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New Screenshots F1 Challenge '99 - '02 PC / PS2


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#1 Alex_M4d

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Posted 15 April 2003 - 17:35

New Screenshots F1 Challenge '99 - '02 PC / PS2

http://www.m4driving...&cat=56&db_id=8 PS2

http://www.m4driving...&cat=56&db_id=8 PC


Goooddd ??????????? :((((((((((((((((((((

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#2 JDeRosa

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Posted 15 April 2003 - 21:47

Looks pretty **** hot!!! :love: thanks.

ohh, benvenuto Alex! :wave:

#3 Viktor

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Posted 15 April 2003 - 22:10

I dont know if it will be good but I will get it, F1 '77 and the new Turbo Mod will be based on that game :)

/Viktor

#4 kanec

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Posted 16 April 2003 - 01:25

Originally posted by Viktor
I dont know if it will be good but I will get it, F1 '77 and the new Turbo Mod will be based on that game :)

/Viktor


:up: Hopefully be in the bargain bin by that time.

crossing all fingers and toes for excellent net code.

#5 confucius

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Posted 16 April 2003 - 06:11

LOL...mmmm....gridgirls :love: :lol:

Hey wow...its cool how the pitcrew and engineers in the garage are watching the race and clapping. :up: AND, Montoya's chrome lid looks awesome!

#6 A3

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Posted 16 April 2003 - 13:42

The PS2 version looks far worse than the PC version. Too small small cars, wrong driver-car propertions, yech. And the PC is nothing different from F1 2002.

#7 Enkei

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Posted 16 April 2003 - 16:08

Originally posted by A3
The PS2 version looks far worse than the PC version. Too small small cars, wrong driver-car propertions, yech. And the PC is nothing different from F1 2002.


How can you judge from those shots that F1 C. is nothing different from F1-2002? :rolleyes:
I can see loads of changes in the past screenshots, and the physics and sounds are completely redone too.

#8 Viktor

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Posted 16 April 2003 - 16:31

Whats the deal with the TV graphics? In the PS2 version its the digital graphics (the best once) and in the PC version its the normal TV graphics : I hope thay change to the digital graphics in the PC version also.

/Viktor

#9 kanec

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Posted 16 April 2003 - 16:47

Originally posted by Enkei


How can you judge from those shots that F1 C. is nothing different from F1-2002? :rolleyes:
I can see loads of changes in the past screenshots, and the physics and sounds are completely redone too.


Do we know if net code is completely redone?

BTW, saw on the SBDT forum that the reason for going F1C for the next mods is because of support for analog dials on the dash. If they are adding that to the base (that the original game won't even use) then surely they are in contact with SBDT regarding improvements. Me thinks it's going to be mightly mod friendly.

#10 Viktor

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Posted 16 April 2003 - 16:55

Originally posted by kanec


Do we know if net code is completely redone?

Lets hope, the one in the current game is almost useless.

/Viktor

#11 Enkei

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Posted 16 April 2003 - 20:21

Originally posted by kanec


Do we know if net code is completely redone?

BTW, saw on the SBDT forum that the reason for going F1C for the next mods is because of support for analog dials on the dash. If they are adding that to the base (that the original game won't even use) then surely they are in contact with SBDT regarding improvements. Me thinks it's going to be mightly mod friendly.


I don't know about the SBDT connection, but what I do know is that all the carshapes and textures are made by Ralph Hummerich & Co. The new sounds will include the TC grumbling and are completely redone by ][udson by using reallife F1 samples. The Physics are also completely redone (even more sophisticated and realistic as they are in F1-2002), it's rumoured to have new griplevels this time really adjusted to current F1 Cars. The netcode has improved, they have not made a new netcode, but they optimalised the old one. The graphics engine is also rumoured to have been greatly improved (you can see it on the screenshots). And yes, F1Challenge will be even more modheaven than F1-2002. I suggest you buy it, all the new mods will come out for the new game (Turbo Mod V2, F1 1977, etc)

#12 Newtown

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Posted 16 April 2003 - 21:17

A couple of observations; they've finally gotten it through their heads that making the cars look like they were made of glass (the ridiculous environment mapping) looks like ass. The cars look very nice with the lower amount of reflection, but the world still looks like a crayola drawing. Another thing is what's up with the size of the driver's heads??? They look rather disproportionate to me.

It doesn't look that much better than 02, and I doubt I'll buy it unless the physics are amazing (doubt it), the multiplayer is a hell of a lot better (not a chance in hell) and the concept behind the game is well developped (we'll have to see on that one).

