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Grand Prix 4 Cockpits Screens


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#1 Racesim

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Posted 02 March 2002 - 16:48

New Screenshtos INCAR for Grand Prix 4 .... but !!!!!!

:evil: :evil: :evil: :evil:

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#2 Kiwi

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Posted 04 March 2002 - 06:29

but what :confused:

#3 mahelgel

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Posted 04 March 2002 - 08:17

...but it looks just like GP2 and GP3 :

#4 pRy

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Posted 20 March 2002 - 12:21

Are you suprised? :)

#5 Viktor

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Posted 20 March 2002 - 13:14

but in Gp2 and Gp3 the cockpit is almost perfekt, whay change it? It's not real but it works much better then in F1RC and F1200X.

/Viktor

#6 juanjo24

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Posted 21 March 2002 - 23:09

GP2 was a GREAT game, GP3 was a ****, it's only a 3D version of GP2, with slightly modified menues...

So much money involved in making car games and nobody produces a decent F1 SIMULATOR, they just do STUPID ARCADE games.

The only games that are worth playing them are the Sierra-Papyrus ones. Papy rules!!! I encourage them to do a F1 game.

The EA people doesn't know even what is a car... I guess the EA developers don't even know how to drive street cars...


Disculpen pero estoy medio enfadado, amo los autos y los simuladores, no los PSEUDO-SIMULADORES...

#7 Kaiser

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Posted 26 March 2002 - 16:28

I doubt you'll see an OW sim from papy as Kaemmer is long gone, and the recently layed off a bunch of testers after n5 went to bed. :(

#8 AlesiGOD

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Posted 26 March 2002 - 16:43

What Kaiser? where did you hear this??

#9 LuckyStrike1

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Posted 06 April 2002 - 14:53

Originally posted by juanjo24
GP2 was a GREAT game, GP3 was a ****, it's only a 3D version of GP2, with slightly modified menues...

So much money involved in making car games and nobody produces a decent F1 SIMULATOR, they just do STUPID ARCADE games.

The only games that are worth playing them are the Sierra-Papyrus ones. Papy rules!!! I encourage them to do a F1 game.

The EA people doesn't know even what is a car... I guess the EA developers don't even know how to drive street cars...


Disculpen pero estoy medio enfadado, amo los autos y los simuladores, no los PSEUDO-SIMULADORES...


I don't think GP3 is that bad but then I'm not the most hard-core simracing driver - I just like to play a championship and do racing against the other cars.

But I think that the sound in GP3-2000 is superb - I like the fact that you can hear cars coming up behind you or hear them as you get closer to them, not to mention the start :)

The weather effects are great too - fun with the racin and I especially like the fact that you can have rain in the middle of a race or whenever. Just drove a great race at Hungary (beleive it or not ;)) where the forecast for the race was possible rain after about a hour. I used that info to set up the car with a bit more wing, soften the dampers and change ny pitstop strategy so one of the pitstops would be around the halfway mark. And just when I was running out of laps to stay out until my pitstop, it started to rain. So I could pit as planned and in the meantime change to raintyres and come out with a lot of gained places since the other cars had to pit extra to change tyres. And then my car was better in rain so what I lost in the beginning I could reclaim and more in the rain - great stuff and great racing.

I also like it that the computer cars now are more difficult to pass than in GP2 and actually put up a bit of resistance. That leaves you the outside to overtake on or be more clever approaching the corners. I have had som fun racing that way. So for me it's a clear step-up and then it's just up to yourself if the expectations were so high that it's a dissapointement anyway. But as far as F1 sims go, I don't think there's anything better.

What I would like to see in GP4 is different looks of the cockpit in the different cars. AS it is now it's a bit boring that a Ferrari cockpit looks exactly the same as a Jordan cockpit except for the colour. They looke different in reallife - different kind of wheels, different kind of buttons, different kind of layout for the infoscreen and so on. That is something I really would like to see so it would be more of a difference to change teams

#10 The Kanisteri

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Posted 10 April 2002 - 05:29

Any link too screenshots about GP4 cockpits? :confused:

#11 pekarting

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Posted 10 April 2002 - 07:07

Originally posted by juanjo24
GP2 was a GREAT game, GP3 was a ****, it's only a 3D version of GP2, with slightly modified menues...

