
West Racing site update - at last
#1
Posted 07 August 2003 - 21:08
#3
Posted 08 August 2003 - 00:29
Originally posted by StickShift
er, where? Last I see is 16th Feb 2003.
Top of the page? Works for me . . .
#4
Posted 08 August 2003 - 14:09
They been working on this for the last 6 years and still no demo.
Its never coming.
#5
Posted 08 August 2003 - 16:52
Originally posted by Arrow
These guys are jokers.
They been working on this for the last 6 years and still no demo.
Its never coming.
Just over a year since it was announced.
#6
Posted 08 August 2003 - 17:20
#7
Posted 08 August 2003 - 17:39
Originally posted by kanec
Just over a year since it was announced.
No they were working on WSC since 98.
They ran into publishing problems or something and then decided to branch off and make it racing legends.
WSC was due in 2000.
#8
Posted 08 August 2003 - 17:51
#9
Posted 08 August 2003 - 18:09
Originally posted by kanec
And the publisher kept the rights to what was made of WSC. RL is a completely different project.
I dont beleive that.
The code isnt the publishers property
#10
Posted 08 August 2003 - 20:58
Originally posted by Arrow
I dont beleive that.
The code isnt the publishers property
Sure it is. Actually it depends on the deal - we do deals that we own code, we share ownership with the developer or with developers that have more bargaining chips that they own it. But to be honest it's pretty pointless either way, they'd be able to re-write it within six months anyway, probably cleaner than the original code was as well.
The basis of what is RL was started around 1996 actually, when the West Brothers were still part of King of the Jungle. If they ever produce a final version it'll be a miracle, but I wouldn't put it past them in the slightest, they're both bloody brilliant when they put their minds to it.
#11
Posted 08 August 2003 - 21:28

The Wests are jokes. Why they sell there house for a start? i do not see LFS ot Netkar guys selling there houses.
I won't hold my breath on this sim.
#12
Posted 08 August 2003 - 23:20
Isn't what we ultimately want, what they describe there vision to be?
Think of it this way... they've put everything on the line to make this racing sim reality. What do we lose if they fail to get this out the door compared to what they will lose? Only time waiting. So as you said don't hold your breath = no loss.
#13
Posted 09 August 2003 - 10:33
Yep, very true. We have also only seen renders, no in game shots yet which is dissapointing.
Time will tell but at this rate I might get to drive RL when I am collecting my pension. For me, I just need a little more from them to be convinced. Whats it been, a year since RL is announced and all we have seen is a few renders. No movies, in game shots, no demo. Just seems very very slow.
#14
Posted 09 August 2003 - 11:07
I actually think they shouldn't have posted any news until they had a demo. Just given a refresh to the FAQ pages to let us know its still alive. Throw in a screenshots page so they can just update a simple section occassionally and then leave it at that until a beta or demo was ready to be released and they had a firm date.
#15
Posted 09 August 2003 - 12:47
From the profit of that game they could be able to hire a couple of gifted developers to help them and speed up the game's development, because at the rate their going, we won't see the game for another ten years or so. This strategy would probably see the game out on the market much earlier than the one their working on right now...
#16
Posted 09 August 2003 - 14:20
Yep, agree with you fully. The sad thing is its so obvious what they should be doing yet they simply don't do it. That update, could cause more bad than good as all it shows is they have done pretty much sod all for the last 6 months. OK, its exciting we have an update but its all pretty lame and will only keep people happy for a few more weeks. If they go silent again for another 6 months then people will really get pissed off. I myself don't go checking the site and forum anymore. Its a waste of time and others feel the same.
#17
Posted 10 August 2003 - 01:10
#18
Posted 10 August 2003 - 01:26
Originally posted by Rediscoveryx
Even if they are as gifted game developers (or whatever it's called) as they are claimed to be, there's no doubt that they're not gifted business men. If I were in their shoes, I'd produce a simple arcade style racing game with top-notch graphics (which they're undoubtedly able to produce), give that game a year or so then publish it (or sell the rights to another company).