#13 KinetiK

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Posted 17 April 2003 - 00:12

Originally posted by kanec
Me thinks it's going to be mightly mod friendly.


/fap! :wave: :clap:

#14 SeanValen

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Posted 17 April 2003 - 03:34

Impressive, graphics now can almost pass for the real TV pictures.

#15 kanec

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Posted 17 April 2003 - 03:37

Originally posted by KinetiK


/fap! :wave: :clap:



What's /fap mean?

#16 A3

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Posted 17 April 2003 - 06:57

Originally posted by Enkei


How can you judge from those shots that F1 C. is nothing different from F1-2002? :rolleyes:
I can see loads of changes in the past screenshots, and the physics and sounds are completely redone too.


Roll your eyes at someone else bud...I was talking about the graphics, not about the physics and sounds.

So tell me, from those screenshots, what exactly has changed? :confused: Becuase I'm looking at the same 3D models as from F1 2002:

http://www.m4driving.....0front on.jpg
Look at that, still wheels "sinking" into the asphalt, badly done shadows......

#17 Enkei

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Posted 17 April 2003 - 07:43

http://www.m4driving.....-the pack.jpg

This picture is more clear...
At first, the car models have greatly been improved, F1-2002 Default models were a joke. Ralph Hummerich and co. are responsible for this. Another nice thing is that they have added a new damage model, more parts than just your wheels and wings can fall off now (like bargeboards etc), it's not sure if this will be included in the default gamecars, but it will be included in a 2003 Add-on pack made by Bobi.
You can also see they improved on the shadows of the cars, they are much more real, look in the picture above. Another thing you can see quite clearly is that the cars in the distance do not return to their old LOD-models but stay as they are, this is something that bothered me in F1-2002.
They also optimised the graphics engine so it should be playable for the people without a monster rig too.

Now a little more on the physics, a little bump can damage your wing and you will be able to feel the car's handling change (hitting someone with your front wing will cause your car to understeer etc). Here's a quote from someone that's close to EA/ISI with F1 Challenge

Since Hud (Hudson, sounds developer also working for ISI) let a little out on the damage I will give a little more. If for say you hit someone without losing your front wing yes there can still be suspension damage and since it's carbon fiber they really can't fix it on a pit stop but I will need to double check that to make sure that they can't fix it.



In this game you will also be able to replace your rear wing, in F1-2002 you had to retire if that happened. Another great improvement will be the sounds, like I said before, TC and LC sounds are improved and there are also new custom sounds. A quote from murchman;

Hud is being modest on the sounds, they are really sweet sounding. The first time I heard them externally I was blown away. When your driving you can here the TC sound kick in and it really adds to the game.




When I know more I will let you know :)

#18 Enkei

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Posted 17 April 2003 - 08:04

Posted Image
F1 2K2 still has a lot to offer :cool:

#19 A3

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Posted 17 April 2003 - 08:10

Originally posted by Enkei
http://www.m4driving.....-the pack.jpg

This picture is more clear...


Look at that ! There's light under the Jordan, it doesn't carry it's own shadow. I'm sorry, I don't see any improvements over F1 2002 from those screenshots. The graphics engine is effictively already 2 years old.

This is what's possible with today's techniques, look how realistic it is:
http://www.lo-mac.co...s_in_harbor.jpg
http://www.lo-mac.co.../F16_BEL_01.jpg
http://www.lo-mac.com/ss/f16_dusk.jpg

Why can't we have that in an F1 sim?

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#20 Enkei

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Posted 17 April 2003 - 08:40

I don't know under what settings those shots have been taken, but there's a decent shadow in F1-2002. Maybe they switched them to low or something :confused:

http://home.planet.n...000/brazil1.jpg

#21 wegmann

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Posted 18 April 2003 - 22:52

Originally posted by A3


Look at that ! There's light under the Jordan, it doesn't carry it's own shadow. I'm sorry, I don't see any improvements over F1 2002 from those screenshots. The graphics engine is effictively already 2 years old.


http://www.lo-mac.co.../F16_BEL_01.jpg


No offense, but this particular screenshot shows light under the front tire of your aeroplane, so by your logic, it doesn't carry it's own shadow.

Anyway, if it's only graphics you're looking for, there are definitely some improvements but maybe not enough for you. But if you're looking for playable net code, better AI, better physics, better damage, better sound, more modability, then you should enjoy F1C.

#22 kanec

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Posted 26 April 2003 - 15:04

saw this on VE3d.com.

