Jump to content


Photo

The F1 simulator - rFactor


  • Please log in to reply
37 replies to this topic

#1 1979racer

1979racer
  • New Member

  • 1 posts
  • Joined: March 07

Posted 15 March 2007 - 18:40

There was a lot of talk about F1 games and simulators in other threads. Though it seems that nobody has heard of rFactor, so I created this thread dedicated for the game. rFactor is still pretty new and fresh simulator for PC. Great multiplayer, physics and not that bad graphics either as you can see from the next screenshots. Imagine driving with 40 other people online.

There's a dozens of car types available for rFactor and many openwheel series too: karts, F3, Formula BMW, A1GP, GP2, F1. My own favorites are 1979 and 2005 F1 seasons. Here's a video and few shots of the 2005 F1 season for the game.



Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

More screens..

There's a tens and tens of tracks, including the famous Nordschleife and almost all current F1 tracks. And it's free content.

If you are interested then check out the official site: http://www.rfactor.net. Full version can be downloaded from there and it works as demo too. You need to buy it online to be able to use all the cars and race online.

From http://www.rfactorcentral.com can be found add-on cars and tracks.

Shameless ad post but if there's threads for other games then why not for one of the best sims, which feels REAL compared to console games ;)

Advertisement

#2 Hacklerf

Hacklerf
  • Member

  • 2,341 posts
  • Joined: March 07

Posted 16 March 2007 - 19:38

all i can say is , holy ****! i never even knew this game existed! downloading it now! :up:

#3 MattFoster

MattFoster
  • Member

  • 4,833 posts
  • Joined: May 00

Posted 20 March 2007 - 12:17

I love this game, especially the 1979 season mod. Truly freakin awesome!

You can race offline too if online racing is a bit daunting for some

#4 Tomecek

Tomecek
  • Member

  • 6,138 posts
  • Joined: June 02

Posted 23 March 2007 - 20:54

Not only F1 simulator, but many others!!! Nippon, A1, DTM, BMW1, V8, formula BMW, old formulaes etc...

I just got thorugh BMW 1 race and its incredible!!!!!

#5 Wouter

Wouter
  • Member

  • 5,778 posts
  • Joined: August 01

Posted 09 May 2007 - 22:12

Is it possible to play the F1 2005 mod with keyboard (will require braking and traction control assistance for sure)? Are there difficulty levels (or sliders like in ISI's earlier F1 games) for the AI performance? The game/mod is marketed heavily at hardcore simulation fans, but as it is the nicest option to run the F1 2005 season on PC (without heavy-duty modding of GP4 and perhaps F1C, if a 2005 set exists for that game) I'm wondering if it may be attractive to less able drivers, like me. Of course, this is stricltly for offline play. Is the AI in the mod good at avoiding collisions, I read this was horrible in the original rFactor release.

I like GP4 with keyboard and GTR is playable with it on the right settings. My question is basically, I guess, if this mod for rFactor is comparable in feel to F1 2002 or even GP4 if you just want to have fun with an F1 season without caring too much about perfect physics (but also not being ridiculously unrealilistic)?

#6 Rob G

Rob G
  • Member

  • 11,642 posts
  • Joined: April 01

Posted 09 May 2007 - 23:56

Originally posted by Wouter
Is it possible to play the F1 2005 mod with keyboard (will require braking and traction control assistance for sure)? ........... I'm wondering if it may be attractive to less able drivers, like me.

I've tried playing a (different) racing game with a keyboard and couldn't do it. If you consider yourself "less able", I'd think it's probably the fact that you're trying to play with what amounts to a digital controller. Do yourself a huge favor and invest in at least a cheap PS2-like gamepad with analog controls, and you'll probably find your abilities, as well as your enjoyment, greatly enhanced. :up:

#7 HoldenRT

HoldenRT
  • Member

  • 6,773 posts
  • Joined: May 05

Posted 10 May 2007 - 13:36

Originally posted by Wouter
Is it possible to play the F1 2005 mod with keyboard (will require braking and traction control assistance for sure)? Are there difficulty levels (or sliders like in ISI's earlier F1 games) for the AI performance? The game/mod is marketed heavily at hardcore simulation fans, but as it is the nicest option to run the F1 2005 season on PC (without heavy-duty modding of GP4 and perhaps F1C, if a 2005 set exists for that game) I'm wondering if it may be attractive to less able drivers, like me. Of course, this is stricltly for offline play. Is the AI in the mod good at avoiding collisions, I read this was horrible in the original rFactor release.

