topic but if there is something relevant already here, feel free to close the thread and redirect me!

 

I used to race sim games a little bit online back around 2004-2012 and my main focus was on Richard Burns Rally and RFactor (also, before that, Race 07). I loved RFactor because of the amount of modding that could be done of which there was many touring car series'. Plus there was a healthy selection of tracks and such. Has anything surpassed RFactor in these areas since? Ordinarily, I would assume so but to see that there's still a community of RBR players got me thinking. 

 

 



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#2 Beri

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Posted 06 August 2024 - 10:45

Perhaps taking it a bit off topic and not answering your question in full. But in terms of a Touring Car game that has held my attention ever since Ive played it the first time; I look no further than the first TOCA. Graphics wise it was inferior to other racing games. But it made up so much in realism and physics. Ive played it again some months ago. And despite there being racing games which are sim racers that are nearing perfection, there simply is no contest to me.



#3 Dara

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Posted 06 August 2024 - 12:12

You could have a look at Asetto Corsa or maybe even RaceRoom?

#4 noikeee

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Posted 06 August 2024 - 13:34

Right now touring cars are not super popular in terms of competitive online racing, GT racing has engulfed it a bit with much much bigger numbers of drivers. Nevertheless you will find regular touring car racing in iRacing (TCR) and in rFactor 2 and Assetto Corsa (BTCC). Assetto Corsa is the current equivalent to what rFactor was back in the day in terms of the sheer endless availability of mods. Any car or track you can think of, there's a 90% chance it's available in AC. Wait for a sale to get the AC Ultimate version with all the DLCs, which is the version you want to make it compatible with all the mods, when it's for sale you can pick it up for like 10€. There's no better deal in simracing.
 
In terms of rally sims things are a lot more stagnant as basically RBR is still the king all these years later. Dirt Rally 2.0 and the latest WRC are decent contenders and obviously are waaaaay better graphically but still lack something in terms of physics, albeit RBR is still from an era where the mentality was "more difficult = more realistic", which is something sims have evolved a bit away from. If you do return to RBR look up the Rallysimfans Hungarian mod, it's the current center of the RBR universe, follow instructions on their website and install through them.
 
If you want competitive online circuit racing, and don't necessarily want to limit yourself to touring cars, iRacing is still the king as it's been for over a decade. The physics are not the best, the graphics are not the best, but the sheer number of players is unparalleled, you can find a race any time of the day for dozens of different kinds of cars, with competitors at your skill level, controlled by driving skill statistics and licenses that make those races feel more serious and more competitive somehow. However be warned that iRacing is way more expensive than any other sim, with a subscription costing ~100€/year, and each car and track around 15€, meaning you're realistically looking at 200 to 400€ your first year of racing and then a recurring expense if you do continue, just on the software and content alone. It does come with a selection of free cars and tracks but you'll obviously want to move on from them.
 
There are other sims such as Assetto Corsa Competitizione (ACC), a more modern title released after AC, which doesn't have modding and focuses exclusively on GT3 cars and other similar GT categories (GT4, GT2, etc); Raceroom which is the successor of RACE 07 etc but feels a little dated now; Automobilista 2 which is sort of a more graphically appealling Assetto Corsa with an ecletic choice of cars and tracks.
 
Personally I've tried all of these, I focused on ACC for a couple of years, but for the past year or so I returned to iRacing and gave up on everything else. Once you've already spent a fair bit buying most of iRacing's content it becomes a bit cheaper and this is the justification I give myself, that and the fact the racing is just more intense and more varied. You might prefer to go down another path instead, depending on your preferences.

Edited by noikeee, 06 August 2024 - 13:37.


#5 Paahto

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Posted 06 August 2024 - 16:11

 

Assetto Corsa is the current equivalent to what rFactor was back in the day in terms of the sheer endless availability of mods. Any car or track you can think of, there's a 90% chance it's available in AC. Wait for a sale to get the AC Ultimate version with all the DLCs, which is the version you want to make it compatible with all the mods, when it's for sale you can pick it up for like 10€. There's no better deal in simracing.
 
..albeit RBR is still from an era where the mentality was "more difficult = more realistic", which is something sims have evolved a bit away from. If you do return to RBR look up the Rallysimfans Hungarian mod, it's the current center of the RBR universe, follow instructions on their website and install through them.
 
If you want competitive online circuit racing, and don't necessarily want to limit yourself to touring cars, iRacing is still the king as it's been for over a decade. The physics are not the best but the sheer number of players is unparalleled, you can find a race any time of the day for dozens of different kinds of cars, with competitors at your skill level, controlled by driving skill statistics and licenses that make those races feel more serious and more competitive somehow. 