EA Trims F1 Career Challenge Release 11:07 AM - Andrew "Andy" Burnes - Games: Sports - (0)
It appears that Electronic Arts has scrapped the GameCube and Xbox versions of F1 Career Challenge from their North American release schedule.

The Playstation II and PC versions are still on schedule for a June 10th release.



#23 The Iceman

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Posted 27 April 2003 - 13:04

Originally posted by Enkei
[B]http://www.m4driving.....-the pack.jpg

This picture is more clear...
At first, the car models have greatly been improved, F1-2002 Default models were a joke. Ralph Hummerich and co. are responsible for this.

I still think that the wheels look way too large...

#24 A3

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Posted 27 April 2003 - 14:12

Originally posted by wegmann


No offense, but this particular screenshot shows light under the front tire of your aeroplane, so by your logic, it doesn't carry it's own shadow.

Anyway, if it's only graphics you're looking for, there are definitely some improvements but maybe not enough for you. But if you're looking for playable net code, better AI, better physics, better damage, better sound, more modability, then you should enjoy F1C.


Ermmm, it's possible that the creators of LOMAC didn't put that much effort in the shadows of the airplanes on the ground becasue, well, most of the time they're in the air.

The reason I showed those screenshots is to prove that with todays techniques it's possible to have much better graphics overall than F1 challenge has shown so far.

#25 A3

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Posted 27 April 2003 - 14:54

Here's a screenie of F1 challenge taken from the web:

Posted Image

And here's one from my computer, taken 5 minutes ago, from F1 2002:
Posted Image

The difference? Some texture improvements on the Jordan which anyone could have done. Nicer looking rims which are also available for download for F1 2002 for free....

#26 Enkei

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Posted 27 April 2003 - 20:35

Blah blah blah. Those screens date from a very early WIP F1Challenge. I like the looks of the new game, the new tyre and car models look good too, the physics are thought to be impressively realistic. There are car models from 99, 00, 01 and 2002 season, you can only find the 2002 carshapes/tex on the net for free. An other reason to buy the new game is that all new mods will be based on F1 Challenge, F1 1977, DTM, etc. and even if you don't like the F1 cars, it will be worth every eurocent for the mods only. I've been following the development of the game for as close I could and I've got some of this news from the creators of the new game. So what I tell you here is 100% accurate. F1 Challenge will feature advanced head movement, brand new sounds with tc for the cars from 2001 on, new physics and probably griplevels, new carmodels from 99 to 02 on, new damage models and I'm sure there are more new improvements to it. What I don't understand is why you are being so negative about this game, you haven't even played it!? You base your judgements on some early work in progress shots :confused:

#27 Enkei

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Posted 27 April 2003 - 20:45

They did not change the graphics engine, they only improved it. But there are lots of possibilities with this graphic engine too :love:

Posted Image

#28 A3

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Posted 27 April 2003 - 21:07

So now they're early wip screenshots....Ok. :rolleyes:

I know what's possible with F12k2 and I love GTR2002 and just downloaded BPR Endurance. The problem I have with this game is that I think EA is milking it out. It's a fact that what EA is bringing out now could have been done by the modding community as well, the car models that is. For free. Let's be realistic here, do you think we'll be able to tell the difference between the F2000 and the F2001? I doubt it.

They promised a better net code for F12k2 as well, forgive me if I'm a bit sceptic.

I think it's pathetic that EA will make much money with little effort. The mods will bring this game to live and they will keep it alive, not the game itself

#29 Enkei

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Posted 27 April 2003 - 21:13

Let's judge when the game comes out. Fact is that EA/ISI have not been promoting this game as much as they did with F1-2000, F1-2001 and F1-2002. F1Challenge will be a nice game, eeryone was being sceptic about F1-2002 and the game was a big improvement over F1-2001 too, so just wait and see.

#30 A3

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Posted 27 April 2003 - 21:21

Yeah, they've not been promoting it because it'll save them money. The community already knows the new game is coming.

#31 kanec

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Posted 27 April 2003 - 21:41

time will tell.

*cough* netcode *cough*

#32 wegmann

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Posted 28 April 2003 - 16:15

Originally posted by A3
The problem I have with this game is that I think EA is milking it out.


I can't disagree with this statement. Five F1 games in roughly three years could definitely be considered "milking", not that Sierra hasn't done the same with its NASCAR games.

But as everybody has said, time will tell, and nobody is forced to buy the game. If ISI has made enough improvements (and I think they have) to be worth the 40 or 50 bucks (or 20 if you wait a few months), then buy it!