I like GP4 with keyboard and GTR is playable with it on the right settings. My question is basically, I guess, if this mod for rFactor is comparable in feel to F1 2002 or even GP4 if you just want to have fun with an F1 season without caring too much about perfect physics (but also not being ridiculously unrealilistic)?

No offense intended, but sounds like you should be buying a playstation. All of the things you don't want are the relative strengths of a pc simulation compared to a console game. I know how that sounds when it comes across, but I think it's fair to say.

It just seems like alot of unneeded effort to get something like rfactor all setup and then not go the whole hog. The console games are already perfect for a casual user.

As for your question, I've raced online a guy from Italy called Mirko who used keyboard and was competitive in CTDP2005 with only TC and ABS and stability control. But I think he is what you'd class as an insanely hardcore keyboard user. :) I've since stopped racing with those guys, once I found an Aussie league that uses realistic aids. But when you'd watch him drive you'd never know he was using a keyboard. I guess if your really cheap (to not buy a wheel) the skills can be honed to extraordinary levels. Yes there are sliders for AI but AI is said to be not very good (havent tried it myself). Rfactor is unbeliveable for the highest level of racing with other people, but not so great for keyboard and AI. That's why maybe consoles are the best bet. Because there is no controller settings, video cards and performance, or car or track downloads to worry about. You can just sit down, pick it up and play. Or GP4 which you seem already happy with but is maybe becoming outdated.

It almost made me cry to see you say that GTR was good with the right settings for keyboard, this is such a dying shame to see that, because it's like having buying a Ferrari racecar and then only using it to drive down the street. It's good for that, but there is sooooo much potential that is just going to waste. :cry: But I do realise that many have different wants and needs.. and limited time for things like pc games. :up: Actually if you liked GTR, Rfactor isn't much different. Best thing would be to download the demo and try the 2006 BMW Sauber that comes with the demo. And have a fiddle with the controller rates (these become like car setup for a kb user) and settings. You can save and load different controller settings, like car setup for specific tracks or different types of cars. The potential is there, when there is a will there is a way. :)

#8 Wouter

Wouter
  • Member

  • 5,778 posts
  • Joined: August 01

Posted 10 May 2007 - 18:52

Originally posted by Rob G

I've tried playing a (different) racing game with a keyboard and couldn't do it. If you consider yourself "less able", I'd think it's probably the fact that you're trying to play with what amounts to a digital controller. Do yourself a huge favor and invest in at least a cheap PS2-like gamepad with analog controls, and you'll probably find your abilities, as well as your enjoyment, greatly enhanced. :up:

I tried playing an F1 game (IIRC it was Monaco GP simulation2 from Ubisoft) with a wheel once, and it was pretty much a disaster. I experienced quite some difficulties with foot/hand/eye coordination, at least when trying to do something resembling a reasonably fast lap. I am not a good driver in the sense that just concentrating on braking points and turning at the right moment is already enough on my plate (at least in an F1 game, where everything goes so fast), allthough I'm capable of decent laptimes in most games when I can use keyboard with the right aids and sensitivities.

About a couple of years ago I had the opportunity to try F1 2005 on the PS2, and while it seemed a good game for what I wanted, the controller takes some getting used to as well. In that game the player can regulate his breaking by pushing harder or softer on the brake button, but I ended up simply not braking enough in a maximum brakes zone (this was at Monza!) because I didn't press hard enough - used to the keyboard response.

Admittedly, not every racing game is fit for use with keyboard. I wouldn't try GP Legends with it. Which game did you try that didn't work out?

It may be worthwhile to experiment with sensitivity settings, though. In GTR, the speed/rpm's in a long corner can be more or less maintained by low sensitivity on the accelerator and tapping it repeatedly. It isn't the same as a pedal set, but it's not quite on/off response either. Brakes require anti-lock though. Someone I know even playes GTR and GPL with only low traction control settings and braking assistance (other assists off) on the keyboard, and he's very competitive against the AI (and not on the lowest AI settings).

