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If you liked ol Slick n' Slide. You are gonna love this!(GeneRally)


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192 replies to this topic

#151 Linus27

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Posted 13 July 2002 - 22:23

AlesiUK

I also think kart tracks are the best.

I am going to have a go at Sandown so don't do that unless you really want to.

By the way, this game really does rock and is so adictive. Many thanks for it. Can we have a man waving the chequer flag at the end?

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#152 krakbuis

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Posted 13 July 2002 - 23:30

one question about the Editor, how can I rotate the items (like stands, buildings, pit etc)?
I've made some fun tracks, but need to figure this one out.

#153 mach4

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Posted 14 July 2002 - 00:04

I've made a banked oval based on Kutford and using the import hmap feature. There are still some bumps on the track surface but I think it makes for some interesting racing. And pit stop strategies can really change your race on this one.

Banked Oval

beware: this track was done pretty quickly and it's not nearly as refined as the other tracks I've seen here. Maybe I'll fix all the little details later and post an updated version.

#154 KGodfrey

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Posted 14 July 2002 - 00:24

Originally posted by krakbuis
one question about the Editor, how can I rotate the items (like stands, buildings, pit etc)?
I've made some fun tracks, but need to figure this one out.


Right click and move the mouse to rotate the objects. :)

#155 krakbuis

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Posted 14 July 2002 - 03:07

:up: Thanks, should have figured that out myself :

#156 AlesiUK

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Posted 14 July 2002 - 10:07

Linus,i dont know sandown so i wont be doing that one,i am trying to do Kimbolton,i have a map of the track as well as my memory,but it is proving very difficult.

Also if someone could please tell me how i get my tracks from my editor to the web i would be greatfull :)

#157 AlesiUK

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Posted 14 July 2002 - 10:36

ok i have hopefully managed to upload a pic of my track,so here goes:

http://www.geocities...siuk27/face.doc

please let that work!

EDIT:@:?>!%& stupid computer :mad:

ok,if you go here:http://www.geocities...siuk27/face.doc

you should see the track.

#158 Mellon

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Posted 14 July 2002 - 12:56

I simply had to prove that it was possible to make perfectly smooth banked corners and I now have to admit to making an oval, (well tri-oval actually and you drive it clockwise :p) and I think I came quite close:

Name: Covington
Description: A tri-oval with smooth banking
Download: http://www.abo.fi/~t...y/Covington.zip
Screenshot:
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#159 KGodfrey

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Posted 14 July 2002 - 14:51

I've now released the Hungaroring.

I've made it wider than Melbourne, hopefully, so racing is possible but the overally layout is accurate.

Enjoy! http://rocksgr.cjb.net

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#160 ffiloseta

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Posted 14 July 2002 - 17:01

Thank you all guys for proving an old point of mine: The most realistic game is not necessarily the most fun !

I used to play Star Raiders on my old Atari 800 and I have never been able to play something that fun again. GeneRally ? It ****ing frustrates me ! I am somehow unable to figure out when to use right and left... but that is only me being clumsy, the game is excellent !!!

#161 The Kanisteri

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Posted 14 July 2002 - 19:57

Flood

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#162 KGodfrey

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Posted 15 July 2002 - 13:48

I've now released Monaco!

The AI, as you can imagine, took ages but now they don't crash and laptimes are aroud 20s.

http://rocksgr.cjb.net

#163 LB

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Posted 18 July 2002 - 05:31

Monaco is devilishly difficult

#164 jhodges

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Posted 20 July 2002 - 22:38

This game is amazing!!!!!

Great work to all of you track-makers, and especially grally!!!!!

...my fingers hurt......