So much money involved in making car games and nobody produces a decent F1 SIMULATOR, they just do STUPID ARCADE games.

The only games that are worth playing them are the Sierra-Papyrus ones. Papy rules!!! I encourage them to do a F1 game.

The EA people doesn't know even what is a car... I guess the EA developers don't even know how to drive street cars...


Disculpen pero estoy medio enfadado, amo los autos y los simuladores, no los PSEUDO-SIMULADORES...



I agree with you Juanjo, the Papyrus games have always been great ones. My best PC-racing times were when I played IndyCar Racing and IndyCar Racing II. Maybe the driving was a little so easy (it was difficult to lock brakes and to spin when pressing gas) but it gave me lots of fun. And a great feature was the difficulty adjustment, I used to play at 103% of difficulty. However, it was
a shame that the computer cars were very fast on qualifying (when you didn't see them) but slow
in race when you were behind them.

About GP3, the driving feeling is more delicated, more like UbiSoft's F1 Racing Simulation II, it's
easy to lock brakes or to spin at the exit of a corner. It's so good, but ... it lacks something that "papy's" games had. :)


Saludos!

#12 Brent

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Posted 12 April 2002 - 23:50

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Posted: April 13 2002,01:31

--------------------------------------------------------------------------------
Looks like we're going to get nicer graphics and a few extra goodies in GP4, but i originally thought it was going to bring this game up to speed and utilise some of the great hardware that has been developed in the last few years? It dos'nt look like it to me.

The thing that really dissapoints me with all the GP series is the predetermined failer system. Like your car will have a suspension failer on lap 38...no matter what you do. If it happened because you were hitting too many curbs or whatever, cool. But it just does it for the hell of it. That stinks. Or try over reving a motor in GPL or Nascar4 and see what happens. In GP# nothing happens. To me this is one of the most important issues. I thought GP4 would be a little more realistic but i'm going to be dissapointed.

GP1 and 2 came out when i knew nothing about coding. If i blew a motor i'd go back to a previous save and drive easier, but whenever you get back to the same lap BANG goes ya motor.

Now i know abit about coding it kinda spoils the whole experience for me. Sierra and Paparus games seem the way to go these days. I wish they'd do a F1 game (sim).

Just my thoughts, i'll still be buying GP4, but it won't live up to the hype.


Kinda says it all.

#13 The Swerve

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Posted 13 April 2002 - 03:17

Originally posted by mahelgel
...but it looks just like GP2 and GP3 :


Told you. :down:

#14 Kaiser

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Posted 17 April 2002 - 00:27

Originally posted by AlesiGOD
What Kaiser? where did you hear this??


I race with one of them in a leauge, he told me, fired him, and most everyone else who was testing,, sorry for the delay in responding. I also hear Kaemmer left because he didn't want to churn out Nascar sims year after year

#15 MrAerodynamicist

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Posted 17 April 2002 - 12:51

If its true, then such famous developers don't just disappear of the face of the earth. Maybe he'll do as so many have done before and start yet another company?

#16 AlesiGOD

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Posted 17 April 2002 - 13:16

Thanks for letting us know anyway. Sierra & Empire... :mad:

#17 FredF1

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Posted 17 April 2002 - 16:09

Thanks for that Brent.

It always ticked me off that weird failure rate in GP2.

I have only bought GP3 recently (2000 season) and I noticed that the 'other car' failures were different. It doesn't seem to be set in stone as it was in GP2 - A car can go out of the race with mechanical failure yet, if you reload the race and retry, the same car can complete the race distance without problems.

In GP2, many's the time I avoided retirement by taking note of the lap my failure occurred and prepared to get the car into the pits.