
Friction Circle
#1
Posted 07 April 2004 - 23:56
Advertisement
#2
Posted 08 April 2004 - 03:37
#3
Posted 08 April 2004 - 03:49
#4
Posted 08 April 2004 - 04:33
#5
Posted 08 April 2004 - 06:07
#6
Posted 08 April 2004 - 06:18
As a matter of interest, what is his counter-argument?
Well, I've just thought of one.
Typically there are two locally optimum solutions for a given corner, one in which the vehicle is basically understeering (OK, boo) using the brakes, and one in which it is basically oversteering, scrubbing off speed by slipping the tires sideways. The same more or less applies on the way out of the corner.
In certain circumstances either can be a faster technique, and I imagine everyone here knows which is more fun.
#7
Posted 08 April 2004 - 09:10
For corners where driver has to practicaly turn around, I.E. more than 90 deg and most of all at non cambered crown flat hairpins (uphill and downhill hairpins are other subsets), and also in the case of front wheel drive, the technique of braking in straight line alows you to brake harder and later, cutting across track and when close to apex (and at lower speed )release brakes completely and just turn on a smaller radius (car will do this because of smaller speed requirement for cornering force, remember speed function in centripetal force is a square function..) , second gain is also on exit, car will be earlier on acceleration with wheels straight. If you have a surplus of power (big cars) or lack of traction (front wheel drive) section time will be faster.
This also seems counter intuitive, but carefull analysis of cornering speeds and section times , plus umpteen hours in simulation produced something that when applied to track was faster.
It is very difficult to train driver for this unless he has a grasp of the reason why he is doing it, he has to learn to brake much later (on average 6 to 10 meters later, which is huge ) and at a harder rate.
On faster corners or open ones this technique is actually slower, so driver must be selective on when to apply, or be steered by his engineer.
#8
Posted 08 April 2004 - 15:40
#9
Posted 08 April 2004 - 16:36
Engineering is a pure science, while driving shares many characteristics of The Arts. Meanwhile, it's not like Classic Technique flat doesn't work. Warning, analogy alert... Mike the bike never did really learn to hang off. Blasting around bolt upright like a human gyroscope with his knees clenched to the tank, he was still faster than most of the pups with the clearly superior technical style.
...as I got older I gradually came to the realization that it is not mandatory for everyone to know everything like myself. You could look at it this way: If you know something the boss doesn't know and refuses to learn (not an uncommon trait in humans) maybe that means you will be boss pretty soon. That's how it tends to work.
#10
Posted 08 April 2004 - 18:45
red300zx99: Would it be fair to say that this sort of subtlety isn't what your boss is referring to?
Ben
#11
Posted 08 April 2004 - 22:38
#12
Posted 08 April 2004 - 23:20
Hoho. No, sadly not. Engineering perhaps aspires to be a science, but we really know we are applying a veneer of maths over gut feeling, more than half the time!
Here's a nice quote "Scientists measure and explain what already exists. Engineers and artists create things that have never existed before"
and "A science with more than seven variables is an art"
#13
Posted 09 April 2004 - 06:26
If you have any racecar data of a good driver, take a look at a G-G plot as a conditional of brake pressure and throttle.
Let's say the friction circle is a clock face. A good driver will be on the brake pedal from about 4:30 to 7:30. From about 8:30 to 3:30 they will be on the gas. From 3:30 to 4:30 and from 7:30 to 8:30 they'll won't be on either pedal much. Remember, this is only for drivers that are going truely fast.
The throttle application starts while the tire drag is slowing the car. As the throttle is applied the tire drag and engine torque balance each other out and the car has 0 longitudinal acceleration. This is where you get maximum cornering force, 3 and 9 o'clock on our friction circle.
To corner heavily and to slow down doesn't take brake pressure, tire drag is enough, that's the range on the circle where they really aren't on either pedal.
If you are on the brake pedal all the way to the apex, you've stayed on the pedal _way_ too long. Too often, drivers think they constantly have to be doing something. The really fast guys understand that there is a point in the corner where you have to be off the pedals and just let the car roll. If you've entered the corner with enough speed, you'll be right on the edge of the traction circle through the whole thing. The trick is getting the car to accept the entry speed that it takes to make it happen correctly.
