is this correct? if it is along the right lines, could someone explain it in a lot more detail cos i'd like to know more!

Posted 14 December 2002 - 23:22
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Posted 15 December 2002 - 12:09
Posted 15 December 2002 - 13:49
Posted 15 December 2002 - 14:24
Posted 15 December 2002 - 15:51
Posted 15 December 2002 - 16:58
Originally posted by Pioneer
I like to think of "mechanical grip" as a variable in a very rough formula for total grip.
grip = (downforce * speed) + mechanical grip
The distinction being that grip is directly related to speed, whereas mechanical grip is a constant.
Posted 15 December 2002 - 20:27
Posted 15 December 2002 - 23:26
Originally posted by Yelnats
Mechanical grip, as mention earlier in this thread by Ali, is usually refferenced to Areodynamic grip as though the two were different items when ultimatly all grip is from the same source, the tire and road interface. So any improvement in the mechanical grip will benifit 'aero grip' at the same time.
Posted 17 December 2002 - 16:18
Originally posted by perfectelise
so mechanical grip is a variable and a constant ?! :
try this
grip = mechanical grip only
which varies considerably due to varying downforce, and changes in the distribution of weight between the four corners of the car as it accelerates, brakes and corners. If a car does not grip well mechanicaly then valuable (and costly due to drag) downforce is wasted.
Posted 17 December 2002 - 16:49
Posted 17 December 2002 - 17:10
Originally posted by MoMurray
I'm no scientist but to put it in very simple terms, mechanical grip is the amount of grip or traction (lateral) a car would have if you removed the front and rear wings, the diffuser and any other component which increases the "weight" of the car relative to speed. Hey, wouldn't that be an interesting race!
Posted 17 December 2002 - 19:18
Posted 17 December 2002 - 19:58
Originally posted by MoMurray
I'm no scientist but to put it in very simple terms, mechanical grip is the amount of grip or traction (lateral) a car would have if you removed the front and rear wings, the diffuser and any other component which increases the "weight" of the car relative to speed. Hey, wouldn't that be an interesting race!
Posted 17 December 2002 - 20:19
Posted 18 December 2002 - 00:07
Posted 18 December 2002 - 07:11
Posted 18 December 2002 - 16:26
Posted 18 December 2002 - 19:57
Posted 26 December 2002 - 14:13
Originally posted by Ben
The tyre sees a normal load. It can't tell what created it - mass or aero force.
The force on the tyres is m*g + 0.5*Cl*A*rho*V^2
Multiply this by friction coefficient (before anyone nit picks I am aware that this isn't a constant) to get the lateral force.
The view I would take on mechanical grip vs. aero grip is that the suspension requirements to maximise tyre performance are different from those required to optimise the aerodynamics.
A tyre generates grip a lot better if the normal load on it doesn't fluctuate. In simple terms this is quantified by measureing the root mean square load on the tyre (R.M.S contact patch load). Now if we set the suspension up nice and soft, the tyre ride bumps well and maintains a high R.M.S load.
Problem is this nice soft suspension is crap for controlling the aero platform and we loose aero downforce. If we stiffen the suspension to get the aero back we lower the R.M.S contact patch load and reduce the car's ability to turn that downforce into lateral force
So what we actually mean about mechanical vs. aero grip is that the suspension settings to optimise the aero subtract from the ability of the tyre to generate grip. This means we have to find the point at which a stiffer suspension begins to detract from the grip more than the grip we're adding from the downforce.
This is also why low pitch sensitivity is desirable, because you can maintain the aero with softer suspension.
Ben
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Posted 26 December 2002 - 17:55
Posted 26 December 2002 - 18:18
Originally posted by Ben
This debate indicates the important point that you have to take a systems level approach to the design of any complex vehicle such as a race car or helicopter (that's my areas of experience). It is no good looking at benefits in issolation without summing the effects (positive and negative) of all the systems to get the overall vehicle performance.
Ben
Posted 26 December 2002 - 22:52
Originally posted by Ben
...
Other driver's can't operate at these frequecies and therefore go slower - it isn't specific to any one car or team mate - the man simply has innate ability over and above his peers. If you take a control systems analogy, MS simply has a higher bandwidth than other drivers.
...