#9 HoldenRT

HoldenRT
  • Member

  • 6,773 posts
  • Joined: May 05

Posted 10 May 2007 - 19:02

It may be worthwhile to experiment with sensitivity settings, though. In GTR, the speed/rpm's in a long corner can be more or less maintained by low sensitivity on the accelerator and tapping it repeatedly. It isn't the same as a pedal set, but it's not quite on/off response either. Brakes require anti-lock though.

Yep, that's the idea when you use kb. Need to tweak those settings, without them it'd be much harder virtually impossible. Sorry if I came across as elitist in my prev post, not everyone has the same preferences. The simple answer is, if you liked GTR, you will like Rfactor. The only difference is the netcode is tweaked, the graphics are improved and most importantly there is a huge range of car classes to choose from. What you said about trying a wheel, I think for anyone it would be difficult to try and drive an F1 car the first time they try a wheel. Much easier to work your way up from the slower stuff and learn the basics and then move up. If your able to be quick with kb then there is nothing wrong with your hand eye coordination.

#10 Limits

Limits
  • Member

  • 3,480 posts
  • Joined: December 06

Posted 10 May 2007 - 19:09

Wouter. A bad wheel and bad pedals is useless, then you are better off with a keyboard. A good wheel with bad settings is also useless. But a good wheel/pedal that has reasonable settings makes driving a lot easier than with keyboard already after maybe half an hour of getting used to. One thing to look for is the linearity and speed sensitivity settings, and of course dead zones. With a wheel you want it pretty linear because otherwise you get in all sorts of trouble if the rear end get's loose. rFactor is mcuh easier in general than F1 2002 and GP4 simply because it is better. It gives you better feedback and the cars behaves pretty predictable. But a F1 car is a beast, so don't be surprised if you spend most time in the gravel traps with it unless you first practice with for instance F3. Like real racing really.

If you have the money and the space, I would recommend Logitechs GT 25 which seems to be very very good altough I have not tested it:
http://www.logitech....CONTENTID=11867

Otherwise stay with the keyboard, rFactor offers plenty of tuning and driving aids sor the keyboard people. I tried it on my laptop and altough it is not as fun as with a wheel, far from it, it is certainly possible. But it is a simulator, so don't expect it to be easy. You will have to learn to set up both the car and your controller.

#11 Wouter

Wouter
  • Member

  • 5,778 posts
  • Joined: August 01

Posted 10 May 2007 - 19:56

Originally posted by HoldenRT
No offense intended, but sounds like you should be buying a playstation. All of the things you don't want are the relative strengths of a pc simulation compared to a console game. I know how that sounds when it comes across, but I think it's fair to say.

It just seems like alot of unneeded effort to get something like rfactor all setup and then not go the whole hog. The console games are already perfect for a casual user.

No offense taken. You may be right, as I was quite impressed with F1 2005 when I tried it (other than the issue I had with getting used to the controller). It seemed to have decent attention to details (nice carshapes for example) and not noticeably unrealistic in its driving. However, I have a considerable collection of PC games, with quite some games unplayed as of yet, and I lack the space and time to install and use a PS2 or PS3 on top of that, which I would only use for one game anyway (or perhaps 2 with a soccer game). I don't intend to buy Rfactor right away (first finish or start playing some other games, and I've also no credit card as of yet), but I'm thinking about downloading the mod already just in case it becomes a paying download later (as seems to happen to some mods lately in the FPS scene). And I have to say that the screenshots posted look very inviting...

In general I prefer the PC over any console, partly due because some of my favorite games (like turn based strategies or other "big" strategy games like Europa Universalis) simply aren't for consoles, due to control issues (require a mouse) and lack of interest among most console owners. Also because I play an FPS from time to time, and there too the PC's control scheme is the better one.

I also like mods, if they are relatively streamlined and easy to install (as I suppose this mod for rFactor is, rfactor having been designed as platform for mods from the start). Driving, say, the 1985, 1986 or 1987 F1 season would be cool (on condition that unrealistic aids like TC are available as an option), and that is or will be possible on some PC F1 games (and a loooong way off on PS3, I think). Moreover, a game like GP4 has the advantage of being saveable at any point - I dislike "checkpoint" save systems which are everywhere on consoles (and sadly also on more and more PC games).

