

The BEST F1 simulator EVER!!!!!!!!!
#1
Posted 26 September 2002 - 23:52

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#2
Posted 27 September 2002 - 00:19



Then, my preference go to, in *that* particular order... :
- F1 Racing Championship (Ubisoft) for the magnificent scenery and speed sensation
- Grand Prix 2 (Crammond?) for defining a new genre and easy playability
- Monaco Grand Prix Racing Sim (Ubisoft) for the scenarios where you'd have to play Eddie Irvine and give way to mr. Schu all while blocking the Canadian from finishing better than third.


and then the rest...

edit - Forgot all about the EA franchise. I loved the F12000 (quite arcadish) racer. It was my introduction into the world of sim. But the following sequels never got to work well enough on my system, so I never got to play them much.
#3
Posted 27 September 2002 - 00:53
All the rest are too compromised on the basis of playability to be called true simulators.
This is just my opinion not flamebait!
#4
Posted 27 September 2002 - 01:03
#5
Posted 27 September 2002 - 01:11
Has to be GPL.
#6
Posted 27 September 2002 - 01:36
2) F1-2001
3) GPL
For on-line play GPL is by far the best, but there is no doubt (to me) the the EA/ISI efforts have surpassed the high benchmark that GPL (and to a lesser extend GP3) set.
I want GPL2 dammit!
#7
Posted 27 September 2002 - 05:37
Originally posted by Bernd
I'd go so far as to say that GPL is the only F1 Simulator ever.
All the rest are too compromised on the basis of playability to be called true simulators.
Ditto



#8
Posted 27 September 2002 - 06:08

But MGPRS is a bit forgotten, imho. Remember the UBI-gameservice for onlineplay?
Worked just like VROC and gave some fantastic races back in the old century with only a modem.
F1 2002 has potential, but lacks ín feel. I cant get my wheel setup so that its feels like me driving the car rather than just pointing it in the right direction.
Let's see what papy releases after their last NASCRAP-release (ok, they are very fine sims, but i hate driving tanks in circles).
F.
#9
Posted 27 September 2002 - 08:23
GPL
2.F1-2001
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3. GP2 (for it's time)
4. GP4/3
#10
Posted 27 September 2002 - 08:57
#11
Posted 27 September 2002 - 09:51
GPL
#12
Posted 27 September 2002 - 10:22
Download the rollercoaster track, loads of fantasy tracks for the game, amazing fun.

#13
Posted 27 September 2002 - 11:23
And then VirtuaRacing on the Megadrive
#14
Posted 27 September 2002 - 21:38
#15
Posted 28 September 2002 - 07:28
#16
Posted 28 September 2002 - 08:13
What he saidOriginally posted by Bladrian
There is nothing, but nothing, that matches Grand Prix Legends. The only people who would argue with that statement would be those who have never been behind the wheel of a racecar.


#17
Posted 28 September 2002 - 09:18
Originally posted by Bladrian
There is nothing, but nothing, that matches Grand Prix Legends. The only people who would argue with that statement would be those who have never been behind the wheel of a racecar.
The things I look for in a racing simulator are :
- does the car spin if I brake on the limit in a corner
- does the car spin if I lift off on the limit in a corner
- does the car spin if I accelerate too hard in a corner or with a wheel on the grass
- do tarmac, curbs, grass and sand/gravel provide realistic level of grips / slow down
- does the car realistically lose and regain grip if you bounce of a curb
- can I lock the brakes
- If I become any good can I slide the car around and hang the tail out "à la Tiff Needell"
- when I mess up will the loss of control be realistic (as opposed to simply oversteering into a wall).
None of the F1 or driving simulators I tried up until Gran Turismo 1 were even close to providing any of this. I haven't really tried anything else since getting hooked on GT, though it's true that GT2 and GT3 have softened up a bit with the advent of traction control and anti-spin (even on a GT40!!).
How would you say that GPL does with respect to the above points?
#18
Posted 28 September 2002 - 09:53
it is another dimension
#19
Posted 28 September 2002 - 10:28

