So I don't understand why people (like Myrvold above, from RD) imply that patches aren't coming and won't continue to come out, when (a) have seen a few patches already, plus free cars, plus paid DLC, and (b) SMS have stated they will continue to support the game for two years.
(Not to mention his unwarranted assumptions about the pCARS2 game design: "put up false strawman, knock it down, et voila pCARS2 is crap and SMS are duds!". Or the ignorance of the implication that SMS can't possibly field two teams to work on both games simultaneously - especially since many of the bug fixes and feature enhancements for pCARS will find their way into the pCARS2 engine as well. It's depressing when people are so actively antagonistic about being given the chance to be part of such a positive process.)
It's a first time for everything I guess.
Let's start off, I have not implied, not here, not on RD, on virtualR or any other place I might have posted about pCars 1/ pCars 2, that there will not be any patches coming out. I am, as stated on at least three websites, not believing that pCars will be abandoned. There are much money still in the game, there is no reason to not do what have been said with DLC's etc. However, support the game for 2 years, is PR-talk, it can mean "we will keep making DLC's for two years". That doesn't mean that they will actually manage to get rid of the game-breaking bugs that is still present in the game.
But, the only facts that we have at the moment, is that the game have plenty of bugs, there are promised features missing, and less than 30% of SMS is now working on the game. We've had 2 DLC's and 4 patches, and still the AI is far from acceptable in varying conditions, to the point that wet racing is without much point - but weather cannot be altered in career (afaik). You have the 4 flat tyres after pit-stop bug, which is ruining the Single Player as well. And the continuous multiplayer start-grid crashes, connection issues, and generally unstable.
As well, as I have never said, or stated that SMS is not able to have two teams working simultaneously. However, while they are massively bigger than Kunos, they are not a big dev. team compared to, let's say Turn 10 and their Forza franchise. Of course they will be stretched, they will have a slower progress than if there had been more people on pCars 1.
Reg. pCars 2, there is nothing new reg. multiplayer that is mentioned on the vision-list for that game. And the other visions are "more cars and tracks". Which kinda moves it into the TOCA Race Driver style of racing game. Circuit-racing, rallycross, rally, off-road etc. etc.
Also, pCars 2 is looking towards a publisher that also invests, so we are moving towards a more traditional way there, with a publisher having quite a big voice.
For some reason, I feel that (From RD) is a bigger issue that what I wrote here.
EDIT: And, as pCars have been boosted as a big fan-fest with major input from fans, and the community, praising the community, making the game for the community, proclaiming that WMD is the community, and pCars is the "community-game". And it is crowdfunded. Then you have a different expectation, the fans have funded it. Without the fans there wouldn't be a pCars. And then, when the game lacks features, and are having this much bugs, they are announcing pCars 2. It's a bad PR-move at the best.
And a great PR-Move. Mr.Bell manages to get the forums, sites etc. to talk about him, SMS and the game.
Edited by Myrvold, 23 June 2015 - 20:50.