Originally posted by HoldenRT
As for your question, I've raced online a guy from Italy called Mirko who used keyboard and was competitive in CTDP2005 with only TC and ABS and stability control. But I think he is what you'd class as an insanely hardcore keyboard user. :) I've since stopped racing with those guys, once I found an Aussie league that uses realistic aids. But when you'd watch him drive you'd never know he was using a keyboard. I guess if your really cheap (to not buy a wheel) the skills can be honed to extraordinary levels. Yes there are sliders for AI but AI is said to be not very good (havent tried it myself). Rfactor is unbeliveable for the highest level of racing with other people, but not so great for keyboard and AI. That's why maybe consoles are the best bet. Because there is no controller settings, video cards and performance, or car or track downloads to worry about. You can just sit down, pick it up and play. Or GP4 which you seem already happy with but is maybe becoming outdated.

This info helps a lot; looks like ISI hasn't dropped its systems of aids (F2002 is also excellent on keyboard, like its chief competitor GP4). A pity about the AI, though. Are they bad in the sense that they just smack into you at the slightest provocation (as the AI in Ubisofts ill-born F1RC did), or in the sense that their times are inconsistent/too slow/too fast?

AI is one of the reasons that I consider GP4 to be somewhat sold short by most simmers. Usually, comparison with F2002 and the like focuses on the better physics engine of the latter, but that is but one aspect of the game. As GP4's predecessor GP2 was considered the standard in its day, it's not like GP4's physics are horrible by itself, even if better is now available. Corner speeds aren't ridiculousl, like there were in truly arcade games of old where the brakes were hardly used at all. GP4 has excellent AI, that is both racy against the player and among themselves yet not very prone to rammings, while making the occasional error like a human player would. Moreover, they seem to offer a quite consistent performance level, relative to the player, from circuit to circuit. At the second lowest difficulty setting, I feel right at home for a season in a top car (all cars have the same driving model in GP4, but it doesn't feel right to tool about in the back with a McLaren of Ferrari): I can often win quite easily (if I take the time to learn the circuit properly and sometimes change the setup slightly), but seldom with a large gap and at times the AI drivers push me hard. Just the right mix
between challenge and success, for my feeling.

GP4 also had nice graphics which hold up well for their age and a decent replay system. But there are also problems: the game still crashes occasionally even with GPxpatch installed, and has been pretty much abandoned by publisher (while the developper Microprose sadly is no more) and most of the modding community. Apparently a 2005 mod exists, but the install procedure (from what I heard first registring on some Italian site, trying to grap the right downloads, and then install cars, tracks and other things apart, after making sure the right version of GPxpatch is installed already) seems pretty rough. I also don't know if this mod takes changes in the rules (first 8 get points, no tyre changes, single lap qually,...) into account.

Originally posted by HoldenRT
But I do realise that many have different wants and needs.. and limited time for things like pc games. :up: Actually if you liked GTR, Rfactor isn't much different. Best thing would be to download the demo and try the 2006 BMW Sauber that comes with the demo. And have a fiddle with the controller rates (these become like car setup for a kb user) and settings. You can save and load different controller settings, like car setup for specific tracks or different types of cars. The potential is there, when there is a will there is a way. :)

Thanks for the advice and the info on rFactor. I'm pretty confident it will work from what you wrote, but before I'm going to buy I will try the demo. rFactor is sold only online, is that correct?

#12 Wouter

Wouter
  • Member

  • 5,778 posts
  • Joined: August 01

Posted 10 May 2007 - 20:27

Originally posted by Limits
Wouter. A bad wheel and bad pedals is useless, then you are better off with a keyboard. A good wheel with bad settings is also useless. But a good wheel/pedal that has reasonable settings makes driving a lot easier than with keyboard already after maybe half an hour of getting used to. One thing to look for is the linearity and speed sensitivity settings, and of course dead zones. With a wheel you want it pretty linear because otherwise you get in all sorts of trouble if the rear end get's loose. rFactor is mcuh easier in general than F1 2002 and GP4 simply because it is better. It gives you better feedback and the cars behaves pretty predictable. But a F1 car is a beast, so don't be surprised if you spend most time in the gravel traps with it unless you first practice with for instance F3. Like real racing really.