 

Great information there. Thanks for your comment. It sounds like Assetto Corsa would be the type of game I'd be interested in. iRacing losing out in terms of physics is a big one for me so I'm not sure I'd plump for that first, especially considering the price. However, the community does sound like an appealing draw factor.

 

Good to hear RBR is still trucking on. It has been a while, as I've mentioned, but that Rallysims Hungarian mod that you mention sounds very familiar to me. Has that mod been around for 15 years or so or is it more recent? Interesting if that mod has stood the test of time, much like the game. 



#6 noikeee

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Posted 06 August 2024 - 16:16

I would class iRacing physics as "good enough". Very annoying quirks at first but then you quickly learn to drive around it and you stop thinking about it. It's still very immersive and with good depth to it.

Best physics are probably rFactor 2, but that sim was such an absolute pain the arse to use for so long (lots of bugs, very bad UI that has since been polished a bit) that the player base is smaller than others. It's not like the difference is that big neither.

I don't think the Hungarian mod has been around for that long, you might be thinking of a Czech website mod that existed previously. Don't remember the name.

Edited by noikeee, 06 August 2024 - 16:18.


#7 Paahto

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Posted 06 August 2024 - 16:19

I would class iRacing physics as "good enough". Very annoying quirks at first but then you quickly learn to drive around it and you stop thinking about it. It's still very immersive and with good depth to it.

I don't think the Hungarian mod has been around for that long, you might be thinking of a Czech website mod that existed previously. Don't remember the name.

 

Yeah, I suppose with physics my main fear is that they will be "arcadey" as I used to say back in the day. Just a real lack of response of feeling from the car that was aimed at the casual player rather than someone looking for a sim experience. But, then again, I did compete in some offline leagues with games like Toca Race Driver 1 which had notoriously bad physics.

 

Fair enough regarding the mod. It just clicked something in my memory for some reason.



#8 PayasYouRace

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Posted 06 August 2024 - 19:37

Yeah, I suppose with physics my main fear is that they will be "arcadey" as I used to say back in the day. Just a real lack of response of feeling from the car that was aimed at the casual player rather than someone looking for a sim experience. But, then again, I did compete in some offline leagues with games like Toca Race Driver 1 which had notoriously bad physics.

 

Fair enough regarding the mod. It just clicked something in my memory for some reason.

 

You won't find anything "arcadey" in any of the sims noikeee mentioned. You'd be talking about the finest details at the edges of the performance envelopes that make the difference.



#9 messy

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Posted 07 August 2024 - 15:27

Perhaps taking it a bit off topic and not answering your question in full. But in terms of a Touring Car game that has held my attention ever since Ive played it the first time; I look no further than the first TOCA. Graphics wise it was inferior to other racing games. But it made up so much in realism and physics. Ive played it again some months ago. And despite there being racing games which are sim racers that are nearing perfection, there simply is no contest to me.


TOCA 2 is still maybe my all time favourite racing game. I still play it occasionally. Unfortunately last time I tried to start up the ancient PC up in the musty attic room upstairs, it ‘Blue Screen of Deathed’ me so I fear it might be lost forever now. I had a couple of mods on it too, a 1999 season skins pack with the Rapid Fit Mondeo etc etc. sigh.

I think the really underrated one that almost recaptured the TOCA 2 formula a few years later was TOCA Race Driver 2. No BTCC, but really good, detailed fully licenced recreations of the DTM and Australian V8 Supercars among other things. They’ve never come close since TOCA Race Driver 2 and 3. GRID made me cry two tears out of one eye even if it’s regarded as a good game. Not what I wanted.

Edited by messy, 07 August 2024 - 15:29.


#10 Myrvold

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Posted 07 August 2024 - 17:39

On a sidenote (and I guess it will be 2% "self"-promotion as well, seeing as I am still a staff at RaceDe...Overtake, and a racer have made some highlights from races). iRacing has the userbase, but I never feel safe driving proper touring car-style there. And I don't mean push-to-pass (as in literal, push the driver off to pass), but I am always afraid when I am racing close that the netcode will mess things up. I remember being the head steward at an official national championship that used iRacing. I was told that "netcode-crashes is something everyone is aware of, and that needs to be on the drivers mind, so if a driver "netcode-crashes" someone out, that is a penalty". 
Assetto Corsa is the game with most mods and tracks etc. It took over for rFactor in that sense. I never got in to the online-bit of AC though.
 