#14
Posted 09 April 2004 - 07:08
#15
Posted 09 April 2004 - 14:05
Originally posted by RDV
As everything in life and the universe, it is dependent on many factors, and has several answers.
For corners where driver has to practicaly turn around, I.E. more than 90 deg and most of all at non cambered crown flat hairpins (uphill and downhill hairpins are other subsets), and also in the case of front wheel drive, the technique of braking in straight line alows you to brake harder and later, cutting across track and when close to apex (and at lower speed )release brakes completely and just turn on a smaller radius (car will do this because of smaller speed requirement for cornering force, remember speed function in centripetal force is a square function..) , second gain is also on exit, car will be earlier on acceleration with wheels straight. If you have a surplus of power (big cars) or lack of traction (front wheel drive) section time will be faster.
This also seems counter intuitive, but carefull analysis of cornering speeds and section times , plus umpteen hours in simulation produced something that when applied to track was faster.
It is very difficult to train driver for this unless he has a grasp of the reason why he is doing it, he has to learn to brake much later (on average 6 to 10 meters later, which is huge ) and at a harder rate.
On faster corners or open ones this technique is actually slower, so driver must be selective on when to apply, or be steered by his engineer.
An excellent explaination to which I can only add ; The more power the car has (both in braking and accelerating), the more this technique pays off. The old saw about carrying speed through the corner in low powered cars is another way of saying, maximize apex speed with low powered cars because speed is precious as you ain't gonna get it back in a hurry on the way back onto the straight.
#16
Posted 09 April 2004 - 15:05
Originally posted by Greg Locock
McGuire wrote "Engineering is a pure science, while driving shares many characteristics of The Arts"
Hoho. No, sadly not. Engineering perhaps aspires to be a science, but we really know we are applying a veneer of maths over gut feeling, more than half the time!
Here's a nice quote "Scientists measure and explain what already exists. Engineers and artists create things that have never existed before"
and "A science with more than seven variables is an art"
Quite right, thanks for the correction. Engineering may only *aspire* to pure science. But if you guys are artistes, why do so many of you dress so badly?

...the Science tells us that maximum speed is found by exploiting the tires' maximum lateral and longitudinal grip all the way through the corner. Meanwhile, the stupid driver thinks he is "trail-braking."
#17
Posted 10 April 2004 - 00:47
I resemble that remark
#18
Posted 11 April 2004 - 00:02
Originally posted by Greg Locock
McGuire wrote "Engineering is a pure science, while driving shares many characteristics of The Arts"
Hoho. No, sadly not. Engineering perhaps aspires to be a science, but we really know we are applying a veneer of maths over gut feeling, more than half the time!
Here's a nice quote "Scientists measure and explain what already exists. Engineers and artists create things that have never existed before"
and "A science with more than seven variables is an art"
Just another, seemed apropos:
"...logic is man's most destructive illusion.
All thinking is done with the glands, and
the logic part gets stuck on afterward to
neaten things up."
-- John D. MacDonald
#19
Posted 13 April 2004 - 18:25
The straights preceding and following the corner are vastly more important in achieving fast lap times. Therefore it follows that whatever will allow optimization of the straights is the preferable cornering method.
Straight line braking to the turn in point, (maximizing the preceding straight) then accelerating through the apex as lock is released gives increased speed at the apex, which translates to a higher corner exit speed, and more distance traveled in a given time period on the following straight.
Sometimes a slight turn in while still at speed then braking in a straight line to the apex, or turn in point works well, as it tends to deny the corner to any passing attempt.
Another point is that race cars, especially with down force, can brake much more effectively in a straight line, carrying speed longer which maximizes the preceding straight.
Advertisement
#20
Posted 13 April 2004 - 23:05
Path selection is the most interesting part (to me) of the various lap time simulators. It is also not very important, since the simulators should be used for AvB testing, not estimating achievable lap times.
#21
Posted 14 April 2004 - 12:33
What hasn't been mentioned yet is that braking and turning into a corner is a 3-d manouevre over the g-g-V envelope. I suspect a front wheel drive super tourer generates much more front downforce when braking and turning in resulting in the centre of pressure migrating forward - an oversteer effect, makes sense to do more braking in a straight line and try to carry more speed into the apex under these conditions.
Ben
#22
Posted 14 April 2004 - 15:06
