http://www.m4driving...&cat=56&db_id=8 PS2
http://www.m4driving...&cat=56&db_id=8 PC
Goooddd ???????????

Posted 15 April 2003 - 17:35
Posted 15 April 2003 - 22:10
Posted 16 April 2003 - 01:25
Originally posted by Viktor
I dont know if it will be good but I will get it, F1 '77 and the new Turbo Mod will be based on that game
/Viktor
Posted 16 April 2003 - 06:11
Posted 16 April 2003 - 13:42
Posted 16 April 2003 - 16:08
Originally posted by A3
The PS2 version looks far worse than the PC version. Too small small cars, wrong driver-car propertions, yech. And the PC is nothing different from F1 2002.
Posted 16 April 2003 - 16:31
Posted 16 April 2003 - 16:47
Originally posted by Enkei
How can you judge from those shots that F1 C. is nothing different from F1-2002?![]()
I can see loads of changes in the past screenshots, and the physics and sounds are completely redone too.
Posted 16 April 2003 - 16:55
Lets hope, the one in the current game is almost useless.Originally posted by kanec
Do we know if net code is completely redone?
Posted 16 April 2003 - 20:21
Originally posted by kanec
Do we know if net code is completely redone?
BTW, saw on the SBDT forum that the reason for going F1C for the next mods is because of support for analog dials on the dash. If they are adding that to the base (that the original game won't even use) then surely they are in contact with SBDT regarding improvements. Me thinks it's going to be mightly mod friendly.
Posted 16 April 2003 - 21:17
Posted 17 April 2003 - 00:12
Originally posted by kanec
Me thinks it's going to be mightly mod friendly.
Posted 17 April 2003 - 03:34
Posted 17 April 2003 - 03:37
Originally posted by KinetiK
/fap!![]()
![]()
Posted 17 April 2003 - 06:57
Originally posted by Enkei
How can you judge from those shots that F1 C. is nothing different from F1-2002?![]()
I can see loads of changes in the past screenshots, and the physics and sounds are completely redone too.
Posted 17 April 2003 - 07:43
Since Hud (Hudson, sounds developer also working for ISI) let a little out on the damage I will give a little more. If for say you hit someone without losing your front wing yes there can still be suspension damage and since it's carbon fiber they really can't fix it on a pit stop but I will need to double check that to make sure that they can't fix it.
Hud is being modest on the sounds, they are really sweet sounding. The first time I heard them externally I was blown away. When your driving you can here the TC sound kick in and it really adds to the game.
Posted 17 April 2003 - 08:04
Posted 17 April 2003 - 08:10
Originally posted by Enkei
http://www.m4driving.....-the pack.jpg
This picture is more clear...
Advertisement
Posted 17 April 2003 - 08:40
Posted 18 April 2003 - 22:52
Originally posted by A3
Look at that ! There's light under the Jordan, it doesn't carry it's own shadow. I'm sorry, I don't see any improvements over F1 2002 from those screenshots. The graphics engine is effictively already 2 years old.
http://www.lo-mac.co.../F16_BEL_01.jpg
Posted 26 April 2003 - 15:04
EA Trims F1 Career Challenge Release 11:07 AM - Andrew "Andy" Burnes - Games: Sports - (0)
It appears that Electronic Arts has scrapped the GameCube and Xbox versions of F1 Career Challenge from their North American release schedule.
The Playstation II and PC versions are still on schedule for a June 10th release.
Posted 27 April 2003 - 13:04
I still think that the wheels look way too large...Originally posted by Enkei
[B]http://www.m4driving.....-the pack.jpg
This picture is more clear...
At first, the car models have greatly been improved, F1-2002 Default models were a joke. Ralph Hummerich and co. are responsible for this.
Posted 27 April 2003 - 14:12
Originally posted by wegmann
No offense, but this particular screenshot shows light under the front tire of your aeroplane, so by your logic, it doesn't carry it's own shadow.
Anyway, if it's only graphics you're looking for, there are definitely some improvements but maybe not enough for you. But if you're looking for playable net code, better AI, better physics, better damage, better sound, more modability, then you should enjoy F1C.
Posted 27 April 2003 - 14:54
Posted 27 April 2003 - 20:35
Posted 27 April 2003 - 20:45
Posted 27 April 2003 - 21:07
Posted 27 April 2003 - 21:13
Posted 27 April 2003 - 21:21
Posted 27 April 2003 - 21:41
Posted 28 April 2003 - 16:15
Originally posted by A3
The problem I have with this game is that I think EA is milking it out.