#165 The Kanisteri

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Posted 22 July 2002 - 12:15

Aspirin
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#166 Tommy

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Posted 22 July 2002 - 12:36

Originally posted by The Kanisteri
Aspirin

:drunk:
I know why you named it aspirin now

#167 The Kanisteri

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Posted 22 July 2002 - 12:41

Originally posted by Tommy

:drunk:
I know why you named it aspirin now

:lol:

#168 Cobra

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Posted 25 July 2002 - 16:15

:up: Downloaded it last night and all I have to say is :clap:

#169 The Kanisteri

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Posted 26 July 2002 - 17:21

New version has appeared! :D
Generally 1.01 at:
http://generally.cjb.net.


:clap: :clap: :clap:

#170 UPRC

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Posted 27 July 2002 - 05:15

Great game... I put in a bunch of AI drivers named after F1 drivers (of course :)) and well... I can't beat the Schumacher I created. Go figure. :lol:


Anyway, I'm gonna try to create some tracks for this little gem...

#171 UPRC

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Posted 27 July 2002 - 07:00

Uhhh... My tracks are disgraces. (Montreal, Mugello, Suzuka)

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#172 Mosquito

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Posted 02 August 2002 - 16:17

Originally posted by UPRC
Uhhh... My tracks are disgraces. (Montreal, Mugello, Suzuka)

Please tell me you were drunk when you created those. :lol:

#173 UPRC

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Posted 02 August 2002 - 18:09

:lol: :lol: :rotfl: :rotfl:

Like I said... A disgarce. :lol:

No, they were my first attempts at creating tracks. :p

I'm having more fun now that I've got the Import Land thingy figure out and what not.

#174 KinetiK

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Posted 05 August 2002 - 17:07

Thanks for this thread, I've wasted much of the weekend racing "Senna", "Schumacher" and "Prost" with occasional beatings upon "Yoong" and "Rosset" to build self confidence!;)

I found this track on the GeneRally track page, it's brilliant in its apparent ease of driving and it's obvious beauty ...don't let the fact that it's a superspeedway oval dissuade you from racing on it. It's mega fun, even though you dont' have to lift at all driving the Formula car on it but I would recommend racing the McTurbos on the track, it's quite challenging with that particular car. :up:

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#175 mikedeering

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Posted 06 August 2002 - 11:43

Originally posted by Mosquito
Please tell me you were drunk when you created those. :lol:


Suzuka is the best of that lot!

The other 2 I think I could guess at being Montreal & Mugello...but Suzuka??? To be fair, based on my efforts I doubt I could do better..but then I wouldn't be stupid enough to post them here to be mocked :)

#176 The Sensational

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Posted 06 August 2002 - 16:06

Guys, I must admit I have yet to read all the replies to this thread, because it's so long, but would anyone be interested in my making a website for this game with all the tracks you guys make and such?

Send me a PM if you'd be interested in seeing this happen.

#177 Rediscoveryx

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Posted 06 August 2002 - 19:06

Originally posted by The Sensational
Guys, I must admit I have yet to read all the replies to this thread, because it's so long, but would anyone be interested in my making a website for this game with all the tracks you guys make and such?

Send me a PM if you'd be interested in seeing this happen.


That would be convenient :up:

#178 UPRC

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Posted 07 August 2002 - 09:12

Why?

If I'm not mistaken, the GeneRally site has 300+ tracks. :p

#179 Bjorn

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Posted 07 August 2002 - 17:18

Well, with so many utter crap tracks out there*, maybe a Quality Track site could be started. Every track submitted would undergo rigorous tests, based on a set standard that would be followed to the letter, no exceptions. Too much work for me, but I could see a site like that being useful. :)

*like impossible to reach pits, no starting grid, reversed starting grid, bad AI, pit crews turning the wrong way around, badly placed checkpoints, pits where you have to drive through every pit crew, and therefore any cars currently pitting, tracks where you don't know which way to drive unless you follow the AI... the list is endless. Lots of people don't know how to make tracks, but still try and release them without even testing them (apparently) and then ask you to think of all the 'hard work they've put into it'. Sheesh.

