Maybe now GPL fans can move on with their lives...
Kinda a shame really I was hoping one day they'd return to F1 sims and who knows maybe even release a 1980's F1 sim.

Posted 08 May 2004 - 03:26
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Posted 11 May 2004 - 01:47
Well they need some help getting that game off the ground SOMEHOW.Originally posted by Dmitriy_Guller
I'm afraid Papy's help won't be up to Wests' standards.
Posted 11 May 2004 - 01:55
Originally posted by Psychoman
Well they need some help getting that game off the ground SOMEHOW.
Posted 12 May 2004 - 01:57
But an imperfect game will still pay back the investors faster than an unfinished masterpiece.Originally posted by Dmitriy_Guller
But if you finish the game, it's not going to be perfect, and the Wests can't afford to have an imperfect game.
Posted 12 May 2004 - 02:18
Originally posted by Psychoman
But an imperfect game will still pay back the investors faster than an unfinished masterpiece.
Posted 12 May 2004 - 09:42
Posted 12 May 2004 - 10:46
Posted 15 May 2004 - 03:51
God, I'm horrible with that kinda stuff if it isn't 100% obvious to meOriginally posted by Dmitriy_Guller
If you haven't noticed, I'm being sardonic about the whole West thing.
Posted 16 May 2004 - 14:53
Originally posted by Psychoman
God, I'm horrible with that kinda stuff if it isn't 100% obvious to me![]()
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Posted 17 May 2004 - 00:32
Originally posted by masterhit
Maybe they need to talk to Microsoft, they need A grade titles on their brand and from what I hear are good to work with (despite the preconceptions). Microsoft have the best flight sim on their brand, hiring Papyrus to have the best racing sim would be a win win situation.
Posted 20 May 2004 - 17:20
Originally posted by JR
I certainly wouldn't say that is true. They look for people they think will make them money and more importantly games they think they can turn into franchies to make money (ie. several sequels with the Microsoft regular upgrade mentality.) They eagerly jump at already successful games developers who develop a game for them plus addons and sequels and then they release a game with a £40 price tag slapped on it. But if they don't feel they can get long term mileage out of the game it's canned.
Their one true success is Flight Simulator which at the end of the day is still a niche product. Train Simulator 2 got canned and Microsoft appear to have no further interest in it. CART Precision Racing got canned too.
(They also canned their Sidewinder hardware series - not even having the grace to support Sidewinder hardware on WindowsXP.)
Look at the list of their games titles and you will see they don't have that many successes and those that haven't had the potential to turn into a franchise...canned. It should also be noted part of Microsofts original motivation for enterting the Games market was to develop titles that would attract gamers to Windows as a gaming platform over games consoles. They've had limited success at this - this goal mostly being achieved by other developers like EA, ID, Sierra, etc.
Posted 20 May 2004 - 17:22
Originally posted by JR
I certainly wouldn't say that is true. They look for people they think will make them money and more importantly games they think they can turn into franchies to make money (ie. several sequels with the Microsoft regular upgrade mentality.) They eagerly jump at already successful games developers who develop a game for them plus addons and sequels and then they release a game with a £40 price tag slapped on it. But if they don't feel they can get long term mileage out of the game it's canned.
Their one true success is Flight Simulator which at the end of the day is still a niche product. Train Simulator 2 got canned and Microsoft appear to have no further interest in it. CART Precision Racing got canned too.
(They also canned their Sidewinder hardware series - not even having the grace to support Sidewinder hardware on WindowsXP.)
Look at the list of their games titles and you will see they don't have that many successes and those that haven't had the potential to turn into a franchise...canned. It should also be noted part of Microsofts original motivation for enterting the Games market was to develop titles that would attract gamers to Windows as a gaming platform over games consoles. They've had limited success at this - this goal mostly being achieved by other developers like EA, ID, Sierra, etc.
Posted 20 May 2004 - 20:19
Originally posted by masterhit
I undrerstand what you are saying but surely Papyrus primarily sell for windows PC's. I know people in Bizarre Creations who did F1 for Sony and now work for Microsoft. They are very happy with MS.
Posted 29 May 2004 - 10:53
Originally posted by JR
Their one true success is Flight Simulator which at the end of the day is still a niche product.
Posted 30 May 2004 - 01:12
Posted 02 June 2004 - 16:23
Originally posted by baddog
Microsoft have in fact become remarkably succesful in games. Much more so than the industry seemed to think they would, it was widely predicted their company mindset wouldnt transfer. But they basically set up a new company with its own culture from all Ive read, and have produced some very fine titles and some huge successes. For once credit to them.
Shaun
Posted 02 June 2004 - 20:43
Posted 02 June 2004 - 21:16
Originally posted by baddog
Thanks for the detail ricardo. I did hear there were some rumblings of changes there to remove the somewhat manufactured 'skateboards in the hallways' culture they tried to promote for the xbox launch..
Shaun
Posted 02 June 2004 - 22:05
Originally posted by Rich
Age of Empires/Kings/Mythology?
Posted 03 June 2004 - 19:39
Originally posted by JR
Doubt as a franchise it was a success on the scale of Flight Sim.