Lots of positive points about rFactor, seems like this game is a pretty safe way to go.

The wheel that I tried (and still have) is a Microsoft Sidewinder without Force Feedback. IIRC it was considered a decent wheel back in the days (they have long since been discontinued). Decent may be relative as its price was nowhere near that of the Logitech you recommend. Still, it may be that another game, better settings and lots of practice could make it usuable for me. If I try again it will be with slower cars first, though (doesn't rFactor have quite a few of those)!

#13 HoldenRT

HoldenRT
  • Member

  • 6,773 posts
  • Joined: May 05

Posted 11 May 2007 - 09:50

Thanks for the advice and the info on rFactor. I'm pretty confident it will work from what you wrote, but before I'm going to buy I will try the demo. rFactor is sold only online, is that correct?

Yeah. It's an upside and a downside at the same time. It's cheaper since there is no packaging to worry about and you can get the game within minutes. But you need a credit card. Also.. if you reformat your HD, there is a procedure you need to do where you copy a certain folder.. burn onto a cd or dvd (or copy to another HD) and then copy it back to the HD after its been formatted. This saves you having to unlock the game again. Because there is a limited number of unlocks allowed. 3 or 5 or something. I actaually bought it retail wise, it's a long story why.. but here is where I got it. But buying it like this is very rare, and it's more expensive then doing it online. The good thing is you get a box, and a CD but have to wait for it to arrive via mail. It's an independant company that does the packaging and sale of it this way (I assume with the permission of ISI).

http://gameswarehous...sp?gameid=12566

#14 Wouter

Wouter
  • Member

  • 5,778 posts
  • Joined: August 01

Posted 12 May 2007 - 10:45

Thanks for the tip!

On this link, there are 2 more vendors who offer a CD version. Does this version need to be re-activated after a new install as well or does it check for the CD in the drive instead?

#15 Ross Stonefeld

Ross Stonefeld
  • Member

  • 70,106 posts
  • Joined: August 99

Posted 12 May 2007 - 11:30

Ive only seen video of the 1979 mod, but it looks like the cars dont slide much (hard to tell with no visible front wheels) and it sounds like they have TC?! or maybe thats the turbo boost, not sure.

#16 Wouter

Wouter
  • Member

  • 5,778 posts
  • Joined: August 01

Posted 12 May 2007 - 13:40

Some of the cars in 1979 (most notably the Williams) did have tons of downforce already, didn't they? This was the ultimate wingcar. Perhaps we shouldn't expect (some) cars to slide much in 1979?

#17 HoldenRT

HoldenRT
  • Member

  • 6,773 posts
  • Joined: May 05

Posted 12 May 2007 - 18:35

Originally posted by Ross Stonefeld
Ive only seen video of the 1979 mod, but it looks like the cars dont slide much (hard to tell with no visible front wheels) and it sounds like they have TC?! or maybe thats the turbo boost, not sure.

I can tell you that without doubt there is no TC for these cars unless you enable it. And besides that, most servers that run this mod don't allow TC or other aids except clutch. It's a purists mod. And they slide alot!!!! If your not sliding, you are not driving fast enough. It's really hard to drive those for me, because they are very different from modern cars that have such good aero. They are very tricky, and you are sliding endlessly to find the limit. But there are some that think this is how F1 should be. So if you only drove these cars (and had your style perfected for these only) I could see how it would slide less. But yeah, these are the slidiest cars I've ever driven for rfactor. And it's very rewarding to finish a 20 car race online. :) The best thing is the song that plays when you select the mod in the menu, George Harrison's Faster. :clap:

Wouter, I'm pretty sure no matter what version you buy, the unlock system is the same. The only difference with a CD is that it saves you having to download the game.

#18 Limits

Limits
  • Member

  • 3,480 posts
  • Joined: December 06

Posted 15 May 2007 - 06:09

Ross, the replays does not show much of the details of the driving and a spectacular slide "live" is hardly noticable on a replay. Unfortunately.