Bigbrickz - those are ALL the right questions. Let's see how GPL addresses them:
The things I look for in a racing simulator are :
- does the car spin if I brake on the limit in a corner - Oh, yes.
- does the car spin if I lift off on the limit in a corner - Yep. Unless you can catch it REALLY fast ...
- does the car spin if I accelerate too hard in a corner or with a wheel on the grass - Yep.
- do tarmac, curbs, grass and sand/gravel provide realistic level of grips / slow down - Yes. Some bits of grass seem to actually speed you up, such as losing it on the outside of Barbecue ....
- does the car realistically lose and regain grip if you bounce of a curb - Yes. Although you don't always regain grip in time. Rouen and Silverstone come to mind.
- can I lock the brakes - Yes. And you can overcook the tyres, as well.
- If I become any good can I slide the car around and hang the tail out "à la Tiff Needell" - Bugger Needell. If you become good you can hang the tail out like Jochen Rindt!
- when I mess up will the loss of control be realistic (as opposed to simply oversteering into a wall). - Definitely. Some of your efforts will certainly be in the "Ohhhhhh, shiiittttt!!!" category.
None of the F1 or driving simulators I tried up until Gran Turismo 1 were even close to providing any of this. I haven't really tried anything else since getting hooked on GT, though it's true that GT2 and GT3 have softened up a bit with the advent of traction control and anti-spin (even on a GT40!!).
How would you say that GPL does with respect to the above points? - I'd say GPL exceeds your requirements. You've not mentioned accurate tracks, or realistic sounds, or truly superb force-feedback effects, but they're all there as well. Get it.
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#20
Posted 28 September 2002 - 10:44
Originally posted by Bladrian
Bugger Needell. If you become good you can hang the tail out like Jochen Rindt!

OK, I'm convinced. I checked out the Papyrus site and it seems that this is a really old game, how well does it run on a modern computer/graphic card?
#21
Posted 28 September 2002 - 12:28
Originally posted by Bladrian
Definitely. Some of your efforts will certainly be in the "Ohhhhhh, shiiittttt!!!" category.
Just after the back straight at the 'ring most def. fits into this category on a regular basis.
How well does it run on a modern computer/graphic card? GPL on a Radeon 9700
#22
Posted 28 September 2002 - 12:43
Originally posted by bigbrickz
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OK, I'm convinced. I checked out the Papyrus site and it seems that this is a really old game, how well does it run on a modern computer/graphic card?
A really old game? Not so, friend. It's the most modern one out there - purely because of the huge support base it has. Talented people are continually coming up with more detailed cars, new and historic race circuits (over a hundred the last time I looked), improved sounds ..... I have to be really careful here to avoid the standard pitfall of info overload.
Let's see, now: You need to visit a GPL specialist forum firstly - that will give you a solid overview of what the guys are doing. (Important, since there's a huge online racing group out there). I'd suggest this one -
http://forum.m4drivi...php?forumid=240
(Some of the best trackbuilders around hang out there)
Secondly, take a look at some movies, and the latest versions of the 1967 cars: go to
http://gplea.racesimcentral.com/
(You can d/l some movies there that show GPL in action, before you start the d/l process proper)
Finally, take a look at a broad overview of everything that's available for GPL - go here
http://gplpp.com/
And don't be misled by the manuf date on GPL - if you run ALL the whistles and bells on GPL, it can still overload even a monster P4.;)
And feel free to ask as many questions as you like - since GPL is so utterly realistic, you will feel discouraged at first by your inability to turn a complete lap anywhere without spinning ..... don't fret. Remember - the cars run a 127 element physics model, and EVERYTHING is accurate - as you will discover the first time you try to put 400+ BHP through a cold set of crossply, treaded racing tyres. The guys on the forum will be happy to help out with rookie-friendly setups, tips, and advice.
Enjoy.
#23
Posted 28 September 2002 - 13:10
#24
Posted 28 September 2002 - 19:08
#25
Posted 03 October 2002 - 16:25
#26
Posted 03 October 2002 - 19:22
F1-2002 is very good, but i still feel it isn't quite right. However, as i have never driven any singleseater racecar with wings, it is hard to say that it isn't right (that goes for any F1 sim really). As a modern F1 sim, it is THE game to get (IMHO), and i prefer it a lot over GP2/3/4.
As for comparing Grand Turisimo on the Playstation to GPL , I would say GPL is better by a mile

#27
Posted 03 October 2002 - 19:27

And for the modern F1 sims I like the GP series the most, feels mutch better than others.
#28
Posted 04 October 2002 - 11:17
Originally posted by Bladrian
There is nothing, but nothing, that matches Grand Prix Legends. The only people who would argue with that statement would be those who have never been behind the wheel of a racecar.
There is no game out there that comes close to anything that a real race car feels like. Schumacher was asked this very question on F1 games ,and he said that they are just games and nothing more. He has tried them all and said none of them feel like a real race car as far as physics is concerned. However I will agree that GPL is the best race simulator that is out there.
#29
Posted 04 October 2002 - 11:28
There is no game out there that comes close to anything that a real race car feels like. Schumacher was asked this very question on F1 games ,and he said that they are just games and nothing more. He has tried them all
YES! Michael has spoken.
The argument is over. He is the only one that knows anything about racecars and sims. Thats it. Shut up all you simple people.



