
Thrustmaster Wheels
#1
Posted 21 July 2001 - 20:22
1. Flimsy components: my right shifter paddle is inoperative due to faulty/cheap steel spring. There is a little flipper/paddle inside the wheel assembly that actuates Button #3. This little metal piece has broken off rendering the Right Paddle dead. I removed the paddle from the wheel so I could remove and replace the little metal bit and lo & behold, it's not replaceable. I need a new paddle! Needless to say I'm not very impressed.
2. Inaccuracy of the pedals. The steering is fairly precise with a nice, small deadband at the centre of the wheel but the pedals are total crap. The brake spring is extremely stiff and 0-100% of the output takes place over 20% of the full stroke. The gas pedal refuses to advance the output past 45-50% of theoretical maximum even at full pedal stroke.
3. Driver instability. The 2.33 Thrustmaster drivers seem to be relatively stable but they don't promote calibration of the unit. In fact, I have yet to see a Thrustmaster application that will allow you to calibrate the output of a pedal in terms of %of output vs % pedal travel. Perhaps the Thrustmaster pedals are incapable of such calibration... if so, I've definately got the wrong wheel assembly.
I've inquired with Thrustmaster about the availability of spare parts but have yet to hear back from them. I'm getting weary of all of this...
What's a better wheel to get other than this one? Actlabs? Any other ideas?
Distressfully yours,
KinetiK
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#2
Posted 22 July 2001 - 01:47
1st the gas pedal went bust, had to screw on a metal plate to avoid more damage.
2nd the potentiometer in the gas pedal broke(worn out), so I'm currently replacing it with better ones. A hell of a lot of work though.
#3
Posted 22 July 2001 - 04:43
have you gone through the Windows calibration routine? None of the games I have, have a calibration system, because Windows handles it these days. Open the control panel, open Gaming Options, click on your wheel, then click on Properties. You can test the range of movement here, and if not correct, click on the 'test' tab, then calibrate. This setting should be what all games use. I think it's a part of the DirectX specification (handling of all user I/O).
I have 3 different controls (two wheels, one joystick) and if I change between them I need to re-calibrate each time.
If you've already done this, and I'm being condescending, I apologise ;)
Jordan.
PS. The 'dead spot' is normally controlled by the game. In F1RC and two other games I have, you can configure the size of the dead spot for steering and accell/break separately. Also most games have a linear vs logarithmic advance.
#4
Posted 24 July 2001 - 15:40
The dead zones on the brakes/gas I turn completly off to get a more linier feel and can precisly modulate the brakes/gas to the limit of cohesion the most of the time. The fastest braking is occuring well before you hear any load screaching from the tires especially as the speed is reduced. So this means I am only using about half the pedal at 70mph and but am foot to the floor at 200mph.
#5
Posted 01 August 2001 - 06:12
#6
Posted 09 August 2001 - 20:52
I tried it using the paddles for gas/brake, & it worked fine, but I prefer to shift with those

#7
Posted 09 August 2001 - 21:42
Originally posted by jdowns
KinetiK,
have you gone through the Windows calibration routine? None of the games I have, have a calibration system, because Windows handles it these days. Open the control panel, open Gaming Options, click on your wheel, then click on Properties. You can test the range of movement here, and if not correct, click on the 'test' tab, then calibrate. This setting should be what all games use. I think it's a part of the DirectX specification (handling of all user I/O).
I have 3 different controls (two wheels, one joystick) and if I change between them I need to re-calibrate each time.
If you've already done this, and I'm being condescending, I apologise ;)
Jordan.
PS. The 'dead spot' is normally controlled by the game. In F1RC and two other games I have, you can configure the size of the dead spot for steering and accell/break separately. Also most games have a linear vs logarithmic advance.
Argh, I completely forgot about this thread. Thank you all for replying, but Guillemot is replacing my wheel as it had a defective part.
As for the pedals, I have no idea about them. I'm certainly not very pleased with the quality of them but they'll have to do for now. I picked up a Modena 360° Pro at EB just before Hockenheim so I could drive the track as I usually do the week before a Grand Prix and then promptly took it back on the monday following the race. Thank God for EB's return policy! haha. Here's hoping I get my returned wheel from Thrustmaster in time for Hungary!
Thanks again to all for their help.

#8
Posted 10 August 2001 - 03:00
just a FYI.....
#9
Posted 21 August 2001 - 18:00
#11
Posted 22 August 2001 - 12:06