#19 Rich

Rich
  • Member

  • 18,390 posts
  • Joined: May 99

Posted 16 May 2007 - 11:20

I just downloaded the demo, all 689MB of it, on 56k dialup. I now feel qualified to run the full Le Mans 24 hours without a co-driver.

Advertisement

#20 Limits

Limits
  • Member

  • 3,480 posts
  • Joined: December 06

Posted 16 May 2007 - 19:33

Originally posted by Rich
I just downloaded the demo, all 689MB of it, on 56k dialup. I now feel qualified to run the full Le Mans 24 hours without a co-driver.

The F1-79 mod is so huge it needs it's own zip code. Start downloading it now and you will have it done by christmas. But not this christmas.

#21 Ross Stonefeld

Ross Stonefeld
  • Member

  • 70,106 posts
  • Joined: August 99

Posted 17 May 2007 - 09:41

So what are the top games now for physics realisim, in descending order?

Rfactor, then games like RACE/GT2?

#22 Limits

Limits
  • Member

  • 3,480 posts
  • Joined: December 06

Posted 17 May 2007 - 11:14

Uh oh.... ;)

Realism is a tricky thing. Some will say it is LFS, some claims that GPL (with the mods) is still the king. Other says there is naught nor ought there be nothing so exalted on the face of gods grey
Earth as that prince of sims... the NASCAR 2003!

In general, the game engine for GTL, GTR2 and rFactor is more or less the same. ISI made it. They are quite good. I like the feel of GTL a lot.

#23 Ross Stonefeld

Ross Stonefeld
  • Member

  • 70,106 posts
  • Joined: August 99

Posted 17 May 2007 - 11:24

When I played the GTL demo it was the most fun I've had in a driving game.


Ive got a new computer purchase on the horizon and I'm thinking of building it myself to save on costs and get a decent game machine going to so i can get back into simming.

#24 Limits

Limits
  • Member

  • 3,480 posts
  • Joined: December 06

Posted 17 May 2007 - 11:48

One thing I noticed after I tried to "get back in" to the sim world is that sitting comfortable in a decent racing position and having good pedals that stay at their place even when you to a panic manouver to avoid something is very important. A small screen far away, a kitchen chair and slidey pedals adds seconds to your laptime and kills all the fun.

I recommend putting some money into that area as well as into computing power.

#25 HoldenRT

HoldenRT
  • Member

  • 6,773 posts
  • Joined: May 05

Posted 17 May 2007 - 21:24

Well said Limits. :up:

Here's a neat vid.. real people.. no aids except tc! The only negative is the sparks, because rf is suited to all cars so there isn't seperation of dust for f1's and sparks for other cars. Flavio wants sparks, with this he gets them.



#26 MarlBorOBR

MarlBorOBR
  • Member

  • 32 posts
  • Joined: May 07

Posted 17 May 2007 - 23:03

nice game

#27 David Fletcher

David Fletcher
  • New Member

  • 7 posts
  • Joined: May 06

Posted 18 May 2007 - 05:03

From the viewpoint of a very hardcore GPLer, I will say that imho the GP79 mod is simply the most amazing mod I have seen for rFactor, and the only one that a GPLer will really relate to. Here's a clip I found of a couple of guys going at it at Kyalami. It's a shame that the picture quality isn't good, as it's excellent in-sim. The sound in this video is pretty good though, and the sound is a high point in the mod. The Ferrari and Alfa will curl your hair :p



Fletch

P.S.: To you movie makers out there. I applaud the great work you do, and the fine editing. I realize it's a ton of work. And believe me, I love music too. But when I'm watching a replay of a McLaren driving around Macau (another video there) the sound of that DFV is really all the music I need, please...

#28 Gemini

Gemini
  • Member

  • 3,850 posts
  • Joined: December 99

Posted 18 May 2007 - 14:29

Hi David,

welcome at atlas/autosport forum. :up:

It's me, Piotr aka Gemm. :wave:

Hope to see you at Knockhill tomorrow.

As for rFactor, I got for some time and tried only CTDP F1 mod. I have to try 79 then.