For me, rFactor 2 is the best. I use that for practicing before I do my yearly endurance race (I don't have a drivers license, I race on a track once a year, that's all I do in real life these days. All my practicing is on a sim, mainly rF2). It works for that. Also, if you ever find a place to race online, though, with a small userbase, that's not as easy as iRacing, but it is a lot better for racing. For racing against the AI, rF2 is extremely hit and miss, as it depends so much on the creator of the car(s) and track(s).
But for online racing, close fought like proper touring cars should be raced, I honestly don't think rF2 can be beaten.
A couple of examples. Also note, the guy making these clips/highlights have a mid-tier PC bought in 2017. rF2 can look better than this ;P




Edited by Myrvold, 07 August 2024 - 20:22.


#11 Paahto

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Posted 08 August 2024 - 08:04

I had to look up "netcode-crashes" as it wasn't something with which I was familiar. That is a horrible glitch, I have to say. Also, from the clips I seen (which were all NASCAR based), the driving experienced looked awful. I'm not sure if graphic engagement with physics can account for much but it certainly seems like iRacing is not a game I'd probably invest in first off. RFactor and Assetto Corsa seem better potential options for me. The former, I'm familiar with its prequel and really enjoyed it. The latter seems to be proven in terms of realism and mods. Even with more limited online playing.



#12 noikeee

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Posted 08 August 2024 - 08:55

I had to look up "netcode-crashes" as it wasn't something with which I was familiar. That is a horrible glitch, I have to say. Also, from the clips I seen (which were all NASCAR based), the driving experienced looked awful.

 
Wouldn't be very representative. This seems like a great opportunity for me to spam my videos - here's two recent races I did there:
 




 
 
 
If I were you I'd start with Assetto Corsa though. Cheapest, accessible, lots of options of cars and tracks to try out to see what you like best.



#13 Paahto

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Posted 09 August 2024 - 07:34

Nice clips indeed. Way more representative that what I watched. But yes, AC probably suits my needs better for now. Will report back down the line when I get a proper setup.



#14 A3

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Posted 09 August 2024 - 08:00

Define "proper setup". :D

 

As others, I have tried every sim out there. And I stick to iRacing. Yes, some racing series are awful, but there's also very good races to be had.

 

I think people sometimes jump into a race without enough practive. Starting midfield when they probably have pace for top 5. I;ve had some Spec Racer Ford races lately that were just a blast, bumper to bumper, a bit of shoving in corners, no netcode issues.

 

Sometimes, depending on the time, there are Aussies present in European servers. That's going to cause netcode issues with every sim I guess.



#15 noikeee

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Posted 09 August 2024 - 08:24

I think people sometimes jump into a race without enough practive. Starting midfield when they probably have pace for top 5. I;ve had some Spec Racer Ford races lately that were just a blast, bumper to bumper, a bit of shoving in corners, no netcode issues.

 

Sometimes, depending on the time, there are Aussies present in European servers. That's going to cause netcode issues with every sim I guess.

Netcode gets worse the faster the car. On something like Spec Racer it would very rarely be an issue.
 
I've had bad netcode in the past, because I tend to race late at night so end up on the US servers, plus I'm in an island middle of the ocean which always adds a bit of ping. But iRacing is definitely worse at it than other sims, maybe it's unrealistic when those sims lets us partially ghost through the middle of other cars, but I'd rather have that than random contacts ending my race when on my computer I'm a meter away from the other car.
 
I've had people yell at me in iRacing for punting them off, when on my replay I was nowhere near...


#16 A3

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Posted 09 August 2024 - 12:18

I race quicker stuff than the SRF as well and no netcode issues for me. Apart from the previously mentioned issues with people from Australia. I understand tha the way iRacing handles the netcode issues may be not your taste, but you're giving an explanation for those issues yourself. All I'm saying that your experience may not be the norm.



#17 Myrvold

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Posted 10 August 2024 - 16:19

While we did an LMP/DPi & GT race back under Covid, with drivers from the US, Europe, South Africa, Eastern Asia and Oceania. Had no issues with that on rF2.

I have no idea what ISI did with the isiMotor/gMotor netcode, but it just works, and does so for all the games that use that engine as a base as well.

 

I guess I've bene a bit spoiled :p



#18 A3

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Posted 10 August 2024 - 19:46

Max Verstappen has a different opinion on RF2. :lol:

https://www.reddit.c...ected_from_the/



#19 noikeee

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Posted 10 August 2024 - 21:48

Well rf2 works a lot better when you're actually connected. It just decides to kick people out and have the server malfunction at random to add a bit of unpredictable excitement to the races. :D

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#20 A3

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Posted 11 August 2024 - 11:29

😂😂

#21 Myrvold

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Posted 11 August 2024 - 13:21

Max Verstappen has a different opinion on RF2. :lol:

https://www.reddit.c...ected_from_the/

 

It's also the same guy who said he wouldn't be back after year 1, and then returned :p