From the profit of that game they could be able to hire a couple of gifted developers to help them and speed up the game's development, because at the rate their going, we won't see the game for another ten years or so. This strategy would probably see the game out on the market much earlier than the one their working on right now...
There is a problem with your second paragraph. Wests stated some time ago that they can't trust somebody else to help them develop, since they are perfectionists and wouldn't be able to cope with somebody elses' imperfection, they can only work with each other. They think that they can work just as fast as development team, though.
My take? Inability to delegate has ruined many promising careers. I wonder how long they had to build up the courage to take Gregor Vebble on board, they must've been totally lost in the physics department to be forced to take such a drastic step.
#19
Posted 10 August 2003 - 23:12
Originally posted by Ricardo F1
The funny thing is with selling their house . . . I mean they've been paid TWICE by seperate publishers to produce a bloody racing game (first by Virgin, then by Empire) and couldn't do it, amusing that they still believe they can do it without being paid. :
I can only look at the way they are working in bemused horror. I mean YES its nice for the back of the dashboard on a car to be perfect in every detail. But it isnt exactly CORE functionality is it?
He gives the impression of having spent 6 months working on detailing one car. Thats modder territory not the sort of thing that gets a game released. Ive had a similiar experience with a guy who wanted to spend 3 days arguing over the shape of a hatch on a tank (and not over an error, just over which hatch variant was most appropriate).. its important to get things right, but not THAT important.
Not that working outside the normal Game industry model is necessarily all bad as lets face it lots of companies are wasting lots of money making games quite badly.. but this makes no sense I think. A real shame, as Ive no doubt they have the necessary talent.
btw ricardo, can you drop me a mail on stf@ihug.co.nz, I tried to mail you, think it never got there
Shaun
#21
Posted 13 August 2003 - 20:38
Shaun
#22
Posted 14 August 2003 - 03:56
using something like that in a game engine would be totally impractical...maybe in 10 years when we have 120 GHz processors, 500 gigs of RAM and graphics cards that can render the moon, realtime, in 1:1 scale, it might work.
#23
Posted 14 August 2003 - 06:47
#24
Posted 14 August 2003 - 09:58
#25
Posted 14 August 2003 - 10:36
Yup, think so too. The 3d renders are there, but everything else is extremele vague.Originally posted by Liquid
I think the whole thing is a wind up. Nice rendered images but no evidence of any real code. It's a shame because the concept is an excellent one.
#26
Posted 14 August 2003 - 18:40
Originally posted by Dmitriy_Guller
I'm just wondering, do Wests have no income going to them during this project, or do they have some projects on the side to make a buck or two?
Not that I'm aware of.
Chris is a bloody talented coder though, and I saw a physics demo of theirs years ago - it was impressive at the time. I've no doubt they can do it . . . if they had a team of people on it.
#27
Posted 15 August 2003 - 11:47
I can't think of a reason why anyone would want to do thatOriginally posted by Liquid
I think the whole thing is a wind up.

#28
Posted 15 August 2003 - 11:50
#29
Posted 15 August 2003 - 12:27
#30
Posted 15 August 2003 - 13:55
Boredom? I think you have to be very bored, and actually quite sick, to do this because of boredom.
Hype? OK, say they did it for the hype. They had their hype. Now what?
I think the goals they set for themselves are extremely high, that they have a lot to leaen about PR and that their estimated release dates are way too optimistic for such a small team. I also have the impression that they don't exactly work 16 hours a day on Racing Legends - not even close. But I believe that they do intend to release a very very good racing sim one day. Otherwise it just doesn't make sense to me.
Am I being naive here?
#31
Posted 16 August 2003 - 05:15
#32
Posted 16 August 2003 - 07:11
the thread i am talking about is here for those interested
http://www.atlasf1.c...&threadid=59585
had some great inputs from Linus 27 and Dimitry _Guller
I think the whole perfection excuse is ridiculous because perfection again is chasing ghosts. You will always find something or the other to improve which is why u have extensions and patches.