#30
Posted 04 October 2002 - 11:40
Racing in Detroit, a lot of fun. Racing against Senna also very funny.
The game was somehow set up that in the beginning you could run away and create a huge gap, and then in the final 20 laps or something Senna would start closing in.....pressuring me into mistakes! In that I sort of built a love/hate relationship with him

#31
Posted 04 October 2002 - 14:37


#32
Posted 04 October 2002 - 15:15
Originally posted by Mrv
Schumacher was asked this very question on F1 games ,and he said that they are just games and nothing more. He has tried them all and said none of them feel like a real race car as far as physics is concerned.
Nothing can replace the fact of having $25,000,000 credited in your bank account, nor even GPL

#33
Posted 04 October 2002 - 15:30

#34
Posted 04 October 2002 - 18:03
Originally posted by Mrv
There is no game out there that comes close to anything that a real race car feels like. Schumacher was asked this very question on F1 games ,and he said that they are just games and nothing more. He has tried them all and said none of them feel like a real race car as far as physics is concerned.
Yes, I know. I've got the Michael Schumacher World Champion Kart game .......

#35
Posted 04 October 2002 - 18:28
Originally posted by Mrv
There is no game out there that comes close to anything that a real race car feels like. Schumacher was asked this very question on F1 games ,and he said that they are just games and nothing more. He has tried them all and said none of them feel like a real race car as far as physics is concerned. However I will agree that GPL is the best race simulator that is out there.
The only interview about MS' opinion of video games that I've ever read was after he'd tried a couple of console games, not a computer. Not that computer games even start to approximate the feeling of a race car I think your 2nd sentence is factually incorrect.
#36
Posted 05 October 2002 - 00:19
I'll try to explain what i mean

When you drive, you feel all kind of forces, and in a racecar, those forces is even stronger. You have force-feedback steering, but it still isn't quite the same as the forces acting on you're steeringwheel. And you don't have any forces acting on you're body to tell you whats going on.
When I drive the gokart I am co-owner in, you feel the forces acting on you and the kart, and you feel when you are nearing the limits. In a sim, these foreces are not there, and you have to trust the visual clues and the sound to know you are nearing the limits.
This makes sims lack the feel of physics that racecar drivers "want" i guess. It also makes it more so that you learn how the car behaves in each turn, instead of interacting with the car in the turns and making corrections because of what you "feel".
GPL has good forcefeedback implementation (or atleast that whats been said, i use a non-force joystick so i can't really say), but you still lack feedback through you're body...
#37
Posted 05 October 2002 - 14:47
#38
Posted 05 October 2002 - 14:59
"If I cant win it, nobody can...."
#39
Posted 06 October 2002 - 01:35
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#40
Posted 06 October 2002 - 17:38
Originally posted by Mrv
There is no game out there that comes close to anything that a real race car feels like. Schumacher was asked this very question on F1 games ,and he said that they are just games and nothing more. He has tried them all and said none of them feel like a real race car as far as physics is concerned. However I will agree that GPL is the best race simulator that is out there.
On the other hand it reminds me the story that Villeneuve learned the Spa track before his first visit throught playing GP2.

SB
#41
Posted 06 October 2002 - 17:39
montoya, sato en jackie stwert did !!!
#42
Posted 14 October 2002 - 08:38
Originally posted by BMW FW22
schumacher didnt try gpl
exactly!!
GPL by far the best!!!!
And michael kart game!!!



And Mario Super Kart!!!! Oh YES
#43
Posted 17 October 2002 - 08:44
+fun ;)
+risk

+jump

+fast corners

-grip

- - - -money

+++++++++++++heroes

#44
Posted 22 October 2002 - 16:17
Probably the best use of £5 ever.

#46
Posted 22 October 2002 - 19:52
Originally posted by jloehs777
Follow this link my friend![]()
... but only after you've gone here.
http://website.lineone.net/~richardn/
;)
#47
Posted 23 October 2002 - 15:18

It'll be a while before I show up at VROC, I've heard that Massa impersonators aren't particularly welcome.

#48
Posted 25 October 2002 - 07:51
Originally posted by KinetiK
The only interview about MS' opinion of video games that I've ever read was after he'd tried a couple of console games, not a computer. Not that computer games even start to approximate the feeling of a race car I think your 2nd sentence is factually incorrect.
You'll never see his quote on Video games on the web. I got my friend who works for Ferrari to ask him that question for me. I was just curious on how he felt about these F1 racing sims since everyone is an expert on the physics etc....

#49
Posted 25 October 2002 - 13:27

I like GPL online races too, although it's too difficult for newcomers or occasional players :
#50
Posted 25 October 2002 - 16:14
Great online, played over Relay.