Posted 26 December 2002 - 23:01
Posted 27 December 2002 - 11:05
Originally posted by MattPete
I've been thinking about that a lot (since I'm kinda in the biz of human performance), and I imagine that Michael's abilities lie in his abilitiy to predict what a car will do *sooner* than other drivers. 4Hz (250 msec) is really pushing it for a complex decision like driving -- 3Hz would be more like it.
Another way to think about is to think about the distance a driver travels at Indy in the time it takes to read the situation and make a response. Let's be optimistic and say that a driver can perform that in 250 msec. If my calculations are correct, at 200 mph,he will have travelled 73 ft before he can respond. So, I would imagine that most (successful) corrections that occur on an oval like Indy are not triggered by the car actually get loose, but rather are triggered by environmental signals that the [expert] driver senses suggesting that the car is about to go loose.
Whew! Enough of my blabbering!
Posted 27 December 2002 - 11:56
Originally posted by Ben
I'm not really talking about responding to the track, but the car. If you make the car turn in it will tend to oscillate in yaw and the driver must respond to this otherwise the car is likely to spin (I'm not talking about big opposite lock here) if that yaw frequency is outside the frequency range the driver can respond to he won't be able to adequately control the oscillation and the system as a whole will be underdamped and that's when pilot induced oscillations come in. This aspect of MS's ability consistantly comes up when speaking to engineers and other drivers so I'm convinced there's some truth in it.
I believe this is correct, both scientifically and from the point of view of the art of driving. It may very well be the explanation why some drivers excel where others have to struggle.Originally posted by Ross Stonefeld
real car control is so good that you dont even see it (think Prost). Its not about responding to the car, but making the car respond to you.
Posted 27 December 2002 - 13:25
Originally posted by DOHC
You can learn to do those things, but while some will never manage mountain bikes in rough terrain, others can show a fantastic skill in managing such systems. Those poeple don't have any remarkable reaction times, but they know exactly how to balance their system, they know precisely what's going to happen for a given input, so they can produce it by controlled measure. They have a "feel" for the system's state, and they integrate their input in a seamless fashion into the overall system dynamics.
Posted 27 December 2002 - 13:27
Posted 27 December 2002 - 15:32
Originally posted by MattPete
I think it's even more than that. They not only have a feel for the current state of the system, but they are also able to predict future states. A good example of this is the motorbike hopping that they occasionally show on Motorsport Mundial. I'm not sure about the name of the sport, but these guys hop their motorcycles up boxes and such as if they were stairs. So, for these guys to be good, they need to do more than be able to balance the motorcycle at that given second, but they also need to be able to predict and anticipate how the motorcycle will react after it lands after doing one of their hops.
Posted 29 December 2002 - 00:05
Posted 29 December 2002 - 05:16
Originally posted by Yelnats
To continue with this slightly off topic discussion, a point could be be made how important the RATE of learning a track under a given set of conditions is. Two drivers could be capable of ultimatley turning lap times within a few tenths of a second of each other but if driver 1 reaches his ultimate limit in a 5 laps and driver 2 takes takes 30 laps to reach the same speed, Driver 1 will almost always be faster in both qalifying and race. This is because conditions seldom remain the same for more than 10 or 15 minutes so driver 2 will usually be chasing a moving target.
Posted 29 December 2002 - 05:22
Originally posted by Yelnats
This type of skill has more to do with memory and visualisation under exteame stress and is of a far higher order than mere fast twitch muscle reponse time.
Posted 29 December 2002 - 06:54
Posted 29 December 2002 - 09:30
Originally posted by MattPete
Racing, in some ways, really is a thinking man's sport.
Posted 04 January 2003 - 17:05
Posted 04 January 2003 - 17:44
Posted 04 January 2003 - 17:58
Posted 05 January 2003 - 02:19
Posted 05 January 2003 - 06:39
Posted 05 January 2003 - 13:56
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Posted 06 January 2003 - 22:05
Originally posted by MattPete
..... something I've been tossing around in my head for a while. The best example (IMHO) of this is Jaques Villeneuve. My impression of him, when he was in CART, is that he had almost no learning curve. However, my impression was also that JV also peaked earlier than several other drivers, i.e. he reached his ultimate speed sooner, but his ultimate wasn't the fastest out there. That goes with my impression that he was not the fastest driver in CART (MA and PT were faster, just to name a few)....but that also depends where you caught him in the learning curve.
[can I use the word 'impression' in a few more sentences?]