
GPL and Forcefeedback
#1
Posted 04 October 2002 - 17:30
I hear the diffference is huge and provides significantly better feel.
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#2
Posted 04 October 2002 - 20:45
If latter, IIRC GEM+ has few options to adjust FF options...
#3
Posted 04 October 2002 - 21:26
#4
Posted 04 October 2002 - 21:54
*IF* forcefeedback is working in other games (did you try?), then there is only one thing which will do the trick...
You say you've been on Alison Hines site, so you probably already know about the ff lines that go into your CORE.INI file. Something like this ... :
[ Joy ]
allow_force_feedback=1
force_feedback_damping=375.000000
force_feedback_latency=0.00450
max_steering_torque=285.000000
Of course, you first need to have installed the patch_1.2 from papy's site, but I suppose it is something you've done some time ago. So, with that patch installed, you would only have to edit the preceeding lines that go into your core.ini file, most importantly that 'allow_force_feedback=1' which will, well, allow force feedback.

If this doesn't work, no panic. I'm not taking you for a fool or nothing, but I want you to go into your gpl folder. Your Core.ini file may indeed be a core.ini.sample file and you'll have to remove the .sample extension for it to work allright. Here's the way... :
In the gpl folder :
Tools -> Folder Options -> View -> and then uncheck 'Hide Extensions for Known File Types'... Then you can click Apply, close the window, and just erase the .sample part off the name of the file.
It should work.
#5
Posted 04 October 2002 - 22:32

And it's mutch easier to drive cut 2 sec of my Zandvort time, after 2 laps

#6
Posted 05 October 2002 - 02:48
Believe it or not I have my wheel at work and will check it on Monday evening. Sounds like Chrissy Boy got it to work so I should be able to as well.
#7
Posted 05 October 2002 - 12:56
Any ideas?
#8
Posted 05 October 2002 - 13:42
#9
Posted 05 October 2002 - 14:43
#10
Posted 05 October 2002 - 15:24
When playing with a joystick, there's a few places on track (ex : Lesmo-2) where I would lose some power or spin the rear tires without really knowing why. I would learn to remember these places and adjust the throttle, but I didn't understand what was going on...
After two or three days of playing with my momo wheel, I found out some of these were bumps in the road. And others were 'holes'. And it all made more sense now. And I detect them much easier too now that I know how to recognize the ForceFeedback effect for, say, bumps.
So it did, in a way, help my driving. But mostly, it's the fun factor that got the meter blasting upward!!


#11
Posted 05 October 2002 - 15:31
Originally posted by Bjorn
Use the search...
This might help you:
http://www.atlasf1.c...6333#post996333

#12
Posted 07 October 2002 - 14:55



Thanks Max
#13
Posted 07 October 2002 - 15:58
Cool !