#33 masterhit

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Posted 16 May 2003 - 19:23

It's an early beta. If you looked at the beta screenshots of Windows XP (back when it was called Whistler) it still looked like Windows 2000. If you look at a race car on launch day, before the latest aero tweaks to the wings and bargeboards, they too look not so big a step forward, but when the time comes usually they look and act pretty differently.

#34 Sniper

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Posted 07 June 2003 - 15:30

That screenshot where they are coming straight at the camera looks like the cars were cut out with scissors and pasted on a background :p
DC's head does look rather large but then thats pretty realistic I 'spose. :rotfl:

I spent a LOT of time racing GP2 & 3 & 4 and GPL before I found F12002 for $9.95 a few months ago.
The things that disapointed me about it and I hope they improve are :

Weather....didn't even know it was raining until the spray started coming off the front wheels. If it was semi dry there was no indication whatsoever unless you looked backwards and saw the wheeltracks depicted in a different shade of grey.
It could be pouring rain or sunny and dry and the track surface looked exactly the same. :down:

Replays....the way the cars kinda bob and float across the track in random directions from any replay angle except in-car was very poor in my eyes. :down:
I love to watch a great passing move from all angles via replays, but it just looks like a cheap screensaver on F12002. Totally kills the realism factor.

Multiplayerism.....How old is GPL now ?

Track authenticity.....some of the tracks were very crude in relation to the real deals. Going downhill when it should be uphill etc. Dunno why the FIA even licensed it :down:

The mods totally make this game for me. Can't speak highly enough of SBDT and all the other guys who make the mods and tracks for this sim. :up: :kiss:

GP4 kicked its ass as a realistic F1 sim in nearly every area (just my opinion of course) ;)

They need to do a lot more than change a few textures and add some shadows if you ask me.

I may buy the new one, but more than likely it will be when I hear everyone here raving about the cool new mods that will only run on it, and when the price has dropped substantially. ;)

#35 kanec

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Posted 18 June 2003 - 20:36

I just spotted this link -> http://www.murchison...e_pits 6-03.htm in RAS.

I'm becoming quite hopeful for F1C now.

#36 BMW FW22

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Posted 18 June 2003 - 21:05

Originally posted by wegmann


I can't disagree with this statement. Five F1 games in roughly three years could definitely be considered "milking", not that Sierra hasn't done the same with its NASCAR games.

Nascar milking out ??

#37 Viktor

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Posted 18 June 2003 - 22:13

Originally posted by kanec
I just spotted this link -> http://www.murchison...e_pits 6-03.htm in RAS.

I'm becoming quite hopeful for F1C now.

Thanks kanec.
Sound processing and if the game is not good then F1 1977 will fix that problem :)

/Viktor

#38 Enkei

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Posted 19 June 2003 - 11:51

F1 Challenge won't disappoint. New netcode, AI, physics, new damage model, engine backfiring, new rain spray and cars with an updated graphics engine will make it the best F1 Sim ever. I've got inside info on the game, and I know it will be good :smoking: Call it milking if you want, but just look at the new possibilities with mods etc.

#39 Enkei

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Posted 19 June 2003 - 20:10

Posted Image

yummie :kiss:

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#40 Linus27

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Posted 20 June 2003 - 00:19

Enkie

The problem with all the past ISI F1 games is,

1. The tracks are highly unrealistic.
2. The graphics looks out of proportion (Little toy cars) with cartoon graphics.
3. The wet weather graphics are pathetic.
4. Way to little grip at low speed.
5. AI are pathetic and unrealistic.

I hope these things are fixed but I doubt it.

#41 Enkei

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Posted 20 June 2003 - 07:25

Posted Image

This was the picture I wanted to show you :)
Linus,
-The Graphic engine has been updated.
-New cars have been made for four season by Ralp Hummerich, the most succesfull F1 modder -sofar.
-Wet Weather graphics have been improved, don't know to what extend though.
-Grip issues have been solved.
-AI problems have been solved.

Want to know things that are new? Check this page, it's worth to read before making a judgement on the game. I hope I will get my copy today :clap:

http://www.murchison...e_pits 6-03.htm

#42 AndreasNystrom

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Posted 20 June 2003 - 12:59

one week until i get mine :(

btw, new network code seems exciting!!

