Originally posted by MichaelJP
A nice thought, Barry, but simulations like this will take a team of 20-ish people at least 2 years to write, and cost several million $.
- MichaelJP
I wasn't suggesting it would be easy. Far from it. I am astonished at the work people put into creating new circuits and cars, and the detail that goes into it.
But with my extrememly limited knowledge of the workings of it all, I thought that probably already was a large part of the job completed. Apparently not.
Still, with the number of people hovering around here working on it, if you all got together and got organised, why not?
But getting together and getting organised is always the hard part, isn't it?
I'm a bit like Buford. I've never been much good at computer driving games. The lack of feel totally throws me.
The first time I came across anything like this was in Japan, in the ten-pin bowling alley at Gotemba, a little town not far from Fuji. It was 1988 and I was helping out at Team Schuppan, who had lost their team manager (again). We (the team) went there every night for dinner and a bit of bowling.
They had those machines where you sit in the seat and have a steering wheel, accelerator and all, and another machine next to you that you could race against. They hadn't appeared in Australia at that time, nor most other countries, I believe, because we had team members from all over the world and none had seen them anywhere else.
One of the English mechanics absolutely loved it, wouldn't touch a bowling ball, just sat at this computer all night every night. After about three nights there, one of the team drivers, Maurizio Sandro-Sala came along with us. The mechanic challenged him to a race, telling him a good mechanic can beat a good driver any day. We knew "Morris" was in for a flogging, because no-one could get anywhere near this bloke. He would lap anyone in a few laps.
And he lapped Morris as well. But the Brazilian driver sat and thought about it for a while, asked for a re-match. Within a couple of races, he was winning. Everyone told him he was bull-******* about never having seen the game before. We all knew it was a matter of "who practises most, wins". Morris swore he'd never seen the game before, eventually told us that, after the first race, he realised the track was Suzuka. "I test there every week," he said, "Once I knew what it was, I knew what side of the road to be on approaching corners. From then on it just kept getting easier."
At the time, I was astonished that they could replicate the track so well that someone who raced there could actually recognise it. Now, to people who play these things all the time, that program would probably be utterly primitive. But it was unbelievably good at the time.
So Sandro-Sala was able to adapt to the lack of feel, but maybe his other experience offset his lack of experience at computer games.
When these games finally came to Australia, Shell had a competition with them at a restaurant within the Bathurst track. No-one there had any experience so I thought I had half a chance. The track was the Adelaide GP street circuit. I knew the real track well so, on my practice runs I was looking good; my son being the closest challenger.
In the actual competition (it must have been two laps) I was setting an even better time, then just clipped the kerb into the first chicane and spun off into the wall. I was really cheesed off, because I was certain I'd done it exactly the same as every other lap and believed I hadn't clipped it enough to throw the car so violently. I was sure it couldn't have happened that way in a real car. My son also made a mistake on his run. Someone else won the weekend away, all expenses paid...
Since then, I've never really been temped by the games, because it's obvious to me it's all about how much time you are prepared to spend practising. I just don't have that sort of time available.
But GP Legends keeps beckoning me.
I had a thought. Why don't one of you computer literate people put together some of the great circuits and cars, and then set it up so it just replays perfect laps done by someone else? Then, Buford and I could sit there and look at the scenery and enjoy the old circuits that way.
We could be Nuvolari at the Nurburgring in 1935, Stirling Moss at Monaco in 1961, Fangio at Nurburgring 1957...
I still like the real thing better. All this talk of Nurburgring reminds me of one time I was there with a Ford Scorpio all-wheel drive - overweight and underpowered. I had promised the young lady with me that we would do 200 km/h on the Autobahn in Germany. Even downhill with a tail-wind I could only get 187 indicated. She never stopped reminding me I had broken my promise.
Around the 'Ring it was slow. It had more grip than it could use, so you couldn't even have a bit of opposite-lock fun. The least exciting car I'd ever driven there. A rich Wally in a yellow Porsche Turbo with his blonde "trophy girl" alongside him passed us like we were standing still. Then it started to rain! Bucketed down. Suddenly, our "slug" of a car came into its own. Lack of torque and all-wheel drive now were a big advantage, made me look like a hero. We caught the Porsche, dived past on the inside of him as he was having a big slide out wide on a left-hander, ashen faced. He disappeared in the rear view mirror from a car to a distant dot, to nothing. I had a free pass for as many laps as I wanted from the circuit manager. We stayed out there as long as the rain kept bucketing down, passing everything in sight. Much more fun than a computer game...
Air fares to Germany...accommodation...meals...loss of income... Nah, can't do it again now, had a magazine paying for it back then. How much does GP Legends cost, did you say?