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#180 SB

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Posted 08 August 2002 - 17:20

I'm a newbie on this great game. :wave: :wave:

And I would like to ask one question - I've seen the demo pictures here with several cars racing on the track. But I only can drive my car alone as "testing" mode, how can I change to "competiton" mode ? Thanks a lot ! :up:

SB

#181 thornwell

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Posted 08 August 2002 - 17:36

Bjorn, here's an idea.

I will donate the programming (and web host space) of a page that can be maintained by someone other than me of a db-driven site that keeps track of track titles, authors and links to the track at it's downloadable location.

I think this would probably be best. Have someone (or some people) who plays the game frequently commit to testing tracks before they are mentioned on the site page.

#182 PeppeF1

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Posted 08 August 2002 - 21:15

Which programs do you guys use when creating tracks?

#183 StickShift

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Posted 08 August 2002 - 21:30

MS paint :p

#184 thornwell

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Posted 09 August 2002 - 17:04

Here is the link to my first published track. I thought you all might like it, but I would really like some criticism. I did test it many times, and I think it is suitable for release.

I'd post a screen shot, but unfortunately I am too lazy to get any imaging software on this PC.

Maybe later on tonight I'll edit this post, and one then. I do think you'll have fun on this track.

#185 Bjorn

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Posted 09 August 2002 - 21:18

Hehe, thanks but the programming/hosting would be the least of problems for me anyway. It's the testing of tracks and making of standards that's time consuming, and time I have not :p

#186 Paste

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Posted 10 August 2002 - 00:14

Originally posted by SB
I'm a newbie on this great game. :wave: :wave:

And I would like to ask one question - I've seen the demo pictures here with several cars racing on the track. But I only can drive my car alone as "testing" mode, how can I change to "competiton" mode ? Thanks a lot ! :up:

SB


SB, you need to create more drivers (just as you created yourself, however make sure you create "computer" racers) then add them to the race.

#187 UPRC

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Posted 10 August 2002 - 22:24

I have 1 GB for a website I don't think I'll work on... I might be able to use that to help you.

#188 Sir Frank

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Posted 03 September 2002 - 21:32

Awesome game :up:

Is it just me or the computer simulated cars are stronger, when colliding?
It feels that I get airborne and pushed out so easily whereas its really difficult to push them out.

THE COMPUTER IS CHEATING!!!! :mad: :mad: :mad:

#189 Tedminator

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Posted 07 October 2002 - 04:40

Time to revive this thread ....before the winter no-racin' blues sets in.

#190 Tedminator

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Posted 07 October 2002 - 05:07

Originally posted by Bjorn
[B]Well, with so many utter crap tracks out there*, maybe a Quality Track site could be started. Every track submitted would undergo rigorous tests, based on a set standard that would be followed to the letter, no exceptions. Too much work for me, but I could see a site like that being useful. :)

Bjorn & Thornwell,

Myself and a few other people started a site which collects quality tracks as you two mentioned (check the GR CART2002 season for the level of quality I am looking for). But as you also mentioned, having the free time is the problem.. so I haven't been able to make or even screen the F1 tracks that are available out there.

Soo, if any of you make quality F1 tracks and/or run across any, let me know please so I can put them up ...and play with'em :) .

GeneRally Championship Track Packs


T

#191 The Kanisteri

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Posted 07 October 2002 - 11:36

Tedminator,
Althought mine ones are not quality ones, feel free to stole those! :lol:

#192 Bjorn

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Posted 07 October 2002 - 12:31

Originally posted by Tedminator
GeneRally Championship Track Packs

Not working for me :

Ok, found it out for myself.. should be a large T in Tedminator :p
http://members.aol.c...nship_Packs.htm

That's very cool :up:

#193 Tedminator

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Posted 08 October 2002 - 01:31

Glad you like it :) So this means you'll be telling me about some good F1 tracks soon?



Hmm.. in fact I'll work on putting up the F1 page later this week since I already have about 3 or 4 tracks I've test driven that made the grade.