West should have from the starting -
gotten together with programmers working cheap (like in India) and spent more time in creating a communication set up where they could come together and exchange information with ease.
this would let them have creative control and allow them to monitor quality without sacrificing years.
for around 20,000 pounds or so(i know great ways of briunging even that down)you could have a team of around 4-6 game developers working for them probably cutting time by a great many thousand hours.
I can understand the need for being in control since i am running a design firm and its frustrating. but i learn the hard way that u cant do it alone. its not happening.
in the end they could have had it all.
deliver and satisfy. all else i think is bullshit.
xxx
www.pi-media.com
#33
Posted 19 August 2003 - 21:51
Dmitriy_Guller is right in a lot of what he perceives, but the funny thing is that these guys have produced commerically successful products in the past when managed and held accountable. Without anyone to tell them what to do or how to do it they've simply floundered - talent or not.
#35
Posted 11 September 2003 - 14:06
But modeling damage to pistons and crankshafts in game?
Renders are great, but anyone knows the current computers can't render detail like that in-game.
I want to see their 3D engine, let's see what's left of the detail then....
#36
Posted 11 September 2003 - 17:21
agreed...
Not sure how long they have been working on that ONE car, but if they are going to have several cars available in the game, this is going to take a lot of time ;)
#37
Posted 11 September 2003 - 23:28
Originally posted by A3
So far it's a great 3d-modeling project.
But modeling damage to pistons and crankshafts in game?
Renders are great, but anyone knows the current computers can't render detail like that in-game.
I want to see their 3D engine, let's see what's left of the detail then....
I dont actually agree.. I DO think the system requirements would be very high, but a very very good designer and a coder who actually writes performance code (and there are depressingly few of THOSE in the industry these days) can do a lot more than most games would lead you to imagine
Shaun
#38
Posted 11 September 2003 - 23:34
of course it would still be probably the highest polygon object Ive seen in a game engine yet.. but then every year polygon counts increase, and the drivers own car will be needed precisely ONCE in the game..
Shaun
#39
Posted 11 December 2003 - 10:54
Advertisement
#40
Posted 11 December 2003 - 13:24

Shouldn't they be working on the engine of the game?
Isn't that a bit more important than spending hours perfecting a team van?
#41
Posted 11 December 2003 - 23:08
While the codes being written it doesn't really matter what content is being worked on as long as the basics are there for testing the physics/graphics.
While thats all well and good, I share your concern on what they are doing showing renders like that.
#42
Posted 20 December 2003 - 10:52
As for all the pretty 3D renders that show up now and then, the truth is renders can be made without ever having a sim to pull them from.
Maybe they never tried to sell their idea to a real gaming publisher and that is why it has never taken off? Their ideas are impressive... but not much seems to come from it.
#43
Posted 20 December 2003 - 22:34
#44
Posted 20 December 2003 - 23:03

http://www.bhmotorsports.com/WSC
I really hope they'll be able to release Racing Legends. I've got no doubt they wouldn't want to release/finish this. The overal community reaction on their last website update must've got them thinking though.
#45
Posted 25 December 2003 - 18:38
Originally posted by Ricardo F1
Oh they've been selling it to publishers, for a considerable number of years. The first time was actually 1995 when they set up King of the Jungle with another group of developers. Virgin had it at that point, they then split from KotJ and Virgin and it reappeared years later with Empire. Empire then dumped it . . . and the rest is where they are. The two brothers are highly talented but they couldn't finish a bowl of soup.
Perfectionism coupled with adult attention deficit disorder isn't all it's cracked up to be. I hope they don't starve to death with their mindset.
#46
Posted 29 January 2004 - 14:43
http://www.west-raci...=ST&f=1&t=2395
All I can say is good luck West brothers and thank God for netKar!