Posted 16 May 2003 - 19:23
Posted 07 June 2003 - 15:30
Posted 18 June 2003 - 20:36
Posted 18 June 2003 - 21:05
Nascar milking out ??Originally posted by wegmann
I can't disagree with this statement. Five F1 games in roughly three years could definitely be considered "milking", not that Sierra hasn't done the same with its NASCAR games.
Posted 18 June 2003 - 22:13
Thanks kanec.Originally posted by kanec
I just spotted this link -> http://www.murchison...e_pits 6-03.htm in RAS.
I'm becoming quite hopeful for F1C now.
Posted 19 June 2003 - 11:51
Posted 19 June 2003 - 20:10
Advertisement
Posted 20 June 2003 - 00:19
Posted 20 June 2003 - 07:25
Posted 20 June 2003 - 12:59
Posted 20 June 2003 - 13:38
Posted 20 June 2003 - 15:17
Posted 20 June 2003 - 16:55
Posted 21 June 2003 - 19:58
Posted 22 June 2003 - 10:59
Posted 22 June 2003 - 11:18
A lap around Canada
The first thing you will notice is how the car now sounds, starting up it has a much more natural sound compared to last years computerized sound. As in last year a crew member will point you in the proper direction for pit exit. Down pit lane on the rev limiter you go until you hit the pit light and the rev limiter release line. Now the second thing you will notice is that the pit exit is now correct for 2002 so you can stand on it coming out of pits and rocket down the narrow pit exit to the 2 corner where you apply full brakes the car now slows down much better which allows you to go deep into the corner while down shifting to 1st gear.
You will notice there is a lot more low speed grip and the annoying low speed under steer is not present as it was before, you slowly roll on the throttle and that’s when you hear the ratcheting sound of traction control as it kicks in keeping your car from snapping into over steer. Your now full throttle going up the gears when the first chicane comes up quick; back on the brakes again much deeper then before maybe a little to deep as you hear the traction control kick in as you turn right and touch the curbs setting yourself up for the left hand corner of the chicane. Again you ride the inside curbs and start to apply throttle, now the car is drifting out toward the right wall where some more curbs await you. A slight lift is needed to keep from brushing the wall and then right back to full throttle. Now a slight turn to the right is coming you keep your foot into it and hug the inside right of the corner and as you go through the corner you will notice its not as easy to do flat out as it was before if you don’t get the line right you will be forced to lift or you will surely hit the grass on the outside left of the corner causing you to spin.
Turn 6 is now coming up fast again your hard on the brakes but this time you really have to use them hard and here is where you will notice the back end will want to come out on you if your not careful, trail braking is a must to keep the rear end stable when braking really hard but when mastered you will fine your lap times dropping. As you lightly apply throttle through the turn 6 chicane again the sound of traction control will ring in your ears as your car fights for grip while you in turn apply the throttle to exit the chicane as fast as possible.
You’re now on a nice fast easy bend to the right where you can get up to 6th and even 7th gear depending on your setup. The bridge approaches fast as your hard on the brakes and down to 3rd gear where once again another chicane awaits you. You slam the curbs to the right and slam the curbs to left and rocket off down to the hairpin. Full throttle and up through the gears and just as you reach 7th your on the brakes again and trying to keep the rear under you as you go into 1st gear.
Time for the rocket ride as you come out of the hair pin you nail the throttle and let the traction control handle the wheel spin as you head down the long straight. Your now full speed and the car is screaming at peak rpm’s as you head to the last chicane and corners, again its hard on the breaks and light throttle to keep the rear under you, ride the curbs to the right and then just touch the left curbs as you let the car drift wide to get a good exit and to maintain your speed to the finish line……..
Car setup matters now more then ever, gone are the days where you could just cranks some huge amounts of negative camber to get high grip levels. One thing you’re going to become very familiar with is your roll bar settings; to help correct the over steer your going to want to go soft on the rear bar and hard on the front this will really help you control the rear end. Also don’t expect to be lapping and racing at Michael Schumacher times anytime soon as with GPL F1C will require you to get a lot of seat time to get fast but hang in there and before you know it you will be closing in on the big boys.
Posted 23 June 2003 - 04:43
Posted 23 June 2003 - 15:39