Cheers,

Piotr

#29 David Fletcher

David Fletcher
  • New Member

  • 7 posts
  • Joined: May 06

Posted 18 May 2007 - 21:42

Hi Piotr - good to see a friendly face :)

Although the feel of a modern F1 car is not as enjoyable to me as a vintage car, it does have it's place nonetheless, and can be interesting at times. And for a modern representation, I don't think CTDP's 2005 mod can be beat. Extremely well done.

Fletch

#30 HoldenRT

HoldenRT
  • Member

  • 6,773 posts
  • Joined: May 05

Posted 23 May 2007 - 20:06

It's all down to preference I guess. I like the overall feel of modern cars. The quick gearshifts, the ridiculous downshift speeds, the high cornering speeds due to aerodynamics. But I agree with your general opinion, RF is great for both simulating the modern cars, and the 70's cars. The mod teams for the respective series did a great job and they had a great physics engine to work with.

#31 MattFoster

MattFoster
  • Member

  • 4,833 posts
  • Joined: May 00

Posted 10 June 2007 - 05:03

Originally posted by Ross Stonefeld
Ive only seen video of the 1979 mod, but it looks like the cars dont slide much (hard to tell with no visible front wheels) and it sounds like they have TC?! or maybe thats the turbo boost, not sure.


Having played the 1979 mod for a while now I have to say they sure do slide about and they also take several laps for the brakes to warm up as well as the tyres. It is IMHO opinion the best mod out there period

#32 brabhamboy

brabhamboy
  • Member

  • 86 posts
  • Joined: February 04

Posted 10 June 2007 - 07:29

Originally posted by David Fletcher
P.S.: To you movie makers out there. I applaud the great work you do, and the fine editing. I realize it's a ton of work. And believe me, I love music too. But when I'm watching a replay of a McLaren driving around Macau (another video there) the sound of that DFV is really all the music I need, please...


Couldn't agree more...engine music pleeze. Usually just turn them off when I hear a soundtrack.

I'm also having TONS of fun in my 79's league. Similar to GPL in that they've captured the 'feeling' of the times. Highly recommended.

#33 longhornx

longhornx
  • Member

  • 102 posts
  • Joined: August 06

Posted 10 June 2007 - 15:37

www.fsone.us

a very good F1 2006 mod for rfactor

#34 Wouter

Wouter
  • Member

  • 5,778 posts
  • Joined: August 01

Posted 01 July 2007 - 18:48

Another question that I have on those mods - especially the 2005 F1 one: does it come with all the tracks from the 2005 season included? If not, can those be downloaded in a "track pack" or so?

Are there good mods for a DTM season in rFactor?

#35 TF106

TF106
  • Member

  • 114 posts
  • Joined: October 05

Posted 02 July 2007 - 09:23

Originally posted by Wouter
Another question that I have on those mods - especially the 2005 F1 one: does it come with all the tracks from the 2005 season included? If not, can those be downloaded in a "track pack" or so?

Nop. u can download. but theres few f1 track

Are there good mods for a DTM season in rFactor?

yaaappppp... and more ...

#36 Wouter

Wouter
  • Member

  • 5,778 posts
  • Joined: August 01

Posted 02 July 2007 - 19:25

Only a few F1 tracks are available for rFactor, is that right? Which are missing then?

#37 Rob G

Rob G
  • Member

  • 11,642 posts
  • Joined: April 01

Posted 02 July 2007 - 23:19

Originally posted by Wouter
Only a few F1 tracks are available for rFactor, is that right? Which are missing then?

This is a comprehensive list of rfactor tracks, but I'm not absolutely sure whether there aren't any more available.

#38 Lutz G

Lutz G
  • Member

  • 369 posts
  • Joined: May 02

Posted 05 July 2007 - 23:19

Originally posted by David Fletcher
From the viewpoint of a very hardcore GPLer, I will say that imho the GP79 mod is simply the most amazing mod I have seen for rFactor, and the only one that a GPLer will really relate to. Here's a clip I found of a couple of guys going at it at Kyalami. It's a shame that the picture quality isn't good, as it's excellent in-sim. The sound in this video is pretty good though, and the sound is a high point in the mod. The Ferrari and Alfa will curl your hair :p




Wow! Must download now!

Lutz