Ever since the early 1990's, back in the good old days of Commodore Amiga and the 3.5 inch floppy, I and my friends have been playing a very basic F1 management game that we created, based on Geoff Crammond's F1GP engine. It only just occured to me yesterday that this game would be ideal for internet play. I was wondering if any of those here would like to play it, with me as the administrator.
It isn't stunningly in depth, you won't be worrying about car set-ups for races, or individual component design for example. What you will be doing is trying to outbid each other for drivers, engine contracts, personnel etc. and then improving your drivers and personnel over the course of the season to acheive the best results.
Certain things can occur in the game-world as well. These include, driver injuries and fatalities (though these are rare), the creation of an in house engine if you want it, the hiring of "rent-a-drivers" to boost you're funds. You can fire drivers and personel, hire new ones, abandon development on this years car and concentrate on next year etc. Driver's reach their peak, deteriorate and retire. In short *most* of the stuff that happens in racing, happens in a *very* basic way in this game.
For what it lacks in subtlety however, it makes up in ease of use. In order to play this game all you need to do, pretty much, is hire your personel, by outbidding others in the Championship, and then e-mail me a form once a month telling me what you would like to do (these options will be made clear at a later, but they include, what type of testing to undertake etc). It will be done, and the race results will be published. We used to play a season of ten-races, one every month, with two months off. But I would be happy to revise this if anyone can think of a better schedule.
Anyway, thats just to give you a round-up of roughly what to expect.
So if anyone is interested or has any questions please let me know.
A word of warning however, the game can only cater for 18 teams, so it will be on a first come first served basis, and if a team-manager neglects his team for a certain period, they will be removed from the championship and someone else can have their place.
If you would like to play, the first step is really quite simple. Think up a team name (keep them sensible folks ;) ), and submit a car livery to me via e-mail.

In order to submit a livery, just colour the above graphic in, using a basic paint package, and using blocks of colour for each of the segments (the grey parts within white lines).
When you have a livery and a team name please mail them to, formulaatlascommission@yahoo.com
The first 18 entries will be allowed into the championship. In the event of liveries clashing ie. being the same, the latter entry will be sympathetically altered.
Once we have an entry list I will post up the available drivers and personel for you to bid on.
And again, if you have any questions in the meantime, please feel free to ask here. As I say, it's not the most in depth game in the world, but it's fun and requires the minimum of effort.