First, let me say that I would find it even more interesting if while using ANY of these sims, I also use (but haven't seen one wearing in any of these youtube vids yet) a Track IR (
http://www.naturalpoint.com/)... Imagine your head shaking around a bit inside one of these contraptions, and it translating into jerkiness on the screen... Not sure how realistic, but might give interesting results...
Originally posted by HDonaldCapps
About 15, 16, 18 years ago, as we began to really improve our ground simulators (SimNet being the first of these rather than the COFT as would be expected), we began to encounter a problem that had only previously been noted in aviation sims -- "simulator illness." Tankers and Bradley crews were experiencing symtoms similar to motion illness in the simulators even though they were not set in motion. It turned out that people were cueing from visual representation and fully imagining the motion that would normally be associated with certain tasks.
At any rate, just a bit on this from another perspective.
I don't remember what the source of this was, or if it's even accurate, but I remember that for the Apollo missions, the pilots were going to have to keep in mind that for some controls for some maneuvers, up/down was pitch and left/right roll (or maybe yaw), but that for some other things the pilots were going to have to just compensate that the controls will translate different: left/right may now be pitch, etc...
Anyways, what I am getting at is: I play a game recently where I couldn't just adjust the default configs for the controls... It was so utterly backwards (I tend to like my controls backwards from defaults, for some reason), that my brain couldn't compensate... I would think i was hitting the control for look up, the game would look down, but I would still tilt my head up thinking it would help (although I do use a Track IR at times, maybe this has a little to do with that reaction as well...)
But, with everything being backwards, and my brain just not compensating for "the controls are backwards, stupid" I'd say it took less than 10 minutes before I was close to wanting to barf...
First time I have had that sensation in all my years of first-person shooters and sims...
Although some just get this "motion sickness" effect from simple first-person games and sims and such, I always thought it was semi-silly... Until I became so disoriented by this game that I experienced it...
(I tried the game again maybe a week later... Got a few more minutes through, perhaps, but same sickness... I never tried it again...)
I haven't played Prey yet, but with the fact that "down" in a room can change, I think I may experience it again... (assuming it is more than just my being disoriented by not compensating for controls differences...)
But, I am now thinking about taking a flying sim or racing sim, and flipping some controls around, and seeing if it causes the same affect on me...
But I keep hearing pilots are so good that you can flip controls any way around, and they can compensate... But then I read about the human errors pilots make in cockpits (explaining why modern cockpits are now configured the way they are now...) and such, and I am not quite certain that's true anymore...