#43 kanec

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Posted 20 June 2003 - 13:38

Do post some impressions Enkei when you get it. Also the odd hi-res screenshot wouldn't go astray. :)

#44 Enkei

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Posted 20 June 2003 - 15:17

I went out to buy it this afternoon, but it's not available everywhere in Holland yet :cry: :mad: . For the people who are trying to get it, try DIXONS, they're the only company that have it atm.
I will make a review when I get it and post some decent screens too :up:

#45 Enkei

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Posted 20 June 2003 - 16:55

Some screens from gamesweb, this is the stock game ofcourse.

Posted Image
Frentzen at Eau Rouge
Posted Image
Go David :D
Posted Image
New spray, this must be on a drying track since the skies are blue.
Posted Image
Nice Jag and tracktextures :up:
Posted Image
Rubens off the track

#46 Enkei

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Posted 21 June 2003 - 19:58

Posted Image

Nice huh? :cool:

#47 maclaren

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Posted 22 June 2003 - 10:59

From the screenies the game looks nice :cool:

It may be milking to publish new F1 game every year. But this is supposed to be the last from EA so logically if the game is as good as initial reports let know it will definitely be worth purchasing and stay as the benchmark for more than one year :up:

I will definitely consider buying it, being stuck with GPx games until now. Nothing against GP4 which is great realistic simulation. But racing it feels a bit dead and it has no netplay option :

#48 Enkei

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Posted 22 June 2003 - 11:18

A lap around Canada



The first thing you will notice is how the car now sounds, starting up it has a much more natural sound compared to last years computerized sound. As in last year a crew member will point you in the proper direction for pit exit. Down pit lane on the rev limiter you go until you hit the pit light and the rev limiter release line. Now the second thing you will notice is that the pit exit is now correct for 2002 so you can stand on it coming out of pits and rocket down the narrow pit exit to the 2 corner where you apply full brakes the car now slows down much better which allows you to go deep into the corner while down shifting to 1st gear.

You will notice there is a lot more low speed grip and the annoying low speed under steer is not present as it was before, you slowly roll on the throttle and that’s when you hear the ratcheting sound of traction control as it kicks in keeping your car from snapping into over steer. Your now full throttle going up the gears when the first chicane comes up quick; back on the brakes again much deeper then before maybe a little to deep as you hear the traction control kick in as you turn right and touch the curbs setting yourself up for the left hand corner of the chicane. Again you ride the inside curbs and start to apply throttle, now the car is drifting out toward the right wall where some more curbs await you. A slight lift is needed to keep from brushing the wall and then right back to full throttle. Now a slight turn to the right is coming you keep your foot into it and hug the inside right of the corner and as you go through the corner you will notice its not as easy to do flat out as it was before if you don’t get the line right you will be forced to lift or you will surely hit the grass on the outside left of the corner causing you to spin.

Turn 6 is now coming up fast again your hard on the brakes but this time you really have to use them hard and here is where you will notice the back end will want to come out on you if your not careful, trail braking is a must to keep the rear end stable when braking really hard but when mastered you will fine your lap times dropping. As you lightly apply throttle through the turn 6 chicane again the sound of traction control will ring in your ears as your car fights for grip while you in turn apply the throttle to exit the chicane as fast as possible.

You’re now on a nice fast easy bend to the right where you can get up to 6th and even 7th gear depending on your setup. The bridge approaches fast as your hard on the brakes and down to 3rd gear where once again another chicane awaits you. You slam the curbs to the right and slam the curbs to left and rocket off down to the hairpin. Full throttle and up through the gears and just as you reach 7th your on the brakes again and trying to keep the rear under you as you go into 1st gear.

Time for the rocket ride as you come out of the hair pin you nail the throttle and let the traction control handle the wheel spin as you head down the long straight. Your now full speed and the car is screaming at peak rpm’s as you head to the last chicane and corners, again its hard on the breaks and light throttle to keep the rear under you, ride the curbs to the right and then just touch the left curbs as you let the car drift wide to get a good exit and to maintain your speed to the finish line……..

Car setup matters now more then ever, gone are the days where you could just cranks some huge amounts of negative camber to get high grip levels. One thing you’re going to become very familiar with is your roll bar settings; to help correct the over steer your going to want to go soft on the rear bar and hard on the front this will really help you control the rear end. Also don’t expect to be lapping and racing at Michael Schumacher times anytime soon as with GPL F1C will require you to get a lot of seat time to get fast but hang in there and before you know it you will be closing in on the big boys.



#49 StickShift

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Posted 23 June 2003 - 04:43

sounds great Enkei! :clap:

#50 Hellas

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Posted 23 June 2003 - 15:39

I've got the pc version...the cars behave like driving on ice :confused: , but that's probably a matter of finding the right setup...

Too bad the career mode is not available